X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=19e3fb42b54f681bfa913e4a45201686ae55dc0f;hb=aad3ce335e5a67018359442ee1c3a849d675ea18;hp=74a39ce4de1bcd955e8c5db78b89b5ca3e6222b9;hpb=499bcabb125cdf2618a6be89ccade08b007254f3;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index 74a39ce..19e3fb4 100644 --- a/fishladder.c +++ b/fishladder.c @@ -23,9 +23,9 @@ Reverse order New things to program: - UI text element renderer (SDF) - Particle system thing for ball collision - Level descriptions / titles + UI text element renderer (SDF) DONE(sorta) + Particle system thing for ball collision + Level descriptions / titles HALF Row Gridlines for I/O Play button / Speed controller @@ -48,72 +48,6 @@ const char *level_pack_1[] = { "thirds" }; -#pragma pack(push,1) -struct career_state -{ - u32 version; - - struct career_level - { - u32 score; - u32 time; - u32 completed; - } - levels[ vg_list_size( level_pack_1 ) ]; -} -career = { .version = 1 }; -#pragma pack(pop) - -static void career_serialize(void) -{ - vg_asset_write( "sav/game.sav", &career, sizeof( struct career_state ) ); -} - -static void career_load(void) -{ - i64 sz; - struct career_state *cr = vg_asset_read_s( "sav/game.sav", &sz ); - - memset( (void*)career.levels, 0, vg_list_size(level_pack_1) * sizeof(struct career_level) ); - - if( cr ) - { - if( sz > sizeof( struct career_state ) ) - vg_warn( "This save file is too big! Some levels will be lost\n" ); - - if( sz <= offsetof( struct career_state, levels ) ) - { - vg_error( "This save file is too small to have a header\n" ); - free( cr ); - return; - } - - u32 const size_header = offsetof(struct career_state, levels); - u32 const size_levels = sizeof(struct career_state)-size_header; - u32 const size_levels_input = sz - size_header; - - memcpy( (void*)career.levels, (void*)cr->levels, size_levels_input ); - - if( sz < sizeof( struct career_state ) ) - { - memset( ((void*)career.levels) + size_levels_input, 0, size_levels-size_levels_input ); - } - - free( cr ); - vg_success( "Loaded save file... Info:\n" ); - - for( int i = 0; i < vg_list_size( career.levels ); i ++ ) - { - struct career_level *lvl = &career.levels[i]; - vg_info( "Score: %u, Time: %u, Completed: %u\n", lvl->score, lvl->time, lvl->completed ); - } - } - else - { - vg_info( "No save file... Using blank one\n" ); - } -} - m3x3f m_projection; m3x3f m_view; m3x3f m_mdl; @@ -355,13 +289,16 @@ struct world int num_fishes; - char map_name[128]; - struct career_level *ptr_career_level; + char map_name[64]; + //struct career_level *ptr_career_level; + struct cmp_level *pCmpLevel; u32 score; u32 completed; u32 time; -} world = {}; +} world; + +void leaderboard_set_score( struct cmp_level *cmp_level, u32 score ); static void map_free(void) { @@ -390,6 +327,46 @@ static void io_reset(void) } } +int random_noise[] = { +0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2, +0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30, +0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE, +0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80, +0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2, +0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D, +0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E, +0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69, 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v2i p, u32 umod ) +{ + return random_noise[ (random_noise[p[1] & 1023] + p[0]) & 1023 ] & umod; +} + static void map_reclassify( v2i start, v2i end, int update_texbuffer ); static int map_load( const char *str, const char *name ) { @@ -402,9 +379,9 @@ static int map_load( const char *str, const char *name ) // Scan for width for(;; world.w ++) { - if( str[world.w] == ';' ) + if( c[world.w] == ';' ) break; - else if( !str[world.w] ) + else if( !c[world.w] ) { vg_error( "Unexpected EOF when parsing level\n" ); return 0; @@ -596,13 +573,65 @@ static int map_load( const char *str, const char *name ) // Update data texture to fill out the background { u8 info_buffer[64*64*4]; - for( int i = 0; i < 64*64; i ++ ) + for( int x = 0; x < 64; x ++ ) { - u8 *px = &info_buffer[i*4]; - px[0] = 255; - px[1] = 0; - px[2] = 0; - px[3] = 0; + for( int y = 0; y < 64; y ++ ) + { + u8 *px = &info_buffer[((x*64)+y)*4]; + + px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ); + px[1] = 0; + px[2] = 0; + px[3] = 0; + } + } + + // Random walks.. kinda + for( int i = 0; i < arrlen(world.io); i ++ ) + { + struct cell_terminal *term = &world.io[ i ]; + int posx = term->id % world.w; + int posy = (term->id - posx)/world.w; + + v2i turtle; + v2i turtle_dir; + int original_y; + + turtle[0] = 16+posx; + turtle[1] = 16+posy; + + turtle_dir[0] = 0; + turtle_dir[1] = posy <= 4? -1: 1; + original_y = turtle_dir[1]; + + for( int i = 0; i < 100; i ++ ) + { + info_buffer[((turtle[1]*64)+turtle[0])*4] = 0; + + v2i_add( turtle_dir, turtle, turtle ); + + if( turtle[0] == 0 ) break; + if( turtle[0] == 63 ) break; + if( turtle[1] == 0 ) break; + if( turtle[1] == 63 ) break; + + int random_value = hash21i( turtle, 0xFF ); + if( random_value > 255-40 && !turtle_dir[0] ) + { + turtle_dir[0] = -1; + turtle_dir[1] = 0; + } + else if( random_value > 255-80 && !turtle_dir[0] ) + { + turtle_dir[0] = 1; + turtle_dir[1] = 0; + } + else if( random_value > 255-100 ) + { + turtle_dir[0] = 0; + turtle_dir[1] = original_y; + } + } } glBindTexture( GL_TEXTURE_2D, world.background_data ); @@ -806,7 +835,7 @@ static int console_load_map( int argc, char const *argv[] ) if( text_source ) { vg_info( "Loading map: '%s'\n", map_path ); - world.ptr_career_level = NULL; + world.pCmpLevel = NULL; if( !map_load( text_source, argv[0] ) ) { @@ -814,17 +843,7 @@ static int console_load_map( int argc, char const *argv[] ) return 0; } - free( text_source ); - - for( int i = 0; i < vg_list_size( level_pack_1 ); i ++ ) - { - if( !strcmp( level_pack_1[i], argv[0] ) ) - { - world.ptr_career_level = career.levels + i; - break; - } - } - + free( text_source ); return 1; } else @@ -874,8 +893,157 @@ static int console_changelevel( int argc, char const *argv[] ) return 0; } +#pragma pack(push,1) +struct dcareer_state +{ + u32 version; + i32 in_map; + + u32 reserved[14]; + + struct dlevel_state + { + i32 score; + i32 unlocked; + i32 reserved[2]; + } + levels[ NUM_CAMPAIGN_LEVELS ]; +}; +#pragma pack(pop) + +static void career_serialize(void) +{ + struct dcareer_state encoded; + encoded.version = 2; + encoded.in_map = world.pCmpLevel? world.pCmpLevel->serial_id: -1; + + memset( encoded.reserved, 0, sizeof( encoded.reserved ) ); + + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + { + struct cmp_level *lvl = &set->pack[j]; + struct dlevel_state *dest = &encoded.levels[lvl->serial_id]; + + dest->score = lvl->completed_score; + dest->unlocked = lvl->unlocked; + dest->reserved[0] = 0; + dest->reserved[1] = 0; + } + } + + vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) ); +} + +static void career_unlock_level( struct cmp_level *lvl ); +static void career_unlock_level( struct cmp_level *lvl ) +{ + lvl->unlocked = 1; + + if( lvl->linked ) + career_unlock_level( lvl->linked ); +} + +static void career_pass_level( struct cmp_level *lvl, int score, int upload ) +{ + if( score > 0 ) + { + if( score < lvl->completed_score || lvl->completed_score == 0 ) + { + if( !lvl->is_tutorial && upload ) + leaderboard_set_score( lvl, score ); + + lvl->completed_score = score; + } + + if( lvl->unlock ) career_unlock_level( lvl->unlock ); + } +} + +static void career_reset_level( struct cmp_level *lvl ) +{ + lvl->unlocked = 0; + lvl->completed_score = 0; +} + +static void career_load(void) +{ + i64 sz; + struct dcareer_state encoded; + + // Blank save state + memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) ); + encoded.in_map = -1; + encoded.levels[0].unlocked = 1; + + // Load and copy data into encoded + void *cr = vg_asset_read_s( "sav/game.sv2", &sz ); + + if( cr ) + { + if( sz > sizeof( struct dcareer_state ) ) + vg_warn( "This save file is too big! Some levels will be lost\n" ); + + if( sz <= offsetof( struct dcareer_state, levels ) ) + { + vg_warn( "This save file is too small to have a header. Creating a blank one\n" ); + free( cr ); + return; + } + + memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) ); + free( cr ); + } + else + vg_info( "No save file... Using blank one\n" ); + + // Reset memory + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + career_reset_level( &set->pack[j] ); + } + + // Header information + // ================================= + + // Decode everything from dstate + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + { + struct cmp_level *lvl = &set->pack[j]; + struct dlevel_state *src = &encoded.levels[lvl->serial_id]; + + if( src->unlocked ) career_unlock_level( lvl ); + if( src->score ) lvl->completed_score = src->score; + + // ... + if( lvl->serial_id == encoded.in_map ) + { + if( console_changelevel( 1, &lvl->map_name ) ) + world.pCmpLevel = lvl; + } + } + } +} + +void leaderboard_found( LeaderboardFindResult_t *pCallback ); +void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback ); + void vg_start(void) { + // Steamworks callbacks + sw_leaderboard_found = &leaderboard_found; + sw_leaderboard_downloaded = &leaderboard_downloaded; + vg_function_push( (struct vg_cmd){ .name = "_map_write", .function = console_save_map @@ -1028,12 +1196,13 @@ void vg_start(void) resource_load_main(); // Restore gamestate + career_local_data_init(); career_load(); - console_load_map( 1, level_pack_1 ); } void vg_free(void) { + sw_free_opengl(); console_save_map( 0, NULL ); career_serialize(); @@ -1188,7 +1357,7 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) else { if( cell->state & FLAG_WALL ) - height = 255; + height = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ); config = 0xF; } @@ -1266,7 +1435,7 @@ void vg_update(void) world.tile_y = floorf( world.tile_pos[1] ); // Tilemap editing - if( !world.simulating ) + if( !world.simulating && !gui_want_mouse() ) { v2_copy( vg_mouse_ws, drag_to_co ); @@ -1745,6 +1914,12 @@ void vg_update(void) world.score = score; world.time = world.sim_frame; + + // Copy into career data + if( world.pCmpLevel ) + { + career_pass_level( world.pCmpLevel, world.score, 1 ); + } } } else @@ -1755,13 +1930,6 @@ void vg_update(void) vg_error( "Level failed :(\n" ); } - // Copy into career data - if( world.ptr_career_level ) - { - world.ptr_career_level->score = world.score; - world.ptr_career_level->time = world.time; - world.ptr_career_level->completed = world.completed; - } simulation_stop(); // TODO: Async? break; @@ -1965,6 +2133,30 @@ void vg_render(void) } + // Level title + // TODO: Fix this? + /* + ui_begin( &ui_global_ctx, 512, 256 ); + + ui_global_ctx.override_colour = 0xff9a8a89; + //ui_text( &ui_global_ctx, world.map_title, 6, 0 ); + ui_global_ctx.override_colour = 0xffffffff; + + ui_resolve( &ui_global_ctx ); + + m3x3f world_text; + m3x3_copy( vg_pv, world_text ); + m3x3_translate( world_text, (v3f){ 1.55f, 1.9f, 0.0f } ); + m3x3_rotate( world_text, VG_PIf*0.5f ); + m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} ); + + ui_draw( &ui_global_ctx, world_text ); + */ + + // Main + // ========================================================================================= + + use_mesh( &world.tile ); SHADER_USE( shader_tile_main ); m2x2f subtransform; @@ -2170,12 +2362,13 @@ void vg_render(void) for( int j = 0; j < term->runs[k].condition_count; j ++ ) { float y_offset = is_input? 1.2f: -0.2f; - y_offset += (is_input? 0.2f: -0.2f) * (float)k; - - glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset, 0.1f ); + float y_h = (is_input? 0.2f: -0.2f) * (float)k; if( is_input ) { + glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, + (y_offset + (float)posy + (float)(term->run_count-1)*0.2f) - y_h, 0.1f ); + colour_code_v3( term->runs[k].conditions[j], dot_colour ); glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); @@ -2187,6 +2380,8 @@ void vg_render(void) } else { + glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset + y_h, 0.1f ); + if( term->runs[k].recv_count > j ) { colour_code_v3( term->runs[k].recieved[j], dot_colour ); @@ -2219,104 +2414,478 @@ void vg_render(void) use_mesh( &world.numbers ); draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score ); +} + +static ui_colourset flcol_list_a = { + .main = 0xff877979, + .hover = 0xffa09393, + .active = 0xffbfb1b0 +}; +static ui_colourset flcol_list_b = { + .main = 0xff7c6e6e, + .hover = 0xffa09393, + .active = 0xffbfb1b0 +}; + +static ui_colourset flcol_list_complete_a = { + .main = 0xff62a064, + .hover = 0xff8dc18f, + .active = 0xffb2ddb3 +}; + +static ui_colourset flcol_list_complete_b = { + .main = 0xff79b37b, + .hover = 0xff8dc18f, + .active = 0xffb2ddb3 +}; + +static ui_colourset flcol_list_locked = { + .main = 0xff655959, + .hover = 0xff655959, + .active = 0xff655959 +}; + +static struct +{ + SteamLeaderboard_t steam_leaderboard; + int leaderboard_show; + + struct leaderboard_player + { + // Internal + u64_steamid id; + i32 score; + int is_local_player; - // Level selection UI - use_mesh( &world.circle ); - float ratio = ((float)vg_window_x/(float)vg_window_y); + // To be displayed + char score_text[ 16 ]; + char player_name[ 48 ]; + GLuint texture; // Not dynamic + } + leaderboard_players[10]; + int leaderboard_count; + + struct + { + struct cmp_level *level; + + i32 score; + int is_waiting; + } + upload_request; - m3x3f ui_view = M3X3_IDENTITY; - m3x3_scale( ui_view, (v3f){ 1.0f, ratio, 1.0f } ); - glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)ui_view ); + struct cmp_level *level_selected; +} +ui_data; - // Calculate mouse in UIsp - v3f mouse_ui_space = { ((float)vg_mouse[0] / (float)(vg_window_x)) * 2.0f - 1.0f, - (((float)vg_mouse[1] / (float)(vg_window_y)) * 2.0f - 1.0f)*(-1.0f/ratio), 0.0125f }; +void vg_ui(void) +{ + // UI memory + static int pack_selection = 0; + static struct pack_info + { + struct cmp_level *levels; + u32 level_count; + const char *name; + } + pack_infos[] = + { + { + .levels = cmp_levels_tutorials, + .level_count = vg_list_size(cmp_levels_tutorials), + .name = "Training" + }, + { + .levels = cmp_levels_basic, + .level_count = vg_list_size(cmp_levels_basic), + .name = "Main" + }, + { + .levels = cmp_levels_grad, + .level_count = vg_list_size(cmp_levels_tutorials), + .name = "Expert" + } + }; + + // UI Code + ui_global_ctx.cursor[0] = 0; + ui_global_ctx.cursor[1] = 0; + ui_global_ctx.cursor[2] = 256; - // Get selected level - const float selection_scale = 0.05f; - int const level_count = vg_list_size( level_pack_1 ); - int level_select = -1; + gui_fill_y(); + + ui_global_ctx.id_base = 4 << 16; - if( mouse_ui_space[0] <= -0.8f ) + gui_new_node(); { - float levels_range = (float)level_count*selection_scale*0.6f; - float level_offset = ((-mouse_ui_space[1] + levels_range) / levels_range) * 0.5f * (float)level_count; - level_select = ceilf( level_offset ); + gui_capture_mouse( 9999 ); + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + + gui_text( "ASSIGNMENTS", 8, 0 ); + + ui_global_ctx.cursor[1] += 30; + ui_global_ctx.cursor[3] = 25; + + gui_new_node(); + { + ui_rect_pad( ui_global_ctx.cursor, 2 ); + ui_global_ctx.cursor[2] = 84; + + for( int i = 0; i < 3; i ++ ) + { + if( i == pack_selection ) + gui_override_colours( &flcol_list_locked ); - // Draw selector - if( level_select >= 0 && level_select < vg_list_size( level_pack_1 ) ) + if( gui_button( 2000 + i ) == k_button_click ) + pack_selection = i; + + ui_global_ctx.cursor[1] += 2; + gui_text( pack_infos[i].name, 4, 0 ); + gui_end_right(); + + gui_reset_colours(); + } + } + gui_end_down(); + + ui_global_ctx.cursor[3] = 500; + + // DRAW LEVEL SELECTION LIST { - glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.369768f, 0.3654f, 0.42f, 1.0f ); + struct cmp_level *levels = pack_infos[ pack_selection ].levels; + int count = pack_infos[ pack_selection ].level_count; + + static struct ui_scrollbar sb = { + .bar_height = 400 + }; - use_mesh( &world.tile ); - glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), - -1.0f, - ((float)level_count - (float)level_select * 2.0f ) * selection_scale * 0.6f, - selection_scale - ); - draw_mesh( 2, 2 ); + ui_px view_height = ui_global_ctx.cursor[3]; + ui_px level_height = 50; + + // Level scroll view + gui_new_node(); + { + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + gui_set_clip( ui_global_ctx.cursor ); + + ui_global_ctx.cursor[2] = 14; + gui_align_right(); + + ui_px content_height = count*level_height; + if( content_height > view_height ) + { + ui_scrollbar( &ui_global_ctx, &sb, 1 ); + ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height ); + } + else + { + gui_fill_rect( ui_global_ctx.cursor, 0xff807373 ); + } + + ui_global_ctx.cursor[2] = 240; + ui_global_ctx.cursor[3] = level_height; + gui_align_left(); + + for( int i = 0; i < count; i ++ ) + { + struct cmp_level *lvl_info = &levels[i]; + + if( lvl_info->unlocked ) + { + if( lvl_info->completed_score != 0 ) + gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b ); + else + gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b ); + } + else + gui_override_colours( &flcol_list_locked ); + + if( lvl_info->unlocked ) + { + if( gui_button( 2 + i ) == k_button_click ) + { + ui_data.level_selected = &levels[i]; + ui_data.leaderboard_show = 0; + + if( pack_selection >= 1 ) + sw_find_leaderboard( ui_data.level_selected->map_name ); + } + + ui_global_ctx.override_colour = 0xffffffff; + gui_text( lvl_info->title, 6, 0 ); + ui_global_ctx.cursor[1] += 18; + gui_text( "incomplete", 4, 0 ); + } + else + { + gui_button( 2 + i ); + + ui_global_ctx.override_colour = 0xff786f6f; + gui_text( "???", 6, 0 ); + ui_global_ctx.cursor[1] += 18; + gui_text( "locked", 4, 0 ); + } + + gui_end_down(); + } + + gui_reset_colours(); + gui_release_clip(); + } + gui_end_down(); + } + } + gui_end_right(); + + // Selected level UI + // ============================================================ + + if( ui_data.level_selected ) + { + ui_global_ctx.cursor[0] += 16; + ui_global_ctx.cursor[1] += 16; + ui_global_ctx.cursor[2] = 512-40; + ui_global_ctx.cursor[3] = 560-16; + + gui_new_node(); + { + gui_capture_mouse( 9999 ); + + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + ui_global_ctx.cursor[1] += 4; + gui_text( ui_data.level_selected->title, 6, 0 ); - use_mesh( &world.circle ); + ui_global_ctx.cursor[1] += 30; + ui_rect_pad( ui_global_ctx.cursor, 8 ); + ui_global_ctx.cursor[3] = 300; - if( vg_get_button_down( "primary" ) ) + gui_new_node(); { - console_changelevel( 1, level_pack_1 + level_select ); + gui_fill_rect( ui_global_ctx.cursor, 0xff655959 ); } + gui_end_down(); + + ui_text_use_paragraph( &ui_global_ctx ); + ui_global_ctx.cursor[1] += 2; + + gui_text( ui_data.level_selected->description, 5, 0 ); + ui_text_use_title( &ui_global_ctx ); + + // Buttons at the bottom + ui_global_ctx.cursor[3] = 25; + ui_global_ctx.cursor[2] = 80; + + gui_align_bottom(); + ui_global_ctx.cursor[1] -= 8; + + if( gui_button( 3000 ) == k_button_click ) + { + ui_data.level_selected = NULL; + } + gui_text( "BACK", 6, k_text_alignment_center ); + gui_end(); + + gui_align_right(); + ui_global_ctx.cursor[2] = 170; + ui_global_ctx.cursor[0] -= 8 + 170 + 2; + + { + gui_override_colours( &flcol_list_locked ); + if( gui_button( 3001 ) == k_button_click ) + vg_error( "UNIMPLEMENTED\n" ); + + ui_global_ctx.override_colour = 0xff888888; + + gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center ); + gui_end_right(); + ui_global_ctx.override_colour = 0xffffffff; + } + + ui_global_ctx.cursor[0] += 2; + ui_global_ctx.cursor[2] = 80; + + { + gui_override_colours( &flcol_list_complete_a ); + if( gui_button( 3002 ) == k_button_click ) + { + if( console_changelevel( 1, &ui_data.level_selected->map_name ) ) + { + world.pCmpLevel = ui_data.level_selected; + + ui_data.level_selected = NULL; + ui_data.leaderboard_show = 0; + } + } + gui_text( "PLAY", 6, k_text_alignment_center ); + gui_end(); + } + + gui_reset_colours(); + } + gui_end_right(); + + if( ui_data.leaderboard_show ) + { + ui_global_ctx.cursor[0] += 16; + ui_global_ctx.cursor[2] = 350; + ui_global_ctx.cursor[3] = 25; + + // If has results + gui_new_node(); + { + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + gui_text( "FRIEND LEADERBOARD", 6, 0 ); + } + gui_end_down(); + + ui_global_ctx.cursor[1] += 2; + + gui_new_node(); + { + ui_global_ctx.cursor[3] = 32+8; + + for( int i = 0; i < ui_data.leaderboard_count; i ++ ) + { + gui_new_node(); + { + gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main ); + + ui_global_ctx.cursor[0] += 4; + ui_global_ctx.cursor[1] += 4; + + // 1,2,3 ... + static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }; + gui_text( places[i], 7, 0 ); + ui_global_ctx.cursor[0] += 32; + + struct leaderboard_player *player = &ui_data.leaderboard_players[i]; + + // Players image + ui_global_ctx.cursor[2] = 32; + ui_global_ctx.cursor[3] = 32; + + gui_new_node(); + { + gui_push_image( ui_global_ctx.cursor, player->texture ); + } + gui_end_right(); + + // Players name + gui_text( player->player_name, 7, 0 ); + + ui_global_ctx.cursor[2] = 50; + gui_align_right(); + + gui_text( player->score_text, 7, k_text_alignment_right ); + } + gui_end_down(); + + ui_global_ctx.cursor[1] += 2; + } + } + gui_end(); } } - else mouse_ui_space[1] = INFINITY; +} - glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f, 0.39f, 0.45f, 1.0f ); +void leaderboard_dispatch_score(void) +{ + sw_upload_leaderboard_score( + ui_data.upload_request.level->steam_leaderboard, + k_ELeaderboardUploadScoreMethodKeepBest, + ui_data.upload_request.score, + NULL, + 0 + ); + + ui_data.upload_request.is_waiting = 0; + + vg_success( "Dispatched leaderboard score\n" ); +} - // Draw levels - for( int i = 0; i < level_count; i ++ ) +void leaderboard_found( LeaderboardFindResult_t *pCallback ) +{ + if( !pCallback->m_bLeaderboardFound ) { - struct career_level *clevel = &career.levels[i]; - - v3f level_ui_space = { - -0.97f, - ((float)level_count - (float)i * 2.0f ) * selection_scale * 0.6f + selection_scale * 0.5f, - selection_scale * 0.5f - }; - - float scale = vg_clampf( 1.0f - fabsf(level_ui_space[1] - mouse_ui_space[1]) * 2.0f, 0.9f, 1.0f ); - level_ui_space[2] *= scale; + vg_error( "Leaderboard could not be found\n" ); + ui_data.steam_leaderboard = 0; + } + else + { + const char *recieved_name = sw_get_leaderboard_name( pCallback->m_hSteamLeaderboard ); - glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, level_ui_space ); + // Update UI state and request entries if this callback found the current UI level + if( ui_data.level_selected ) + { + if( !strcmp( recieved_name, ui_data.level_selected->map_name ) ) + { + sw_download_leaderboard_entries( pCallback->m_hSteamLeaderboard, k_ELeaderboardDataRequestFriends, 0, 8 ); + ui_data.level_selected->steam_leaderboard = pCallback->m_hSteamLeaderboard; + } + } - if( clevel->completed ) - draw_mesh( filled_start, filled_count ); - else - draw_mesh( empty_start, empty_count ); + // Dispatch the waiting request if there was one + if( ui_data.upload_request.is_waiting ) + { + if( !strcmp( recieved_name, ui_data.upload_request.level->map_name ) ) + { + ui_data.upload_request.level->steam_leaderboard = pCallback->m_hSteamLeaderboard; + leaderboard_dispatch_score(); + } + } } - - // Level scores - glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f*1.25f, 0.39f*1.25f, 0.45f*1.25f, 1.0f ); - - use_mesh( &world.numbers ); - for( int i = 0; i < level_count; i ++ ) +} + +void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback ) +{ + // Update UI if this leaderboard matches what we currently have in view + if( ui_data.level_selected->steam_leaderboard == pCallback->m_hSteamLeaderboard ) { - struct career_level *clevel = &career.levels[i]; - - v3f level_ui_space = { - -0.94f, - ((float)level_count - (float)i * 2.0f ) * selection_scale * 0.6f + selection_scale * 0.5f, - 0.02f - }; + vg_info( "Recieved %d entries\n", pCallback->m_cEntryCount ); + ui_data.leaderboard_count = VG_MIN( pCallback->m_cEntryCount, 8 ); + + u64_steamid local_player = sw_get_steamid(); - if( clevel->completed ) - draw_numbers( level_ui_space, clevel->score ); + for( int i = 0; i < ui_data.leaderboard_count; i ++ ) + { + LeaderboardEntry_t entry; + sw_get_downloaded_entry( pCallback->m_hSteamLeaderboardEntries, i, &entry, NULL, 0 ); - level_ui_space[0] = -0.975f; - level_ui_space[1] -= 0.01f; - draw_numbers( level_ui_space, i ); + struct leaderboard_player *player = &ui_data.leaderboard_players[i]; + + player->id = entry.m_steamIDUser.m_unAll64Bits; + strncpy( player->player_name, sw_get_friend_persona_name( player->id ), vg_list_size( player->player_name )-1 ); + player->score = entry.m_nScore; + + snprintf( player->score_text, vg_list_size(player->score_text), "%d", player->score ); + player->texture = sw_get_player_image( player->id ); + + if( player->texture == 0 ) + player->texture = tex_unkown.name; + + player->is_local_player = local_player == player->id? 1: 0; + } + + if( ui_data.leaderboard_count ) + ui_data.leaderboard_show = 1; + else + ui_data.leaderboard_show = 0; } - - //use_mesh( &world.numbers ); - //draw_numbers( (v3f){ 0.0f, -0.5f, 0.1f }, 128765 ); + else vg_warn( "Downloaded leaderboard does not match requested!\n" ); } -void vg_ui(void) +void leaderboard_set_score( struct cmp_level *cmp_level, u32 score ) { + if( ui_data.upload_request.is_waiting ) + vg_warn( "You are uploading leaderboard entries too quickly!\n" ); + + ui_data.upload_request.level = cmp_level; + ui_data.upload_request.score = score; + ui_data.upload_request.is_waiting = 1; + // If leaderboard ID has been downloaded already then just immediately dispatch this + if( cmp_level->steam_leaderboard ) + leaderboard_dispatch_score(); + else + sw_find_leaderboard( cmp_level->map_name ); }