X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=example_client.c;fp=example_client.c;h=0000000000000000000000000000000000000000;hb=b9dedb4dd2a1e94ae76a3986716ee3c57e568213;hp=d6a08a31960503c2191d3009b730cc02158a75d9;hpb=d13f2700b1773551307685cc7c34c804ccd6d664;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/example_client.c b/example_client.c deleted file mode 100644 index d6a08a3..0000000 --- a/example_client.c +++ /dev/null @@ -1,252 +0,0 @@ -// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved - -#define _DEFAULT_SOURCE -#include -#include - -#define VG_SERVER -#include "vg/vg.h" -#include "vg/vg_steam.h" -#include "vg/vg_steam_networking.h" -#include "vg/vg_steam_auth.h" -#include "/home/harry/Documents/carve/network_msg.h" - -volatile sig_atomic_t sig_stop; - -void inthandler( int signum ) -{ - sig_stop = 1; -} - -/* - * Runtime connection stuff - */ - -static u8 steam_app_ticket[ 1024 ]; -static u32 steam_app_ticket_length; - -static HSteamNetConnection cremote; -static ESteamNetworkingConnectionState cremote_state = - k_ESteamNetworkingConnectionState_None; - -/* - * Steam API - */ -void *hSteamNetworkingSockets, - *hSteamUser; - -static void scores_update(void); - -static void handle_steam_callback( CallbackMsg_t *msg ) -{ - if( msg->m_iCallback == k_iSteamNetConnectionStatusChangedCallBack ) - { - SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam; - vg_info( " Connection status changed for %lu\n", info->m_hConn ); - - vg_info( " %s -> %s\n", - string_ESteamNetworkingConnectionState(info->m_info.m_eState) ); - string_ESteamNetworkingConnectionState(info->m_eOldState) ); - - if( info->m_hConn == cremote ) - { - cremote_state = info->m_info.m_eState; - if( info->m_info.m_eState == - k_ESteamNetworkingConnectionState_Connected ) - { - vg_success(" Connected to remote server\n"); - scores_update(); - } - } - else - { - vg_warn( " Recieved signal from unkown connection\n" ); - } - } -} - -static void on_auth_ticket_recieved( void *result, void *context ) -{ - EncryptedAppTicketResponse_t *response = result; - - if( response->m_eResult == k_EResultOK ) - { - vg_info( " New app ticket ready\n" ); - } - else - { - vg_warn( " Could not request new encrypted app ticket (%u)\n", - response->m_eResult ); - } - - if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser, - steam_app_ticket, - vg_list_size(steam_app_ticket), - &steam_app_ticket_length )) - { - vg_success( " Loaded app ticket (%u bytes)\n", steam_app_ticket_length ); - } - else - { - vg_error( " No ticket availible\n" ); - steam_app_ticket_length = 0; - } -} - -static void request_auth_ticket(void) -{ - /* - * TODO Check for one thats cached on the disk and load it. - * This might be OK though because steam seems to cache the result - */ - - vg_info( "Requesting new authorization ticket\n" ); - steam_async *call = steam_new_async(); - call->data = NULL; - call->p_handler = on_auth_ticket_recieved; - call->id = SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, - NULL, 0 ); -} - -static void server_connect(void) -{ - /* Connect to server if not connected */ - - SteamNetworkingIPAddr remoteAddr; - -#define USE_LOCALHOST -#ifdef USE_LOCALHOST - SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 ); -#else - const char *server_lon1 = "46.101.34.155:27402"; - SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 ); -#endif - - char buf[256]; - SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 ); - vg_info( "connect to: %s\n", buf ); - - cremote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress( - hSteamNetworkingSockets, &remoteAddr, 0, NULL ); -} - -static void scores_update(void) -{ - vg_log( "scores_update()\n" ); - - if( cremote_state == k_ESteamNetworkingConnectionState_Connected ) - { - /* - * request updated scores - */ - netmsg_scores_request req; - req.inetmsg_id = k_inetmsg_scores_request; - - SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( - hSteamNetworkingSockets, cremote, &req, - sizeof(netmsg_scores_request), - k_nSteamNetworkingSend_Reliable, NULL ); - } - else - { - /* - * if we are not connected, make a connection to the server and then in - * the future this function will be called again when it is connected - */ - server_connect(); - } -} - -static void poll_connection(void) -{ - SteamNetworkingMessage_t *messages[32]; - int len; - - while(1) - { - len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection( - hSteamNetworkingSockets, cremote, messages, vg_list_size(messages)); - - if( len <= 0 ) - return; - - for( int i=0; im_cbSize < sizeof(netmsg_blank) ) - { - vg_warn( "Discarding message (too small: %d)\n", - msg->m_cbSize ); - continue; - } - - netmsg_blank *tmp = msg->m_pData; - if( tmp->inetmsg_id == k_inetmsg_scores_info ) - { - netmsg_scores_info *info = msg->m_pData; - vg_log( "Recieved %u score records\n", info->record_count ); - - SteamAPI_ISteamNetworkingSockets_CloseConnection( - hSteamNetworkingSockets, cremote, 0, NULL, 1 ); - cremote_state = k_ESteamNetworkingConnectionState_None; - } - - SteamAPI_SteamNetworkingMessage_t_Release( msg ); - } - } -} - -static u64 in_server_ticks( double seconds ) -{ - return (u64)(seconds / 0.1); -} - -int main( int argc, char *argv[] ) -{ - signal( SIGINT, inthandler ); - - if( !SteamAPI_Init() ) - { - vg_error( "Steamworks failed to initialize\n" ); - return 0; - } - - SteamAPI_ManualDispatch_Init(); - HSteamPipe hsteampipe = SteamAPI_GetHSteamPipe(); - vg_success( "Steamworks API running\n" ); - - /* Connect interfaces */ - hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI(); - hSteamUser = SteamAPI_SteamUser(); - - request_auth_ticket(); - - /* TODO: Request current scores */ - -#if 0 - -#endif - - u64 server_ticks = 8000, last_update = 0; - - while( !sig_stop ) - { - steamworks_event_loop( hsteampipe, handle_steam_callback ); - poll_connection(); - - usleep(100000); - server_ticks ++; - - if( server_ticks > (last_update + in_server_ticks(60.0)) ) - { - last_update = server_ticks; - scores_update(); - } - } - - vg_info( "Shutting down\n..." ); - SteamAPI_Shutdown(); - - return 0; -}