X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=6af9096e684cea05b8d19ca63bf45061f0000777;hb=d43d7f62ff83799b6d99221d881179814cb239a6;hp=96a8930cfaa8ddb90238c3e821e9d4691d190161;hpb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 96a8930..6af9096 100644 --- a/build.c +++ b/build.c @@ -3,6 +3,9 @@ #include "vg/vg_log.h" #include "vg/vg_opt.h" #include "vg/vg_build.h" +#include "vg/vg_build_utils_shader.h" +#include "vg/vg_msg.h" +#include "workshop_types.h" /* * c build.c --release --clang @@ -27,8 +30,15 @@ void build_server( enum compiler compiler ) compiled_something = 1; } +void build_shaders(void); void build_game( enum compiler compiler ) { + static int shaders_built = 0; + if( !shaders_built ){ + shaders_built = 1; + build_shaders(); + } + vg_build_start( "skaterift", compiler ); vg_build_object( "skaterift.c " ); vg_build_add_link_for_graphics(); @@ -39,10 +49,43 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "textures_src", "textures" ); vg_build_symbolic_link( "models_src", "models" ); + vg_build_symbolic_link( "boards_src", "boards" ); vg_build_symbolic_link( "maps_src", "maps" ); vg_build_symbolic_link( "sound_src", "sound" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); + u8 descriptor_buf[ 512 ]; + vg_msg descriptor; + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Understate DIY Park" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_world); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "location", "USA" ); + vg_msg_wkvstr( &descriptor, "content", "main.mdl" ); + + /* method 2 */ +#if 0 + vg_info( "TRYING OUT METHOD 2 BINGO BONGO\n" ); + vg_msg root; + vg_msg_init( &root, descriptor_buf, descriptor.cur ); + + vg_msg workshop = root; + if( vg_msg_seekframe( &workshop, "workshop", k_vg_msg_first )){ + const char *err = vg_msg_seekkvstr(&workshop,"NOT HERE",k_vg_msg_first); + const char *author = vg_msg_seekkvstr(&workshop,"author",k_vg_msg_first); + const char *title = vg_msg_seekkvstr(&workshop,"title",k_vg_msg_first); + + vg_info( "TITLE: %s\n", title ); + vg_info( "AUTHOR: %s\n", author ); + vg_info( "and error code is: %s\n", err ); + } + + const char *content = vg_msg_seekkvstr(&root, "content", k_vg_msg_first); + vg_info( "CONTENT: %s\n", content ); +#endif + vg_build(); compiled_something = 1; } @@ -99,3 +142,41 @@ int main( int argc, char *argv[] ) } } } + +#define _S( NAME, VS, FS ) \ + vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME ) + +void build_shaders(void) +{ + vg_shader_set_include_dir( "shaders" ); + + /* Scene */ + _S( "scene_standard", "scene.vs", "scene_standard.fs" ); + _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); + _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); + _S( "scene_route", "scene.vs", "scene_route.fs" ); + _S( "scene_depth", "scene.vs", "scene_depth.fs" ); + _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_water", "scene.vs", "scene_water.fs" ); + _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); + _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + + /* Models */ + _S( "model_sky", "model.vs", "model_sky.fs" ); + _S( "model_menu", "model.vs", "model_menu.fs" ); + _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); + _S( "model_board_view", "model.vs", "model_character_view.fs" ); + _S( "model_entity", "model.vs", "model_entity.fs" ); + _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); + _S( "model_font", "model_font.vs", "model_font.fs" ); + + /* Pointcloud */ + _S( "point_map", "cloud.vs", "cloud.fs" ); + + /* 2D */ + _S( "blit", "blit.vs", "blit.fs" ); + _S( "blitblur", "blit.vs", "blitblur.fs" ); + _S( "blitcolour","blit.vs", "colour.fs" ); + _S( "routeui", "routeui.vs", "routeui.fs" ); +}