X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=build.c;h=1c17f14e2be01a5814faf0088244f2f7015a53f3;hb=53597f45307d8a2120e3a0bbe71797b216e8750b;hp=b3a4352318c87c09496d8bc54cd8481dd58abfb5;hpb=fdd41609e59c7df548682b25001f0015dc1acbea;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/build.c b/build.c index b3a4352..1c17f14 100644 --- a/build.c +++ b/build.c @@ -5,7 +5,7 @@ #include "vg/vg_build.h" #include "vg/vg_build_utils_shader.h" #include "vg/vg_msg.h" -#include "workshop_types.h" +#include "addon_types.h" /* * c build.c --release --clang @@ -81,43 +81,51 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "sound_src", "sound" ); vg_build_symbolic_link( "playermodels_src", "playermodels" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); + vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir ); + vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir ); + vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir ); - write_generic_addon_inf( k_workshop_file_type_board, + write_generic_addon_inf( k_addon_type_board, "Longboard", "board.mdl", "boards_src/skaterift_long/addon.inf"); - write_generic_addon_inf( k_workshop_file_type_board, + write_generic_addon_inf( k_addon_type_board, "Fractal", "board.mdl", "boards_src/skaterift_fract/addon.inf"); - write_generic_addon_inf( k_workshop_file_type_board, + write_generic_addon_inf( k_addon_type_board, "Striped", "board.mdl", "boards_src/skaterift_striped/addon.inf"); - write_generic_addon_inf( k_workshop_file_type_board, + write_generic_addon_inf( k_addon_type_board, "Licco", "board.mdl", "boards_src/skaterift_licco/addon.inf"); - write_generic_addon_inf( k_workshop_file_type_board, + write_generic_addon_inf( k_addon_type_board, "Hypno", "board.mdl", "boards_src/skaterift_spiral/addon.inf"); - write_generic_addon_inf( k_workshop_file_type_board, + write_generic_addon_inf( k_addon_type_board, "Shark", "board.mdl", "boards_src/skaterift_shark/addon.inf"); - write_generic_addon_inf( k_workshop_file_type_player, + write_generic_addon_inf( k_addon_type_player, "De'folde", "ch_new.mdl", "playermodels_src/skaterift_new/addon.inf" ); - write_generic_addon_inf( k_workshop_file_type_player, + write_generic_addon_inf( k_addon_type_player, "Jordan", "ch_jordan.mdl", "playermodels_src/skaterift_jordan/addon.inf" ); - write_generic_addon_inf( k_workshop_file_type_player, + write_generic_addon_inf( k_addon_type_player, "Outlaw", "ch_outlaw.mdl", "playermodels_src/skaterift_outlaw/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Chip", "ch_chip.mdl", + "playermodels_src/skaterift_chip/addon.inf" ); + write_generic_addon_inf( k_addon_type_player, + "Aaron", "ch_aaron.mdl", + "playermodels_src/skaterift_aaron/addon.inf" ); vg_build(); compiled_something = 1; } -int main( int argc, char *argv[] ) -{ +int main( int argc, char *argv[] ){ time_t uid = time(NULL); char *arg; @@ -132,6 +140,9 @@ int main( int argc, char *argv[] ) if( vg_long_opt( "clang-server" ) ) build_server( k_compiler_clang ); + if( vg_long_opt( "clean" ) ) + vg_build_clean(); + if( vg_long_opt( "clang" ) ) build_game( k_compiler_clang ); @@ -179,14 +190,18 @@ void build_shaders(void) /* Scene */ _S( "scene_standard", "scene.vs", "scene_standard.fs" ); _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" ); + _S( "scene_override", "scene.vs", "scene_override.fs" ); + _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" ); _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" ); _S( "scene_terrain", "scene.vs", "scene_terrain.fs" ); _S( "scene_route", "scene.vs", "scene_route.fs" ); _S( "scene_depth", "scene.vs", "scene_depth.fs" ); _S( "scene_position", "scene.vs", "scene_position.fs" ); + _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" ); _S( "scene_water", "scene.vs", "scene_water.fs" ); _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" ); _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" ); + _S( "scene_font", "model_font.vs","scene_font.fs" ); /* Models */ _S( "model_sky", "model.vs", "model_sky.fs" );