X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.sh;h=b449611c5cbbcb1d6e3ce212996e2c0973925771;hb=c87000a5e48d2cf3afdf308189767951eb819c09;hp=cea0e94e1facfe6f20b8523a9b4fa59af47a5f05;hpb=27f1751d523e9dee4ab00ec10666bbb3d8db74bc;p=fishladder.git diff --git a/build.sh b/build.sh index cea0e94..b449611 100755 --- a/build.sh +++ b/build.sh @@ -3,25 +3,30 @@ src="fishladder.c" target="fishladder" lib="-I. -L./lib -L./" -libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl" # -l:steam/libsteam_api.so" -flags="-fsanitize=address -ggdb3 -Wno-unused-function -DNO_STEAM" +libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl -l:steam/libsteam_api.so" +flags="-fsanitize=address -ggdb3 -Wno-unused-function" +build_dir="build.linux" +steam_api="libsteam_api.so" if [[ "$OSTYPE" != "linux-gnu"* ]]; then echo "Operating system is not GNU/Linux, windows will be assumed." + target="fishladder.exe" - libs="-lglfw3 -lopengl32 -lm -mwindows" - flags="-ggdb3 -Wno-unused-function -DNO_STEAM" + libs="-lglfw3 -lopengl32 -lm -mwindows -l:steam/steam_api.dll" + flags="-ggdb3 -Wno-unused-function" + build_dir="build.win32" + steam_api="steam_api.dll" fi run_after=false do_build=true compile_tools=false -compile_models=false +#compile_models=false while (( "$#" )); do case $1 in -r|--release) - flags="-O3" + flags="-O3 -Wno-unused-function" echo "Release mode" ;; -p|--play) @@ -36,10 +41,10 @@ while (( "$#" )); do compile_tools=true echo "build-tools" ;; - -m|--models) - compile_models=true - echo "build-models" - ;; + #-m|--models) + # compile_models=true + # echo "build-models" + #;; *) echo "Unkown param: $1" exit 1 @@ -53,16 +58,26 @@ if [ "$compile_tools" = true ]; then echo "Building tools" mkdir tools -p gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs -Wl,-rpath=./ $defines + gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs -Wl,-rpath=./ $defines + gcc $lib qoiconv.c -std=c99 -O3 -o tools/qoiconv fi # Resources -if [ "$compile_models" = true ]; then - echo "Recompiling models" - for f in models/*.obj; - do echo "Compiling $f.."; - ./tools/mdlcomp $f $f.h - done -fi +mkdir _temp_textures +# Convert all png to qoi +echo "Compiling textures" +for f in textures/*.png; + do echo "-> qoi: $f"; + ./tools/qoiconv $f ./_temp_textures/"$(basename "$f" .png).qoi" +done + +#if [ "$compile_models" = true ]; then +# echo "Recompiling models" +# for f in models/*.obj; +# do echo "Compiling $f.."; +# ./tools/mdlcomp $f $f.h +# done +#fi # Main build if [ "$do_build" = true ]; then @@ -76,35 +91,23 @@ if [ "$do_build" = true ]; then echo "Build succeeded" fi -if [[ "$OSTYPE" == "linux-gnu"* ]]; then - # Directories to initialize - mkdir build.linux/cfg -p - mkdir build.linux/textures -p +mkdir $build_dir/cfg -p +mkdir $build_dir/textures -p +mkdir $build_dir/sound -p +mkdir $build_dir/maps -p +mkdir $build_dir/sav -p - cp $target ./build.linux/$target - cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so - cp -r ./textures/ ./build.linux/ +cp $target $build_dir/$target +cp ./steam/$steam_api $build_dir/$steam_api +rm -r $build_dir/textures +mv ./_temp_textures/ $build_dir/textures +cp -r ./sound/ $build_dir +cp -r ./maps/ $build_dir - if [ "$run_after" = true ]; then - echo "Playing" +if [ "$run_after" = true ]; then + echo "Playing" - cd ./build.linux/ - ./$target - cd ./../ - fi -else - mkdir build.win32/cfg -p - mkdir build.win32/textures -p - - cp $target ./build.win32/$target - cp -r ./textures/ ./build.win32/ - cp ./lib/glfw3.dll ./build.win32/glfw3.dll - - if [ "$run_after" = true ]; then - echo "Playing" - - cd ./build.win32/ - ./$target - cd ./../ - fi + cd $build_dir + ./$target + cd ./../ fi