X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=depth_compare.h;h=28e949669760bfbf39738a015df0fc455e2b33e6;hb=238a3a4ef19bb137e2a878ee38f99d253eddb51c;hp=8b64586bdd5e3d5efe931fd9cd22501daf9fcc8a;hpb=df9f72d2912a5424d37dfdb02f76aba8f1ed4df1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/depth_compare.h b/depth_compare.h index 8b64586..28e9496 100644 --- a/depth_compare.h +++ b/depth_compare.h @@ -1,24 +1,23 @@ -#ifndef DEPTH_COMPARE_H -#define DEPTH_COMPARE_H - +#pragma once #include "vg/vg_m.h" +#include "vg/vg_framebuffer.h" +#include "skaterift.h" #include "render.h" -static void depth_compare_bind( +static inline void depth_compare_bind( void (*uTexSceneDepth)(int), void (*uInverseRatioDepth)(v3f), void (*uInverseRatioMain)(v3f), - camera *cam ){ + vg_camera *cam ) +{ uTexSceneDepth( 5 ); - render_fb_bind_texture( gpipeline.fb_main, 2, 5 ); + vg_framebuffer_bind_texture( gpipeline.fb_main, 2, 5 ); v3f inverse; - render_fb_inverse_ratio( gpipeline.fb_main, inverse ); + vg_framebuffer_inverse_ratio( gpipeline.fb_main, inverse ); inverse[2] = skaterift.cam.farz-skaterift.cam.nearz; uInverseRatioDepth( inverse ); - render_fb_inverse_ratio( NULL, inverse ); + vg_framebuffer_inverse_ratio( NULL, inverse ); inverse[2] = cam->farz-cam->nearz; uInverseRatioMain( inverse ); } - -#endif /* DEPTH_COMPARE_H */