X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=camera.h;h=7bd14e64e6c0eefd4db4d71d6d79cbb4fe8d2558;hb=76315944e5a98838163e0aba8601ed3522f0724d;hp=f028f825e67ef227119af309e365c2b49f494776;hpb=aed3995840d5472275b7bf143efed7c4f9daa358;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/camera.h b/camera.h index f028f82..7bd14e6 100644 --- a/camera.h +++ b/camera.h @@ -1,12 +1,10 @@ #ifndef CAMERA_H #define CAMERA_H -#include "common.h" +#include "skaterift.h" typedef struct camera camera; - -struct camera -{ +struct camera{ /* Input */ v3f angles; v3f pos; @@ -23,29 +21,41 @@ struct camera } mtx, mtx_prev; -} -static main_camera, gate_camera; +}; -VG_STATIC void camera_lerp_angles( v3f a, v3f b, float t, v3f d ) -{ +static void camera_lerp_angles( v3f a, v3f b, float t, v3f d ){ d[0] = vg_alerpf( a[0], b[0], t ); d[1] = vg_lerpf( a[1], b[1], t ); d[2] = vg_lerpf( a[2], b[2], t ); } -VG_STATIC void camera_lerp( camera *a, camera *b, float t, camera *d ) -{ +/* lerp position, fov, and angles */ +static void camera_lerp( camera *a, camera *b, float t, camera *d ){ v3_lerp( a->pos, b->pos, t, d->pos ); - d->angles[0] = vg_alerpf( a->angles[0], b->angles[0], t ); - d->angles[1] = vg_lerpf( a->angles[1], b->angles[1], t ); - d->angles[2] = vg_lerpf( a->angles[2], b->angles[2], t ); + camera_lerp_angles( a->angles, b->angles, t, d->angles ); d->fov = vg_lerpf( a->fov, b->fov, t ); } +static void camera_copy( camera *a, camera *d ){ + v3_copy( a->pos, d->pos ); + v3_copy( a->angles, d->angles ); + d->fov = a->fov; +} + +static void m4x3_transform_camera( m4x3f m, camera *cam ){ + m4x3_mulv( m, cam->pos, cam->pos ); + + v3f v0; + v3_angles_vector( cam->angles, v0 ); + m3x3_mulv( m, v0, v0 ); + v3_normalize( v0 ); + v3_angles( v0, cam->angles ); +} + /* * 1) [angles, pos] -> transform */ -VG_STATIC void camera_update_transform( camera *cam ) +static void camera_update_transform( camera *cam ) { v4f qyaw, qpitch, qcam; q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -cam->angles[0] ); @@ -59,7 +69,7 @@ VG_STATIC void camera_update_transform( camera *cam ) /* * 2) [transform] -> transform_inverse, view matrix */ -VG_STATIC void camera_update_view( camera *cam ) +static void camera_update_view( camera *cam ) { m4x4_copy( cam->mtx.v, cam->mtx_prev.v ); m4x3_invert_affine( cam->transform, cam->transform_inverse ); @@ -69,7 +79,7 @@ VG_STATIC void camera_update_view( camera *cam ) /* * 3) [fov,nearz,farz] -> projection matrix */ -VG_STATIC void camera_update_projection( camera *cam ) +static void camera_update_projection( camera *cam ) { m4x4_copy( cam->mtx.p, cam->mtx_prev.p ); m4x4_projection( cam->mtx.p, cam->fov, @@ -80,7 +90,7 @@ VG_STATIC void camera_update_projection( camera *cam ) /* * 4) [projection matrix, view matrix] -> previous pv, new pv */ -VG_STATIC void camera_finalize( camera *cam ) +static void camera_finalize( camera *cam ) { m4x4_copy( cam->mtx.pv, cam->mtx_prev.pv ); m4x4_mul( cam->mtx.p, cam->mtx.v, cam->mtx.pv ); @@ -89,7 +99,7 @@ VG_STATIC void camera_finalize( camera *cam ) /* * http://www.terathon.com/lengyel/Lengyel-Oblique.pdf */ -VG_STATIC void m4x4_clip_projection( m4x4f mat, v4f plane ) +static void m4x4_clip_projection( m4x4f mat, v4f plane ) { v4f c = { @@ -110,7 +120,7 @@ VG_STATIC void m4x4_clip_projection( m4x4f mat, v4f plane ) /* * Undoes the above operation */ -VG_STATIC void m4x4_reset_clipping( m4x4f mat, float ffar, float fnear ) +static void m4x4_reset_clipping( m4x4f mat, float ffar, float fnear ) { mat[0][2] = 0.0f; mat[1][2] = 0.0f;