X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=distq.h;h=1ae543690f9065e169f514b5bf240f63623d2171;hb=cbce8a9ec86c6f061c292eec1855eacafc6a3a4f;hp=623010f97928dc51d332d44b920e802c88ad3d0e;hpb=777083e1f715a26d3f68be4ba5bdf2cbcaa84a05;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/distq.h b/distq.h index 623010f..1ae5436 100644 --- a/distq.h +++ b/distq.h @@ -3,299 +3,5 @@ #include "vg_m.h" -enum contact_type -{ - k_contact_type_default, - k_contact_type_disabled, - k_contact_type_edge -}; - -/* - * ----------------------------------------------------------------------------- - * Closest point functions - * ----------------------------------------------------------------------------- - */ - -/* - * These closest point tests were learned from Real-Time Collision Detection by - * Christer Ericson - */ -VG_STATIC float closest_segment_segment( v3f p1, v3f q1, v3f p2, v3f q2, - float *s, float *t, v3f c1, v3f c2) -{ - v3f d1,d2,r; - v3_sub( q1, p1, d1 ); - v3_sub( q2, p2, d2 ); - v3_sub( p1, p2, r ); - - float a = v3_length2( d1 ), - e = v3_length2( d2 ), - f = v3_dot( d2, r ); - - const float kEpsilon = 0.0001f; - - if( a <= kEpsilon && e <= kEpsilon ) - { - *s = 0.0f; - *t = 0.0f; - v3_copy( p1, c1 ); - v3_copy( p2, c2 ); - - v3f v0; - v3_sub( c1, c2, v0 ); - - return v3_length2( v0 ); - } - - if( a<= kEpsilon ) - { - *s = 0.0f; - *t = vg_clampf( f / e, 0.0f, 1.0f ); - } - else - { - float c = v3_dot( d1, r ); - if( e <= kEpsilon ) - { - *t = 0.0f; - *s = vg_clampf( -c / a, 0.0f, 1.0f ); - } - else - { - float b = v3_dot(d1,d2), - d = a*e-b*b; - - if( d != 0.0f ) - { - *s = vg_clampf((b*f - c*e)/d, 0.0f, 1.0f); - } - else - { - *s = 0.0f; - } - - *t = (b*(*s)+f) / e; - - if( *t < 0.0f ) - { - *t = 0.0f; - *s = vg_clampf( -c / a, 0.0f, 1.0f ); - } - else if( *t > 1.0f ) - { - *t = 1.0f; - *s = vg_clampf((b-c)/a,0.0f,1.0f); - } - } - } - - v3_muladds( p1, d1, *s, c1 ); - v3_muladds( p2, d2, *t, c2 ); - - v3f v0; - v3_sub( c1, c2, v0 ); - return v3_length2( v0 ); -} - -VG_STATIC void closest_point_aabb( v3f p, boxf box, v3f dest ) -{ - v3_maxv( p, box[0], dest ); - v3_minv( dest, box[1], dest ); -} - -VG_STATIC void closest_point_obb( v3f p, boxf box, - m4x3f mtx, m4x3f inv_mtx, v3f dest ) -{ - v3f local; - m4x3_mulv( inv_mtx, p, local ); - closest_point_aabb( local, box, local ); - m4x3_mulv( mtx, local, dest ); -} - -VG_STATIC float closest_point_segment( v3f a, v3f b, v3f point, v3f dest ) -{ - v3f v0, v1; - v3_sub( b, a, v0 ); - v3_sub( point, a, v1 ); - - float t = v3_dot( v1, v0 ) / v3_length2(v0); - t = vg_clampf(t,0.0f,1.0f); - v3_muladds( a, v0, t, dest ); - return t; -} - -VG_STATIC void closest_on_triangle( v3f p, v3f tri[3], v3f dest ) -{ - v3f ab, ac, ap; - float d1, d2; - - /* Region outside A */ - v3_sub( tri[1], tri[0], ab ); - v3_sub( tri[2], tri[0], ac ); - v3_sub( p, tri[0], ap ); - - d1 = v3_dot(ab,ap); - d2 = v3_dot(ac,ap); - if( d1 <= 0.0f && d2 <= 0.0f ) - { - v3_copy( tri[0], dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region outside B */ - v3f bp; - float d3, d4; - - v3_sub( p, tri[1], bp ); - d3 = v3_dot( ab, bp ); - d4 = v3_dot( ac, bp ); - - if( d3 >= 0.0f && d4 <= d3 ) - { - v3_copy( tri[1], dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Edge region of AB */ - float vc = d1*d4 - d3*d2; - if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f ) - { - float v = d1 / (d1-d3); - v3_muladds( tri[0], ab, v, dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region outside C */ - v3f cp; - float d5, d6; - v3_sub( p, tri[2], cp ); - d5 = v3_dot(ab, cp); - d6 = v3_dot(ac, cp); - - if( d6 >= 0.0f && d5 <= d6 ) - { - v3_copy( tri[2], dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region of AC */ - float vb = d5*d2 - d1*d6; - if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f ) - { - float w = d2 / (d2-d6); - v3_muladds( tri[0], ac, w, dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* Region of BC */ - float va = d3*d6 - d5*d4; - if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f ) - { - float w = (d4-d3) / ((d4-d3) + (d5-d6)); - v3f bc; - v3_sub( tri[2], tri[1], bc ); - v3_muladds( tri[1], bc, w, dest ); - v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest ); - return; - } - - /* P inside region, Q via barycentric coordinates uvw */ - float d = 1.0f/(va+vb+vc), - v = vb*d, - w = vc*d; - - v3_muladds( tri[0], ab, v, dest ); - v3_muladds( dest, ac, w, dest ); -} - -VG_STATIC enum contact_type closest_on_triangle_1( v3f p, v3f tri[3], v3f dest ) -{ - v3f ab, ac, ap; - float d1, d2; - - /* Region outside A */ - v3_sub( tri[1], tri[0], ab ); - v3_sub( tri[2], tri[0], ac ); - v3_sub( p, tri[0], ap ); - - d1 = v3_dot(ab,ap); - d2 = v3_dot(ac,ap); - if( d1 <= 0.0f && d2 <= 0.0f ) - { - v3_copy( tri[0], dest ); - return k_contact_type_default; - } - - /* Region outside B */ - v3f bp; - float d3, d4; - - v3_sub( p, tri[1], bp ); - d3 = v3_dot( ab, bp ); - d4 = v3_dot( ac, bp ); - - if( d3 >= 0.0f && d4 <= d3 ) - { - v3_copy( tri[1], dest ); - return k_contact_type_edge; - } - - /* Edge region of AB */ - float vc = d1*d4 - d3*d2; - if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f ) - { - float v = d1 / (d1-d3); - v3_muladds( tri[0], ab, v, dest ); - return k_contact_type_edge; - } - - /* Region outside C */ - v3f cp; - float d5, d6; - v3_sub( p, tri[2], cp ); - d5 = v3_dot(ab, cp); - d6 = v3_dot(ac, cp); - - if( d6 >= 0.0f && d5 <= d6 ) - { - v3_copy( tri[2], dest ); - return k_contact_type_edge; - } - - /* Region of AC */ - float vb = d5*d2 - d1*d6; - if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f ) - { - float w = d2 / (d2-d6); - v3_muladds( tri[0], ac, w, dest ); - return k_contact_type_edge; - } - - /* Region of BC */ - float va = d3*d6 - d5*d4; - if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f ) - { - float w = (d4-d3) / ((d4-d3) + (d5-d6)); - v3f bc; - v3_sub( tri[2], tri[1], bc ); - v3_muladds( tri[1], bc, w, dest ); - return k_contact_type_edge; - } - - /* P inside region, Q via barycentric coordinates uvw */ - float d = 1.0f/(va+vb+vc), - v = vb*d, - w = vc*d; - - v3_muladds( tri[0], ab, v, dest ); - v3_muladds( dest, ac, w, dest ); - - return k_contact_type_default; -} #endif /* DISTQ_H */