X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=68e485a80a8376aab728044ece7e3c05fd69ee42;hb=670daa775dec0954adb27354c3e37c66fc6567dd;hp=3190da1da6698b4007036b5fa049e3f3fbe01029;hpb=d0069069f683eab48418faed415de932896d08ee;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 3190da1..68e485a 100644 --- a/build.c +++ b/build.c @@ -242,7 +242,8 @@ void s_release_all(void){ fclose( fp ); } -void s_testing_build(void){ +void s_testing_build(void) +{ vg_info( "running script: s_testing_build(void)\n" ); struct vg_project test_proj; @@ -250,9 +251,11 @@ void s_testing_build(void){ build_game_bin( &test_proj ); build_game_content( &test_proj ); + vg_add_blob( &test_proj, "steam_appid.txt", "" ); } -void s_testing_server(void){ +void s_testing_server(void) +{ vg_info( "running script: s_testing_server(void)\n" ); struct vg_project test_proj; @@ -260,7 +263,8 @@ void s_testing_server(void){ compile_server( &test_proj ); } -int main( int argc, char *argv[] ){ +int main( int argc, char *argv[] ) +{ char *arg; while( vg_argp( argc, argv ) ){ if( vg_long_opt( "release-all" ) )