X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=210797b5c349a80eed80d0e14e03f1bcf51a46a3;hb=8cb8f5f155460ca783ecc9d5edc29f924a1f3238;hp=9d53dc839ab0f6545d22519a75010257207b0562;hpb=c09e6742a336ca5a64e5ef0ab564370d1040547b;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index 9d53dc8..210797b 100644 --- a/fishladder.c +++ b/fishladder.c @@ -4,6 +4,29 @@ //#define VG_STEAM #define VG_STEAM_APPID 1218140U #include "vg/vg.h" + +enum world_button_mode +{ + k_world_button_mode_once, + k_world_button_mode_toggle +}; + +struct world_button +{ + v2i position; + + float light_target, light, extra_light; + int state; + + enum world_button_mode mode; +}; + +enum world_button_status +{ + k_world_button_on_enable, + k_world_button_on_disable +}; + #include "fishladder_resources.h" // #define STEAM_LEADERBOARDS @@ -38,7 +61,14 @@ enum e_world_button k_world_button_none = -1, k_world_button_sim = 0, k_world_button_pause = 1, - k_world_button_speedy = 2 + k_world_button_speedy = 2, + k_world_button_settings = 3 +}; + +enum e_game_state +{ + k_game_state_main, + k_game_state_settings }; #define FLAG_CANAL 0x1 @@ -161,8 +191,22 @@ struct } text_buffers; -struct world +static struct world { + // Things that are 'static', aka, initialized once + struct + { + struct world_button buttons[4]; + float zoom; + enum e_game_state state; + + struct cmp_level *lvl_to_load; + float lvl_load_time; + + float world_transition; + } + st; + #pragma pack(push,1) struct cell { @@ -175,7 +219,6 @@ struct world #pragma pack(pop) int initialzed; - int sim_run, max_runs; int sim_frame, sim_target; @@ -202,14 +245,7 @@ struct world v2i pos; //int id; } - *io; - - struct cell_button - { - float light_target, light; - int pressed; - } - buttons[4]; + *io; int w, h; @@ -243,7 +279,6 @@ struct world int num_fishes; char map_name[64]; - //struct career_level *ptr_career_level; struct cmp_level *pCmpLevel; u32 score; @@ -253,6 +288,16 @@ struct world u16 id_drag_from; v2f drag_from_co; v2f drag_to_co; +} +world = +{ + .st = + { + .buttons = { { .mode = k_world_button_mode_toggle }, + { .mode = k_world_button_mode_toggle }, + { .mode = k_world_button_mode_toggle }, + { .mode = k_world_button_mode_toggle } } + } }; // Forward declerations @@ -273,9 +318,6 @@ static void draw_mesh( int const start, int const count ); // World buttons // ------------- -static struct cell_button *get_wbutton( enum e_world_button btn ); -static void wbutton_run( enum e_world_button btn_name, v2f btn_tex ); -static void wbutton_draw( v2i pos, v2f tex, v4f colour ); static void level_selection_buttons(void); // Map/world interface @@ -341,34 +383,32 @@ m3x3f m_projection; m3x3f m_view; m3x3f m_mdl; -struct world world; - // UTILITY // =========================================================================================================== static int colour_set_id = 0; -static void colour_code_v3( char const cc, v3f target ) +static v3f colour_sets[][4] = { - static v3f colour_sets[][4] = - { - { { 1.0f, 0.9f, 0.3f }, // Yellow - { 0.4f, 0.8f, 1.00f }, // Blue - { 0.2f, 0.9f, 0.14f }, // Green - { 0.882f, 0.204f, 0.922f } // Pink - }, - { { 1.0f, 0.9f, 0.3f }, // Yellow - { 0.4f, 0.8f, 1.00f }, // Blue - { 0.85f, 0.85f, 0.85f }, // Weiss - { 0.2f, 0.2f, 0.2f } // Black/Gray - }, - { { 1.0f, 0.9f, 0.3f }, // Yellow - { 0.827f, 0.373f, 0.718f }, // Pink - { 0.0f, 0.353f, 0.71f }, // Blue - { 0.863f, 0.196f, 0.125f } // Red - }, - }; + { { 1.0f, 0.9f, 0.3f }, // Yellow + { 0.4f, 0.8f, 1.00f }, // Blue + { 0.2f, 0.9f, 0.14f }, // Green + { 0.882f, 0.204f, 0.922f } // Pink + }, + { { 1.0f, 0.9f, 0.3f }, // Yellow + { 0.4f, 0.8f, 1.00f }, // Blue + { 0.85f, 0.85f, 0.85f }, // Weiss + { 0.2f, 0.2f, 0.2f } // Black/Gray + }, + { { 1.0f, 0.9f, 0.3f }, // Yellow + { 0.827f, 0.373f, 0.718f }, // Pink + { 0.0f, 0.353f, 0.71f }, // Blue + { 0.863f, 0.196f, 0.125f } // Red + }, +}; +static void colour_code_v3( char const cc, v3f target ) +{ if( cc >= 'a' && cc <= 'z' ) { int id = cc - 'a'; @@ -459,11 +499,6 @@ static void use_mesh( struct mesh *m ) glBindVertexArray( m->vao ); } -static struct cell_button *get_wbutton( enum e_world_button btn ) -{ - return &world.buttons[ btn ]; -} - void leaderboard_set_score( struct cmp_level *cmp_level, u32 score ); // WORLD/MAP @@ -894,7 +929,14 @@ static int map_load( const char *str, const char *name ) { u8 *px = &info_buffer[((x*64)+y)*4]; - px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ); + // Fade out edges of world so that there isnt an obvious line + int dist_x = 16 - VG_MIN( VG_MIN( x, 16 ), 16-VG_MAX( x-16-world.w, 0 ) ); + int dist_y = 16 - VG_MIN( VG_MIN( y, 16 ), 16-VG_MAX( y-16-world.h, 0 ) ); + int dist = VG_MAX( dist_x, dist_y ) * 16; + + int value = VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ) - dist ); + + px[0] = value; px[1] = 0; px[2] = 0; px[3] = 0; @@ -903,16 +945,24 @@ static int map_load( const char *str, const char *name ) // Level selection area - for( int i = 0; i < vg_list_size( button_grids ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct button_grid *grid = &button_grids[ i ]; - + struct career_level_pack *grid = &career_packs[ i ]; + + int j = 0; + for( int y = 0; y < grid->dims[1]; y ++ ) { for( int x = 0; x < grid->dims[0]; x ++ ) { u8 *px = &info_buffer[((y+16+grid->origin[1])*64+16+x+grid->origin[0])*4]; px[0] = 0x10; + + if( j < grid->count ) + { + struct cmp_level *lvl = &grid->pack[ j ++ ]; + v2i_add( grid->origin, (v2i){x,y}, lvl->btn.position ); + } } } } @@ -928,6 +978,10 @@ static int map_load( const char *str, const char *name ) v2i turtle; v2i turtle_dir; int original_y; + + // Only make breakouts for terminals on the edge + if( !(term->pos[1] == 1 || term->pos[1] == world.h-2) ) + continue; turtle[0] = 16+term->pos[0]; turtle[1] = 16+term->pos[1]; @@ -1021,6 +1075,15 @@ static int map_load( const char *str, const char *name ) strncpy( world.map_name, name, vg_list_size( world.map_name )-1 ); world.initialzed = 1; + + // Setup world button locations + for( int i = 0; i < vg_list_size( world.st.buttons ); i ++ ) + { + struct world_button *btn = &world.st.buttons[i]; + btn->position[0] = world.w -1; + btn->position[1] = world.h -i -2; + } + return 1; IL_REG_ERROR: @@ -1127,9 +1190,9 @@ static void career_serialize(void) memset( encoded.reserved, 0, sizeof( encoded.reserved ) ); - for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct serializable_set *set = &career_serializable[i]; + struct career_level_pack *set = &career_packs[i]; for( int j = 0; j < set->count; j ++ ) { @@ -1178,9 +1241,9 @@ static void career_pass_level( struct cmp_level *lvl, int score, int upload ) } // Check ALL maps to trigger master engineer - for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct serializable_set *set = &career_serializable[i]; + struct career_level_pack *set = &career_packs[i]; for( int j = 0; j < set->count; j ++ ) { @@ -1231,9 +1294,9 @@ static void career_load(void) vg_info( "No save file... Using blank one\n" ); // Reset memory - for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct serializable_set *set = &career_serializable[i]; + struct career_level_pack *set = &career_packs[i]; for( int j = 0; j < set->count; j ++ ) career_reset_level( &set->pack[j] ); @@ -1242,10 +1305,12 @@ static void career_load(void) // Header information // ================================= + struct cmp_level *lvl_to_load = &career_packs[0].pack[0]; + // Decode everything from dstate - for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct serializable_set *set = &career_serializable[i]; + struct career_level_pack *set = &career_packs[i]; for( int j = 0; j < set->count; j ++ ) { @@ -1255,18 +1320,17 @@ static void career_load(void) if( src->unlocked ) career_unlock_level( lvl ); if( src->score ) lvl->completed_score = src->score; - // ... if( lvl->serial_id == encoded.in_map ) - { - if( console_changelevel( 1, &lvl->map_name ) ) - { - world.pCmpLevel = lvl; - gen_level_text( world.pCmpLevel ); - } - } + lvl_to_load = lvl; } } + if( console_changelevel( 1, &lvl_to_load->map_name ) ) + { + world.pCmpLevel = lvl_to_load; + gen_level_text( world.pCmpLevel ); + } + career_load_success = 1; } @@ -1274,7 +1338,7 @@ static void career_load(void) // =========================================================================================================== static int is_simulation_running(void) { - return world.buttons[ k_world_button_sim ].pressed; + return world.st.buttons[ k_world_button_sim ].state; } static void clear_animation_flags(void) @@ -1285,8 +1349,8 @@ static void clear_animation_flags(void) static void simulation_stop(void) { - world.buttons[ k_world_button_sim ].pressed = 0; - world.buttons[ k_world_button_pause ].pressed = 0; + world.st.buttons[ k_world_button_sim ].state = 0; + world.st.buttons[ k_world_button_pause ].state = 0; world.num_fishes = 0; world.sim_frame = 0; @@ -1312,7 +1376,7 @@ static void simulation_start(void) world.sim_frame = 0; world.sim_run = 0; - world.sim_delta_speed = world.buttons[ k_world_button_speedy ].pressed? 10.0f: 2.5f; + world.sim_delta_speed = world.st.buttons[ k_world_button_speedy ].state? 10.0f: 2.5f; world.sim_delta_ref = vg_time; world.sim_internal_ref = 0.0f; world.sim_internal_time = 0.0f; @@ -1420,8 +1484,29 @@ static int cell_interactive( v2i co ) return 1; } -void vg_update(void) +static void vg_update(void) { + // Async events + if( world.st.lvl_to_load ) + { + world.st.world_transition = (world.st.lvl_load_time-vg_time) * 4.0f; + + if( vg_time > world.st.lvl_load_time ) + { + if( console_changelevel( 1, &world.st.lvl_to_load->map_name ) ) + { + world.pCmpLevel = world.st.lvl_to_load; + gen_level_text( world.pCmpLevel ); + } + + world.st.lvl_to_load = NULL; + } + } + else + { + world.st.world_transition = vg_minf( 1.0f, (vg_time-world.st.lvl_load_time) * 4.0f ); + } + // Camera // ======================================================================================================== @@ -1431,17 +1516,28 @@ void vg_update(void) static float size_current = 2.0f; static v3f origin_current = { 0.0f, 0.0f, 0.0f }; + static v2f drag_offset = { 0.0f, 0.0f }; + static v2f view_point = { 0.0f, 0.0f }; + v2f result_view; + + size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f; - size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f; - - v3f origin; + v2f origin; + v2f vt_target; + origin[0] = floorf( -0.5f * ((float)world.w-4.5f) ); origin[1] = floorf( -0.5f * world.h ); - origin[2] = 0.0f; + // Create and clamp result view + v2_add( view_point, drag_offset, result_view ); + result_view[0] = vg_clampf( result_view[0], -world.st.zoom, world.st.zoom ); + result_view[1] = vg_clampf( result_view[1], -world.st.zoom*r1, world.st.zoom*r1 ); + + v2_add( origin, result_view, vt_target ); + // Lerp towards target - size_current = vg_lerpf( size_current, size, vg_time_delta * 6.0f ); - v2_lerp( origin_current, origin, vg_time_delta * 6.0f, origin_current ); + size_current = vg_lerpf( size_current, size - world.st.zoom, vg_time_delta * 6.0f ); + v2_lerp( origin_current, vt_target, vg_time_delta * 6.0f, origin_current ); m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 ); m3x3_identity( m_view ); @@ -1456,6 +1552,50 @@ void vg_update(void) world.tile_x = floorf( world.tile_pos[0] ); world.tile_y = floorf( world.tile_pos[1] ); + // Camera dragging + { + static v2f drag_origin; // x/y pixel + + if( vg_get_button_down( "tertiary" ) ) + v2_copy( vg_mouse, drag_origin ); + else if( vg_get_button( "tertiary" ) ) + { + // get offset + v2_sub( vg_mouse, drag_origin, drag_offset ); + v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset ); + v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset ); + } + else + { + v2_copy( result_view, view_point ); + v2_copy( (v2f){0.0f,0.0f}, drag_offset ); + } + } + + // Zooming + { + v2f mview_local; + v2f mview_new; + v2f mview_cur; + v2f mview_delta; + float rsize; + + rsize = size-world.st.zoom; + + v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local ); + v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur ); + + world.st.zoom = vg_clampf( world.st.zoom + vg_mouse_wheel[1], 0.0f, size - 4.0f ); + + // Recalculate new position + rsize = size-world.st.zoom; + v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new ); + + // Apply offset + v2_sub( mview_new, mview_cur, mview_delta ); + v2_add( mview_delta, view_point, view_point ); + } + // Tilemap // ======================================================================================================== if( !is_simulation_running() && !gui_want_mouse() ) @@ -1590,7 +1730,7 @@ void vg_update(void) { float old_time = world.sim_internal_time; - if( !world.buttons[ k_world_button_pause ].pressed ) + if( !world.st.buttons[ k_world_button_pause ].state ) world.sim_internal_time = world.sim_internal_ref + (vg_time-world.sim_delta_ref) * world.sim_delta_speed; else world.sim_internal_time = vg_lerpf( world.sim_internal_time, world.sim_internal_ref + world.pause_offset_target, vg_time_delta*15.0f ); @@ -1836,7 +1976,7 @@ void vg_update(void) { fj = &world.fishes[j]; - if( (fj->state == k_fish_state_alive) ) + if( fj->state == k_fish_state_alive ) { v2i fi_prev; v2i fj_prev; @@ -1961,7 +2101,7 @@ void vg_update(void) world.sim_delta_ref = vg_time; world.sim_internal_ref = 0.0f; - if( world.buttons[ k_world_button_pause ].pressed ) + if( world.st.buttons[ k_world_button_pause ].state ) world.pause_offset_target = 0.5f; else world.pause_offset_target = 0.0f; @@ -2162,234 +2302,119 @@ static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f cons } } -static void wbutton_run( enum e_world_button btn_name, v2f btn_tex ) +static int world_button_exec( struct world_button *btn, v2f texture, v3f colour, enum world_button_status *status ) { - static v3f button_colours[] = { - {0.204f, 0.345f, 0.553f}, - {0.204f, 0.345f, 0.553f}, - {0.553f, 0.345f, 0.204f}, - {1.0f, 0.0f, 0.0f} - }; + static v2i click_grab = { -9999, -9999 }; - struct cell_button *btn = &world.buttons[btn_name]; - - // Interaction - int tex_offset = 0; - - int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0; - if( vg_get_button_up( "primary" ) && is_hovering ) - { - // Click event - if( btn_name == k_world_button_sim ) - { - if( world.buttons[ k_world_button_pause ].pressed ) - { - if( !btn->pressed ) - { - btn->pressed = 1; - simulation_start(); - - world.pause_offset_target = 0.5f; - } - else - world.pause_offset_target += 1.0f; - } - else - { - btn->pressed ^= 0x1; - - if( btn->pressed ) - simulation_start(); - else - simulation_stop(); - } - } - else if( btn_name == k_world_button_pause ) - { - btn->pressed ^= 0x1; - - world.sim_internal_ref = world.sim_internal_time; - world.sim_delta_ref = vg_time; - - if( btn->pressed ) - { - float time_frac = world.sim_internal_time-floorf(world.sim_internal_time); - world.pause_offset_target = 0.5f - time_frac; - } - else - world.pause_offset_target = 0.0f; - } - else if( btn_name == k_world_button_speedy ) - { - btn->pressed ^= 0x1; - - world.sim_delta_speed = btn->pressed? 10.0f: 2.5f; - world.sim_delta_ref = vg_time; - world.sim_internal_ref = world.sim_internal_time; - } - else - { - btn->pressed ^= 0x1; - } - - sfx_set_play( &audio_clicks, &audio_system_ui, btn->pressed?1:0 ); - } - - // Drawing - if( btn->pressed ) + // Reset click_grab + if( !btn ) { - if( is_hovering ) - { - btn->light_target = 0.9f; - } - else - { - if( btn_name == k_world_button_sim && world.buttons[ k_world_button_pause ].pressed ) - btn->light_target = fabsf(sinf( vg_time * 2.0f )) * 0.3f + 0.3f; - else - btn->light_target = 0.8f; - } + click_grab[0] = -9999; + click_grab[1] = -9999; + return 0; } - else - { + + v2i click_tile = { world.tile_x, world.tile_y }; + + int triggered = 0; + int is_hovering = v2i_eq( click_tile, btn->position ); + + // Set up light targets before logic runs + if( btn->state ) + btn->light_target = is_hovering? 0.9f: 0.8f; + else btn->light_target = is_hovering? 0.2f: 0.0f; - } if( vg_get_button( "primary" ) && is_hovering ) btn->light_target = 1.0f; - btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f ); - - // Draw - if( btn_name == k_world_button_sim && world.buttons[ k_world_button_sim ].pressed ) + // Process click action + if( is_hovering ) { - if( world.buttons[ k_world_button_pause ].pressed ) - tex_offset = 3; - else - tex_offset = 2; + if( vg_get_button_down( "primary" ) && is_hovering ) + v2i_copy( click_tile, click_grab ); + else if( v2i_eq( click_grab, click_tile ) && vg_get_button_up( "primary" ) ) + { + // Click event + *status = btn->state? k_world_button_on_disable: k_world_button_on_enable; + + if( btn->mode == k_world_button_mode_toggle ) + btn->state ^= 0x1; + + sfx_set_play( &audio_clicks, &audio_system_ui, btn->state? 1:0 ); + triggered = 1; + } } - + + // Drawing stage v4f final_colour; - v3_copy( button_colours[ btn_name ], final_colour ); - final_colour[3] = btn->light; - glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), - world.w-1, - world.h-btn_name-2, - (float)(btn_tex[0]+tex_offset), - btn_tex[1] + btn->light = vg_lerpf( btn->light, btn->light_target + btn->extra_light, vg_time_delta*26.0f ); + + v3_copy( colour, final_colour ); + final_colour[3] = btn->light; + + glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), + btn->position[0], + btn->position[1], + texture[0], + texture[1] ); glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour ); - draw_mesh( 0, 2 ); -} -static void wbutton_draw( v2i pos, v2f tex, v4f colour ) -{ - glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), - pos[0], - pos[1], - tex[0], - tex[1] - ); - glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, colour ); - draw_mesh( 0, 2 ); + return triggered; } static void level_selection_buttons(void) { v3f tutorial_colour = { 0.204f, 0.345f, 0.553f }; v3f locked_colour = { 0.2f, 0.2f, 0.2f }; - - v2f tex_coord = { 0.0f, 0.0f }; - v4f final_colour = { 0.0f, 0.0f, 0.0f, 0.2f }; - v2i button_pos; - static struct cmp_level *select_from = NULL; + struct cmp_level *switch_level_to = NULL; - - if( vg_get_button_down( "primary" ) ) - select_from = NULL; - - for( int i = 0; i < vg_list_size( button_grids ); i ++ ) + + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct button_grid *grid = &button_grids[i]; + struct career_level_pack *grid = &career_packs[i]; - int j = 0; - - for( int x = 0; x < grid->dims[0]; x ++ ) + for( int j = 0; j < grid->count; j ++ ) { - for( int y = 0; y < grid->dims[1]; y ++ ) - { - if( j < grid->count ) - { - struct cmp_level *lvl = &grid->levels[ j ]; - - // Determine colour - if( lvl->unlocked ) - { - if( lvl->is_tutorial ) - v3_copy( tutorial_colour, final_colour ); - else - v3_copy( grid->primary_colour, final_colour ); - - if( lvl->completed_score ) - final_colour[3] = 0.8f; - else - final_colour[3] = 0.2f; - } - else - { - v3_copy( locked_colour, final_colour ); - final_colour[3] = 0.2f; - } - - v2i_add( grid->origin, (v2i){ x,y }, button_pos ); - int is_hovering = v2i_eq( (v2i){world.tile_x, world.tile_y}, button_pos ); - - if( is_hovering ) - { - final_colour[3] += 0.1f; - - // Up click - if( vg_get_button_up( "primary" ) ) - if( select_from == lvl && lvl->unlocked ) - { - switch_level_to = lvl; - sfx_set_play( &audio_clicks, &audio_system_ui, 1 ); - } - - // Start click - if( vg_get_button_down( "primary" ) ) - select_from = lvl; - - if( vg_get_button( "primary" ) ) - final_colour[3] += 0.2f; - } - - if( world.pCmpLevel == lvl ) - { - final_colour[3] += 0.15f + fabsf(sinf( vg_time * 2.0f )) * 0.05f; - - if( lvl->completed_score ) - final_colour[3] += 0.1f; - } - - wbutton_draw( (v2i){ grid->origin[0] + x, grid->origin[1] + y }, tex_coord, final_colour ); - } - else break; + struct cmp_level *lvl = &grid->pack[ j ]; - j ++; + if( world.pCmpLevel == lvl ) + lvl->btn.extra_light = 0.35f + fabsf(sinf( vg_time * 2.0f )) * 0.05f; + else lvl->btn.extra_light = 0.2f; + + if( lvl->completed_score ) + lvl->btn.extra_light += 0.8f; + + enum world_button_status status; + if( world_button_exec( + &lvl->btn, + (v2f){0.0f,0.0f}, + lvl->unlocked? (lvl->is_tutorial? tutorial_colour: grid->primary_colour): locked_colour, + &status + )) + { + if( status == k_world_button_on_enable && lvl->unlocked ) + switch_level_to = lvl; } } } if( switch_level_to ) { + world.st.lvl_to_load = switch_level_to; + world.st.lvl_load_time = vg_time + 0.25f; + world.st.world_transition = 1.0f; + + /* if( console_changelevel( 1, &switch_level_to->map_name ) ) { world.pCmpLevel = switch_level_to; gen_level_text( world.pCmpLevel ); } + */ } } @@ -2430,7 +2455,8 @@ void vg_render(void) glActiveTexture( GL_TEXTURE1 ); glBindTexture( GL_TEXTURE_2D, world.random_samples ); glUniform1i( SHADER_UNIFORM( shader_background, "uSamplerNoise" ), 1 ); - + glUniform1f( SHADER_UNIFORM( shader_background, "uVisibility" ), 1.0f ); //world.st.world_transition ); + draw_mesh( 0, 2 ); // TILESET BACKGROUND LAYER @@ -2444,7 +2470,7 @@ void vg_render(void) glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); glUniform1f( SHADER_UNIFORM( shader_tile_main, "uGhost" ), 0.0f ); glUniform1f( SHADER_UNIFORM( shader_tile_main, "uForeground" ), 0.0f ); - //glUniform1f( SHADER_UNIFORM( shader_tile_main, "uVisibility" ), sinf( vg_time ) + 1.0f ); + glUniform1f( SHADER_UNIFORM( shader_tile_main, "uVisibility" ), world.st.world_transition * 2.0f ); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -2467,7 +2493,7 @@ void vg_render(void) vg_tex2d_bind( &tex_ball_noise, 0 ); glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 ); - if( get_wbutton( k_world_button_sim )->pressed ) + if( world.st.buttons[ k_world_button_sim ].state ) { for( int i = 0; i < world.num_fishes; i ++ ) { @@ -2594,12 +2620,74 @@ void vg_render(void) vg_tex2d_bind( &tex_buttons, 0 ); glUniform1i( SHADER_UNIFORM( shader_buttons, "uTexMain" ), 0 ); - wbutton_run( k_world_button_sim, (v2f){ 0.0f, 3.0f } ); - wbutton_run( k_world_button_pause, (v2f){ 1.0f, 3.0f } ); - wbutton_run( k_world_button_speedy, (v2f){ 0.0f, 2.0f } ); + enum world_button_status stat; + int world_paused = world.st.buttons[k_world_button_pause].state; + int world_running = world.st.buttons[k_world_button_sim].state; + + float sim_icon_x = world_paused? 3.0f: (world_running? 2.0f: 0.0f); + + v3f btn_dark_blue = { 0.204f, 0.345f, 0.553f }; + v3f btn_orange = { 0.553f, 0.345f, 0.204f }; + + if( world_button_exec( &world.st.buttons[k_world_button_sim], (v2f){ sim_icon_x, 3.0f }, btn_dark_blue, &stat )) + { + if( stat == k_world_button_on_enable ) + { + simulation_start(); + + if( world_paused ) + world.pause_offset_target = 0.5f; + } + else + { + if( world_paused ) + { + // Trigger single step + world.pause_offset_target += 1.0f; + world.st.buttons[k_world_button_sim].state = 1; + } + else + { + simulation_stop(); + } + } + } + if( world_button_exec( &world.st.buttons[k_world_button_pause], (v2f){ 1.0f, 3.0f }, btn_dark_blue, &stat )) + { + world.sim_internal_ref = world.sim_internal_time; + world.sim_delta_ref = vg_time; + + if( stat == k_world_button_on_enable ) + { + float time_frac = world.sim_internal_time-floorf(world.sim_internal_time); + world.pause_offset_target = 0.5f - time_frac; + } + else + world.pause_offset_target = 0.0f; + } + + if( world_button_exec( &world.st.buttons[k_world_button_speedy], (v2f){ 0.0f, 2.0f }, btn_orange, &stat )) + { + world.sim_delta_speed = stat == k_world_button_on_enable? 10.0f: 2.5f; + + if( !world_paused ) + { + world.sim_delta_ref = vg_time; + world.sim_internal_ref = world.sim_internal_time; + } + } + + if( world_button_exec( &world.st.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat )) + { + world.st.state = stat == k_world_button_on_enable? k_game_state_settings: k_game_state_main; + } + level_selection_buttons(); + if( vg_get_button_up( "primary" ) ) + world_button_exec( NULL, NULL, NULL, NULL ); + // TEXT ELEMENTS // ======================================================================================================== SHADER_USE( shader_sdf ); @@ -2865,7 +2953,92 @@ void vg_render(void) */ } -void vg_ui(void) {} +void vg_ui(void) +{ + if( world.st.state == k_game_state_settings ) + { + gui_group_id( 35 ); + + ui_global_ctx.cursor[2] = 225; + gui_fill_y(); + gui_align_right(); + + gui_new_node(); + { + gui_capture_mouse( 200 ); + + gui_fill_rect( ui_global_ctx.cursor, 0xC0202020 ); + ui_rect_pad( ui_global_ctx.cursor, 8 ); + + ui_global_ctx.cursor[3] = 25; + + gui_new_node(); + { + gui_text( "Settings", 3 ); + } + gui_end(); + + // Colour scheme selection + ui_global_ctx.cursor[1] += 30; + + gui_text( "Colour Scheme", 2 ); + ui_global_ctx.cursor[1] += 25; + + gui_new_node(); + { + ui_global_ctx.cursor[2] = 50; + + for( int i = 0; i < 4; i ++ ) + { + gui_new_node(); + { + // Convert to RGB + u32 rgb = 0xff000000; + + for( int j = 0; j < 3; j ++ ) + rgb |= (u32)(colour_sets[ colour_set_id ][i][j]*255.0f) << j * 8; + + gui_fill_rect( ui_global_ctx.cursor, rgb ); + } + gui_end_right(); + } + } + gui_end_down(); + + gui_new_node(); + { + ui_global_ctx.cursor[2] = 25; + if( gui_button( 0 ) == k_button_click ) + { + if( colour_set_id > 0 ) + colour_set_id --; + } + gui_text( "<", 2 ); + gui_end_right(); + + ui_global_ctx.cursor[2] = 150; + gui_new_node(); + { + ui_global_ctx.cursor[0] += 45; + ui_global_ctx.cursor[1] += 6; + gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id ], 2 ); + } + gui_end_right(); + + ui_global_ctx.cursor[2] = 25; + if( gui_button( 1 ) == k_button_click ) + { + if( colour_set_id < vg_list_size( colour_sets )-1 ) + colour_set_id ++; + } + gui_text( ">", 2 ); + gui_end_down(); + } + gui_end_down(); + } + gui_end(); + } +} #if STEAM_LEADERBOARDS void leaderboard_dispatch_score(void) @@ -3071,8 +3244,10 @@ static int console_changelevel( int argc, char const *argv[] ) { // Save current level console_save_map( 0, NULL ); + if( console_load_map( argc, argv ) ) { + world.st.zoom = 0.0f; simulation_stop(); return 1; } @@ -3123,7 +3298,8 @@ void vg_start(void) .name = "colours", .data = &colour_set_id, .data_type = k_convar_dtype_i32, - .opt_i32 = { .min = 0, .max = 2, .clamp = 1 } + .opt_i32 = { .min = 0, .max = 2, .clamp = 1 }, + .persistent = 1 }); // Combined quad, long quad / empty circle / filled circle mesh @@ -3240,7 +3416,7 @@ void vg_start(void) } resource_load_main(); - + // Create text buffers { // Work out the counts for each 'segment' @@ -3251,9 +3427,9 @@ void vg_start(void) size_level_texts = 6*9*7 ; - for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct serializable_set *set = &career_serializable[i]; + struct career_level_pack *set = &career_packs[i]; for( int j = 0; j < set->count; j ++ ) { struct cmp_level *lvl = &set->pack[j];