X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=a0a253f1a037626ab7f4987b9306a20a500e4aa9;hb=bd3a7e904be0fc97e70761cc957a28609d366586;hp=154c4744f306b402c3bf54d2f2f00e7bda5f6874;hpb=ba32ebf50f42c9eb832ed61a110ca91a535b6cd9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 154c474..a0a253f 100644 --- a/build.c +++ b/build.c @@ -81,6 +81,7 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "sound_src", "sound" ); vg_build_symbolic_link( "playermodels_src", "playermodels" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); + vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir ); vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir ); vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir ); @@ -189,15 +190,17 @@ void build_shaders(void) /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); - _S( "scene_fxglow", "scene.vs", "scene_fxglow.fs" ); + _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); _S( "scene_route", "scene.vs", "scene_route.fs" ); _S( "scene_depth", "scene.vs", "scene_depth.fs" ); _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" ); _S( "scene_water", "scene.vs", "scene_water.fs" ); _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + _S( "scene_font", "model_font.vs","scene_font.fs" ); /* Models */ _S( "model_sky", "model.vs", "model_sky.fs" );