X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.sh;fp=build.sh;h=55c61df67f3b2c81e0004a8d1f6e572d09aaed04;hb=ef20eba54785473caa827c09acf27607f927b990;hp=d7ea276397084ac89b6e5144db45787f48d2e3f7;hpb=b8ce05b34d018f52a190b6be837f9693a983b771;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.sh b/build.sh index d7ea276..55c61df 100755 --- a/build.sh +++ b/build.sh @@ -1,6 +1,11 @@ #!/bin/bash # Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved - +# +# Main cross-compiling build script for Skate Rift +# Supports Linux and Windows building from a Linux Host +# +# vg must be "ln -s"'d into this src folder as the only dependency +# # Compiler Presets # ============================================================================== @@ -66,23 +71,6 @@ delay_run_game(){ run_game } -#TODO: Make this a seperate script -# it should not be called compile, rename to 'generate' shader headers, -# its a code writing tool, not a compiling tool -# -target_shaders="" -shader(){ - target_shaders="$target_shaders $1 $2 $3" -} - -compile_shaders(){ - titleit "Compiling shaders" - source shaders.sh - cd shaders - ../bin/linux/tools/shader $target_shaders - cd .. -} - link_content(){ ln -sr bin/content/textures/ $1/textures ln -sr bin/content/models/ $1/models @@ -118,7 +106,6 @@ vg_command(){ _folder=$_linux_folder _ext="" vg_compile_tools - compile_shaders # Main build _link="$_linux_linkgraphics $_linux_linksteam"