X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=61ac1c4caffa62ee2b63d81cc61ba85461dd8e96;hb=f7db507815e2822d971031c30f25e02b45e9c914;hp=84de2fda775e739e06fbc0a2a3ca90820f439eb3;hpb=859f92700a49095740474842730af9ede3430c3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 84de2fd..61ac1c4 100644 --- a/build.c +++ b/build.c @@ -1,7 +1,9 @@ +#include #include "vg/vg_platform.h" #include "vg/vg_log.h" #include "vg/vg_opt.h" #include "vg/vg_build.h" +#include "vg/vg_build_utils_shader.h" /* * c build.c --release --clang @@ -15,7 +17,7 @@ void build_server( enum compiler compiler ) { vg_build_start( "skaterift_server", compiler ); vg_build_object( "server.c " ); - vg_build_link( "-pthread -lm -lsdkencryptedappticket -lsteam_api " ); + vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " ); vg_build_library_dir( "-L./vg/dep/steam " ); vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" ); @@ -26,8 +28,16 @@ void build_server( enum compiler compiler ) compiled_something = 1; } +void build_shaders(void); void build_game( enum compiler compiler ) { + static int shaders_built = 0; + if( !shaders_built ) + { + shaders_built = 1; + build_shaders(); + } + vg_build_start( "skaterift", compiler ); vg_build_object( "skaterift.c " ); vg_build_add_link_for_graphics(); @@ -38,10 +48,10 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "textures_src", "textures" ); vg_build_symbolic_link( "models_src", "models" ); + vg_build_symbolic_link( "maps_src", "maps" ); vg_build_symbolic_link( "sound_src", "sound" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); - vg_build_miniaudio(); vg_build(); compiled_something = 1; } @@ -71,6 +81,16 @@ int main( int argc, char *argv[] ) if( vg_long_opt( "mingw" ) ) build_game( k_compiler_mingw ); + if( vg_opt('p') || vg_long_opt("run") ) + { + chdir( vg_compiler.build_dir ); + if( vg_compiler.compiler == k_compiler_mingw ) + vg_build_syscall( "wine %s.exe", vg_compiler.name ); + else + vg_build_syscall( "./%s", vg_compiler.name ); + chdir( "../../" ); + } + if( vg_long_opt( "tar" ) || vg_opt( 't' ) ) { vg_build_syscall( "mkdir -p dist" ); @@ -88,3 +108,41 @@ int main( int argc, char *argv[] ) } } } + +void _shader( char *name, char *vs, char *fs ) +{ + vg_build_shader( vs, fs, NULL, "shaders", name ); +} + +void build_shaders(void) +{ + vg_shader_set_include_dir( "shaders" ); + + // 2D + _shader( "blit", "shaders/blit.vs", "shaders/blit.fs" ); + _shader( "blitblur", "shaders/blit.vs", "shaders/blitblur.fs" ); + _shader( "blitcolour","shaders/blit.vs", "shaders/colour.fs" ); + _shader( "routeui", "shaders/routeui.vs", "shaders/routeui.fs" ); + + // 3D Standard + _shader( "standard", "shaders/standard.vs", "shaders/standard.fs" ); + _shader( "vblend", "shaders/standard.vs", "shaders/vblend.fs" ); + _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" ); + _shader( "terrain", "shaders/standard.vs", "shaders/terrain.fs" ); + _shader( "alphatest", "shaders/standard.vs", "shaders/std_alphatest.fs" ); + _shader( "route", "shaders/standard.vs", "shaders/route.fs" ); + _shader( "menu", "shaders/standard.vs", "shaders/menu.fs" ); + + // 3D Skinned + _shader( "viewchar", "shaders/standard_skinned.vs", "shaders/viewchar.fs" ); + + // 3D extra/effects + _shader( "gpos", "shaders/standard.vs", "shaders/gpos.fs" ); + _shader( "sky", "shaders/standard.vs", "shaders/sky.fs" ); + _shader( "water", "shaders/standard.vs", "shaders/water.fs" ); + _shader( "water_fast","shaders/standard.vs", "shaders/water_fast.fs" ); + _shader( "gatelq", "shaders/gate.vs", "shaders/gate_lq.fs" ); + + //_shader( "planeinf", "shaders/standard.vs", "shaders/planeinf.fs" ); + //_shader( "gate", "shaders/gate.vs", "shaders/gate.fs" ); +}