X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=1f9db88f07d4fe952231bcea148551cfbe48dfc8;hb=219754a0730c0e9d4a8de244b12da36cd4799dbf;hp=f310bd53ff798ad3f00e018b7a60158163ba610b;hpb=edd5498fac470c6a98e45ab326c2bf2e2a552664;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index f310bd5..1f9db88 100644 --- a/fishladder.c +++ b/fishladder.c @@ -1,6 +1,7 @@ // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved -//#define VG_STEAM +#define VG_STEAM +#define VG_STEAM_APPID 1218140U #include "vg/vg.h" #include "fishladder_resources.h" @@ -98,7 +99,7 @@ m3x3f m_mdl; #define FLAG_WALL 0x40 #define FLAG_FLIP_FLOP 0x100 -#define FLAG_TRIGGER_FLIP 0x200 +#define FLAG_TRIGGERED 0x200 #define FLAG_FLIP_ROTATING 0x400 #define FLAG_TARGETED 0x800 @@ -121,16 +122,68 @@ m3x3f m_mdl; | | | | | | | */ +struct cell_description +{ + v2i start; + v2i end; + + int is_special; + int is_linear; +} +cell_descriptions[] = +{ + // 0-3 + {}, + { .start = { 1, 0 }, .end = { -1, 0 } }, + { .start = { 0, 1 }, .end = { 0, -1 } }, + { .start = { 0, 1 }, .end = { 1, 0 } }, + // 4-7 + { .start = { -1, 0 }, .end = { 1, 0 } }, + { .start = { -1, 0 }, .end = { 1, 0 }, .is_linear = 1 }, + { .start = { 0, 1 }, .end = { -1, 0 } }, + { .start = { 0, 1 }, .is_special = 1 }, + // 8-11 + { .start = { 0, -1 }, .end = { 0, 1 } }, + { .start = { 1, 0 }, .end = { 0, -1 } }, + { .start = { 0, 1 }, .end = { 0, -1 }, .is_linear = 1 }, + { }, + // 12-15 + { .start = { -1, 0 }, .end = { 0, -1 } }, + { .end = { 0, -1 }, .is_special = 1 }, + { }, + { } +}; + enum cell_type { + k_cell_type_stub = 0, k_cell_type_ramp_right = 3, k_cell_type_ramp_left = 6, k_cell_type_split = 7, - k_cell_type_merge = 13 + k_cell_type_merge = 13, + k_cell_type_con_r = 1, + k_cell_type_con_u = 2, + k_cell_type_con_l = 4, + k_cell_type_con_d = 8 }; +v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}}; +v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}}; +v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; +v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; + +v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}}; +v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}}; +v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}}; +v2f const curve_8[] = {{0.5f,0.0f},{0.5f,0.3f},{0.5f,0.5f},{0.5f,0.8f}}; + +v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}}; +v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}}; + +float const curve_7_linear_section = 0.1562f; + v3f colour_sets[] = -{ { 0.9f, 0.6f, 0.20f }, +{ { 1.0f, 0.9f, 0.3f }, { 0.2f, 0.9f, 0.14f }, { 0.4f, 0.8f, 1.00f } }; @@ -188,6 +241,15 @@ static void use_mesh( struct mesh *m ) glBindVertexArray( m->vao ); } +enum e_fish_state +{ + k_fish_state_soon_dead = -1, + k_fish_state_dead = 0, + k_fish_state_alive, + k_fish_state_bg, + k_fish_state_soon_alive +}; + struct world { #pragma pack(push,1) @@ -210,6 +272,7 @@ struct world int simulating; int sim_run, max_runs; + float sim_speed; float frame_lerp; struct cell_terminal @@ -252,8 +315,9 @@ struct world { v2i pos; v2i dir; - int alive; + enum e_fish_state state; char payload; + int flow_reversed; float death_time; v2f physics_v; v2f physics_co; @@ -268,7 +332,6 @@ struct world u32 score; u32 completed; u32 time; - } world = {}; static void map_free(void) @@ -463,6 +526,7 @@ static int map_load( const char *str, const char *name ) // Tile initialization // row[ cx ] .. etc struct cell *cell = &row[ cx ]; + cell->config = 0xF; if( *c == '+' || *c == '-' ) { @@ -643,7 +707,19 @@ static void map_serialize( FILE *stream ) int main( int argc, char *argv[] ) { - vg_init( argc, argv, "Fish (Marbles Computer) Ladder Simulator 2022 | N,M: change level | SPACE: Test | LeftClick: Toggle tile" ); + vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" ); + return 0; +} + +static int console_credits( int argc, char const *argv[] ) +{ + vg_info( "Aknowledgements:\n" ); + vg_info( " GLFW zlib/libpng glfw.org\n" ); + vg_info( " miniaudio MIT0 miniaud.io\n" ); + vg_info( " QOI MIT phoboslab.org\n" ); + vg_info( " STB library MIT nothings.org\n" ); + vg_info( " Weiholmir font justfredrik.itch.io\n" ); + return 0; } static int console_save_map( int argc, char const *argv[] ) @@ -740,6 +816,7 @@ static void simulation_stop(void) world.simulating = 0; world.num_fishes = 0; world.sim_frame = 0; + world.sim_run = 0; io_reset(); @@ -784,6 +861,11 @@ void vg_start(void) .name = "map", .function = console_changelevel }); + + vg_function_push( (struct vg_cmd){ + .name = "credits", + .function = console_credits + }); // Quad mesh { @@ -942,10 +1024,15 @@ void vg_free(void) map_free(); } +static int world_check_pos_ok( v2i co ) +{ + return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1; +} + static int cell_interactive( v2i co ) { // Bounds check - if( co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2 ) + if( !world_check_pos_ok( co ) ) return 0; // Flags check @@ -1052,7 +1139,7 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) for( int x = px0; x < px1; x ++ ) { struct cell *cell = pcell((v2i){x,y}); - + v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}}; u8 height = 0; @@ -1084,6 +1171,30 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) info_px[1] = cell->state & FLAG_WALL? 0: 255; info_px[2] = 0; info_px[3] = 0; + + if( + ( + ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) || + ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split)) + ) && update_texbuffer + ){ + cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER); + for( u32 i = 0; i < 2; i ++ ) + { + if( cell->links[i] ) + { + struct cell *other_ptr = &world.data[ cell->links[i] ]; + other_ptr->links[ i ] = 0; + other_ptr->state &= ~FLAG_IS_TRIGGER; + + if( other_ptr->links[ i ^ 0x1 ] == 0 ) + other_ptr->state &= ~FLAG_TARGETED; + } + } + + cell->links[0] = 0; + cell->links[1] = 0; + } } } @@ -1094,21 +1205,9 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) } } - -v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}}; -v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}}; -v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; -v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; - -v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}}; -v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}}; -v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}}; -v2f const curve_8[] = {{0.5f,0.8f},{0.5f,0.5f},{0.5f,0.3f},{0.5f,0.0f}}; - -v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}}; -v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}}; - -float const curve_7_linear_section = 0.1562f; +u16 id_drag_from = 0; +v2f drag_from_co; +v2f drag_to_co; void vg_update(void) { @@ -1137,10 +1236,6 @@ void vg_update(void) world.tile_x = floorf( world.tile_pos[0] ); world.tile_y = floorf( world.tile_pos[1] ); - static u16 id_drag_from = 0; - static v2f drag_from_co; - static v2f drag_to_co; - // Tilemap editing if( !world.simulating ) { @@ -1166,35 +1261,18 @@ void vg_update(void) if( cell_ptr->state & FLAG_CANAL ) { + cell_ptr->links[0] = 0; + cell_ptr->links[1] = 0; + sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 ); world.score ++; } else - { - if( cell_ptr->state & (FLAG_IS_TRIGGER|FLAG_TARGETED) ) - { - cell_ptr->state &= ~(FLAG_IS_TRIGGER|FLAG_TARGETED); - for( u32 i = 0; i < 2; i ++ ) - { - if( cell_ptr->links[i] ) - { - struct cell *other_ptr = &world.data[ cell_ptr->links[i] ]; - other_ptr->links[ i ] = 0; - other_ptr->state &= ~FLAG_IS_TRIGGER; - - if( other_ptr->links[ i ^ 0x1 ] == 0 ) - other_ptr->state &= ~(FLAG_TARGETED); - } - } - } - + { sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 ); world.score --; } - cell_ptr->links[0] = 0; - cell_ptr->links[1] = 0; - map_reclassify( (v2i){ world.tile_x -2, world.tile_y -2 }, (v2i){ world.tile_x +2, world.tile_y +2 }, 1 ); } @@ -1254,14 +1332,8 @@ void vg_update(void) else world.selected = -1; - if( vg_get_button("secondary") && id_drag_from ) - { - vg_line2( drag_from_co, drag_to_co, 0xff00ff00, 0xffffff00 ); - } - else - { + if( !(vg_get_button("secondary") && id_drag_from) ) id_drag_from = 0; - } } else { @@ -1287,6 +1359,7 @@ void vg_update(void) world.sim_frame = 0; world.sim_start = vg_time; world.sim_run = 0; + world.sim_speed = 2.5f; for( int i = 0; i < world.w*world.h; i ++ ) world.data[ i ].state &= ~FLAG_FLIP_FLOP; @@ -1298,7 +1371,7 @@ void vg_update(void) // Fish ticks if( world.simulating ) { - while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) ) + while( world.sim_frame < (int)((vg_time-world.sim_start)*world.sim_speed) ) { //vg_info( "frame: %u\n", world.sim_frame ); sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 ); @@ -1311,6 +1384,8 @@ void vg_update(void) { cell->state &= ~FLAG_FLIP_ROTATING; } + if( cell->state & FLAG_IS_TRIGGER ) + cell->state &= ~FLAG_TRIGGERED; } int alive_count = 0; @@ -1320,106 +1395,145 @@ void vg_update(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == -1 ) - fish->alive = 0; + if( fish->state == k_fish_state_soon_dead ) + fish->state = k_fish_state_dead; - if( fish->alive != 1 ) + if( fish->state == k_fish_state_soon_alive ) + fish->state = k_fish_state_alive; + + if( fish->state < k_fish_state_alive ) continue; struct cell *cell_current = pcell( fish->pos ); - // Apply to output - if( cell_current->state & FLAG_OUTPUT ) + if( fish->state == k_fish_state_alive ) { - for( int j = 0; j < arrlen( world.io ); j ++ ) + // Apply to output + if( cell_current->state & FLAG_OUTPUT ) { - struct cell_terminal *term = &world.io[j]; - - if( term->id == fish->pos[1]*world.w + fish->pos[0] ) + for( int j = 0; j < arrlen( world.io ); j ++ ) { - struct terminal_run *run = &term->runs[ world.sim_run ]; - if( run->recv_count < vg_list_size( run->recieved ) ) - run->recieved[ run->recv_count ++ ] = fish->payload; + struct cell_terminal *term = &world.io[j]; - break; + if( term->id == fish->pos[1]*world.w + fish->pos[0] ) + { + struct terminal_run *run = &term->runs[ world.sim_run ]; + if( run->recv_count < vg_list_size( run->recieved ) ) + run->recieved[ run->recv_count ++ ] = fish->payload; + + break; + } } + + fish->state = k_fish_state_dead; + continue; } - fish->alive = 0; - continue; - } - - if( cell_current->config == k_cell_type_split ) - { - // Flip flop L/R - fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; - fish->dir[1] = 0; - - if( !(cell_current->state & FLAG_TARGETED) ) - cell_current->state ^= FLAG_FLIP_FLOP; - } - else if( cell_current->config == k_cell_type_merge ) - { - // Can only move up - fish->dir[0] = 0; - fish->dir[1] = -1; - } - else - { - struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } ); - if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) ) + + if( cell_current->config == k_cell_type_merge ) { - // Try other directions for valid, so down, left, right.. - v2i dirs[] = {{1,0},{-1,0},{0,-1}}; - //vg_info( "Trying some other directions...\n" ); - - for( int j = 0; j < vg_list_size(dirs); j ++ ) + // Can only move up + fish->dir[0] = 0; + fish->dir[1] = -1; + fish->flow_reversed = 0; + } + else + { + if( cell_current->config == k_cell_type_split ) + { + // Flip flop L/R + fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; + fish->dir[1] = 0; + + if( !(cell_current->state & FLAG_TARGETED) ) + cell_current->state ^= FLAG_FLIP_FLOP; + } + else { - if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) ) - continue; + // Apply cell out-flow + struct cell_description *desc = &cell_descriptions[ cell_current->config ]; + + v2i_copy( fish->flow_reversed? desc->start: desc->end, fish->dir ); + } - if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) ) + v2i pos_next; + v2i_add( fish->pos, fish->dir, pos_next ); + + struct cell *cell_next = pcell( pos_next ); + + if( cell_next->state & (FLAG_CANAL|FLAG_OUTPUT) ) + { + struct cell_description *desc = &cell_descriptions[ cell_next->config ]; + + if( cell_next->config == k_cell_type_merge ) { - fish->dir[0] = dirs[j][0]; - fish->dir[1] = dirs[j][1]; + if( fish->dir[0] == 0 ) + fish->state = k_fish_state_dead; + else + fish->flow_reversed = 0; + } + else + { + if( cell_next->config == k_cell_type_split ) + { + if( fish->dir[0] == 0 ) + { + sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); + cell_next->state |= FLAG_FLIP_ROTATING; + + fish->flow_reversed = 0; + } + else + fish->state = k_fish_state_dead; + } + else + fish->flow_reversed = ( fish->dir[0] != -desc->start[0] || + fish->dir[1] != -desc->start[1] )? 1: 0; } } + else + fish->state = world_check_pos_ok( fish->pos )? k_fish_state_bg: k_fish_state_dead; } + + //v2i_add( fish->pos, fish->dir, fish->pos ); } - - fish->pos[0] += fish->dir[0]; - fish->pos[1] += fish->dir[1]; - - struct cell *cell_entry = pcell( fish->pos ); - - if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) )) - fish->alive = 0; - else + else if( fish->state == k_fish_state_bg ) { - if( fish->dir[0] ) + v2i_add( fish->pos, fish->dir, fish->pos ); + + if( !world_check_pos_ok( fish->pos ) ) + fish->state = k_fish_state_dead; + else { - if( cell_entry->config == k_cell_type_split || - cell_entry->config == k_cell_type_ramp_right || - cell_entry->config == k_cell_type_ramp_left ) + struct cell *cell_entry = pcell( fish->pos ); + + if( cell_entry->state & FLAG_CANAL ) { - // Special death (FALL) - v2_sub( fish->physics_co, fish->physics_v, fish->physics_v ); - v2_divs( fish->physics_v, vg_time_delta, fish->physics_v ); - - fish->alive = -2; - vg_warn( "Special death (fall)\n" ); - continue; + if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u + || cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d ) + { + sw_set_achievement( "CAN_DO_THAT" ); + + fish->state = k_fish_state_soon_alive; + + fish->dir[0] = 0; + fish->dir[1] = 0; + fish->flow_reversed = 1; + + switch( cell_entry->config ) + { + case k_cell_type_con_r: fish->dir[0] = 1; break; + case k_cell_type_con_l: fish->dir[0] = -1; break; + case k_cell_type_con_u: fish->dir[1] = 1; break; + case k_cell_type_con_d: fish->dir[1] = -1; break; + } + } } } - - if( cell_entry->config == k_cell_type_split ) - { - sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); - cell_entry->state |= FLAG_FLIP_ROTATING; - } } + else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); } - if( fish->alive ) + if( fish->state >= k_fish_state_alive ) alive_count ++; } @@ -1428,8 +1542,9 @@ void vg_update(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 1 ) + if( fish->state == k_fish_state_alive ) { + v2i_add( fish->pos, fish->dir, fish->pos ); struct cell *cell_current = pcell( fish->pos ); if( cell_current->state & FLAG_IS_TRIGGER ) @@ -1443,6 +1558,8 @@ void vg_update(void) struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ]; + cell_current->state |= FLAG_TRIGGERED; + if( trigger_id ) target_peice->state |= FLAG_FLIP_FLOP; else @@ -1452,22 +1569,58 @@ void vg_update(void) } // Third pass (collisions) + struct fish *fi, *fj; + for( int i = 0; i < world.num_fishes; i ++ ) { - if( world.fishes[i].alive == 1 ) + fi = &world.fishes[i]; + + if( fi->state == k_fish_state_alive ) { + int continue_again = 0; + for( int j = i+1; j < world.num_fishes; j ++ ) { - if( (world.fishes[j].alive == 1) && (world.fishes[i].pos[0] == world.fishes[j].pos[0]) && - (world.fishes[i].pos[1] == world.fishes[j].pos[1]) ) + fj = &world.fishes[j]; + + if( (fj->state == k_fish_state_alive) ) { - // Shatter death (+0.5s) - world.fishes[i].alive = -1; - world.fishes[j].alive = -1; - world.fishes[i].death_time = 0.5f; - world.fishes[j].death_time = 0.5f; + v2i fi_prev; + v2i fj_prev; + + v2i_sub( fi->pos, fi->dir, fi_prev ); + v2i_sub( fj->pos, fj->dir, fj_prev ); + + int + collide_next_frame = ( + (fi->pos[0] == fj->pos[0]) && + (fi->pos[1] == fj->pos[1]))? 1: 0, + collide_this_frame = ( + (fi_prev[0] == fj->pos[0]) && + (fi_prev[1] == fj->pos[1]) && + (fj_prev[0] == fi->pos[0]) && + (fj_prev[1] == fi->pos[1]) + )? 1: 0; + + if( collide_next_frame || collide_this_frame ) + { + sw_set_achievement( "BANG" ); + + // Shatter death (+0.5s) + float death_time = collide_this_frame? 0.0f: 0.5f; + + fi->state = k_fish_state_soon_dead; + fj->state = k_fish_state_soon_dead; + fi->death_time = death_time; + fj->death_time = death_time; + + continue_again = 1; + break; + } } } + if( continue_again ) + continue; } } @@ -1483,28 +1636,24 @@ void vg_update(void) { if( world.sim_frame < term->runs[ world.sim_run ].condition_count ) { - struct fish *fish = &world.fishes[world.num_fishes++]; + struct fish *fish = &world.fishes[ world.num_fishes ]; fish->pos[0] = posx; fish->pos[1] = posy; - fish->alive = 1; + fish->state = k_fish_state_alive; fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ]; - int can_spawn = 0; - - v2i dirs[] = {{1,0},{-1,0},{0,-1}}; - for( int j = 0; j < vg_list_size(dirs); j ++ ) - if( pcell( (v2i){ posx+dirs[j][0], posy+dirs[j][1] } )->state & FLAG_CANAL ) - { - fish->dir[0] = dirs[j][0]; - fish->dir[1] = dirs[j][1]; - can_spawn = 1; - break; - } + struct cell *cell_ptr = pcell( fish->pos ); - if( !can_spawn ) - world.num_fishes--; - else + if( cell_ptr->config != k_cell_type_stub ) + { + struct cell_description *desc = &cell_descriptions[ cell_ptr->config ]; + + v2i_copy( desc->start, fish->dir ); + fish->flow_reversed = 1; + + world.num_fishes ++; alive_count ++; + } } } } @@ -1550,6 +1699,10 @@ void vg_update(void) world.sim_frame = 0; world.sim_start = vg_time; world.num_fishes = 0; + + for( int i = 0; i < world.w*world.h; i ++ ) + world.data[ i ].state &= ~FLAG_FLIP_FLOP; + continue; } else @@ -1567,6 +1720,9 @@ void vg_update(void) } else { + if( world.sim_run > 0 ) + sw_set_achievement( "GOOD_ENOUGH" ); + vg_error( "Level failed :(\n" ); } @@ -1586,7 +1742,7 @@ void vg_update(void) } float scaled_time = 0.0f; - scaled_time = (vg_time-world.sim_start)*2.0f; + scaled_time = (vg_time-world.sim_start)*world.sim_speed; world.frame_lerp = scaled_time - (float)world.sim_frame; // Update positions @@ -1594,78 +1750,74 @@ void vg_update(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 0 ) + if( fish->state == k_fish_state_dead ) continue; - if( fish->alive == -1 && (world.frame_lerp > fish->death_time) ) + if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) ) continue; // Todo: particle thing? + + struct cell *cell = pcell(fish->pos); + struct cell_description *desc = &cell_descriptions[ cell->config ]; + + v2f const *curve; - if( fish->alive == -2 ) + float t = world.frame_lerp; + if( fish->flow_reversed && !desc->is_linear ) + t = 1.0f-t; + + v2_copy( fish->physics_co, fish->physics_v ); + + switch( cell->config ) { - v2_muladds( fish->physics_v, (v2f){ 0.0, -9.8f }, vg_time_delta, fish->physics_v ); - v2_muladds( fish->physics_co, fish->physics_v, vg_time_delta, fish->physics_co ); + case k_cell_type_merge: + if( fish->dir[0] == 1 ) + curve = curve_12; + else + curve = curve_9; + break; + case k_cell_type_con_r: curve = curve_1; break; + case k_cell_type_con_l: curve = curve_4; break; + case k_cell_type_con_u: curve = curve_2; break; + case k_cell_type_con_d: curve = curve_8; break; + case 3: curve = curve_3; break; + case 6: curve = curve_6; break; + case 9: curve = curve_9; break; + case 12: curve = curve_12; break; + case 7: + if( t > curve_7_linear_section ) + { + t -= curve_7_linear_section; + t *= (1.0f/(1.0f-curve_7_linear_section)); + + curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1; + } + else curve = NULL; + break; + default: curve = NULL; break; } - else - { - struct cell *cell = pcell(fish->pos); - v2f const *curve; - - float t = world.frame_lerp; - - v2_copy( fish->physics_co, fish->physics_v ); - - switch( cell->config ) - { - case 13: - if( fish->dir[0] == 1 ) - curve = curve_12; - else - curve = curve_9; - break; - case 1: curve = curve_1; break; - case 4: curve = curve_4; break; - case 2: curve = curve_2; break; - case 8: curve = curve_8; break; - case 3: curve = curve_3; break; - case 6: curve = curve_6; break; - case 9: curve = curve_9; break; - case 12: curve = curve_12; break; - case 7: - if( t > curve_7_linear_section ) - { - t -= curve_7_linear_section; - t *= (1.0f/(1.0f-curve_7_linear_section)); - - curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1; - } - else curve = NULL; - break; - default: curve = NULL; break; - } - if( curve ) - { - float t2 = t * t; - float t3 = t * t * t; + if( curve ) + { + float t2 = t * t; + float t3 = t * t * t; - float cA = 3.0f*t2 - 3.0f*t3; - float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t; - float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f; + float cA = 3.0f*t2 - 3.0f*t3; + float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t; + float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f; - fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0]; - fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1]; - fish->physics_co[0] += (float)fish->pos[0]; - fish->physics_co[1] += (float)fish->pos[1]; - } - else - { - v2f origin; - origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f; - origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f; - - fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t; - fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t; - } + fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0]; + fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1]; + fish->physics_co[0] += (float)fish->pos[0]; + fish->physics_co[1] += (float)fish->pos[1]; + } + else + { + v2f origin; + origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f; + origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f; + + fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t; + fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t; } } } @@ -1811,7 +1963,7 @@ void vg_render(void) SHADER_USE( shader_ball ); glUniformMatrix3fv( SHADER_UNIFORM( shader_ball, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); - vg_tex2d_bind( &tex_ball, 0 ); + vg_tex2d_bind( &tex_ball_noise, 0 ); glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 ); // Draw 'fish' @@ -1821,10 +1973,10 @@ void vg_render(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 0 ) + if( fish->state == k_fish_state_dead || fish->state == k_fish_state_bg ) continue; - if( fish->alive == -1 && (world.frame_lerp > fish->death_time) ) + if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) ) continue; v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f }; @@ -1832,7 +1984,8 @@ void vg_render(void) glUniform3fv( SHADER_UNIFORM( shader_ball, "uColour" ), 1, dot_colour ); glUniform2fv( SHADER_UNIFORM( shader_ball, "uOffset" ), 1, fish->physics_co ); - draw_mesh( 0, 32 ); + glUniform2f( SHADER_UNIFORM( shader_ball, "uTexOffset" ), (float)i * 1.2334, (float)i * -0.3579f ); + draw_mesh( 0, 2 ); } } @@ -1890,7 +2043,7 @@ void vg_render(void) } // Edit overlay - if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) ) + if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !id_drag_from ) { v2i new_begin = { world.tile_x - 2, world.tile_y - 2 }; v2i new_end = { world.tile_x + 2, world.tile_y + 2 }; @@ -1918,9 +2071,19 @@ void vg_render(void) glBindVertexArray( world.wire.vao ); glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); - glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f ); glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f ); - + + if( id_drag_from ) + { + glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), drag_from_co[0], drag_from_co[1], 0.06f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), drag_to_co[0], drag_to_co[1], 0.06f ); + glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) ); + } + + float rp_x1 = world.frame_lerp*9.0f; + float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f; + for( int y = 2; y < world.h-2; y ++ ) { for( int x = 2; x < world.w-2; x ++ ) @@ -1945,6 +2108,7 @@ void vg_render(void) endpoint[0] = x+0.5f; endpoint[1] = y+0.5f; + glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f ); glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f ); glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.04f ); glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) ); @@ -1987,7 +2151,7 @@ void vg_render(void) glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); // Draw filled if tick not passed, draw empty if empty - if( world.sim_frame > j && world.sim_run >= k ) + if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k ) draw_mesh( empty_start, empty_count ); else draw_mesh( filled_start, filled_count ); @@ -2098,6 +2262,8 @@ void vg_render(void) } // Level scores + glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f*1.25f, 0.39f*1.25f, 0.45f*1.25f, 1.0f ); + use_mesh( &world.numbers ); for( int i = 0; i < level_count; i ++ ) { @@ -2110,9 +2276,11 @@ void vg_render(void) }; if( clevel->completed ) - { draw_numbers( level_ui_space, clevel->score ); - } + + level_ui_space[0] = -0.975f; + level_ui_space[1] -= 0.01f; + draw_numbers( level_ui_space, i ); } //use_mesh( &world.numbers ); @@ -2121,5 +2289,5 @@ void vg_render(void) void vg_ui(void) { - //ui_test(); + ui_test(); }