X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=0a27172522873b3f01d1326dc8f44eb62186713e;hb=9202d01e1b9663086af1deaaf7ae81f60c6eb757;hp=bb3c98a4157fcc02dedcb6e15c6c2c57de943e8c;hpb=cc51e344cfe81fe418d44fcfa91e55bb1b4f89d0;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index bb3c98a..0a27172 100644 --- a/fishladder.c +++ b/fishladder.c @@ -185,22 +185,15 @@ struct } text_buffers; -struct world_static +static struct world { - struct world_button buttons[4]; -} -world_static = -{ - .buttons = { - { .mode = k_world_button_mode_toggle }, - { .mode = k_world_button_mode_toggle }, - { .mode = k_world_button_mode_toggle }, - { .mode = k_world_button_mode_toggle } + struct + { + struct world_button buttons[4]; + float zoom; } -}; + st; -struct world -{ #pragma pack(push,1) struct cell { @@ -284,6 +277,16 @@ struct world u16 id_drag_from; v2f drag_from_co; v2f drag_to_co; +} +world = +{ + .st = + { + .buttons = { { .mode = k_world_button_mode_toggle }, + { .mode = k_world_button_mode_toggle }, + { .mode = k_world_button_mode_toggle }, + { .mode = k_world_button_mode_toggle } } + } }; // Forward declerations @@ -369,8 +372,6 @@ m3x3f m_projection; m3x3f m_view; m3x3f m_mdl; -struct world world; - // UTILITY // =========================================================================================================== @@ -917,7 +918,14 @@ static int map_load( const char *str, const char *name ) { u8 *px = &info_buffer[((x*64)+y)*4]; - px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ); + // Fade out edges of world so that there isnt an obvious line + int dist_x = 16 - VG_MIN( VG_MIN( x, 16 ), 16-VG_MAX( x-16-world.w, 0 ) ); + int dist_y = 16 - VG_MIN( VG_MIN( y, 16 ), 16-VG_MAX( y-16-world.h, 0 ) ); + int dist = VG_MAX( dist_x, dist_y ) * 16; + + int value = VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ) - dist ); + + px[0] = value; px[1] = 0; px[2] = 0; px[3] = 0; @@ -1054,9 +1062,9 @@ static int map_load( const char *str, const char *name ) world.initialzed = 1; // Setup world button locations - for( int i = 0; i < vg_list_size( world_static.buttons ); i ++ ) + for( int i = 0; i < vg_list_size( world.st.buttons ); i ++ ) { - struct world_button *btn = &world_static.buttons[i]; + struct world_button *btn = &world.st.buttons[i]; btn->position[0] = world.w -1; btn->position[1] = world.h -i -2; } @@ -1315,7 +1323,7 @@ static void career_load(void) // =========================================================================================================== static int is_simulation_running(void) { - return world_static.buttons[ k_world_button_sim ].state; + return world.st.buttons[ k_world_button_sim ].state; } static void clear_animation_flags(void) @@ -1326,8 +1334,8 @@ static void clear_animation_flags(void) static void simulation_stop(void) { - world_static.buttons[ k_world_button_sim ].state = 0; - world_static.buttons[ k_world_button_pause ].state = 0; + world.st.buttons[ k_world_button_sim ].state = 0; + world.st.buttons[ k_world_button_pause ].state = 0; world.num_fishes = 0; world.sim_frame = 0; @@ -1353,7 +1361,7 @@ static void simulation_start(void) world.sim_frame = 0; world.sim_run = 0; - world.sim_delta_speed = world_static.buttons[ k_world_button_speedy ].state? 10.0f: 2.5f; + world.sim_delta_speed = world.st.buttons[ k_world_button_speedy ].state? 10.0f: 2.5f; world.sim_delta_ref = vg_time; world.sim_internal_ref = 0.0f; world.sim_internal_time = 0.0f; @@ -1475,7 +1483,6 @@ static void vg_update(void) static v2f drag_offset = { 0.0f, 0.0f }; static v2f view_point = { 0.0f, 0.0f }; v2f result_view; - static float view_zoom_extra = 0.0f; size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f; @@ -1487,13 +1494,13 @@ static void vg_update(void) // Create and clamp result view v2_add( view_point, drag_offset, result_view ); - result_view[0] = vg_clampf( result_view[0], -view_zoom_extra, view_zoom_extra ); - result_view[1] = vg_clampf( result_view[1], -view_zoom_extra*r1, view_zoom_extra*r1 ); + result_view[0] = vg_clampf( result_view[0], -world.st.zoom, world.st.zoom ); + result_view[1] = vg_clampf( result_view[1], -world.st.zoom*r1, world.st.zoom*r1 ); v2_add( origin, result_view, vt_target ); // Lerp towards target - size_current = vg_lerpf( size_current, size - view_zoom_extra, vg_time_delta * 6.0f ); + size_current = vg_lerpf( size_current, size - world.st.zoom, vg_time_delta * 6.0f ); v2_lerp( origin_current, vt_target, vg_time_delta * 6.0f, origin_current ); m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 ); @@ -1510,81 +1517,49 @@ static void vg_update(void) world.tile_y = floorf( world.tile_pos[1] ); // Camera dragging - static v2f drag_origin; // x/y pixel - - if( vg_get_button_down( "tertiary" ) ) - v2_copy( vg_mouse, drag_origin ); - else if( vg_get_button( "tertiary" ) ) - { - // get offset - v2_sub( vg_mouse, drag_origin, drag_offset ); - v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset ); - v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset ); - } - else { - v2_copy( result_view, view_point ); - v2_copy( (v2f){0.0f,0.0f}, drag_offset ); - } - - // calculate relative position of mouse in view_point space - - { // Debug - v2f lwr; v2f upr; - v2f lwr1; v2f upr1; - v2f p0; v2f p1; - v2f vo; - v2f mouse_viewspace; - - float rsize = size-view_zoom_extra; - - v2_sub( (v2f){ -size + 0.1f, -size*r1 + 0.1f }, origin, lwr ); - v2_sub( (v2f){ size - 0.1f, size*r1 - 0.1f }, origin, upr ); + static v2f drag_origin; // x/y pixel - v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 ); - v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 ); - - vg_line_box( lwr, upr, 0xffffff00 ); - vg_line_box( lwr1, upr1, 0xff00ff00 ); - - // Calculate vector towards mouse from vt_target - v2f mouse_delta; - v2_muls( vt_target, -1.0f, vo ); - - v2_sub( vt_target, vg_mouse_ws, mouse_delta ); - - vg_line( vo, vg_mouse_ws, 0xffffffff ); + if( vg_get_button_down( "tertiary" ) ) + v2_copy( vg_mouse, drag_origin ); + else if( vg_get_button( "tertiary" ) ) + { + // get offset + v2_sub( vg_mouse, drag_origin, drag_offset ); + v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset ); + v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset ); + } + else + { + v2_copy( result_view, view_point ); + v2_copy( (v2f){0.0f,0.0f}, drag_offset ); + } + } - // Mouse Locally - v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace ); - mouse_viewspace[0] = mouse_viewspace[0]*rsize*2.0f; - mouse_viewspace[1] = (1.0f-mouse_viewspace[1])*rsize*2.0f*r1; + // Zooming + { + v2f mview_local; + v2f mview_new; + v2f mview_cur; + v2f mview_delta; + float rsize; - v2_add( lwr1, mouse_viewspace, mouse_viewspace ); + rsize = size-world.st.zoom; - vg_line( mouse_viewspace, (v2f){0.0f, 0.0f}, 0xff0000ff ); - //} + v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local ); + v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur ); - // Zoom - view_zoom_extra = vg_clampf( view_zoom_extra + vg_mouse_wheel[1], 0.0f, size - 4.0f ); - - // Zoom offset adjust - rsize = size-view_zoom_extra; - v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 ); - v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 ); - - v2f mouse_viewspace_new; - v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace_new ); - mouse_viewspace_new[0] = mouse_viewspace_new[0]*rsize*2.0f; - mouse_viewspace_new[1] = (1.0f-mouse_viewspace_new[1])*rsize*2.0f*r1; + world.st.zoom = vg_clampf( world.st.zoom + vg_mouse_wheel[1], 0.0f, size - 4.0f ); - v2_add( lwr1, mouse_viewspace_new, mouse_viewspace_new ); + // Recalculate new position + rsize = size-world.st.zoom; + v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new ); - v2f zoom_offset; - v2_sub( mouse_viewspace, mouse_viewspace_new, zoom_offset ); - v2_muladds( view_point, zoom_offset, -1.0f, view_point ); + // Apply offset + v2_sub( mview_new, mview_cur, mview_delta ); + v2_add( mview_delta, view_point, view_point ); } - + // Tilemap // ======================================================================================================== if( !is_simulation_running() && !gui_want_mouse() ) @@ -1719,7 +1694,7 @@ static void vg_update(void) { float old_time = world.sim_internal_time; - if( !world_static.buttons[ k_world_button_pause ].state ) + if( !world.st.buttons[ k_world_button_pause ].state ) world.sim_internal_time = world.sim_internal_ref + (vg_time-world.sim_delta_ref) * world.sim_delta_speed; else world.sim_internal_time = vg_lerpf( world.sim_internal_time, world.sim_internal_ref + world.pause_offset_target, vg_time_delta*15.0f ); @@ -1965,7 +1940,7 @@ static void vg_update(void) { fj = &world.fishes[j]; - if( (fj->state == k_fish_state_alive) ) + if( fj->state == k_fish_state_alive ) { v2i fi_prev; v2i fj_prev; @@ -2090,7 +2065,7 @@ static void vg_update(void) world.sim_delta_ref = vg_time; world.sim_internal_ref = 0.0f; - if( world_static.buttons[ k_world_button_pause ].state ) + if( world.st.buttons[ k_world_button_pause ].state ) world.pause_offset_target = 0.5f; else world.pause_offset_target = 0.0f; @@ -2355,142 +2330,6 @@ static int world_button_exec( struct world_button *btn, v2f texture, v3f colour, return triggered; } -/* -static void wbutton_run( enum e_world_button btn_name, v2f btn_tex ) -{ - static v3f button_colours[] = { - {0.204f, 0.345f, 0.553f}, - {0.204f, 0.345f, 0.553f}, - {0.553f, 0.345f, 0.204f}, - {1.0f, 0.0f, 0.0f} - }; - - struct cell_button *btn = &world.buttons[btn_name]; - - // Interaction - int tex_offset = 0; - - int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0; - if( vg_get_button_up( "primary" ) && is_hovering ) - { - // Click event - if( btn_name == k_world_button_sim ) - { - if( world.buttons[ k_world_button_pause ].pressed ) - { - if( !btn->pressed ) - { - btn->pressed = 1; - simulation_start(); - - world.pause_offset_target = 0.5f; - } - else - world.pause_offset_target += 1.0f; - } - else - { - btn->pressed ^= 0x1; - - if( btn->pressed ) - simulation_start(); - else - simulation_stop(); - } - } - else if( btn_name == k_world_button_pause ) - { - btn->pressed ^= 0x1; - - world.sim_internal_ref = world.sim_internal_time; - world.sim_delta_ref = vg_time; - - if( btn->pressed ) - { - float time_frac = world.sim_internal_time-floorf(world.sim_internal_time); - world.pause_offset_target = 0.5f - time_frac; - } - else - world.pause_offset_target = 0.0f; - } - else if( btn_name == k_world_button_speedy ) - { - btn->pressed ^= 0x1; - - world.sim_delta_speed = btn->pressed? 10.0f: 2.5f; - world.sim_delta_ref = vg_time; - world.sim_internal_ref = world.sim_internal_time; - } - else - { - btn->pressed ^= 0x1; - } - - sfx_set_play( &audio_clicks, &audio_system_ui, btn->pressed?1:0 ); - } - - // Drawing - if( btn->pressed ) - { - if( is_hovering ) - { - btn->light_target = 0.9f; - } - else - { - if( btn_name == k_world_button_sim && world.buttons[ k_world_button_pause ].pressed ) - btn->light_target = fabsf(sinf( vg_time * 2.0f )) * 0.3f + 0.3f; - else - btn->light_target = 0.8f; - } - } - else - { - btn->light_target = is_hovering? 0.2f: 0.0f; - } - - if( vg_get_button( "primary" ) && is_hovering ) - btn->light_target = 1.0f; - - btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f ); - - // Draw - if( btn_name == k_world_button_sim && world.buttons[ k_world_button_sim ].pressed ) - { - if( world.buttons[ k_world_button_pause ].pressed ) - tex_offset = 3; - else - tex_offset = 2; - } - - v4f final_colour; - v3_copy( button_colours[ btn_name ], final_colour ); - final_colour[3] = btn->light; - - glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), - world.w-1, - world.h-btn_name-2, - (float)(btn_tex[0]+tex_offset), - btn_tex[1] - ); - glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour ); - - draw_mesh( 0, 2 ); -} - -static void wbutton_draw( v2i pos, v2f tex, v4f colour ) -{ - glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), - pos[0], - pos[1], - tex[0], - tex[1] - ); - glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, colour ); - draw_mesh( 0, 2 ); -} -*/ - static void level_selection_buttons(void) { v3f tutorial_colour = { 0.204f, 0.345f, 0.553f }; @@ -2612,7 +2451,7 @@ void vg_render(void) vg_tex2d_bind( &tex_ball_noise, 0 ); glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 ); - if( world_static.buttons[ k_world_button_sim ].state ) + if( world.st.buttons[ k_world_button_sim ].state ) { for( int i = 0; i < world.num_fishes; i ++ ) { @@ -2740,15 +2579,15 @@ void vg_render(void) glUniform1i( SHADER_UNIFORM( shader_buttons, "uTexMain" ), 0 ); enum world_button_status stat; - int world_paused = world_static.buttons[k_world_button_pause].state; - int world_running = world_static.buttons[k_world_button_sim].state; + int world_paused = world.st.buttons[k_world_button_pause].state; + int world_running = world.st.buttons[k_world_button_sim].state; float sim_icon_x = world_paused? 3.0f: (world_running? 2.0f: 0.0f); v3f btn_dark_blue = { 0.204f, 0.345f, 0.553f }; v3f btn_orange = { 0.553f, 0.345f, 0.204f }; - if( world_button_exec( &world_static.buttons[k_world_button_sim], (v2f){ sim_icon_x, 3.0f }, btn_dark_blue, &stat )) + if( world_button_exec( &world.st.buttons[k_world_button_sim], (v2f){ sim_icon_x, 3.0f }, btn_dark_blue, &stat )) { if( stat == k_world_button_on_enable ) { @@ -2763,7 +2602,7 @@ void vg_render(void) { // Trigger single step world.pause_offset_target += 1.0f; - world_static.buttons[k_world_button_sim].state = 1; + world.st.buttons[k_world_button_sim].state = 1; } else { @@ -2772,7 +2611,7 @@ void vg_render(void) } } - if( world_button_exec( &world_static.buttons[k_world_button_pause], (v2f){ 1.0f, 3.0f }, btn_dark_blue, &stat )) + if( world_button_exec( &world.st.buttons[k_world_button_pause], (v2f){ 1.0f, 3.0f }, btn_dark_blue, &stat )) { world.sim_internal_ref = world.sim_internal_time; world.sim_delta_ref = vg_time; @@ -2786,7 +2625,7 @@ void vg_render(void) world.pause_offset_target = 0.0f; } - if( world_button_exec( &world_static.buttons[k_world_button_speedy], (v2f){ 0.0f, 2.0f }, btn_orange, &stat )) + if( world_button_exec( &world.st.buttons[k_world_button_speedy], (v2f){ 0.0f, 2.0f }, btn_orange, &stat )) { world.sim_delta_speed = stat == k_world_button_on_enable? 10.0f: 2.5f; @@ -2797,9 +2636,9 @@ void vg_render(void) } } - if( world_button_exec( &world_static.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat )) + if( world_button_exec( &world.st.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat )) { - + //world.st.state = k_game_settings; } level_selection_buttons(); @@ -3280,6 +3119,7 @@ static int console_changelevel( int argc, char const *argv[] ) console_save_map( 0, NULL ); if( console_load_map( argc, argv ) ) { + world_static.zoom = 0.0f; simulation_stop(); return 1; }