X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=f791927809d36e7a26e2fae30e79686f3739db20;hb=b888cce683d95cc01d0b4be9bbe92a0dd47452ac;hp=ff01552de9675fc78ae8786b663a6ef187b0f113;hpb=192990d6d24e53749ca046fef808a63cf162ab8a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index ff01552..f791927 100644 --- a/build.c +++ b/build.c @@ -123,8 +123,10 @@ void build_shaders(void) _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); _S( "scene_route", "scene.vs", "scene_route.fs" ); _S( "scene_depth", "scene.vs", "scene_depth.fs" ); + _S( "scene_position", "scene.vs", "scene_position.fs" ); _S( "scene_water", "scene.vs", "scene_water.fs" ); _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); + _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); /* Models */ _S( "model_sky", "model.vs", "model_sky.fs" ); @@ -137,9 +139,4 @@ void build_shaders(void) _S( "blitblur", "blit.vs", "blitblur.fs" ); _S( "blitcolour","blit.vs", "colour.fs" ); _S( "routeui", "routeui.vs", "routeui.fs" ); - -#if 0 - // 3D Standard - _S( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" ); -#endif }