X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=depth_compare.h;fp=depth_compare.h;h=28e949669760bfbf39738a015df0fc455e2b33e6;hb=329828f689e880b825b396c7be5b243aad6ae5ea;hp=592381bd3ad29c7f7c189487571f56f90744ea8f;hpb=8f98fa2ae18576b006d7a2bd2d5dc216333ebf63;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/depth_compare.h b/depth_compare.h index 592381b..28e9496 100644 --- a/depth_compare.h +++ b/depth_compare.h @@ -1,5 +1,6 @@ #pragma once #include "vg/vg_m.h" +#include "vg/vg_framebuffer.h" #include "skaterift.h" #include "render.h" @@ -10,13 +11,13 @@ static inline void depth_compare_bind( vg_camera *cam ) { uTexSceneDepth( 5 ); - render_fb_bind_texture( gpipeline.fb_main, 2, 5 ); + vg_framebuffer_bind_texture( gpipeline.fb_main, 2, 5 ); v3f inverse; - render_fb_inverse_ratio( gpipeline.fb_main, inverse ); + vg_framebuffer_inverse_ratio( gpipeline.fb_main, inverse ); inverse[2] = skaterift.cam.farz-skaterift.cam.nearz; uInverseRatioDepth( inverse ); - render_fb_inverse_ratio( NULL, inverse ); + vg_framebuffer_inverse_ratio( NULL, inverse ); inverse[2] = cam->farz-cam->nearz; uInverseRatioMain( inverse ); }