X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=bvh.h;h=84f4c6b7d675c7b1cfdf9f914722b572424aa347;hb=1f0e3292c021e8263716e5f4544a1efcedf3f03d;hp=c841939d0cab9d40f7c0741bc637eac5711d8314;hpb=1656d58a7bd17df4a1edcc9677ade4dbafc82229;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/bvh.h b/bvh.h index c841939..84f4c6b 100644 --- a/bvh.h +++ b/bvh.h @@ -1,3 +1,7 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef BVH_H #define BVH_H #include "common.h" @@ -13,29 +17,31 @@ * user: a pointer back the base of the data you are ordering * system: the system we created above which will deal with the data * - * call bh_create( bh_tree *bh, u32 item_count, u32 item_size ) + * call bh_create( bh_tree *bh, u32 item_count ) + * VG_STATIC int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) + * VG_STATIC int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) */ typedef struct bh_node bh_node; typedef struct bh_tree bh_tree; typedef struct bh_system bh_system; -struct bh_node -{ - boxf bbx; - - /* if il is 0, this is a leaf */ - u32 il, count; - union{ u32 ir, start; }; -}; - struct bh_tree { - bh_node *nodes; u32 node_count; bh_system *system; void *user; + + struct bh_node + { + boxf bbx; + + /* if il is 0, this is a leaf */ + u32 il, count; + union{ u32 ir, start; }; + } + nodes[]; }; struct bh_system @@ -43,7 +49,6 @@ struct bh_system void (*expand_bound)( void *user, boxf bound, u32 item_index ); float (*item_centroid)( void *user, u32 item_index, int axis ); void (*item_swap)( void *user, u32 ia, u32 ib ); - u32 item_size; /* * Optional: @@ -53,10 +58,10 @@ struct bh_system */ void (*item_debug)( void *user, u32 item_index ); - int (*cast_ray)( void *user, v3f co, v3f dir, ray_hit *hit ); + int (*cast_ray)( void *user, u32 index, v3f co, v3f dir, ray_hit *hit ); }; -static void bh_update_bounds( bh_tree *bh, u32 inode ) +VG_STATIC void bh_update_bounds( bh_tree *bh, u32 inode ) { bh_node *node = &bh->nodes[ inode ]; @@ -68,7 +73,7 @@ static void bh_update_bounds( bh_tree *bh, u32 inode ) } } -static void bh_subdivide( bh_tree *bh, u32 inode ) +VG_STATIC void bh_subdivide( bh_tree *bh, u32 inode ) { bh_node *node = &bh->nodes[ inode ]; @@ -123,17 +128,28 @@ static void bh_subdivide( bh_tree *bh, u32 inode ) node->ir = ir; node->count = 0; - /* TODO: Implement max depth, or stack */ bh_update_bounds( bh, il ); bh_update_bounds( bh, ir ); bh_subdivide( bh, il ); bh_subdivide( bh, ir ); } -static void bh_create( bh_tree *bh, bh_system *sys, u32 item_count ) +VG_STATIC bh_tree *bh_create( void *lin_alloc, bh_system *system, + void *user, u32 item_count ) { - bh->system = sys; - bh->nodes = malloc( sys->item_size * (item_count*2-1) ); + if( item_count == 0 ) + { + bh_tree *bh = vg_linear_alloc( lin_alloc, sizeof(bh_tree) ); + bh->node_count = 0; + bh->system = system; + bh->user = user; + return bh; + } + + u32 totsize = sizeof(bh_tree) + sizeof(bh_node)*(item_count*2-1); + bh_tree *bh = vg_linear_alloc( lin_alloc, totsize ); + bh->system = system; + bh->user = user; bh_node *root = &bh->nodes[0]; bh->node_count = 1; @@ -146,11 +162,14 @@ static void bh_create( bh_tree *bh, bh_system *sys, u32 item_count ) bh_update_bounds( bh, 0 ); bh_subdivide( bh, 0 ); - bh->nodes = realloc( bh->nodes, sys->item_size * bh->node_count ); + totsize = sizeof(bh_tree) + sizeof(bh_node) * bh->node_count; + bh = vg_linear_resize( lin_alloc, bh, totsize ); + vg_success( "BVH done, size: %u/%u\n", bh->node_count, (item_count*2-1) ); + return bh; } -static void bh_debug_node( bh_tree *bh, u32 inode, v3f pos, u32 colour ) +VG_STATIC void bh_debug_node( bh_tree *bh, u32 inode, v3f pos, u32 colour ) { bh_node *node = &bh->nodes[ inode ]; @@ -180,8 +199,11 @@ static void bh_debug_node( bh_tree *bh, u32 inode, v3f pos, u32 colour ) } } -static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) +VG_STATIC int bh_ray( bh_tree *bh, v3f co, v3f dir, ray_hit *hit ) { + if( bh->node_count < 2 ) + return 0; + int count = 0; u32 stack[100]; u32 depth = 2; @@ -202,7 +224,7 @@ static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) u32 idx = inode->start+i; if( bh->system->cast_ray ) - count += bh->system->cast_ray( bh->user, co, dir, hit ); + count += bh->system->cast_ray( bh->user, idx, co, dir, hit ); else count ++; } @@ -231,8 +253,11 @@ static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit ) return count; } -static int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) +VG_STATIC int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) { + if( bh->node_count < 2 ) + return 0; + int count = 0; u32 stack[100]; u32 depth = 2; @@ -249,10 +274,7 @@ static int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len ) if( inode->count ) { if( count + inode->count >= len ) - { - vg_error( "Maximum buffer reached!\n" ); return count; - } for( u32 i=0; icount; i++ ) buffer[ count ++ ] = inode->start+i;