X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.sh;h=aa0d03e0c21f5fa1d6b07d7fa6ac41469bc05692;hb=3833577f79ac1e3851423208c404288b33530f0b;hp=db2fa321ef9cb63b0e14a984e33d332bc7e73338;hpb=4f304e68ef414a6daf4cc4a8cc9bb9d79aa892e0;p=fishladder.git diff --git a/build.sh b/build.sh index db2fa32..aa0d03e 100755 --- a/build.sh +++ b/build.sh @@ -3,33 +3,54 @@ src="fishladder.c" target="fishladder" lib="-I. -L./lib -L./" -libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl" # -l:steam/libsteam_api.so" -flags="-fsanitize=address -ggdb3 -Wno-unused-function -DNO_STEAM" +libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl" +steam_part="-l:steam/libsteam_api.so" +flags="-fsanitize=address -ggdb3 -Wno-unused-function" +build_dir="build.linux" +steam_api="libsteam_api.so" if [[ "$OSTYPE" != "linux-gnu"* ]]; then echo "Operating system is not GNU/Linux, windows will be assumed." + target="fishladder.exe" libs="-lglfw3 -lopengl32 -lm -mwindows" - flags="-ggdb3 -Wno-unused-function -DNO_STEAM" + flags="-ggdb3 -Wno-unused-function" + build_dir="build.win32" + steam_api="steam_api.dll" fi run_after=false do_build=true +compile_tools=false +#compile_models=false while (( "$#" )); do case $1 in -r|--release) - flags="-O3" + flags="-O3 -Wno-unused-function" echo "Release mode" ;; -p|--play) run_after=true echo "& Run" ;; + -s|--no-steam) + steam_part="" + defines="-DNO_STEAM" + echo "no-steam" + ;; -n|--nobuild) do_build=false echo "no-build" ;; + -t|--tools) + compile_tools=true + echo "build-tools" + ;; + #-m|--models) + # compile_models=true + # echo "build-models" + #;; *) echo "Unkown param: $1" exit 1 @@ -38,9 +59,35 @@ while (( "$#" )); do shift done +# Tools +if [ "$compile_tools" = true ]; then + echo "Building tools" + mkdir tools -p + gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs $steam_part -Wl,-rpath=./ $defines + gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs $steam_part -Wl,-rpath=./ $defines + gcc $lib qoiconv.c -std=c99 -O3 -o tools/qoiconv +fi + +# Resources +mkdir _temp_textures +# Convert all png to qoi +echo "Compiling textures" +for f in textures/*.png; + do echo "-> qoi: $f"; + ./tools/qoiconv $f ./_temp_textures/"$(basename "$f" .png).qoi" +done + +#if [ "$compile_models" = true ]; then +# echo "Recompiling models" +# for f in models/*.obj; +# do echo "Compiling $f.."; +# ./tools/mdlcomp $f $f.h +# done +#fi + # Main build if [ "$do_build" = true ]; then - gcc -Wall -Wstrict-aliasing=3 $lib $flags $src gl/glad.c -o $target $libs -Wl,-rpath=./ $defines + gcc -Wall -Wstrict-aliasing=3 $lib $flags $src gl/glad.c -o $target $libs $steam_part -Wl,-rpath=./ $defines if [ $? -ne 0 ]; then echo "GCC build failed" @@ -50,39 +97,23 @@ if [ "$do_build" = true ]; then echo "Build succeeded" fi -# Build tools -mkdir tools -p -gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs -Wl,-rpath=./ $defines - -if [[ "$OSTYPE" == "linux-gnu"* ]]; then - # Directories to initialize - mkdir build.linux/cfg -p - mkdir build.linux/textures -p +mkdir $build_dir/cfg -p +mkdir $build_dir/textures -p +mkdir $build_dir/sound -p +mkdir $build_dir/maps -p +mkdir $build_dir/sav -p - cp $target ./build.linux/$target - cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so - cp -r ./textures/ ./build.linux/ +cp $target $build_dir/$target +cp ./steam/$steam_api $build_dir/$steam_api +rm -r $build_dir/textures +mv ./_temp_textures/ $build_dir/textures +cp -r ./sound/ $build_dir +cp -r ./maps/ $build_dir - if [ "$run_after" = true ]; then - echo "Playing" +if [ "$run_after" = true ]; then + echo "Playing" - cd ./build.linux/ - ./$target - cd ./../ - fi -else - mkdir build.win32/cfg -p - mkdir build.win32/textures -p - - cp $target ./build.win32/$target - cp -r ./textures/ ./build.win32/ - cp ./lib/glfw3.dll ./build.win32/glfw3.dll - - if [ "$run_after" = true ]; then - echo "Playing" - - cd ./build.win32/ - ./$target - cd ./../ - fi + cd $build_dir + ./$target + cd ./../ fi