X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=61ac1c4caffa62ee2b63d81cc61ba85461dd8e96;hb=f7db507815e2822d971031c30f25e02b45e9c914;hp=053154fc6ed7555ece6b3abb5abd21d7eef5b5f5;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 053154f..61ac1c4 100644 --- a/build.c +++ b/build.c @@ -118,23 +118,31 @@ void build_shaders(void) { vg_shader_set_include_dir( "shaders" ); + // 2D _shader( "blit", "shaders/blit.vs", "shaders/blit.fs" ); _shader( "blitblur", "shaders/blit.vs", "shaders/blitblur.fs" ); + _shader( "blitcolour","shaders/blit.vs", "shaders/colour.fs" ); + _shader( "routeui", "shaders/routeui.vs", "shaders/routeui.fs" ); + + // 3D Standard _shader( "standard", "shaders/standard.vs", "shaders/standard.fs" ); _shader( "vblend", "shaders/standard.vs", "shaders/vblend.fs" ); + _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" ); _shader( "terrain", "shaders/standard.vs", "shaders/terrain.fs" ); - _shader( "sky", "shaders/standard.vs", "shaders/sky.fs" ); - _shader( "planeinf", "shaders/standard.vs", "shaders/planeinf.fs" ); - _shader( "gpos", "shaders/standard.vs", "shaders/gpos.fs" ); - _shader( "fscolour", "shaders/blit.vs", "shaders/colour.fs" ); _shader( "alphatest", "shaders/standard.vs", "shaders/std_alphatest.fs" ); - _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" ); + _shader( "route", "shaders/standard.vs", "shaders/route.fs" ); + _shader( "menu", "shaders/standard.vs", "shaders/menu.fs" ); + + // 3D Skinned + _shader( "viewchar", "shaders/standard_skinned.vs", "shaders/viewchar.fs" ); + + // 3D extra/effects + _shader( "gpos", "shaders/standard.vs", "shaders/gpos.fs" ); + _shader( "sky", "shaders/standard.vs", "shaders/sky.fs" ); _shader( "water", "shaders/standard.vs", "shaders/water.fs" ); _shader( "water_fast","shaders/standard.vs", "shaders/water_fast.fs" ); - _shader( "gate", "shaders/gate.vs", "shaders/gate.fs" ); _shader( "gatelq", "shaders/gate.vs", "shaders/gate_lq.fs" ); - _shader( "route", "shaders/standard.vs", "shaders/route.fs" ); - _shader( "routeui", "shaders/routeui.vs", "shaders/routeui.fs" ); - _shader( "viewchar", "shaders/standard_skinned.vs", "shaders/viewchar.fs" ); - _shader( "menu", "shaders/standard.vs", "shaders/menu.fs" ); + + //_shader( "planeinf", "shaders/standard.vs", "shaders/planeinf.fs" ); + //_shader( "gate", "shaders/gate.vs", "shaders/gate.fs" ); }