X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=ae1ff0f9a64cf6e8c2b09a3ebe21320e5062dc2b;hb=02e5027d274fc66fecca0572d0998e2c562da7a7;hp=bc6e81a89d6cc8e7ce9a1bfcf0cbfa62971044d5;hpb=2a6a779a1ad3f1a781e2437732bc62055096439e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index bc6e81a..ae1ff0f 100644 --- a/build.c +++ b/build.c @@ -1,7 +1,9 @@ +#include #include "vg/vg_platform.h" #include "vg/vg_log.h" #include "vg/vg_opt.h" #include "vg/vg_build.h" +#include "vg/vg_build_utils_shader.h" /* * c build.c --release --clang @@ -15,7 +17,7 @@ void build_server( enum compiler compiler ) { vg_build_start( "skaterift_server", compiler ); vg_build_object( "server.c " ); - vg_build_link( "-pthread -lm -lsdkencryptedappticket -lsteam_api " ); + vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " ); vg_build_library_dir( "-L./vg/dep/steam " ); vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" ); @@ -26,8 +28,16 @@ void build_server( enum compiler compiler ) compiled_something = 1; } +void build_shaders(void); void build_game( enum compiler compiler ) { + static int shaders_built = 0; + if( !shaders_built ) + { + shaders_built = 1; + build_shaders(); + } + vg_build_start( "skaterift", compiler ); vg_build_object( "skaterift.c " ); vg_build_add_link_for_graphics(); @@ -42,7 +52,6 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "sound_src", "sound" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); - vg_build_miniaudio(); vg_build(); compiled_something = 1; } @@ -72,6 +81,16 @@ int main( int argc, char *argv[] ) if( vg_long_opt( "mingw" ) ) build_game( k_compiler_mingw ); + if( vg_opt('p') || vg_long_opt("run") ) + { + chdir( vg_compiler.build_dir ); + if( vg_compiler.compiler == k_compiler_mingw ) + vg_build_syscall( "wine %s.exe", vg_compiler.name ); + else + vg_build_syscall( "./%s", vg_compiler.name ); + chdir( "../../" ); + } + if( vg_long_opt( "tar" ) || vg_opt( 't' ) ) { vg_build_syscall( "mkdir -p dist" ); @@ -80,13 +99,6 @@ int main( int argc, char *argv[] ) vg_compiler.name, uid, vg_compiler.build_dir ); } - if( vg_opt('p') || vg_long_opt("run") ) - { - chdir( vg_compiler.build_dir ); - vg_build_syscall( "./%s", vg_compiler.name ); - chdir( "../../" ); - } - if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ) { vg_build_syscall( "mkdir -p dist" ); @@ -96,3 +108,38 @@ int main( int argc, char *argv[] ) } } } + +#define _S( NAME, VS, FS ) \ + vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME ) + +void build_shaders(void) +{ + vg_shader_set_include_dir( "shaders" ); + + /* Scene */ + _S( "scene_standard", "scene.vs", "scene_standard.fs" ); + _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); + _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); + _S( "scene_route", "scene.vs", "scene_route.fs" ); + _S( "scene_depth", "scene.vs", "scene_depth.fs" ); + _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_water", "scene.vs", "scene_water.fs" ); + _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); + _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + + /* Models */ + _S( "model_sky", "model.vs", "model_sky.fs" ); + _S( "model_menu", "model.vs", "model_menu.fs" ); + _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); + _S( "model_board_view", "model.vs", "model_character_view.fs" ); + _S( "model_entity", "model.vs", "model_entity.fs" ); + _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); + _S( "model_font", "model_font.vs", "model_font.fs" ); + + /* 2D */ + _S( "blit", "blit.vs", "blit.fs" ); + _S( "blitblur", "blit.vs", "blitblur.fs" ); + _S( "blitcolour","blit.vs", "colour.fs" ); + _S( "routeui", "routeui.vs", "routeui.fs" ); +}