X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=60c1db65ab99615351f0e84ab0a8d4010b86c653;hb=9eb3de757a997becb8406417a4bf613f4cb04900;hp=03742ef455b58965dc3f74991ca143544ecec2cd;hpb=02e009ae6e20938675277e9ce2f467e17b170cc7;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 03742ef..60c1db6 100644 --- a/build.c +++ b/build.c @@ -116,8 +116,7 @@ void build_game( enum compiler compiler ) compiled_something = 1; } -int main( int argc, char *argv[] ) -{ +int main( int argc, char *argv[] ){ time_t uid = time(NULL); char *arg; @@ -179,6 +178,7 @@ void build_shaders(void) /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_fxglow", "scene.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); _S( "scene_route", "scene.vs", "scene_route.fs" );