X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=5958fa3a9d5e94a1c0923d072b38f8e05a5afec7;hb=76315944e5a98838163e0aba8601ed3522f0724d;hp=f791927809d36e7a26e2fae30e79686f3739db20;hpb=72c40f1bc7a732f6a628dbf8a4135ac0bf3efa4e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index f791927..5958fa3 100644 --- a/build.c +++ b/build.c @@ -1,142 +1,280 @@ -#include +#include "vg/vg.h" #include "vg/vg_platform.h" #include "vg/vg_log.h" #include "vg/vg_opt.h" #include "vg/vg_build.h" #include "vg/vg_build_utils_shader.h" +#include "vg/vg_msg.h" +#include "addon_types.h" + +u32 optimize_test_compile = 0; /* - * c build.c --release --clang - * c build.c --clang -p - * c build.c --file=game -rc --clang --play - */ - -int compiled_something = 0; - -void build_server( enum compiler compiler ) -{ - vg_build_start( "skaterift_server", compiler ); - vg_build_object( "server.c " ); - vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " ); - vg_build_library_dir( "-L./vg/dep/steam " ); - - vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" ); - vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" ); - vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" ); - - vg_build(); - compiled_something = 1; + * Addon metadata utilities + * -------------------------------------------------------------------------- */ + +void write_msg( vg_msg *msg, const char *path ){ + FILE *fp = fopen( path, "wb" ); + if( !fp ){ + vg_error( "Cannot open %s for writing.\n", path ); + exit(0); + } + + fwrite( msg->buf, msg->cur.co, 1, fp ); + fclose( fp ); + vg_success( "Written %s (%ub)\n", path, msg->cur ); +} + +void write_generic_addon_inf( u32 type, const char *title, + const char *content, const char *dest ){ + u8 descriptor_buf[ 512 ]; + vg_msg descriptor = {0}; + descriptor.buf = descriptor_buf; + descriptor.max = sizeof(descriptor_buf); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", title ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvu32( &descriptor, "type", type ); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", content ); + write_msg( &descriptor, dest ); +} + +/* + * Compilation specifications + * -------------------------------------------------------------------------- */ + +/* operates in the local files, not in the bin folders */ +void build_game_metadata(void){ + vg_info( "Building game metadata\n" ); + write_generic_addon_inf( k_addon_type_board, + "Longboard", "board.mdl", + "boards_src/skaterift_long/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Fractal", "board.mdl", + "boards_src/skaterift_fract/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Striped", "board.mdl", + "boards_src/skaterift_striped/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Licco", "board.mdl", + "boards_src/skaterift_licco/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Hypno", "board.mdl", + "boards_src/skaterift_spiral/addon.inf"); + write_generic_addon_inf( k_addon_type_board, + "Shark", "board.mdl", + "boards_src/skaterift_shark/addon.inf"); + + write_generic_addon_inf( k_addon_type_player, + "De'folde", "ch_new.mdl", + "playermodels_src/skaterift_new/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Jordan", "ch_jordan.mdl", + "playermodels_src/skaterift_jordan/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Outlaw", "ch_outlaw.mdl", + "playermodels_src/skaterift_outlaw/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Chip", "ch_chip.mdl", + "playermodels_src/skaterift_chip/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Aaron", "ch_aaron.mdl", + "playermodels_src/skaterift_aaron/addon.inf" ); +} + +void build_game_content(void){ + vg_low( "Building game content structure\n" ); + const char *project_name = vg_build.project_name.buffer; + vg_symlink( "textures_src", "textures" ); + vg_symlink( "models_src", "models" ); + vg_symlink( "boards_src", "boards" ); + vg_symlink( "maps_src", "maps" ); + vg_symlink( "sound_src", "sound" ); + vg_symlink( "playermodels_src", "playermodels" ); + vg_syscall( "mkdir -p bin/%s/cfg", project_name ); + vg_syscall( "mkdir -p bin/%s/savedata", project_name ); + vg_syscall( "mkdir -p bin/%s/tools", project_name ); + vg_syscall( "cp blender_export.py bin/%s/tools/", project_name ); } void build_shaders(void); -void build_game( enum compiler compiler ) -{ - static int shaders_built = 0; - if( !shaders_built ) - { - shaders_built = 1; +void compile_game( int binaries, int content ){ + static int meta = 0; + if( !meta ){ + meta = 1; build_shaders(); + build_game_metadata(); + vg_low( "\n\n" ); + } + + vg_build_new( "skaterift" ); + + if( binaries ){ + vg_add_source( "skaterift.c" ); + vg_add_graphics(); + vg_add_game_stuff(); + vg_compile( "skaterift" ); } - vg_build_start( "skaterift", compiler ); - vg_build_object( "skaterift.c " ); - vg_build_add_link_for_graphics(); - vg_build_add_link_for_game(); + if( content ) + build_game_content(); +} + +void compile_sqlite_obj(void){ + vg_build_new( "sqlite3.o" ); + vg_add_source( "-c dep/sqlite3/sqlite3.c " ); + vg_link( "-ldl " ); + vg_compile( "sqlite3.o" ); +} + +void compile_server(void){ + vg_build_new( "skaterift_server" ); + vg_add_source( "gameserver.c" ); + vg_add_source( "bin/sqlite3.o-linux-x86_64-clang/sqlite3.o" ); + vg_include_dir( "-I./dep " ); + vg_library_dir( "-L./vg/dep/steam " ); + vg_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " ); + vg_add_blob( "vg/dep/steam/libsteam_api.so", "" ); + vg_add_blob( "vg/dep/steam/libsdkencryptedappticket.so", "" ); + vg_compile( "server" ); +} + +/* + * Scripts + * -------------------------------------------------------------------------- */ + +void s_release_all(void){ + vg_info( "running script: s_release_all(void)\n" ); + + vg_build.optimization = 3; + vg_build.fresh = 1; + vg_build.arch = k_architecture_x86_64; + vg_build.compiler = k_compiler_zigcc; + vg_build.libc = k_libc_version_2_23; + + /* binaries for windows and linux */ + vg_build.platform = k_platform_windows; + compile_game( 1, 0 ); + vg_tarball_last_project(); /* windows binary depot: 2103942 */ + vg_success( "Completed 1/3\n" ); + + vg_build.platform = k_platform_linux; + compile_game( 1, 0 ); + vg_tarball_last_project(); /* linux binary depot: 2103941 */ + vg_success( "Completed 2/3\n" ); + + /* content files for any platform */ + vg_build.platform = k_platform_anyplatform; + vg_build.compiler = k_compiler_blob; + vg_build.arch = k_architecture_anyarch; + vg_build.libc = k_libc_version_native; + compile_game( 0, 1 ); + vg_tarball_last_project(); /* content depot: 2103943 */ + vg_success( "Completed 3/3\n" ); + + /* TODO: DRM thingy? */ +} + +void s_testing_build(void){ + vg_info( "running script: s_testing_build(void)\n" ); - vg_build_copy_graphics_dependencies(); - vg_build_copy_game_dependencies(); + vg_build.optimization = optimize_test_compile; + vg_build.fresh = 0; + vg_build.platform = k_platform_linux; + vg_build.arch = k_architecture_x86_64; + vg_build.compiler = k_compiler_clang; + vg_build.libc = k_libc_version_native; - vg_build_symbolic_link( "textures_src", "textures" ); - vg_build_symbolic_link( "models_src", "models" ); - vg_build_symbolic_link( "maps_src", "maps" ); - vg_build_symbolic_link( "sound_src", "sound" ); - vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); + compile_game( 1, 1 ); - vg_build(); - compiled_something = 1; + vg_success( "Completed 1/1\n" ); } -int main( int argc, char *argv[] ) -{ - time_t uid = time(NULL); +void s_testing_server(void){ + vg_info( "running script: s_testing_server(void)\n" ); + vg_build.fresh = 0; + vg_build.platform = k_platform_linux; + vg_build.arch = k_architecture_x86_64; + vg_build.compiler = k_compiler_clang; + vg_build.libc = k_libc_version_native; + + /* build sqlite3, alwasy optimized */ + vg_build.optimization = 3; + compile_sqlite_obj(); + vg_success( "Completed 1/2\n" ); + + vg_build.optimization = optimize_test_compile; + compile_server(); + vg_success( "Completed 2/2\n" ); +} + +int main( int argc, char *argv[] ){ char *arg; - while( vg_argp( argc, argv ) ) - { - if( vg_long_opt( "debug" ) || vg_opt( 'd' ) ) - vg_build_mode_debug(); - - if( vg_long_opt( "release" ) || vg_opt( 'r' ) ) - vg_build_mode_release(); - - if( vg_long_opt( "clang-server" ) ) - build_server( k_compiler_clang ); - - if( vg_long_opt( "clang" ) ) - build_game( k_compiler_clang ); - - if( vg_long_opt( "gcc" ) ) - build_game( k_compiler_gcc ); - - if( vg_long_opt( "mingw" ) ) - build_game( k_compiler_mingw ); - - if( vg_opt('p') || vg_long_opt("run") ) - { - chdir( vg_compiler.build_dir ); - if( vg_compiler.compiler == k_compiler_mingw ) - vg_build_syscall( "wine %s.exe", vg_compiler.name ); - else - vg_build_syscall( "./%s", vg_compiler.name ); - chdir( "../../" ); - } - - if( vg_long_opt( "tar" ) || vg_opt( 't' ) ) - { - vg_build_syscall( "mkdir -p dist" ); - if( compiled_something ) - vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s", - vg_compiler.name, uid, vg_compiler.build_dir ); - } - - if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ) - { - vg_build_syscall( "mkdir -p dist" ); - if( compiled_something ) - vg_build_syscall( "zip -r9 dist/%s-%u.zip %s", - vg_compiler.name, uid, vg_compiler.build_dir ); - } + while( vg_argp( argc, argv ) ){ + if( vg_long_opt( "release-all" ) ) + s_release_all(); + + if( vg_long_opt( "testing-build" ) ) + s_testing_build(); + + if( vg_long_opt( "testing-server" ) ) + s_testing_server(); + + if( vg_opt('r') ) + optimize_test_compile = 3; } + + if( vg_build.warnings ) + vg_warn( "Finished with %u warnings\n", vg_build.warnings ); + else + vg_success( "All scripts ran successfully\n" ); } #define _S( NAME, VS, FS ) \ vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME ) -void build_shaders(void) -{ +void build_shaders(void){ + vg_info( "Compiling shader headers\n" ); vg_shader_set_include_dir( "shaders" ); /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" ); + _S( "scene_override", "scene_override.vs", "scene_override.fs" ); + _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); - _S( "scene_route", "scene.vs", "scene_route.fs" ); + _S( "scene_route", "scene_override.vs", "scene_route.fs" ); _S( "scene_depth", "scene.vs", "scene_depth.fs" ); _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" ); _S( "scene_water", "scene.vs", "scene_water.fs" ); _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + _S( "scene_font", "model_font.vs","scene_font.fs" ); /* Models */ _S( "model_sky", "model.vs", "model_sky.fs" ); + _S( "model_sky_space", "model.vs", "model_sky_space.fs" ); _S( "model_menu", "model.vs", "model_menu.fs" ); _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); - _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); + _S( "model_board_view", "model.vs", "model_character_view.fs" ); + _S( "model_entity", "model.vs", "model_entity.fs" ); + _S( "model_gate", "model.vs", "model_gate_lq.fs" ); + _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" ); + _S( "model_font", "model_font.vs", "model_font.fs" ); + + /* Pointcloud */ + //_S( "point_map", "cloud.vs", "cloud.fs" ); + _S( "particle", "particle.vs", "particle.fs" ); /* 2D */ _S( "blit", "blit.vs", "blit.fs" ); _S( "blitblur", "blit.vs", "blitblur.fs" ); _S( "blitcolour","blit.vs", "colour.fs" ); + _S( "blit_transition", "blit.vs", "blit_transition.fs" ); _S( "routeui", "routeui.vs", "routeui.fs" ); }