X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=596c698b4f2781db29764885e27e67adfe74fc5b;hb=ca1798f62b65b72703e960d132dd0170728b7709;hp=28e7909512f79a31b44af4a9e1e83035fe1e94f4;hpb=7d9bd61fc606b3ff76e0859b715b5b11b3c892d8;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 28e7909..596c698 100644 --- a/build.c +++ b/build.c @@ -245,11 +245,11 @@ void build_shaders(void){ /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); - _S( "scene_override", "scene.vs", "scene_override.fs" ); + _S( "scene_override", "scene_override.vs", "scene_override.fs" ); _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); - _S( "scene_route", "scene.vs", "scene_route.fs" ); + _S( "scene_route", "scene_override.vs", "scene_route.fs" ); _S( "scene_depth", "scene.vs", "scene_depth.fs" ); _S( "scene_position", "scene.vs", "scene_position.fs" ); _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" ); @@ -260,6 +260,7 @@ void build_shaders(void){ /* Models */ _S( "model_sky", "model.vs", "model_sky.fs" ); + _S( "model_sky_space", "model.vs", "model_sky_space.fs" ); _S( "model_menu", "model.vs", "model_menu.fs" ); _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); _S( "model_board_view", "model.vs", "model_character_view.fs" ); @@ -274,5 +275,6 @@ void build_shaders(void){ _S( "blit", "blit.vs", "blit.fs" ); _S( "blitblur", "blit.vs", "blitblur.fs" ); _S( "blitcolour","blit.vs", "colour.fs" ); + _S( "blit_transition", "blit.vs", "blit_transition.fs" ); _S( "routeui", "routeui.vs", "routeui.fs" ); }