X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=character.h;h=047b714df02f62db79b113299848d467abdc2691;hb=dfee9022b3513fddec36f7ea70867ee5961a44da;hp=f86830a7838964f79726733e03e29a2eefa64aed;hpb=1f1d636056450dcd23cce55c0795ec6276272531;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/character.h b/character.h index f86830a..047b714 100644 --- a/character.h +++ b/character.h @@ -1,16 +1,25 @@ #ifndef CHARACTER_H #define CHARACTER_H -/* TODO: -> Common.h */ -#define VG_3D -#include "vg/vg.h" - +#include "common.h" #include "model.h" #include "scene.h" #include "ik.h" #include "rigidbody.h" #include "shaders/character.h" +vg_tex2d tex_pallet = { .path = "textures/ch_gradient.qoi" }; + +static void character_register(void) +{ + shader_character_register(); +} + +static void character_init(void) +{ + vg_tex2d_init( (vg_tex2d *[]){ &tex_pallet }, 1 ); +} + #define FOREACH_PART(FN) \ FN( foot_l ) \ FN( foot_r ) \ @@ -39,6 +48,7 @@ #define ADD_ONE(_) +1 #define PART_COUNT FOREACH_PART(ADD_ONE) + enum character_part { FOREACH_PART( MAKE_ENUM ) @@ -358,6 +368,22 @@ static character_pose pose_stand = .cam = {-0.3477f, 1.5884f, -0.0019f} }; +static character_pose pose_stand_reverse = +{ + .b0 = {0.1624f, 1.0688f, -0.0632f}, + .b1 = {0.0499f, 1.5564f, -0.0013f}, + .p = {0.5423f, 1.2810f, -0.2368f}, + .fr = {0.0535f, 0.1312f, -0.3647f}, + .fl = {0.0354f, 0.1464f, 0.2917f}, + .pl = {-0.4325f, 0.6889f, 0.4591f}, + .pr = {-0.4794f, 0.7598f, -0.0842f}, + .hl = {0.0498f, 1.0058f, 0.2317f}, + .hr = {0.0188f, 0.9786f, -0.2725f}, + .apl = {0.2898f, 1.3453f, 0.0695f}, + .apr = {0.4715f, 1.2876f, -0.4982f}, + .cam = {-0.3477f, 1.5884f, -0.0730f} +}; + static character_pose pose_fly = { .b0 = {0.2995f, 0.6819f, -0.1369f}, @@ -503,8 +529,9 @@ static void character_testpose( struct character *ch, float t ) static void character_draw( struct character *ch, float temp ) { shader_character_use(); - shader_character_uPv( vg_pv ); + + vg_tex2d_bind( &tex_pallet, 0 ); shader_character_uTexMain( 0 ); shader_character_uOpacity( temp ); @@ -536,12 +563,6 @@ static void character_draw( struct character *ch, float temp ) } } -static void character_register(void) -{ - shader_character_register(); -} - - /* * Ragdoll Stuff */ @@ -823,11 +844,20 @@ static void character_debug_ragdoll( struct character *ch ) rb_debug( &ch->ragdoll[k_chpart_foot_r], 0xff00a5ff ); } -static void character_ragdoll_iter( struct character *ch, scene *sc ) +static void character_ragdoll_iter( struct character *ch ) { for( int i=0; iragdoll[i], sc ); + rb_manifold_reset( &ch->ragdoll[i] ); + rb_build_manifold_terrain( &ch->ragdoll[i] ); + + u32 colliders[16]; + int len = bh_select( &world.bhcubes, ch->ragdoll[i].bbx_world, + colliders, 16 ); + + for( int j=0; jragdoll[i], + &world.temp_rbs[colliders[j]] ); } v3f rv;