X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=depth_compare.h;h=1db5665a7bd15992a9562c97fff8d86d97b2e5b2;hb=22aab5cc99ed5b927c57f0fd8fa65b33575101a6;hp=592381bd3ad29c7f7c189487571f56f90744ea8f;hpb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/depth_compare.h b/depth_compare.h index 592381b..1db5665 100644 --- a/depth_compare.h +++ b/depth_compare.h @@ -1,5 +1,6 @@ #pragma once #include "vg/vg_m.h" +#include "vg/vg_framebuffer.h" #include "skaterift.h" #include "render.h" @@ -10,13 +11,13 @@ static inline void depth_compare_bind( vg_camera *cam ) { uTexSceneDepth( 5 ); - render_fb_bind_texture( gpipeline.fb_main, 2, 5 ); + vg_framebuffer_bind_texture( g_render.fb_main, 2, 5 ); v3f inverse; - render_fb_inverse_ratio( gpipeline.fb_main, inverse ); - inverse[2] = skaterift.cam.farz-skaterift.cam.nearz; + vg_framebuffer_inverse_ratio( g_render.fb_main, inverse ); + inverse[2] = g_render.cam.farz-g_render.cam.nearz; uInverseRatioDepth( inverse ); - render_fb_inverse_ratio( NULL, inverse ); + vg_framebuffer_inverse_ratio( NULL, inverse ); inverse[2] = cam->farz-cam->nearz; uInverseRatioMain( inverse ); }