X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;fp=fishladder.c;h=0000000000000000000000000000000000000000;hb=7146eba288668ab3a65b5e24a6428b312450e2fe;hp=e93d666a7f7a38d2d8b03b67d1a7536fde63ed4a;hpb=d03dded620ac200a907a3b72f8504d6e7284be37;p=vg.git diff --git a/fishladder.c b/fishladder.c deleted file mode 100644 index e93d666..0000000 --- a/fishladder.c +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved - -//#define VG_STEAM -#include "vg/vg.h" - -SHADER_DEFINE( colour_shader, - - // VERTEX - "layout (location=0) in vec3 a_co;" - "uniform mat4 uPvm;" - "" - "void main()" - "{" - " vec4 vert_pos = uPvm * vec4( a_co, 1.0 );" - " gl_Position = vert_pos;" - "}", - - // FRAGMENT - "out vec4 FragColor;" - "uniform vec4 uColour;" - "" - "void main()" - "{" - " FragColor = uColour;" - "}" - , - UNIFORMS({ "uPvm", "uColour" }) -) - -int main( int argc, char *argv[] ) -{ - vg_init( argc, argv, "FishLadder" ); -} - -void vg_start(void) -{ - SHADER_INIT( colour_shader ); -} - -void vg_update(void) -{ - -} - -void vg_render(void) -{ - -} - -void vg_ui(void) -{ - -} - -void vg_free(void) -{ - -}