X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=a0a253f1a037626ab7f4987b9306a20a500e4aa9;hb=99376ce8eaf30125fb08dd5dc8b534800580fe47;hp=c0a79b654a6d36fe94deb373207fbd542ce2ec09;hpb=85763813c999756b580d21c9c8fd5d90ff991e0a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index c0a79b6..a0a253f 100644 --- a/build.c +++ b/build.c @@ -4,6 +4,8 @@ #include "vg/vg_opt.h" #include "vg/vg_build.h" #include "vg/vg_build_utils_shader.h" +#include "vg/vg_msg.h" +#include "addon_types.h" /* * c build.c --release --clang @@ -28,12 +30,38 @@ void build_server( enum compiler compiler ) compiled_something = 1; } +void write_msg( vg_msg *msg, const char *path ){ + FILE *fp = fopen( path, "wb" ); + if( !fp ){ + vg_error( "Cannot open %s for writing.\n", path ); + exit(0); + } + + fwrite( msg->buf, msg->cur, 1, fp ); + fclose( fp ); + vg_success( "Written %s (%ub)\n", path, msg->cur ); +} + +void write_generic_addon_inf( u32 type, const char *title, + const char *content, const char *dest ){ + u8 descriptor_buf[ 512 ]; + vg_msg descriptor = {0}; + descriptor.buf = descriptor_buf; + descriptor.max = sizeof(descriptor_buf); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", title ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvu32( &descriptor, "type", type ); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", content ); + write_msg( &descriptor, dest ); +} + void build_shaders(void); void build_game( enum compiler compiler ) { static int shaders_built = 0; - if( !shaders_built ) - { + if( !shaders_built ){ shaders_built = 1; build_shaders(); } @@ -48,16 +76,56 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "textures_src", "textures" ); vg_build_symbolic_link( "models_src", "models" ); + vg_build_symbolic_link( "boards_src", "boards" ); vg_build_symbolic_link( "maps_src", "maps" ); vg_build_symbolic_link( "sound_src", "sound" ); + vg_build_symbolic_link( "playermodels_src", "playermodels" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); + vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir ); + + vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir ); + vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir ); + + write_generic_addon_inf( k_addon_type_board, + "Longboard", "board.mdl", + "boards_src/skaterift_long/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Fractal", "board.mdl", + "boards_src/skaterift_fract/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Striped", "board.mdl", + "boards_src/skaterift_striped/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Licco", "board.mdl", + "boards_src/skaterift_licco/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Hypno", "board.mdl", + "boards_src/skaterift_spiral/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Shark", "board.mdl", + "boards_src/skaterift_shark/addon.inf"); + + write_generic_addon_inf( k_addon_type_player, + "De'folde", "ch_new.mdl", + "playermodels_src/skaterift_new/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Jordan", "ch_jordan.mdl", + "playermodels_src/skaterift_jordan/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Outlaw", "ch_outlaw.mdl", + "playermodels_src/skaterift_outlaw/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Chip", "ch_chip.mdl", + "playermodels_src/skaterift_chip/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Aaron", "ch_aaron.mdl", + "playermodels_src/skaterift_aaron/addon.inf" ); vg_build(); compiled_something = 1; } -int main( int argc, char *argv[] ) -{ +int main( int argc, char *argv[] ){ time_t uid = time(NULL); char *arg; @@ -72,6 +140,9 @@ int main( int argc, char *argv[] ) if( vg_long_opt( "clang-server" ) ) build_server( k_compiler_clang ); + if( vg_long_opt( "clean" ) ) + vg_build_clean(); + if( vg_long_opt( "clang" ) ) build_game( k_compiler_clang ); @@ -109,37 +180,43 @@ int main( int argc, char *argv[] ) } } -void _shader( char *name, char *vs, char *fs ) -{ - vg_build_shader( vs, fs, NULL, "shaders", name ); -} +#define _S( NAME, VS, FS ) \ + vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME ) void build_shaders(void) { vg_shader_set_include_dir( "shaders" ); - // 2D - _shader( "blit", "shaders/blit.vs", "shaders/blit.fs" ); - _shader( "blitblur", "shaders/blit.vs", "shaders/blitblur.fs" ); - _shader( "blitcolour","shaders/blit.vs", "shaders/colour.fs" ); - _shader( "routeui", "shaders/routeui.vs", "shaders/routeui.fs" ); - - // 3D Standard - _shader( "standard", "shaders/standard.vs", "shaders/standard.fs" ); - _shader( "vblend", "shaders/standard.vs", "shaders/vblend.fs" ); - _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" ); - _shader( "terrain", "shaders/standard.vs", "shaders/terrain.fs" ); - _shader( "alphatest", "shaders/standard.vs", "shaders/std_alphatest.fs" ); - _shader( "route", "shaders/standard.vs", "shaders/route.fs" ); - _shader( "menu", "shaders/standard.vs", "shaders/menu.fs" ); - - // 3D Skinned - _shader( "viewchar", "shaders/standard_skinned.vs", "shaders/viewchar.fs" ); - - // 3D extra/effects - _shader( "gpos", "shaders/standard.vs", "shaders/gpos.fs" ); - _shader( "sky", "shaders/standard.vs", "shaders/sky.fs" ); - _shader( "water", "shaders/standard.vs", "shaders/water.fs" ); - _shader( "water_fast","shaders/standard.vs", "shaders/water_fast.fs" ); - _shader( "gatelq", "shaders/gate.vs", "shaders/gate_lq.fs" ); + /* Scene */ + _S( "scene_standard", "scene.vs", "scene_standard.fs" ); + _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); + _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); + _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); + _S( "scene_route", "scene.vs", "scene_route.fs" ); + _S( "scene_depth", "scene.vs", "scene_depth.fs" ); + _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" ); + _S( "scene_water", "scene.vs", "scene_water.fs" ); + _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); + _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + _S( "scene_font", "model_font.vs","scene_font.fs" ); + + /* Models */ + _S( "model_sky", "model.vs", "model_sky.fs" ); + _S( "model_menu", "model.vs", "model_menu.fs" ); + _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); + _S( "model_board_view", "model.vs", "model_character_view.fs" ); + _S( "model_entity", "model.vs", "model_entity.fs" ); + _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); + _S( "model_font", "model_font.vs", "model_font.fs" ); + + /* Pointcloud */ + _S( "point_map", "cloud.vs", "cloud.fs" ); + + /* 2D */ + _S( "blit", "blit.vs", "blit.fs" ); + _S( "blitblur", "blit.vs", "blitblur.fs" ); + _S( "blitcolour","blit.vs", "colour.fs" ); + _S( "routeui", "routeui.vs", "routeui.fs" ); }