X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=417c3193429eca9fac6e202e41e06253d559eff7;hb=2c91a71533b4ce86b9e7fd708420ae05c74d8f52;hp=2b3d2a7dd1d02ffde49d25521cd72f24cd314788;hpb=6b036c10d38e7d691eb0bc06c29235b450c3ff10;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index 2b3d2a7..417c319 100644 --- a/build.c +++ b/build.c @@ -33,6 +33,7 @@ void build_server( enum compiler compiler ){ void build_sqlite3( enum compiler compiler ){ vg_build_start( "sqlite3.o", compiler ); vg_build_object( "-c dep/sqlite3/sqlite3.c " ); + vg_build_link( "-ldl " ); vg_build(); } @@ -48,7 +49,7 @@ void build_gameserver( enum compiler compiler ){ vg_build_include( "-I./dep " ); - vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " ); + vg_build_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " ); vg_build_library_dir( "-L./vg/dep/steam " ); //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );????? @@ -244,7 +245,7 @@ void build_shaders(void){ /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); - _S( "scene_override", "scene.vs", "scene_override.fs" ); + _S( "scene_override", "scene_override.vs", "scene_override.fs" ); _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );