X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=eb3de6285879b9f7f6c3196dd3b32349447da76f;hb=8d336ea2cde7c596296dbaf0d3ce27a82c6c6cf0;hp=d5b09c2cfd6c71ffec7822ee67382c467ef4ea0f;hpb=0310bab3c018e23f5516c3e3c3653b844a8106ed;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index d5b09c2..eb3de62 100644 --- a/build.c +++ b/build.c @@ -1,148 +1,315 @@ -#include +#include "vg/vg_tool.h" #include "vg/vg_platform.h" #include "vg/vg_log.h" #include "vg/vg_opt.h" #include "vg/vg_build.h" #include "vg/vg_build_utils_shader.h" +#include "vg/vg_msg.h" +#include "addon_types.h" /* - * c build.c --release --clang - * c build.c --clang -p - * c build.c --file=game -rc --clang --play - */ + * Addon metadata utilities + * -------------------------------------------------------------------------- */ -int compiled_something = 0; - -void build_server( enum compiler compiler ) -{ - vg_build_start( "skaterift_server", compiler ); - vg_build_object( "server.c " ); - vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " ); - vg_build_library_dir( "-L./vg/dep/steam " ); - - vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" ); - vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" ); - vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" ); +void write_msg( vg_msg *msg, const char *path ){ + FILE *fp = fopen( path, "wb" ); + if( !fp ){ + vg_error( "Cannot open %s for writing.\n", path ); + exit(0); + } - vg_build(); - compiled_something = 1; + fwrite( msg->buf, msg->cur.co, 1, fp ); + fclose( fp ); + vg_success( "Written %s (%ub)\n", path, msg->cur ); } -void build_shaders(void); -void build_game( enum compiler compiler ) +void write_generic_addon_inf( u32 type, const char *title, + const char *content, const char *dest ) { - static int shaders_built = 0; - if( !shaders_built ) - { - shaders_built = 1; - build_shaders(); - } - - vg_build_start( "skaterift", compiler ); - vg_build_object( "skaterift.c " ); - vg_build_add_link_for_graphics(); - vg_build_add_link_for_game(); - - vg_build_copy_graphics_dependencies(); - vg_build_copy_game_dependencies(); - - vg_build_symbolic_link( "textures_src", "textures" ); - vg_build_symbolic_link( "models_src", "models" ); - vg_build_symbolic_link( "maps_src", "maps" ); - vg_build_symbolic_link( "sound_src", "sound" ); - vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); - - vg_build(); - compiled_something = 1; + u8 descriptor_buf[ 512 ]; + vg_msg descriptor = {0}; + descriptor.buf = descriptor_buf; + descriptor.max = sizeof(descriptor_buf); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", title ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type ); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", content ); + write_msg( &descriptor, dest ); } -int main( int argc, char *argv[] ) +/* + * Compilation specifications + * -------------------------------------------------------------------------- */ + +/* operates in the local files, not in the bin folders */ +void build_game_metadata(void) { - time_t uid = time(NULL); + vg_info( "Building game metadata\n" ); + write_generic_addon_inf( k_addon_type_board, + "Longboard", "board.mdl", + "boards_src/skaterift_long/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Fractal", "board.mdl", + "boards_src/skaterift_fract/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Striped", "board.mdl", + "boards_src/skaterift_striped/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Licco", "board.mdl", + "boards_src/skaterift_licco/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Hypno", "board.mdl", + "boards_src/skaterift_spiral/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Shark", "board.mdl", + "boards_src/skaterift_shark/addon.inf"); - char *arg; - while( vg_argp( argc, argv ) ) - { - if( vg_long_opt( "debug" ) || vg_opt( 'd' ) ) - vg_build_mode_debug(); - - if( vg_long_opt( "release" ) || vg_opt( 'r' ) ) - vg_build_mode_release(); - - if( vg_long_opt( "clang-server" ) ) - build_server( k_compiler_clang ); - - if( vg_long_opt( "clang" ) ) - build_game( k_compiler_clang ); - - if( vg_long_opt( "gcc" ) ) - build_game( k_compiler_gcc ); - - if( vg_long_opt( "mingw" ) ) - build_game( k_compiler_mingw ); - - if( vg_opt('p') || vg_long_opt("run") ) - { - chdir( vg_compiler.build_dir ); - if( vg_compiler.compiler == k_compiler_mingw ) - vg_build_syscall( "wine %s.exe", vg_compiler.name ); - else - vg_build_syscall( "./%s", vg_compiler.name ); - chdir( "../../" ); - } - - if( vg_long_opt( "tar" ) || vg_opt( 't' ) ) - { - vg_build_syscall( "mkdir -p dist" ); - if( compiled_something ) - vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s", - vg_compiler.name, uid, vg_compiler.build_dir ); - } - - if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ) - { - vg_build_syscall( "mkdir -p dist" ); - if( compiled_something ) - vg_build_syscall( "zip -r9 dist/%s-%u.zip %s", - vg_compiler.name, uid, vg_compiler.build_dir ); - } - } + write_generic_addon_inf( k_addon_type_player, + "De'folde", "ch_new.mdl", + "playermodels_src/skaterift_new/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Jordan", "ch_jordan.mdl", + "playermodels_src/skaterift_jordan/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Outlaw", "ch_outlaw.mdl", + "playermodels_src/skaterift_outlaw/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Chip", "ch_chip.mdl", + "playermodels_src/skaterift_chip/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Aaron", "ch_aaron.mdl", + "playermodels_src/skaterift_aaron/addon.inf" ); } #define _S( NAME, VS, FS ) \ vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME ) -void build_shaders(void) -{ +void build_shaders(void){ + vg_info( "Compiling shader headers\n" ); vg_shader_set_include_dir( "shaders" ); /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" ); + _S( "scene_override", "scene_override.vs", "scene_override.fs" ); + _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); - _S( "scene_route", "scene.vs", "scene_route.fs" ); + _S( "scene_route", "scene_override.vs", "scene_route.fs" ); _S( "scene_depth", "scene.vs", "scene_depth.fs" ); _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" ); _S( "scene_water", "scene.vs", "scene_water.fs" ); _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + _S( "scene_font", "model_font.vs","scene_font.fs" ); /* Models */ _S( "model_sky", "model.vs", "model_sky.fs" ); + _S( "model_sky_space", "model.vs", "model_sky_space.fs" ); _S( "model_menu", "model.vs", "model_menu.fs" ); _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); _S( "model_board_view", "model.vs", "model_character_view.fs" ); _S( "model_entity", "model.vs", "model_entity.fs" ); - _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); + _S( "model_gate", "model.vs", "model_gate_lq.fs" ); + _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" ); _S( "model_font", "model_font.vs", "model_font.fs" ); - /* Pointcloud */ - _S( "point_map", "cloud.vs", "cloud.fs" ); + _S( "particle", "particle.vs", "particle.fs" ); + _S( "trail", "trail.vs", "trail.fs" ); /* 2D */ _S( "blit", "blit.vs", "blit.fs" ); _S( "blitblur", "blit.vs", "blitblur.fs" ); _S( "blitcolour","blit.vs", "colour.fs" ); + _S( "blit_transition", "blit.vs", "blit_transition.fs" ); _S( "routeui", "routeui.vs", "routeui.fs" ); + + vg_build_shader_impl( "shaders/impl.c" ); +} + +void build_game_content( struct vg_project *proj ) +{ + vg_project_new_target( proj, "Content files", k_obj_type_none ); + + vg_symlink( proj, "textures_src", "textures" ); + vg_symlink( proj, "models_src", "models" ); + vg_symlink( proj, "boards_src", "boards" ); + vg_symlink( proj, "maps_src", "maps" ); + vg_symlink( proj, "sound_src", "sound" ); + vg_symlink( proj, "playermodels_src", "playermodels" ); + vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer ); + vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer ); + vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer ); + vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj->uid.buffer ); +} + +void build_game_bin( struct vg_project *proj ) +{ + static int meta = 0; + if( !meta ){ + meta = 1; + build_shaders(); + build_game_metadata(); + vg_low( "\n\n" ); + } + + vg_project_new_target( proj, "skaterift", k_obj_type_exe ); + vg_add_engine( proj, &(struct vg_engine_config ) + { + .fixed_update_hz = 60, + .legacy_support_vg_msg1 = 1, + .log_source_info = 1, + .steam_api = 1, + .use_3d = 1, + .custom_game_settings = 0, + .custom_shaders = 1 + }); + + vg_add_source( proj, "skaterift.c " ); + vg_add_controller_database( proj ); + vg_compile_project( proj ); +} + +void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj ) +{ + struct vg_env sqlite_env = *env; + sqlite_env.optimization = 3; /* force optimization always */ + sqlite_env.debug_asan = 0; + + vg_project_init( out_proj, env, "sqlite3" ); + vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj ); + + vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " ); + vg_link( out_proj, "-ldl " ); + vg_compile_project( out_proj ); +} + +void compile_server( struct vg_project *proj ) +{ + struct vg_project sqlite_project; + build_sqlite_for_env( proj->env, &sqlite_project ); + + vg_project_new_target( proj, "server", k_obj_type_exe ); + vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " ); + vg_add_source( proj, sqlite_project.compiled_objects.buffer ); + vg_include_dir( proj, "-I./dep " ); + vg_library_dir( proj, "-L./vg/dep/steam " ); + vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " ); + vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" ); + vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" ); + + vg_compile_project( proj ); +} + +void compile_tools( struct vg_project *proj ) +{ + vg_project_new_target( proj, "skaterift", k_obj_type_shared ); + vg_add_source( proj, "skaterift_lib.c " ); + vg_compile_project( proj ); +} + +/* + * Scripts + * -------------------------------------------------------------------------- */ + +void s_compile_tools(void) +{ + vg_info( "running script: s_compile_tools(void)\n" ); + struct vg_env env = vg_release_env; + env.platform = k_platform_linux; + + struct vg_project windows_proj, linux_proj; + vg_project_init( &linux_proj, &env, "skaterift-tools" ); + compile_tools( &linux_proj ); + + env.platform = k_platform_windows; + vg_project_init( &windows_proj, &env, "skaterift-tools" ); + compile_tools( &windows_proj ); + + vg_syscall("cp %s skaterift_blender/", linux_proj.compiled_objects.buffer ); + vg_syscall("cp %s skaterift_blender/", windows_proj.compiled_objects.buffer); + vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ " + "-x skaterift_blender/__pycache__/\\*"); +} + +void s_release_all(void) +{ + vg_info( "running script: s_release_all(void)\n" ); + + struct vg_project content_proj, windows_proj, linux_proj; + + struct vg_env env = vg_release_env; + env.platform = k_platform_anyplatform; + vg_project_init( &content_proj, &env, "skaterift" ); + build_game_content( &content_proj ); + + /* binaries for windows */ + env = vg_release_env; + env.platform = k_platform_windows; + vg_project_init( &windows_proj, &env, "skaterift" ); + build_game_bin( &windows_proj ); + + /* binaries for linux */ + env = vg_release_env; + env.platform = k_platform_linux; + vg_project_init( &linux_proj, &env, "skaterift" ); + build_game_bin( &linux_proj ); + + /* package them up for storage */ + vg_tarball_project( &content_proj ); + vg_tarball_project( &linux_proj ); + vg_tarball_project( &windows_proj ); + + /* extreme DRM solutions */ + FILE *fp = fopen( "dist/bin/DRM", "w" ); + fputs( "blibby!", fp ); + fclose( fp ); +} + +void s_testing_build(void) +{ + vg_info( "running script: s_testing_build(void)\n" ); + + struct vg_project test_proj; + vg_project_init( &test_proj, &vg_test_env, "skaterift-test" ); + + build_game_bin( &test_proj ); + build_game_content( &test_proj ); + vg_add_blob( &test_proj, "steam_appid.txt", "" ); +} + +void s_testing_server(void) +{ + vg_info( "running script: s_testing_server(void)\n" ); + + struct vg_project test_proj; + vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" ); + compile_server( &test_proj ); +} + +int main( int argc, char *argv[] ) +{ + char *arg; + while( vg_argp( argc, argv ) ){ + if( vg_long_opt( "release-all" ) ) + s_release_all(); + + if( vg_long_opt( "testing-build" ) ) + s_testing_build(); + + if( vg_long_opt( "testing-server" ) ) + s_testing_server(); + + if( vg_long_opt( "tools" ) ) + s_compile_tools(); + + if( vg_opt('r') ) + vg_test_env.optimization = 3; + } + + vg_success( "All scripts completed\n" ); }