X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=blender_export.py;h=ae8b641b3db7963004c5f706cc425e1dd1b0ac08;hb=51e0c2823b3847211eeedd8ce377c79d7642923d;hp=3e6bb108853a4af2d38d0323e2c1812dfcf58397;hpb=e5d79dc0355e04baecce8908e29b8e7569d1e857;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/blender_export.py b/blender_export.py index 3e6bb10..ae8b641 100644 --- a/blender_export.py +++ b/blender_export.py @@ -35,6 +35,8 @@ sr_entity_list = [ ('ent_swspreview', 'Workshop Preview', '', 14 ), ('ent_menuitem', 'Menu Item', '', 15 ), ('ent_worldinfo', 'World Info', '', 16 ), + ('ent_ccmd', 'CCmd', '', 17 ), + ('ent_challenge', 'Challenge', '', 18 ) ] def get_entity_enum_id( alias ): @@ -186,6 +188,7 @@ class ent_gate(Structure): #{ _fields_ = [("type",c_uint32), ("target", c_uint32), + ("key",c_uint32), ("dimensions", c_float*3), ("co", (c_float*3)*2), ("q", (c_float*4)*2), @@ -354,10 +357,16 @@ class ent_skateshop_boards(Structure): ("id_info",c_uint32), ("id_rack",c_uint32)] #} +class ent_skateshop_worlds(Structure): +#{ + _fields_ = [("id_display",c_uint32), + ("id_info",c_uint32)] +#} class ent_skateshop_anon_union(Union): #{ _fields_ = [("boards",ent_skateshop_boards), - ("character",ent_skateshop_characters)] + ("character",ent_skateshop_characters), + ("worlds",ent_skateshop_worlds)] #} class ent_skateshop(Structure): #{ @@ -432,6 +441,18 @@ class ent_worldinfo(Structure): ("timezone",c_float)] #} +class ent_ccmd(Structure): +#{ + _fields_ = [("pstr_command",c_uint32)] +#} + +class ent_challenge(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), ("submesh_count",c_uint32), + ("id_next",c_uint32), + ("filter",c_uint32)] +#} + def obj_ent_type( obj ): #{ if obj.type == 'ARMATURE': return 'mdl_armature' @@ -696,6 +717,7 @@ def sr_compile_material( mat ): if mat.SR_data.skate_surface: flags |= 0x1 if mat.SR_data.grow_grass: flags |= 0x4 if mat.SR_data.grind_surface: flags |= 0x8 + if mat.SR_data.preview_visibile: flags |= 0x40 #} if mat.SR_data.shader == 'invisible': flags |= 0x10 if mat.SR_data.shader == 'boundary': flags |= (0x10|0x20) @@ -746,14 +768,18 @@ def sr_compile_material( mat ): if mat.SR_data.shader == 'boundary':#{ m.shader = 6 #} + + if mat.SR_data.shader == 'fxglow':#{ + m.shader = 7 + #} inf = material_info( mat ) if mat.SR_data.shader == 'standard' or \ mat.SR_data.shader == 'standard_cutout' or \ mat.SR_data.shader == 'terrain_blend' or \ - mat.SR_data.shader == 'vertex_blend': - #{ + mat.SR_data.shader == 'vertex_blend' or \ + mat.SR_data.shader == 'fxglow': #{ if 'tex_diffuse' in inf: m.tex_diffuse = sr_compile_texture(inf['tex_diffuse']) #} @@ -775,8 +801,9 @@ def sr_armature_bones( armature ): yield from _recurse_bone( b ) #} -def sr_entity_id( obj ): -#{ +def sr_entity_id( obj ):#{ + if not obj: return 0 + tipo = get_entity_enum_id( obj_ent_type(obj) ) index = sr_compile.entity_ids[ obj.name ] @@ -1513,6 +1540,7 @@ def sr_compile( collection ): if ent_type == 'ent_font': continue if ent_type == 'ent_font_variant': continue if ent_type == 'ent_menuitem': continue + if ent_type == 'ent_challenge': continue #-------------------------- print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end='\r' ) @@ -1567,7 +1595,8 @@ def sr_compile( collection ): #} #} elif obj_data.tipo == 'nonlocal':#{ - gate.target = sr_compile_string(obj_data.key) + gate.target = 0 + gate.key = sr_compile_string(obj_data.key) gate.type = 2 #} else: gate.type = 0 @@ -1692,6 +1721,11 @@ def sr_compile( collection ): charshop.id_display = sr_entity_id( obj_data.mark_display ) charshop.id_info = sr_entity_id( obj_data.mark_info ) #} + elif skateshop.type == 2:#{ + worldshop = skateshop._anonymous_union.worlds + worldshop.id_display = sr_entity_id( obj_data.mark_display ) + worldshop.id_info = sr_entity_id( obj_data.mark_info ) + #} skateshop.id_camera = sr_entity_id( obj_data.cam ) compile_obj_transform( obj, skateshop.transform ) sr_ent_push(skateshop) @@ -1713,6 +1747,23 @@ def sr_compile( collection ): worldinfo.timezone = obj_data.timezone sr_ent_push( worldinfo ) #} + elif ent_type == 'ent_ccmd':#{ + ccmd = ent_ccmd() + obj_data = obj.SR_data.ent_ccmd[0] + ccmd.pstr_command = sr_compile_string( obj_data.command ) + sr_ent_push( ccmd ) + #} + elif ent_type == 'ent_challenge':#{ + challenge = ent_challenge() + obj_data = obj.SR_data.ent_challenge[0] + challenge.id_next = sr_entity_id( obj_data.proxima ) + + compile_obj_transform( obj, challenge.transform ) + challenge.submesh_start, challenge.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + + sr_ent_push( challenge ) + #} #} #} @@ -1908,6 +1959,7 @@ def sr_compile( collection ): path = F"{folder}{collection.name}.mdl" print( path ) + os.makedirs(os.path.dirname(path),exist_ok=True) fp = open( path, "wb" ) header = mdl_header() header.version = 101 @@ -2224,6 +2276,7 @@ class SR_MATERIAL_PANEL(bpy.types.Panel): row.prop( active_mat.SR_data, "skate_surface" ) row.prop( active_mat.SR_data, "grind_surface" ) row.prop( active_mat.SR_data, "grow_grass" ) + row.prop( active_mat.SR_data, "preview_visibile" ) #} #} @@ -2661,7 +2714,7 @@ class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup): target: bpy.props.PointerProperty( \ type=bpy.types.Object, name="Target", \ poll=lambda self,obj: sr_filter_ent_type(obj,\ - ['ent_audio','ent_skateshop'])) + ['ent_audio','ent_skateshop','ent_ccmd'])) @staticmethod def sr_inspector( layout, data ): @@ -2732,16 +2785,15 @@ class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup): box.prop( data[0], 'flag_loop' ) box.prop( data[0], 'flag_auto' ) + layout.prop( data[0], 'probability_curve' ) + split = layout.split(factor=0.7) c = split.column() c.label( text='Filepath' ) c = split.column() - c.label( text='Chance (0.1s)' ) - - layout.prop( data[0], 'probability_curve' ) - + c.label( text='Chance' ) layout.template_list('SR_UL_AUDIO_LIST', 'Files', \ - data[0], 'files', data[0], 'file_index', rows=5) + data[0], 'files', data[0], 'files_index', rows=5) row = layout.row() row.operator( 'skaterift.al_new_entry', text='Add' ) @@ -2816,7 +2868,8 @@ class SR_OBJECT_ENT_SKATESHOP(bpy.types.PropertyGroup): #{ tipo: bpy.props.EnumProperty( name='Type', items=[('0','boards',''), - ('1','character','')] ) + ('1','character',''), + ('2','world','')] ) mark_rack: bpy.props.PointerProperty( \ type=bpy.types.Object, name="Board Rack", \ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) @@ -2945,6 +2998,21 @@ class SR_OBJECT_ENT_WORLD_INFO(bpy.types.PropertyGroup): timezone: bpy.props.FloatProperty(name="Timezone(hrs) (UTC0 +hrs)") #} +class SR_OBJECT_ENT_CCMD(bpy.types.PropertyGroup): +#{ + command: bpy.props.StringProperty(name="Command Line") +#} + +class SR_OBJECT_ENT_CHALLENGE(bpy.types.PropertyGroup):#{ + proxima: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Next", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_challenge'])) + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target", \ + poll=lambda self,obj: sr_filter_ent_type(obj,\ + ['ent_audio','ent_ccmd'])) +#} + class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup): #{ ent_gate: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GATE) @@ -2961,6 +3029,8 @@ class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup): bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW) ent_menuitem: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM) ent_worldinfo: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO) + ent_ccmd: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CCMD) + ent_challenge: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE) ent_type: bpy.props.EnumProperty( name="Type", @@ -3035,7 +3105,8 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): ('vertex_blend', "vertex_blend", ''), ('water',"water",''), ('invisible','Invisible',''), - ('boundary','Boundary','') + ('boundary','Boundary',''), + ('fxglow','FX Glow',''), ]) surface_prop: bpy.props.EnumProperty( @@ -3068,6 +3139,11 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): default=False,\ description = "Spawn grass sprites on this surface?" \ ) + preview_visibile: bpy.props.BoolProperty( \ + name="Preview visibile", \ + default=True,\ + description = "Show this material in preview models?" \ + ) blend_offset: bpy.props.FloatVectorProperty( \ name="Blend Offset", \ size=2, \ @@ -3364,7 +3440,8 @@ def cv_draw_lines(): cv_view_shader, 'LINES', \ { "pos":cv_view_verts, "color":cv_view_colours }) - lines.draw( cv_view_shader ) + if bpy.context.scene.SR_data.gizmos: + lines.draw( cv_view_shader ) cv_view_verts = [] cv_view_colours = [] @@ -3441,8 +3518,8 @@ def draw_cone_twist( center, vx, vy, va ): p0 = center + (axis + vx*c0 + vy*s0).normalized() * size p1 = center + (axis + vx*c1 + vy*s1).normalized() * size - col0 = ( abs(c0), abs(s0), 0.0, 1.0 ) - col1 = ( abs(c1), abs(s1), 0.0, 1.0 ) + col0 = ( abs(c0), abs(s0), 0.0 ) + col1 = ( abs(c1), abs(s1), 0.0 ) cv_view_verts += [center, p0, p0, p1] cv_view_colours += [ (0,0,0), col0, col0, col1 ] @@ -3940,6 +4017,15 @@ def cv_draw(): info_cu = Vector((1.2,0.01,0.3))*0.5 info_co = Vector((0.0,0.0,0.0))*0.5 #} + elif data.tipo == '2':#{ + rack = None + cc1 = (1.0,0.0,0.0) + cc2 = (1.0,0.5,0.0) + display_cu = Vector((1.0,1.0,0.5))*0.5 + display_co = Vector((0.0,0.0,0.5))*0.5 + info_cu = Vector((1.2,0.01,0.3))*0.5 + info_co = Vector((0.0,0.0,0.0))*0.5 + #} if rack: cv_draw_ucube( rack.matrix_world, cc, rack_cu, rack_co ) @@ -4066,7 +4152,8 @@ classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\ SR_UL_FONT_VARIANT_LIST,SR_UL_FONT_GLYPH_LIST,\ SR_OBJECT_ENT_FONT,SR_OBJECT_ENT_TRAFFIC,SR_OBJECT_ENT_SKATESHOP,\ SR_OBJECT_ENT_WORKSHOP_PREVIEW,SR_OBJECT_ENT_MENU_ITEM,\ - SR_OBJECT_ENT_WORLD_INFO,\ + SR_OBJECT_ENT_WORLD_INFO,SR_OBJECT_ENT_CCMD,\ + SR_OBJECT_ENT_CHALLENGE,\ \ SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES, SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \