X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=4fff0d3c070b4d27ee48e30450ae46f6a05178f9;hb=53b534974303043efaf1d887711fcd349f6a2885;hp=596c698b4f2781db29764885e27e67adfe74fc5b;hpb=43dc3602effdf0af4f22ce78c0e76565c0be03e6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 596c698..4fff0d3 100644 --- a/build.c +++ b/build.c @@ -14,6 +14,8 @@ */ int compiled_something = 0; +int content_enabled = 1; +int binary_enabled = 1; /* old highscores server */ void build_server( enum compiler compiler ){ @@ -107,21 +109,21 @@ void write_generic_addon_inf( u32 type, const char *title, } void build_shaders(void); -void build_game( enum compiler compiler ){ +void build_game_binary( enum compiler compiler ){ static int shaders_built = 0; if( !shaders_built ){ shaders_built = 1; build_shaders(); } - vg_build_start( "skaterift", compiler ); vg_build_object( "skaterift.c " ); vg_build_add_link_for_graphics(); vg_build_add_link_for_game(); - vg_build_copy_graphics_dependencies(); vg_build_copy_game_dependencies(); +} +void build_game_content( enum compiler compiler ){ vg_build_symbolic_link( "textures_src", "textures" ); vg_build_symbolic_link( "models_src", "models" ); vg_build_symbolic_link( "boards_src", "boards" ); @@ -130,7 +132,6 @@ void build_game( enum compiler compiler ){ vg_build_symbolic_link( "playermodels_src", "playermodels" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir ); - vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir ); vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir ); @@ -168,8 +169,19 @@ void build_game( enum compiler compiler ){ write_generic_addon_inf( k_addon_type_player, "Aaron", "ch_aaron.mdl", "playermodels_src/skaterift_aaron/addon.inf" ); +} + +void build_game( enum compiler compiler ){ + vg_build_start( "skaterift", compiler ); + + if( binary_enabled ){ + build_game_binary( compiler ); + vg_build(); + } + + if( content_enabled ) + build_game_content( compiler ); - vg_build(); compiled_something = 1; } @@ -199,6 +211,9 @@ int main( int argc, char *argv[] ){ if( vg_long_opt( "clang-aadb-edit" ) ) build_aadb_edit( k_compiler_clang ); + if( vg_long_opt( "clang-demo" ) ) + build_game( k_compiler_clang ); + if( vg_long_opt( "clean" ) ) vg_build_clean(); @@ -211,6 +226,15 @@ int main( int argc, char *argv[] ){ if( vg_long_opt( "mingw" ) ) build_game( k_compiler_mingw ); + if( vg_long_opt( "none" ) ) + build_game( k_compiler_none ); + + if( (arg=vg_long_opt_arg( "content" )) ) + content_enabled = atoi(arg); + + if( (arg=vg_long_opt_arg( "binary" )) ) + binary_enabled = atoi(arg); + if( vg_opt('p') || vg_long_opt("run") ){ chdir( vg_compiler.build_dir ); if( vg_compiler.compiler == k_compiler_mingw ) @@ -223,15 +247,17 @@ int main( int argc, char *argv[] ){ if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){ vg_build_syscall( "mkdir -p dist" ); if( compiled_something ) - vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s", - vg_compiler.name, uid, vg_compiler.build_dir ); + vg_build_syscall( "tar -chzvf dist/%s-%u-%s.tar.gz %s", + vg_compiler.name, uid, vg_compiler_str(), + vg_compiler.build_dir ); } if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){ vg_build_syscall( "mkdir -p dist" ); if( compiled_something ) vg_build_syscall( "zip -r9 dist/%s-%u.zip %s", - vg_compiler.name, uid, vg_compiler.build_dir ); + vg_compiler.name, uid, vg_compiler_str(), + vg_compiler.build_dir ); } } } @@ -245,6 +271,7 @@ void build_shaders(void){ /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" ); _S( "scene_override", "scene_override.vs", "scene_override.fs" ); _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); @@ -265,11 +292,13 @@ void build_shaders(void){ _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" ); _S( "model_board_view", "model.vs", "model_character_view.fs" ); _S( "model_entity", "model.vs", "model_entity.fs" ); - _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" ); + _S( "model_gate", "model.vs", "model_gate_lq.fs" ); + _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" ); _S( "model_font", "model_font.vs", "model_font.fs" ); /* Pointcloud */ - _S( "point_map", "cloud.vs", "cloud.fs" ); + //_S( "point_map", "cloud.vs", "cloud.fs" ); + _S( "particle", "particle.vs", "particle.fs" ); /* 2D */ _S( "blit", "blit.vs", "blit.fs" );