X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=12628ca4bfd991c74da464f514dfbfedeeefe5f8;hb=666c62457411127dae8d79040dfd407e726dcff2;hp=f6673f77aeda5c4c920682daa231c419fd81a79f;hpb=49a2d3825e61f53012816135ac4c4278c0b27632;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index f6673f7..12628ca 100644 --- a/fishladder.c +++ b/fishladder.c @@ -30,7 +30,6 @@ SHADER_DEFINE( colour_shader, mat4 m_projection; mat4 m_view; -mat4 m_pv; mat4 m_mdl; int main( int argc, char *argv[] ) @@ -237,7 +236,7 @@ void vg_update(void) glm_translate_z( m_view, -10.f ); glm_rotate_x( m_view, 1.0f, m_view ); - glm_mat4_mul( m_projection, m_view, m_pv ); + glm_mat4_mul( m_projection, m_view, vg_pv ); // Get mouse ray vec3 ray_origin; @@ -245,7 +244,7 @@ void vg_update(void) mat4 pv_inverse; vec4 vp = { 0.f, 0.f, vg_window_x, vg_window_y }; - glm_mat4_inv( m_pv, pv_inverse ); + glm_mat4_inv( vg_pv, pv_inverse ); glm_unprojecti( (vec3){ vg_mouse_x, vg_window_y-vg_mouse_y, -1.f }, pv_inverse, vp, ray_dir ); glm_unprojecti( (vec3){ vg_mouse_x, vg_window_y-vg_mouse_y, 0.f }, pv_inverse, vp, ray_origin ); glm_vec3_sub( ray_dir, ray_origin, ray_dir ); @@ -262,6 +261,8 @@ void vg_update(void) int tile_y = floorf( tile_pos[2] ); map.selected = map_tile_at( (int [2]){tile_x, tile_y} ); + + vg_line2( (vec3){0.f,0.f,0.f}, (vec3){0.f,3.f,0.f}, 0xff0000ff, 0xff00ff00 ); } GLuint tile_vao; @@ -275,8 +276,10 @@ void vg_render(void) glClearColor( 0.94f, 0.94f, 0.94f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glBindVertexArray( tile_vao ); + SHADER_USE( colour_shader ); - glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uPv" ), 1, GL_FALSE, (float *)m_pv ); + glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); for( int y = 0; y < map.y; y ++ ) {