X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=depth_compare.h;h=1db5665a7bd15992a9562c97fff8d86d97b2e5b2;hb=0ba0bbe2da453f17f56a88521057e6514ae30b8f;hp=28e949669760bfbf39738a015df0fc455e2b33e6;hpb=329828f689e880b825b396c7be5b243aad6ae5ea;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/depth_compare.h b/depth_compare.h index 28e9496..1db5665 100644 --- a/depth_compare.h +++ b/depth_compare.h @@ -11,10 +11,10 @@ static inline void depth_compare_bind( vg_camera *cam ) { uTexSceneDepth( 5 ); - vg_framebuffer_bind_texture( gpipeline.fb_main, 2, 5 ); + vg_framebuffer_bind_texture( g_render.fb_main, 2, 5 ); v3f inverse; - vg_framebuffer_inverse_ratio( gpipeline.fb_main, inverse ); - inverse[2] = skaterift.cam.farz-skaterift.cam.nearz; + vg_framebuffer_inverse_ratio( g_render.fb_main, inverse ); + inverse[2] = g_render.cam.farz-g_render.cam.nearz; uInverseRatioDepth( inverse ); vg_framebuffer_inverse_ratio( NULL, inverse );