X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=bvh.h;h=9fdbe985040f51e0cadfd0a183b921240c82a036;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=c18bb3052d9ffa532231ae9bcfcba797dbad4814;hpb=4f96bd0040e35ecb21d353ee2b895129682d22c1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/bvh.h b/bvh.h index c18bb30..9fdbe98 100644 --- a/bvh.h +++ b/bvh.h @@ -18,30 +18,30 @@ * system: the system we created above which will deal with the data * * call bh_create( bh_tree *bh, u32 item_count ) - * static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) - * static int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) + * VG_STATIC int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) + * VG_STATIC int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) */ typedef struct bh_node bh_node; typedef struct bh_tree bh_tree; typedef struct bh_system bh_system; -struct bh_node -{ - boxf bbx; - - /* if il is 0, this is a leaf */ - u32 il, count; - union{ u32 ir, start; }; -}; - struct bh_tree { - bh_node *nodes; u32 node_count; bh_system *system; void *user; + + struct bh_node + { + boxf bbx; + + /* if il is 0, this is a leaf */ + u32 il, count; + union{ u32 ir, start; }; + } + nodes[]; }; struct bh_system @@ -61,7 +61,7 @@ struct bh_system int (*cast_ray)( void *user, u32 index, v3f co, v3f dir, ray_hit *hit ); }; -static void bh_update_bounds( bh_tree *bh, u32 inode ) +VG_STATIC void bh_update_bounds( bh_tree *bh, u32 inode ) { bh_node *node = &bh->nodes[ inode ]; @@ -73,7 +73,7 @@ static void bh_update_bounds( bh_tree *bh, u32 inode ) } } -static void bh_subdivide( bh_tree *bh, u32 inode ) +VG_STATIC void bh_subdivide( bh_tree *bh, u32 inode ) { bh_node *node = &bh->nodes[ inode ]; @@ -128,18 +128,19 @@ static void bh_subdivide( bh_tree *bh, u32 inode ) node->ir = ir; node->count = 0; - /* TODO: Implement max depth, or stack */ bh_update_bounds( bh, il ); bh_update_bounds( bh, ir ); bh_subdivide( bh, il ); bh_subdivide( bh, ir ); } -static void bh_create( bh_tree *bh, bh_system *sys, void *user, u32 item_count ) +VG_STATIC bh_tree *bh_create( void *lin_alloc, bh_system *system, + void *user, u32 item_count ) { - bh->system = sys; + u32 totsize = sizeof(bh_tree) + sizeof(bh_node)*(item_count*2-1); + bh_tree *bh = vg_linear_alloc( lin_alloc, totsize ); + bh->system = system; bh->user = user; - bh->nodes = vg_alloc( sizeof(bh_node) * (item_count*2-1) ); bh_node *root = &bh->nodes[0]; bh->node_count = 1; @@ -152,20 +153,14 @@ static void bh_create( bh_tree *bh, bh_system *sys, void *user, u32 item_count ) bh_update_bounds( bh, 0 ); bh_subdivide( bh, 0 ); - bh->nodes = vg_realloc( bh->nodes, sizeof(bh_node) * bh->node_count ); - vg_success( "BVH done, size: %u/%u\n", bh->node_count, (item_count*2-1) ); - -#if 0 - vg_fatal_exit_loop( "Test crash from loader" ); -#endif -} + totsize = sizeof(bh_tree) + sizeof(bh_node) * bh->node_count; + bh = vg_linear_resize( lin_alloc, bh, totsize ); -static void bh_free( bh_tree *bh ) -{ - vg_free( bh->nodes ); + vg_success( "BVH done, size: %u/%u\n", bh->node_count, (item_count*2-1) ); + return bh; } -static void bh_debug_node( bh_tree *bh, u32 inode, v3f pos, u32 colour ) +VG_STATIC void bh_debug_node( bh_tree *bh, u32 inode, v3f pos, u32 colour ) { bh_node *node = &bh->nodes[ inode ]; @@ -195,7 +190,7 @@ static void bh_debug_node( bh_tree *bh, u32 inode, v3f pos, u32 colour ) } } -static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) +VG_STATIC int bh_ray( bh_tree *bh, v3f co, v3f dir, ray_hit *hit ) { int count = 0; u32 stack[100]; @@ -246,7 +241,7 @@ static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) return count; } -static int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) +VG_STATIC int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) { int count = 0; u32 stack[100];