X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=6d3b521a8a6a92f6003b51dfc0c5b2d226a878c0;hb=fee9867cee40c393a7142178039e8bcda964e004;hp=fd0a1026ea3b165947334236b76e115c3a6793a0;hpb=1b522daa02f28128498b04def4d60b63e590d1f3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index fd0a102..6d3b521 100644 --- a/build.c +++ b/build.c @@ -4,6 +4,8 @@ #include "vg/vg_opt.h" #include "vg/vg_build.h" #include "vg/vg_build_utils_shader.h" +#include "vg/vg_msg.h" +#include "workshop_types.h" /* * c build.c --release --clang @@ -32,8 +34,7 @@ void build_shaders(void); void build_game( enum compiler compiler ) { static int shaders_built = 0; - if( !shaders_built ) - { + if( !shaders_built ){ shaders_built = 1; build_shaders(); } @@ -48,10 +49,46 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "textures_src", "textures" ); vg_build_symbolic_link( "models_src", "models" ); + vg_build_symbolic_link( "boards_src", "boards" ); vg_build_symbolic_link( "maps_src", "maps" ); vg_build_symbolic_link( "sound_src", "sound" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); + u8 descriptor_buf[ 512 ]; + vg_msg descriptor; + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Understate DIY Park" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_world); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "location", "USA" ); + vg_msg_wkvstr( &descriptor, "content", "main.mdl" ); + + if( descriptor.error == k_vg_msg_error_OK ){ + FILE *fp = fopen( "maps_src/mp_spawn/addon.inf", "wb" ); + fwrite( descriptor_buf, descriptor.cur, 1, fp ); + fclose( fp ); + + vg_msg recvtest; + vg_msg_init( &recvtest, descriptor_buf, descriptor.cur ); + + vg_msg_cmd cmd; + while( vg_msg_next( &recvtest, &cmd ) ){ + if( cmd.code == k_vg_msg_code_frame ){ + vg_info( "FRAME: [%u]%s\n", cmd.key_djb2, cmd.key ); + } + else if( cmd.code == k_vg_msg_code_endframe ){ + vg_info( "ENDFRAME\n" ); + } + else if( cmd.code == k_vg_msg_code_kvstring ){ + vg_info( "KVSTR: [%u]%s: [%u]%s\n", cmd.key_djb2, cmd.key, + cmd.value_djb2, + (const char *)cmd.value._buf ); + } + } + } + vg_build(); compiled_something = 1; } @@ -133,9 +170,13 @@ void build_shaders(void) _S( "model_menu", "model.vs", "model_menu.fs" ); _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); _S( "model_board_view", "model.vs", "model_character_view.fs" ); + _S( "model_entity", "model.vs", "model_entity.fs" ); _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); _S( "model_font", "model_font.vs", "model_font.fs" ); + /* Pointcloud */ + _S( "point_map", "cloud.vs", "cloud.fs" ); + /* 2D */ _S( "blit", "blit.vs", "blit.fs" ); _S( "blitblur", "blit.vs", "blitblur.fs" );