X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=c0a79b654a6d36fe94deb373207fbd542ce2ec09;hb=a1adba47558099cab82aa6d10abdc1dca11d3342;hp=96a8930cfaa8ddb90238c3e821e9d4691d190161;hpb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 96a8930..c0a79b6 100644 --- a/build.c +++ b/build.c @@ -3,6 +3,7 @@ #include "vg/vg_log.h" #include "vg/vg_opt.h" #include "vg/vg_build.h" +#include "vg/vg_build_utils_shader.h" /* * c build.c --release --clang @@ -27,8 +28,16 @@ void build_server( enum compiler compiler ) compiled_something = 1; } +void build_shaders(void); void build_game( enum compiler compiler ) { + static int shaders_built = 0; + if( !shaders_built ) + { + shaders_built = 1; + build_shaders(); + } + vg_build_start( "skaterift", compiler ); vg_build_object( "skaterift.c " ); vg_build_add_link_for_graphics(); @@ -99,3 +108,38 @@ int main( int argc, char *argv[] ) } } } + +void _shader( char *name, char *vs, char *fs ) +{ + vg_build_shader( vs, fs, NULL, "shaders", name ); +} + +void build_shaders(void) +{ + vg_shader_set_include_dir( "shaders" ); + + // 2D + _shader( "blit", "shaders/blit.vs", "shaders/blit.fs" ); + _shader( "blitblur", "shaders/blit.vs", "shaders/blitblur.fs" ); + _shader( "blitcolour","shaders/blit.vs", "shaders/colour.fs" ); + _shader( "routeui", "shaders/routeui.vs", "shaders/routeui.fs" ); + + // 3D Standard + _shader( "standard", "shaders/standard.vs", "shaders/standard.fs" ); + _shader( "vblend", "shaders/standard.vs", "shaders/vblend.fs" ); + _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" ); + _shader( "terrain", "shaders/standard.vs", "shaders/terrain.fs" ); + _shader( "alphatest", "shaders/standard.vs", "shaders/std_alphatest.fs" ); + _shader( "route", "shaders/standard.vs", "shaders/route.fs" ); + _shader( "menu", "shaders/standard.vs", "shaders/menu.fs" ); + + // 3D Skinned + _shader( "viewchar", "shaders/standard_skinned.vs", "shaders/viewchar.fs" ); + + // 3D extra/effects + _shader( "gpos", "shaders/standard.vs", "shaders/gpos.fs" ); + _shader( "sky", "shaders/standard.vs", "shaders/sky.fs" ); + _shader( "water", "shaders/standard.vs", "shaders/water.fs" ); + _shader( "water_fast","shaders/standard.vs", "shaders/water_fast.fs" ); + _shader( "gatelq", "shaders/gate.vs", "shaders/gate_lq.fs" ); +}