X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=558299bd955045231c2d6e6e0ca7a740d76c5529;hb=c40f8e7332b1fa0f25ad4104f2f2ff34de37035a;hp=053154fc6ed7555ece6b3abb5abd21d7eef5b5f5;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 053154f..558299b 100644 --- a/build.c +++ b/build.c @@ -4,6 +4,8 @@ #include "vg/vg_opt.h" #include "vg/vg_build.h" #include "vg/vg_build_utils_shader.h" +#include "vg/vg_msg.h" +#include "workshop_types.h" /* * c build.c --release --clang @@ -28,12 +30,23 @@ void build_server( enum compiler compiler ) compiled_something = 1; } +void write_msg( vg_msg *msg, const char *path ){ + FILE *fp = fopen( path, "wb" ); + if( !fp ){ + vg_error( "Cannot open %s for writing.\n", path ); + exit(0); + } + + fwrite( msg->buf, msg->cur, 1, fp ); + fclose( fp ); + vg_success( "Written %s (%ub)\n", path, msg->cur ); +} + void build_shaders(void); void build_game( enum compiler compiler ) { static int shaders_built = 0; - if( !shaders_built ) - { + if( !shaders_built ){ shaders_built = 1; build_shaders(); } @@ -48,10 +61,101 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "textures_src", "textures" ); vg_build_symbolic_link( "models_src", "models" ); + vg_build_symbolic_link( "boards_src", "boards" ); vg_build_symbolic_link( "maps_src", "maps" ); vg_build_symbolic_link( "sound_src", "sound" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); + u8 descriptor_buf[ 512 ]; + vg_msg descriptor; + + { + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Longboard" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", "board.mdl" ); + write_msg( &descriptor, "boards_src/skaterift_long/addon.inf" ); + } + + { + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Fractal" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", "board.mdl" ); + write_msg( &descriptor, "boards_src/skaterift_fract/addon.inf" ); + } + + { + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Striped" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", "board.mdl" ); + write_msg( &descriptor, "boards_src/skaterift_striped/addon.inf" ); + } + + { + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Licco" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", "board.mdl" ); + write_msg( &descriptor, "boards_src/skaterift_licco/addon.inf" ); + } + + { + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Hypno" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", "board.mdl" ); + write_msg( &descriptor, "boards_src/skaterift_spiral/addon.inf" ); + } + + { + vg_msg_init( &descriptor, descriptor_buf, 512 ); + vg_msg_frame( &descriptor, "workshop" ); + vg_msg_wkvstr( &descriptor, "title", "Shark" ); + vg_msg_wkvstr( &descriptor, "author", "Skaterift" ); + vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board); + vg_msg_end_frame( &descriptor ); + vg_msg_wkvstr( &descriptor, "content", "board.mdl" ); + write_msg( &descriptor, "boards_src/skaterift_shark/addon.inf" ); + } + + /* method 2 */ +#if 0 + vg_info( "TRYING OUT METHOD 2 BINGO BONGO\n" ); + vg_msg root; + vg_msg_init( &root, descriptor_buf, descriptor.cur ); + + vg_msg workshop = root; + if( vg_msg_seekframe( &workshop, "workshop", k_vg_msg_first )){ + const char *err = vg_msg_seekkvstr(&workshop,"NOT HERE",k_vg_msg_first); + const char *author = vg_msg_seekkvstr(&workshop,"author",k_vg_msg_first); + const char *title = vg_msg_seekkvstr(&workshop,"title",k_vg_msg_first); + + vg_info( "TITLE: %s\n", title ); + vg_info( "AUTHOR: %s\n", author ); + vg_info( "and error code is: %s\n", err ); + } + + const char *content = vg_msg_seekkvstr(&root, "content", k_vg_msg_first); + vg_info( "CONTENT: %s\n", content ); +#endif + vg_build(); compiled_something = 1; } @@ -109,32 +213,40 @@ int main( int argc, char *argv[] ) } } -void _shader( char *name, char *vs, char *fs ) -{ - vg_build_shader( vs, fs, NULL, "shaders", name ); -} +#define _S( NAME, VS, FS ) \ + vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME ) void build_shaders(void) { vg_shader_set_include_dir( "shaders" ); - _shader( "blit", "shaders/blit.vs", "shaders/blit.fs" ); - _shader( "blitblur", "shaders/blit.vs", "shaders/blitblur.fs" ); - _shader( "standard", "shaders/standard.vs", "shaders/standard.fs" ); - _shader( "vblend", "shaders/standard.vs", "shaders/vblend.fs" ); - _shader( "terrain", "shaders/standard.vs", "shaders/terrain.fs" ); - _shader( "sky", "shaders/standard.vs", "shaders/sky.fs" ); - _shader( "planeinf", "shaders/standard.vs", "shaders/planeinf.fs" ); - _shader( "gpos", "shaders/standard.vs", "shaders/gpos.fs" ); - _shader( "fscolour", "shaders/blit.vs", "shaders/colour.fs" ); - _shader( "alphatest", "shaders/standard.vs", "shaders/std_alphatest.fs" ); - _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" ); - _shader( "water", "shaders/standard.vs", "shaders/water.fs" ); - _shader( "water_fast","shaders/standard.vs", "shaders/water_fast.fs" ); - _shader( "gate", "shaders/gate.vs", "shaders/gate.fs" ); - _shader( "gatelq", "shaders/gate.vs", "shaders/gate_lq.fs" ); - _shader( "route", "shaders/standard.vs", "shaders/route.fs" ); - _shader( "routeui", "shaders/routeui.vs", "shaders/routeui.fs" ); - _shader( "viewchar", "shaders/standard_skinned.vs", "shaders/viewchar.fs" ); - _shader( "menu", "shaders/standard.vs", "shaders/menu.fs" ); + /* Scene */ + _S( "scene_standard", "scene.vs", "scene_standard.fs" ); + _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); + _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); + _S( "scene_route", "scene.vs", "scene_route.fs" ); + _S( "scene_depth", "scene.vs", "scene_depth.fs" ); + _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_water", "scene.vs", "scene_water.fs" ); + _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); + _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + + /* Models */ + _S( "model_sky", "model.vs", "model_sky.fs" ); + _S( "model_menu", "model.vs", "model_menu.fs" ); + _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); + _S( "model_board_view", "model.vs", "model_character_view.fs" ); + _S( "model_entity", "model.vs", "model_entity.fs" ); + _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); + _S( "model_font", "model_font.vs", "model_font.fs" ); + + /* Pointcloud */ + _S( "point_map", "cloud.vs", "cloud.fs" ); + + /* 2D */ + _S( "blit", "blit.vs", "blit.fs" ); + _S( "blitblur", "blit.vs", "blitblur.fs" ); + _S( "blitcolour","blit.vs", "colour.fs" ); + _S( "routeui", "routeui.vs", "routeui.fs" ); }