X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=1f9db88f07d4fe952231bcea148551cfbe48dfc8;hb=219754a0730c0e9d4a8de244b12da36cd4799dbf;hp=26a94eb404d0abf76f19a0a5e9a33ce64342165c;hpb=fc9784f7f74682a7eda15ae65dcc5f5a2ebd6a75;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index 26a94eb..1f9db88 100644 --- a/fishladder.c +++ b/fishladder.c @@ -1,6 +1,7 @@ // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved -//#define VG_STEAM +#define VG_STEAM +#define VG_STEAM_APPID 1218140U #include "vg/vg.h" #include "fishladder_resources.h" @@ -121,8 +122,41 @@ m3x3f m_mdl; | | | | | | | */ +struct cell_description +{ + v2i start; + v2i end; + + int is_special; + int is_linear; +} +cell_descriptions[] = +{ + // 0-3 + {}, + { .start = { 1, 0 }, .end = { -1, 0 } }, + { .start = { 0, 1 }, .end = { 0, -1 } }, + { .start = { 0, 1 }, .end = { 1, 0 } }, + // 4-7 + { .start = { -1, 0 }, .end = { 1, 0 } }, + { .start = { -1, 0 }, .end = { 1, 0 }, .is_linear = 1 }, + { .start = { 0, 1 }, .end = { -1, 0 } }, + { .start = { 0, 1 }, .is_special = 1 }, + // 8-11 + { .start = { 0, -1 }, .end = { 0, 1 } }, + { .start = { 1, 0 }, .end = { 0, -1 } }, + { .start = { 0, 1 }, .end = { 0, -1 }, .is_linear = 1 }, + { }, + // 12-15 + { .start = { -1, 0 }, .end = { 0, -1 } }, + { .end = { 0, -1 }, .is_special = 1 }, + { }, + { } +}; + enum cell_type { + k_cell_type_stub = 0, k_cell_type_ramp_right = 3, k_cell_type_ramp_left = 6, k_cell_type_split = 7, @@ -133,8 +167,23 @@ enum cell_type k_cell_type_con_d = 8 }; +v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}}; +v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}}; +v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; +v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; + +v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}}; +v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}}; +v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}}; +v2f const curve_8[] = {{0.5f,0.0f},{0.5f,0.3f},{0.5f,0.5f},{0.5f,0.8f}}; + +v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}}; +v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}}; + +float const curve_7_linear_section = 0.1562f; + v3f colour_sets[] = -{ { 0.9f, 0.6f, 0.20f }, +{ { 1.0f, 0.9f, 0.3f }, { 0.2f, 0.9f, 0.14f }, { 0.4f, 0.8f, 1.00f } }; @@ -197,7 +246,8 @@ enum e_fish_state k_fish_state_soon_dead = -1, k_fish_state_dead = 0, k_fish_state_alive, - k_fish_state_bg + k_fish_state_bg, + k_fish_state_soon_alive }; struct world @@ -222,6 +272,7 @@ struct world int simulating; int sim_run, max_runs; + float sim_speed; float frame_lerp; struct cell_terminal @@ -266,6 +317,7 @@ struct world v2i dir; enum e_fish_state state; char payload; + int flow_reversed; float death_time; v2f physics_v; v2f physics_co; @@ -280,7 +332,6 @@ struct world u32 score; u32 completed; u32 time; - } world = {}; static void map_free(void) @@ -657,6 +708,7 @@ static void map_serialize( FILE *stream ) int main( int argc, char *argv[] ) { vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" ); + return 0; } static int console_credits( int argc, char const *argv[] ) @@ -1153,22 +1205,6 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) } } - -v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}}; -v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}}; -v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; -v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; - -v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}}; -v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}}; -v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}}; -v2f const curve_8[] = {{0.5f,0.8f},{0.5f,0.5f},{0.5f,0.3f},{0.5f,0.0f}}; - -v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}}; -v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}}; - -float const curve_7_linear_section = 0.1562f; - u16 id_drag_from = 0; v2f drag_from_co; v2f drag_to_co; @@ -1323,6 +1359,7 @@ void vg_update(void) world.sim_frame = 0; world.sim_start = vg_time; world.sim_run = 0; + world.sim_speed = 2.5f; for( int i = 0; i < world.w*world.h; i ++ ) world.data[ i ].state &= ~FLAG_FLIP_FLOP; @@ -1334,7 +1371,7 @@ void vg_update(void) // Fish ticks if( world.simulating ) { - while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) ) + while( world.sim_frame < (int)((vg_time-world.sim_start)*world.sim_speed) ) { //vg_info( "frame: %u\n", world.sim_frame ); sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 ); @@ -1361,6 +1398,9 @@ void vg_update(void) if( fish->state == k_fish_state_soon_dead ) fish->state = k_fish_state_dead; + if( fish->state == k_fish_state_soon_alive ) + fish->state = k_fish_state_alive; + if( fish->state < k_fish_state_alive ) continue; @@ -1389,87 +1429,77 @@ void vg_update(void) continue; } - if( cell_current->config == k_cell_type_split ) - { - // Flip flop L/R - fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; - fish->dir[1] = 0; - - if( !(cell_current->state & FLAG_TARGETED) ) - cell_current->state ^= FLAG_FLIP_FLOP; - } - else if( cell_current->config == k_cell_type_merge ) + + if( cell_current->config == k_cell_type_merge ) { // Can only move up fish->dir[0] = 0; fish->dir[1] = -1; + fish->flow_reversed = 0; } else { - struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } ); - if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) ) + if( cell_current->config == k_cell_type_split ) { - // Try other directions for valid, so down, left, right.. - v2i dirs[] = {{1,0},{-1,0},{0,-1}}; - //vg_info( "Trying some other directions...\n" ); + // Flip flop L/R + fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; + fish->dir[1] = 0; - for( int j = 0; j < vg_list_size(dirs); j ++ ) - { - if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) ) - continue; + if( !(cell_current->state & FLAG_TARGETED) ) + cell_current->state ^= FLAG_FLIP_FLOP; + } + else + { + // Apply cell out-flow + struct cell_description *desc = &cell_descriptions[ cell_current->config ]; - if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) ) + v2i_copy( fish->flow_reversed? desc->start: desc->end, fish->dir ); + } + + v2i pos_next; + v2i_add( fish->pos, fish->dir, pos_next ); + + struct cell *cell_next = pcell( pos_next ); + + if( cell_next->state & (FLAG_CANAL|FLAG_OUTPUT) ) + { + struct cell_description *desc = &cell_descriptions[ cell_next->config ]; + + if( cell_next->config == k_cell_type_merge ) + { + if( fish->dir[0] == 0 ) + fish->state = k_fish_state_dead; + else + fish->flow_reversed = 0; + } + else + { + if( cell_next->config == k_cell_type_split ) { - fish->dir[0] = dirs[j][0]; - fish->dir[1] = dirs[j][1]; + if( fish->dir[0] == 0 ) + { + sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); + cell_next->state |= FLAG_FLIP_ROTATING; + + fish->flow_reversed = 0; + } + else + fish->state = k_fish_state_dead; } + else + fish->flow_reversed = ( fish->dir[0] != -desc->start[0] || + fish->dir[1] != -desc->start[1] )? 1: 0; } } - } - - fish->pos[0] += fish->dir[0]; - fish->pos[1] += fish->dir[1]; - - struct cell *cell_entry = pcell( fish->pos ); - - if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) )) - { - if( world_check_pos_ok( fish->pos ) ) - fish->state = k_fish_state_bg; else - fish->state = k_fish_state_dead; + fish->state = world_check_pos_ok( fish->pos )? k_fish_state_bg: k_fish_state_dead; } - else - { - if( fish->dir[0] ) - { - if( cell_entry->config == k_cell_type_split || - cell_entry->config == k_cell_type_ramp_right || - cell_entry->config == k_cell_type_ramp_left ) - { - // Special death (FALL) - /* - v2_sub( fish->physics_co, fish->physics_v, fish->physics_v ); - v2_divs( fish->physics_v, vg_time_delta, fish->physics_v ); - */ - - fish->state = k_fish_state_dead; - vg_error( "REMOVE THIS CONDITION\n" ); - continue; - } - } - if( cell_entry->config == k_cell_type_split ) - { - sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); - cell_entry->state |= FLAG_FLIP_ROTATING; - } - } + //v2i_add( fish->pos, fish->dir, fish->pos ); } else if( fish->state == k_fish_state_bg ) { - fish->pos[0] += fish->dir[0]; - fish->pos[1] += fish->dir[1]; + v2i_add( fish->pos, fish->dir, fish->pos ); if( !world_check_pos_ok( fish->pos ) ) fish->state = k_fish_state_dead; @@ -1482,10 +1512,13 @@ void vg_update(void) if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u || cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d ) { - fish->state = k_fish_state_alive; + sw_set_achievement( "CAN_DO_THAT" ); + + fish->state = k_fish_state_soon_alive; fish->dir[0] = 0; fish->dir[1] = 0; + fish->flow_reversed = 1; switch( cell_entry->config ) { @@ -1511,6 +1544,7 @@ void vg_update(void) if( fish->state == k_fish_state_alive ) { + v2i_add( fish->pos, fish->dir, fish->pos ); struct cell *cell_current = pcell( fish->pos ); if( cell_current->state & FLAG_IS_TRIGGER ) @@ -1535,23 +1569,58 @@ void vg_update(void) } // Third pass (collisions) + struct fish *fi, *fj; + for( int i = 0; i < world.num_fishes; i ++ ) { - if( world.fishes[i].state == k_fish_state_alive ) + fi = &world.fishes[i]; + + if( fi->state == k_fish_state_alive ) { + int continue_again = 0; + for( int j = i+1; j < world.num_fishes; j ++ ) { - if( (world.fishes[j].state == k_fish_state_alive) && - (world.fishes[i].pos[0] == world.fishes[j].pos[0]) && - (world.fishes[i].pos[1] == world.fishes[j].pos[1]) ) + fj = &world.fishes[j]; + + if( (fj->state == k_fish_state_alive) ) { - // Shatter death (+0.5s) - world.fishes[i].state = k_fish_state_soon_dead; - world.fishes[j].state = k_fish_state_soon_dead; - world.fishes[i].death_time = 0.5f; - world.fishes[j].death_time = 0.5f; + v2i fi_prev; + v2i fj_prev; + + v2i_sub( fi->pos, fi->dir, fi_prev ); + v2i_sub( fj->pos, fj->dir, fj_prev ); + + int + collide_next_frame = ( + (fi->pos[0] == fj->pos[0]) && + (fi->pos[1] == fj->pos[1]))? 1: 0, + collide_this_frame = ( + (fi_prev[0] == fj->pos[0]) && + (fi_prev[1] == fj->pos[1]) && + (fj_prev[0] == fi->pos[0]) && + (fj_prev[1] == fi->pos[1]) + )? 1: 0; + + if( collide_next_frame || collide_this_frame ) + { + sw_set_achievement( "BANG" ); + + // Shatter death (+0.5s) + float death_time = collide_this_frame? 0.0f: 0.5f; + + fi->state = k_fish_state_soon_dead; + fj->state = k_fish_state_soon_dead; + fi->death_time = death_time; + fj->death_time = death_time; + + continue_again = 1; + break; + } } } + if( continue_again ) + continue; } } @@ -1567,28 +1636,24 @@ void vg_update(void) { if( world.sim_frame < term->runs[ world.sim_run ].condition_count ) { - struct fish *fish = &world.fishes[world.num_fishes++]; + struct fish *fish = &world.fishes[ world.num_fishes ]; fish->pos[0] = posx; fish->pos[1] = posy; fish->state = k_fish_state_alive; fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ]; - int can_spawn = 0; + struct cell *cell_ptr = pcell( fish->pos ); - v2i dirs[] = {{1,0},{-1,0},{0,-1}}; - for( int j = 0; j < vg_list_size(dirs); j ++ ) - if( pcell( (v2i){ posx+dirs[j][0], posy+dirs[j][1] } )->state & FLAG_CANAL ) - { - fish->dir[0] = dirs[j][0]; - fish->dir[1] = dirs[j][1]; - can_spawn = 1; - break; - } - - if( !can_spawn ) - world.num_fishes--; - else + if( cell_ptr->config != k_cell_type_stub ) + { + struct cell_description *desc = &cell_descriptions[ cell_ptr->config ]; + + v2i_copy( desc->start, fish->dir ); + fish->flow_reversed = 1; + + world.num_fishes ++; alive_count ++; + } } } } @@ -1634,6 +1699,10 @@ void vg_update(void) world.sim_frame = 0; world.sim_start = vg_time; world.num_fishes = 0; + + for( int i = 0; i < world.w*world.h; i ++ ) + world.data[ i ].state &= ~FLAG_FLIP_FLOP; + continue; } else @@ -1651,6 +1720,9 @@ void vg_update(void) } else { + if( world.sim_run > 0 ) + sw_set_achievement( "GOOD_ENOUGH" ); + vg_error( "Level failed :(\n" ); } @@ -1670,7 +1742,7 @@ void vg_update(void) } float scaled_time = 0.0f; - scaled_time = (vg_time-world.sim_start)*2.0f; + scaled_time = (vg_time-world.sim_start)*world.sim_speed; world.frame_lerp = scaled_time - (float)world.sim_frame; // Update positions @@ -1685,33 +1757,28 @@ void vg_update(void) continue; // Todo: particle thing? struct cell *cell = pcell(fish->pos); + struct cell_description *desc = &cell_descriptions[ cell->config ]; + v2f const *curve; float t = world.frame_lerp; - float ti = 1.0f-t; - + if( fish->flow_reversed && !desc->is_linear ) + t = 1.0f-t; + v2_copy( fish->physics_co, fish->physics_v ); switch( cell->config ) { - case 13: + case k_cell_type_merge: if( fish->dir[0] == 1 ) curve = curve_12; else curve = curve_9; break; - case k_cell_type_con_r: curve = curve_1; - if( fish->dir[0] == 1 ) t = ti; - break; - case k_cell_type_con_l: curve = curve_4; - if( fish->dir[0] == -1 ) t = ti; - break; - case k_cell_type_con_u: curve = curve_2; - if( fish->dir[1] == 1 ) t = ti; - break; - case k_cell_type_con_d: curve = curve_8; - if( fish->dir[1] == 1 ) t = ti; - break; + case k_cell_type_con_r: curve = curve_1; break; + case k_cell_type_con_l: curve = curve_4; break; + case k_cell_type_con_u: curve = curve_2; break; + case k_cell_type_con_d: curve = curve_8; break; case 3: curve = curve_3; break; case 6: curve = curve_6; break; case 9: curve = curve_9; break; @@ -1896,7 +1963,7 @@ void vg_render(void) SHADER_USE( shader_ball ); glUniformMatrix3fv( SHADER_UNIFORM( shader_ball, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); - vg_tex2d_bind( &tex_ball, 0 ); + vg_tex2d_bind( &tex_ball_noise, 0 ); glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 ); // Draw 'fish' @@ -1917,7 +1984,8 @@ void vg_render(void) glUniform3fv( SHADER_UNIFORM( shader_ball, "uColour" ), 1, dot_colour ); glUniform2fv( SHADER_UNIFORM( shader_ball, "uOffset" ), 1, fish->physics_co ); - draw_mesh( 0, 32 ); + glUniform2f( SHADER_UNIFORM( shader_ball, "uTexOffset" ), (float)i * 1.2334, (float)i * -0.3579f ); + draw_mesh( 0, 2 ); } }