X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=blender_export.py;h=acd28ec3bcfcadbd96bc17cc539bd1508a78f86d;hb=4a883ac1b2506032f9dddab342712de46f2ca734;hp=57bf3663268e59886532494bf8ef4caecb59b4da;hpb=4f4458d229e40a852708319861224b7cc48ad0b9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/blender_export.py b/blender_export.py index 57bf366..acd28ec 100644 --- a/blender_export.py +++ b/blender_export.py @@ -20,8 +20,10 @@ class mdl_vert(Structure): _pack_ = 1 _fields_ = [("co",c_float*3), ("norm",c_float*3), - ("colour",c_float*4), - ("uv",c_float*2)] + ("uv",c_float*2), + ("colour",c_uint8*4), + ("weights",c_uint16*4), + ("groups",c_uint8*4)] class mdl_submesh(Structure): _pack_ = 1 @@ -45,6 +47,7 @@ class mdl_node(Structure): ("submesh_count",c_uint32), ("classtype",c_uint32), ("offset",c_uint32), + ("parent",c_uint32), ("pstr_name",c_uint32)] class mdl_header(Structure): @@ -67,10 +70,27 @@ class mdl_header(Structure): ("node_count",c_uint32), ("node_offset",c_uint32), + ("anim_count",c_uint32), + ("anim_offset",c_uint32), + ("strings_offset",c_uint32), - ("entdata_offset",c_uint32) + ("entdata_offset",c_uint32), + ("animdata_offset",c_uint32) ] +class mdl_animation(Structure): + _pack_ = 1 + _fields_ = [("pstr_name",c_uint32), + ("length",c_uint32), + ("rate",c_float), + ("offset",c_uint32)] + +class mdl_keyframe(Structure): + _pack_ = 1 + _fields_ = [("co",c_float*3), + ("q",c_float*4), + ("s",c_float*3)] + # Entity types # ========================================== @@ -116,11 +136,33 @@ class classtype_route(Structure): ("id_start",c_uint32), ("colour",c_float*3)] +class classtype_skin(Structure): + _pack_ = 1 + _fields_ = [("skeleton",c_uint32)] + +class classtype_skeleton(Structure): + _pack_ = 1 + _fields_ = [("channels",c_uint32), + ("ik_count",c_uint32), + ("collider_count",c_uint32), + ("anim_start",c_uint32), + ("anim_count",c_uint32)] + +class classtype_bone(Structure): + _pack_ = 1 + _fields_ = [("deform",c_uint32), + ("ik_target",c_uint32), + ("ik_pole",c_uint32), + ("collider",c_uint32), + ("use_limits",c_uint32), + ("angle_limits",(c_float*3)*2), + ("hitbox",(c_float*3)*2)] + # Exporter # ============================================================================== -def write_model(name): - print( F"Create mode {name}" ) +def write_model(collection_name): + print( F"Model graph | Create mode '{collection_name}'" ) header = mdl_header() header.identifier = 0xABCD0000 @@ -146,6 +188,10 @@ def write_model(name): entdata_buffer = [] entdata_length = 0 + anim_buffer = [] + animdata_length = 0 + animdata_buffer = [] + def emplace_string( s ): nonlocal string_cache, strings_buffer @@ -159,6 +205,9 @@ def write_model(name): def emplace_material( mat ): nonlocal material_cache, material_buffer + if mat == None: + return 0 + if mat.name in material_cache: return material_cache[mat.name] @@ -171,6 +220,7 @@ def write_model(name): return material_cache[mat.name] # Create root or empty node and materials + # this is to designate id 0 as 'NULL' # none_material = c_uint32(69) none_material.name = "" @@ -197,157 +247,181 @@ def write_model(name): # Do exporting # print( " assigning ids" ) - collection = bpy.data.collections[name] + collection = bpy.data.collections[collection_name] + + # Scene graph + # ========================================== - header.node_count = 1 - for obj in collection.all_objects: - obj.cv_data.uid = header.node_count + header.node_count = 0 + def _uid(): + nonlocal header + uid = header.node_count header.node_count += 1 + return uid - print( " compiling data" ) - for obj in collection.all_objects: - print( F" [{obj.cv_data.uid}/{header.node_count-1}] {obj.name}" ) + print( " creating scene graph" ) + graph = {} + graph["obj"] = None + graph["depth"] = 0 + graph["children"] = [] + graph["uid"] = _uid() + graph["parent"] = None - node = mdl_node() - node.co[0] = obj.location[0] - node.co[1] = obj.location[2] - node.co[2] = -obj.location[1] - - # Convert rotation quat to our space type - quat = obj.matrix_world.to_quaternion() - node.q[0] = quat[1] - node.q[1] = quat[3] - node.q[2] = -quat[2] - node.q[3] = quat[0] - - node.s[0] = obj.scale[0] - node.s[1] = obj.scale[2] - node.s[2] = obj.scale[1] - node.pstr_name = emplace_string( obj.name ) + graph_lookup = {} # object can lookup its graph def here - # Process entity data - # - node.offset = entdata_length - classtype = obj.cv_data.classtype + for obj in collection.all_objects: + if not obj.parent: - if classtype == 'k_classtype_gate': - node.classtype = 1 - entdata_length += sizeof( classtype_gate ) + def _extend( p, n, d ): + uid = _uid() + tree = {} + tree["uid"] = uid + tree["children"] = [] + tree["depth"] = d + tree["obj"] = n + tree["parent"] = p + n.cv_data.uid = uid - gate = classtype_gate() - gate.target = 0 - if obj.cv_data.target != None: - gate.target = obj.cv_data.target.cv_data.uid + if n.type == 'ARMATURE': + tree["bones"] = [None] # None is the root transform + tree["ik_count"] = 0 + tree["collider_count"] = 0 - if obj.type == 'MESH': - gate.dims[0] = obj.data.cv_data.v0[0] - gate.dims[1] = obj.data.cv_data.v0[1] - gate.dims[2] = obj.data.cv_data.v0[2] - else: - gate.dims[0] = obj.cv_data.v0[0] - gate.dims[1] = obj.cv_data.v0[1] - gate.dims[2] = obj.cv_data.v0[2] + def _extendb( p, n, d ): + nonlocal tree - entdata_buffer += [gate] + btree = {} + btree["bone"] = n + btree["uid"] = _uid() + btree["children"] = [] + btree["depth"] = d + btree["parent"] = p + tree["bones"] += [n.name] - elif classtype == 'k_classtype_block': - node.classtype = 2 - entdata_length += sizeof( classtype_block ) + for c in n.children: + _extendb( btree, c, d+1 ) - source = obj.data.cv_data + for c in tree['obj'].pose.bones[n.name].constraints: + if c.type == 'IK': + btree["target"] = c.subtarget + btree["pole"] = c.pole_subtarget + tree["ik_count"] += 1 - block = classtype_block() - block.bbx[0][0] = source.v0[0] - block.bbx[0][1] = source.v0[2] - block.bbx[0][2] = -source.v1[1] + if n.cv_data.collider: + tree['collider_count'] += 1 - block.bbx[1][0] = source.v1[0] - block.bbx[1][1] = source.v1[2] - block.bbx[1][2] = -source.v0[1] - entdata_buffer += [block] + btree['deform'] = n.use_deform + p['children'] += [btree] - elif classtype == 'k_classtype_spawn': - node.classtype = 3 + for b in n.data.bones: + if not b.parent: + _extendb( tree, b, d+1 ) - elif classtype == 'k_classtype_water': - node.classtype = 4 - elif classtype == 'k_classtype_car_path': - node.classtype = 5 - entdata_length += sizeof( classtype_car_path ) + for obj1 in n.children: + _extend( tree, obj1, d+1 ) - pn = classtype_car_path() - pn.target = 0 - pn.target1 = 0 + p["children"] += [tree] + graph_lookup[n] = tree - if obj.cv_data.target != None: - pn.target = obj.cv_data.target.cv_data.uid - if obj.cv_data.target1 != None: - pn.target1 = obj.cv_data.target1.cv_data.uid + _extend( graph, obj, 1 ) - entdata_buffer += [pn] - elif obj.is_instancer: - target = obj.instance_collection - node.classtype = 6 - entdata_length += sizeof( classtype_instance ) + def _graph_iter(p): + for c in p['children']: + yield c + yield from _graph_iter(c) - inst = classtype_instance() - inst.pstr_file = emplace_string( F"models/{target.name}.mdl" ) - entdata_buffer += [inst] - elif classtype == 'k_classtype_capsule': - node.classtype = 7 - elif classtype == 'k_classtype_route_node': - node.classtype = 8 - entdata_length += sizeof( classtype_route_node ) + it = _graph_iter(graph) - rn = classtype_route_node() - if obj.cv_data.target != None: - rn.target = obj.cv_data.target.cv_data.uid - if obj.cv_data.target1 != None: - rn.target1 = obj.cv_data.target1.cv_data.uid + root.parent = 0xffffffff - entdata_buffer += [rn] - elif classtype == 'k_classtype_route': - node.classtype = 9 - entdata_length += sizeof( classtype_route ) - r = classtype_route() - r.pstr_name = emplace_string("not-implemented") - r.colour[0] = obj.cv_data.colour[0] - r.colour[1] = obj.cv_data.colour[1] - r.colour[2] = obj.cv_data.colour[2] + # Compile + # ============================================== + it = _graph_iter(graph) + print( " compiling data" ) + for node_def in it: + if 'obj' in node_def: + obj = node_def['obj'] + objt = obj.type + objco = obj.location + elif 'bone' in node_def: + obj = node_def['bone'] + objt = 'BONE' + objco = obj.head_local + + depth = node_def['depth'] + uid = node_def['uid'] - if obj.cv_data.target != None: - r.id_start = obj.cv_data.target.cv_data.uid + node = mdl_node() + node.co[0] = objco[0] + node.co[1] = objco[2] + node.co[2] = -objco[1] + + # Convert rotation quat to our space type + quat = obj.matrix_local.to_quaternion() + node.q[0] = quat[1] + node.q[1] = quat[3] + node.q[2] = -quat[2] + node.q[3] = quat[0] + + if objt == 'BONE': + node.s[0] = obj.tail_local[0] - node.co[0] + node.s[1] = obj.tail_local[2] - node.co[1] + node.s[2] = -obj.tail_local[1] - node.co[2] + else: + node.s[0] = obj.scale[0] + node.s[1] = obj.scale[2] + node.s[2] = obj.scale[1] - entdata_buffer += [r] + node.pstr_name = emplace_string( obj.name ) - # classtype == 'k_classtype_none': + if node_def["parent"]: + node.parent = node_def["parent"]["uid"] + + if objt == 'BONE': + classtype = 'k_classtype_bone' + elif objt == 'ARMATURE': + classtype = 'k_classtype_skeleton' else: - node.classtype = 0 - node.offset = 0 + classtype = obj.cv_data.classtype + + # Process type: MESH + # ================================================================= + # - # Process meshes + # Dont use the cache if we have modifiers that affect the normals # - node.submesh_start = header.submesh_count - node.submesh_count = 0 + compile_mesh = False + if objt == 'MESH': + armature_def = None + compile_mesh = True + can_use_cache = True - if obj.type == 'MESH': - default_mat = c_uint32(69) - default_mat.name = "" - - # Dont use the cache if we have modifiers that affect the normals - # - use_cache = True for mod in obj.modifiers: - if mod.type == 'DATA_TRANSFER': - use_cache = False + if mod.type == 'DATA_TRANSFER' or mod.type == 'SHRINKWRAP' or \ + mod.type == 'BOOLEAN' or mod.type == 'CURVE' or \ + mod.type == 'ARRAY': + can_use_cache = False + + if mod.type == 'ARMATURE': + classtype = 'k_classtype_skin' + armature_def = graph_lookup[mod.object] + POSE_OR_REST_CACHE = armature_def['obj'].data.pose_position - if use_cache and obj.data.name in mesh_cache: + armature_def['obj'].data.pose_position = 'REST' + + if can_use_cache and obj.data.name in mesh_cache: ref = mesh_cache[obj.data.name] node.submesh_start = ref.submesh_start node.submesh_count = ref.submesh_count - node_buffer += [node] - continue + compile_mesh = False + + if compile_mesh: + node.submesh_start = header.submesh_count + node.submesh_count = 0 + + default_mat = c_uint32(69) + default_mat.name = "" dgraph = bpy.context.evaluated_depsgraph_get() data = obj.evaluated_get(dgraph).data @@ -380,15 +454,51 @@ def write_model(name): for j in range(3): vert = data.vertices[tri.vertices[j]] li = tri.loops[j] + vi = data.loops[li].vertex_index co = vert.co norm = data.loops[li].normal uv = (0,0) - colour = (1,1,1,1) + colour = (255,255,255,255) + groups = [0,0,0,0] + weights = [0,0,0,0] + if data.uv_layers: uv = data.uv_layers.active.data[li].uv + if data.vertex_colors: colour = data.vertex_colors.active.data[li].color + colour = (int(colour[0]*255.0),\ + int(colour[1]*255.0),\ + int(colour[2]*255.0),\ + int(colour[3]*255.0)) + + # WEight groups + # + if armature_def: + src_groups = [_ for _ in data.vertices[vi].groups \ + if obj.vertex_groups[_.group].name in \ + armature_def['bones']] + + weight_groups = sorted( src_groups, key = \ + lambda a: a.weight, reverse=True ) + tot = 0.0 + for ml in range(3): + if len(weight_groups) > ml: + g = weight_groups[ml] + name = obj.vertex_groups[g.group].name + weight = g.weight + + weights[ml] = weight + groups[ml] = armature_def['bones'].index(name) + tot += weight + + if len(weight_groups) > 0: + inv_norm = (1.0/tot) * 65535.0 + for ml in range(3): + weights[ml] = int( weights[ml] * inv_norm ) + weights[ml] = min( weights[ml], 65535 ) + weights[ml] = max( weights[ml], 0 ) TOLERENCE = 4 m = float(10**TOLERENCE) @@ -401,10 +511,18 @@ def write_model(name): int(norm[2]*m+0.5),\ int(uv[0]*m+0.5),\ int(uv[1]*m+0.5),\ - int(colour[0]*m+0.5),\ - int(colour[1]*m+0.5),\ - int(colour[2]*m+0.5),\ - int(colour[3]*m+0.5)) + colour[0],\ + colour[1],\ + colour[2],\ + colour[3],\ + weights[0],\ + weights[1],\ + weights[2],\ + weights[3],\ + groups[0],\ + groups[1],\ + groups[2],\ + groups[3]) if key in boffa: indice_buffer += [boffa[key]] @@ -428,6 +546,15 @@ def write_model(name): v.colour[1] = colour[1] v.colour[2] = colour[2] v.colour[3] = colour[3] + v.weights[0] = weights[0] + v.weights[1] = weights[1] + v.weights[2] = weights[2] + v.weights[3] = weights[3] + v.groups[0] = groups[0] + v.groups[1] = groups[1] + v.groups[2] = groups[2] + v.groups[3] = groups[3] + vertex_buffer += [v] for i in range(3): @@ -448,37 +575,351 @@ def write_model(name): header.indice_count += sm.indice_count mesh_cache[obj.data.name] = node + + # Process entity data + # ================================================================== + node.offset = entdata_length + + if classtype != 'k_classtype_none': + disptype = classtype + else: + disptype = objt + + s000 = F" [{uid: 3}/{header.node_count-1}]" + " |"*(depth-1) + s001 = F" L {obj.name}" + s002 = s000+s001 + s003 = F"{disptype}" + s004 = F"{node.parent: 3}" + s005 = "" + + if classtype == 'k_classtype_skin': + armature_def['obj'].data.pose_position = POSE_OR_REST_CACHE + s005 = F" [armature -> {armature_def['obj'].cv_data.uid}]" + + scmp = F"{s002:<32} {s003:<22} {s004} {s005}" + print( scmp ) + + if classtype == 'k_classtype_INSTANCE' or \ + classtype == 'k_classtype_BONE' or \ + classtype == 'k_classtype_SKELETON' or \ + classtype == 'k_classtype_SKIN': + print( "ERROR: user classtype cannot be _INSTANCE or _BONE" ) + node.classtype = 0 + node.offset = 0 + + elif classtype == 'k_classtype_skin': + node.classtype = 12 + + armature = armature_def['obj'] + entdata_length += sizeof( classtype_skin ) + + skin = classtype_skin() + skin.skeleton = armature.cv_data.uid + entdata_buffer += [skin] + + elif classtype == 'k_classtype_skeleton': + node.classtype = 11 + entdata_length += sizeof( classtype_skeleton ) + skeleton = classtype_skeleton() + + armature_def = graph_lookup[obj] + armature = obj + bones = armature_def['bones'] + skeleton.channels = len(bones) + skeleton.ik_count = armature_def["ik_count"] + skeleton.collider_count = armature_def["collider_count"] + + if armature.animation_data: + previous_frame = bpy.context.scene.frame_current + previous_action = armature.animation_data.action + + skeleton.anim_start = len(anim_buffer) + skeleton.anim_count = 0 + + for NLALayer in obj.animation_data.nla_tracks: + for NLAStrip in NLALayer.strips: + # Use action + for a in bpy.data.actions: + if a.name == NLAStrip.name: + armature.animation_data.action = a + break + + anim_start = int(NLAStrip.action_frame_start) + anim_end = int(NLAStrip.action_frame_end) + + # export strips + anim = mdl_animation() + anim.pstr_name = emplace_string( NLAStrip.action.name ) + anim.rate = 30.0 + anim.offset = animdata_length + anim.length = anim_end-anim_start + + # Export the fucking keyframes + for frame in range(anim_start,anim_end): + bpy.context.scene.frame_set(frame) + + for bone_name in bones: + for pb in armature.pose.bones: + if pb.name == bone_name: + rb = armature.data.bones[ bone_name ] + + # relative bone matrix + if rb.parent is not None: + offset_mtx = rb.parent.matrix_local + offset_mtx = offset_mtx.inverted_safe() @ \ + rb.matrix_local + + inv_parent = pb.parent.matrix @ offset_mtx + inv_parent.invert_safe() + fpm = inv_parent @ pb.matrix + else: + bone_mtx = rb.matrix.to_4x4() + local_inv = rb.matrix_local.inverted_safe() + fpm = bone_mtx @ local_inv @ pb.matrix + + loc, rot, sca = fpm.decompose() + + # local position + final_pos = Vector(( loc[0], loc[2], -loc[1] )) + + # rotation + lc_m = pb.matrix_channel.to_3x3() + if pb.parent is not None: + smtx = pb.parent.matrix_channel.to_3x3() + lc_m = smtx.inverted() @ lc_m + rq = lc_m.to_quaternion() + + kf = mdl_keyframe() + kf.co[0] = final_pos[0] + kf.co[1] = final_pos[1] + kf.co[2] = final_pos[2] + + kf.q[0] = rq[1] + kf.q[1] = rq[3] + kf.q[2] = -rq[2] + kf.q[3] = rq[0] + + # scale + kf.s[0] = sca[0] + kf.s[1] = sca[2] + kf.s[2] = sca[1] + + animdata_buffer += [kf] + animdata_length += sizeof(mdl_keyframe) + break + + anim_buffer += [anim] + skeleton.anim_count += 1 + + s000 = F" [{uid: 3}/{header.node_count-1}]" + " |"*(depth-1) + print( F"{s000} | *anim: {NLAStrip.action.name}" ) + + bpy.context.scene.frame_set( previous_frame ) + armature.animation_data.action = previous_action + + entdata_buffer += [skeleton] + + elif classtype == 'k_classtype_bone': + node.classtype = 10 + entdata_length += sizeof( classtype_bone ) + + bone = classtype_bone() + bone.deform = node_def['deform'] + + if 'target' in node_def: + bone.ik_target = armature_def['bones'].index( node_def['target'] ) + bone.ik_pole = armature_def['bones'].index( node_def['pole'] ) + else: + bone.ik_target = 0 + bone.ik_pole = 0 + + bone.collider = 1 if obj.cv_data.collider else 0 + if obj.cv_data.collider: + bone.hitbox[0][0] = obj.cv_data.v0[0] + bone.hitbox[0][1] = obj.cv_data.v0[2] + bone.hitbox[0][2] = -obj.cv_data.v1[1] + bone.hitbox[1][0] = obj.cv_data.v1[0] + bone.hitbox[1][1] = obj.cv_data.v1[2] + bone.hitbox[1][2] = -obj.cv_data.v0[1] + else: + bone.hitbox[0][0] = 0.0 + bone.hitbox[0][1] = 0.0 + bone.hitbox[0][2] = 0.0 + bone.hitbox[1][0] = 0.0 + bone.hitbox[1][1] = 0.0 + bone.hitbox[1][2] = 0.0 + + if obj.cv_data.con0: + bone.use_limits = 1 + bone.angle_limits[0][0] = obj.cv_data.mins[0] + bone.angle_limits[0][1] = obj.cv_data.mins[2] + bone.angle_limits[0][2] = -obj.cv_data.maxs[1] + bone.angle_limits[1][0] = obj.cv_data.maxs[0] + bone.angle_limits[1][1] = obj.cv_data.maxs[2] + bone.angle_limits[1][2] = -obj.cv_data.mins[1] + else: + bone.use_limits = 0 + bone.angle_limits[0][0] = 0.0 + bone.angle_limits[0][1] = 0.0 + bone.angle_limits[0][2] = 0.0 + bone.angle_limits[1][0] = 0.0 + bone.angle_limits[1][1] = 0.0 + bone.angle_limits[1][2] = 0.0 + + bone.deform = node_def['deform'] + entdata_buffer += [bone] + + elif classtype == 'k_classtype_gate': + node.classtype = 1 + entdata_length += sizeof( classtype_gate ) + + gate = classtype_gate() + gate.target = 0 + if obj.cv_data.target != None: + gate.target = obj.cv_data.target.cv_data.uid + + if obj.type == 'MESH': + gate.dims[0] = obj.data.cv_data.v0[0] + gate.dims[1] = obj.data.cv_data.v0[1] + gate.dims[2] = obj.data.cv_data.v0[2] + else: + gate.dims[0] = obj.cv_data.v0[0] + gate.dims[1] = obj.cv_data.v0[1] + gate.dims[2] = obj.cv_data.v0[2] + + entdata_buffer += [gate] + + elif classtype == 'k_classtype_block': + node.classtype = 2 + entdata_length += sizeof( classtype_block ) + + source = obj.data.cv_data + + block = classtype_block() + block.bbx[0][0] = source.v0[0] + block.bbx[0][1] = source.v0[2] + block.bbx[0][2] = -source.v1[1] + + block.bbx[1][0] = source.v1[0] + block.bbx[1][1] = source.v1[2] + block.bbx[1][2] = -source.v0[1] + entdata_buffer += [block] + + elif classtype == 'k_classtype_spawn': + node.classtype = 3 + + elif classtype == 'k_classtype_water': + node.classtype = 4 + + elif classtype == 'k_classtype_car_path': + node.classtype = 5 + entdata_length += sizeof( classtype_car_path ) + + pn = classtype_car_path() + pn.target = 0 + pn.target1 = 0 + + if obj.cv_data.target != None: + pn.target = obj.cv_data.target.cv_data.uid + if obj.cv_data.target1 != None: + pn.target1 = obj.cv_data.target1.cv_data.uid + + entdata_buffer += [pn] + + elif obj.is_instancer: + target = obj.instance_collection + + node.classtype = 6 + entdata_length += sizeof( classtype_instance ) + + inst = classtype_instance() + inst.pstr_file = emplace_string( F"models/{target.name}.mdl" ) + entdata_buffer += [inst] + + elif classtype == 'k_classtype_capsule': + node.classtype = 7 + + elif classtype == 'k_classtype_route_node': + node.classtype = 8 + entdata_length += sizeof( classtype_route_node ) + + rn = classtype_route_node() + if obj.cv_data.target != None: + rn.target = obj.cv_data.target.cv_data.uid + if obj.cv_data.target1 != None: + rn.target1 = obj.cv_data.target1.cv_data.uid + + entdata_buffer += [rn] + + elif classtype == 'k_classtype_route': + node.classtype = 9 + entdata_length += sizeof( classtype_route ) + r = classtype_route() + r.pstr_name = emplace_string("not-implemented") + r.colour[0] = obj.cv_data.colour[0] + r.colour[1] = obj.cv_data.colour[1] + r.colour[2] = obj.cv_data.colour[2] + + if obj.cv_data.target != None: + r.id_start = obj.cv_data.target.cv_data.uid + + entdata_buffer += [r] + + # classtype == 'k_classtype_none': + else: + node.classtype = 0 + node.offset = 0 + node_buffer += [node] # Write data arrays # + header.anim_count = len(anim_buffer) + print( "Writing data" ) fpos = sizeof(header) + print( F"Nodes: {header.node_count}" ) header.node_offset = fpos fpos += sizeof(mdl_node)*header.node_count + print( F"Submeshes: {header.submesh_count}" ) header.submesh_offset = fpos fpos += sizeof(mdl_submesh)*header.submesh_count + print( F"Materials: {header.material_count}" ) header.material_offset = fpos fpos += sizeof(mdl_material)*header.material_count + print( F"Animation count: {header.anim_count}" ) + header.anim_offset = fpos + fpos += sizeof(mdl_animation)*header.anim_count + + print( F"Entdata length: {entdata_length}" ) header.entdata_offset = fpos fpos += entdata_length - + + print( F"Vertex count: {header.vertex_count}" ) header.vertex_offset = fpos fpos += sizeof(mdl_vert)*header.vertex_count + print( F"Indice count: {header.indice_count}" ) header.indice_offset = fpos fpos += sizeof(c_uint32)*header.indice_count + print( F"Keyframe count: {animdata_length}" ) + header.animdata_offset = fpos + fpos += animdata_length + + print( F"Strings length: {len(strings_buffer)}" ) header.strings_offset = fpos fpos += len(strings_buffer) header.file_length = fpos - fp = open(F"/home/harry/Documents/carve/models_src/{name}.mdl", "wb") + path = F"/home/harry/Documents/carve/models_src/{collection_name}.mdl" + fp = open( path, "wb" ) + fp.write( bytearray( header ) ) for node in node_buffer: @@ -487,16 +928,21 @@ def write_model(name): fp.write( bytearray(sm) ) for mat in material_buffer: fp.write( bytearray(mat) ) + for a in anim_buffer: + fp.write( bytearray(a) ) for ed in entdata_buffer: fp.write( bytearray(ed) ) for v in vertex_buffer: fp.write( bytearray(v) ) for i in indice_buffer: fp.write( bytearray(i) ) + for kf in animdata_buffer: + fp.write( bytearray(kf) ) + fp.write( strings_buffer ) fp.close() - print( F"Completed {name}.mdl" ) + print( F"Completed {collection_name}.mdl" ) # Clicky clicky GUI # ------------------------------------------------------------------------------ @@ -585,6 +1031,76 @@ def cv_draw(): colours += [c0,c1] for obj in bpy.context.collection.objects: + if obj.type == 'ARMATURE': + for bone in obj.data.bones: + if bone.cv_data.collider and obj.data.pose_position == 'REST': + c = bone.head_local + a = bone.cv_data.v0 + b = bone.cv_data.v1 + + vs = [None]*8 + vs[0]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+a[2])) + vs[1]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+a[2])) + vs[2]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+a[2])) + vs[3]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+a[2])) + vs[4]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+b[2])) + vs[5]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+b[2])) + vs[6]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+b[2])) + vs[7]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+b[2])) + + indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ + (0,4),(1,5),(2,6),(3,7)] + + for l in indices: + v0 = vs[l[0]] + v1 = vs[l[1]] + verts += [(v0[0],v0[1],v0[2])] + verts += [(v1[0],v1[1],v1[2])] + colours += [(0.5,0.5,0.5,0.5),(0.5,0.5,0.5,0.5)] + + center=obj.matrix_world@c + + def _angle_lim( major, minor, amin, amax, colour ): + nonlocal verts, colours + f = 0.05 + ay = major*f + ax = minor*f + + for x in range(16): + t0 = x/16 + t1 = (x+1)/16 + a0 = amin*(1.0-t0)+amax*t0 + a1 = amin*(1.0-t1)+amax*t1 + + p0 = c + major*f*math.cos(a0) + minor*f*math.sin(a0) + p1 = c + major*f*math.cos(a1) + minor*f*math.sin(a1) + + p0=obj.matrix_world @ p0 + p1=obj.matrix_world @ p1 + verts += [p0,p1] + colours += [colour,colour] + + if x == 0: + verts += [p0,c] + colours += [colour,colour] + if x == 15: + verts += [p1,c] + colours += [colour,colour] + + verts += [c+major*1.2*f,c+major*f*0.8] + colours += [colour,colour] + + if bone.cv_data.con0: + _angle_lim( Vector((0,1,0)),Vector((0,0,1)), \ + bone.cv_data.mins[0], bone.cv_data.maxs[0], \ + (1,0,0,1)) + _angle_lim( Vector((0,0,1)),Vector((1,0,0)), \ + bone.cv_data.mins[1], bone.cv_data.maxs[1], \ + (0,1,0,1)) + _angle_lim( Vector((1,0,0)),Vector((0,1,0)), \ + bone.cv_data.mins[2], bone.cv_data.maxs[2], \ + (0,0,1,1)) + if obj.cv_data.classtype == 'k_classtype_gate': if obj.type == 'MESH': @@ -828,11 +1344,50 @@ class CV_OBJ_SETTINGS(bpy.types.PropertyGroup): ('k_classtype_spawn', "k_classtype_spawn", "", 3), ('k_classtype_water', "k_classtype_water", "", 4), ('k_classtype_car_path', "k_classtype_car_path", "", 5), + ('k_classtype_INSTANCE', "","", 6 ), ('k_classtype_capsule', "k_classtype_capsule", "", 7 ), ('k_classtype_route_node', "k_classtype_route_node", "", 8 ), - ('k_classtype_route', "k_classtype_route", "", 9 ) + ('k_classtype_route', "k_classtype_route", "", 9 ), + ('k_classtype_bone',"k_classtype_bone","",10), + ('k_classtype_SKELETON', "","", 11 ), + ('k_classtype_SKIN',"","",12) ]) +class CV_BONE_SETTINGS(bpy.types.PropertyGroup): + collider: bpy.props.BoolProperty(name="Collider",default=False) + v0: bpy.props.FloatVectorProperty(name="v0",size=3) + v1: bpy.props.FloatVectorProperty(name="v1",size=3) + + con0: bpy.props.BoolProperty(name="Constriant 0",default=False) + mins: bpy.props.FloatVectorProperty(name="mins",size=3) + maxs: bpy.props.FloatVectorProperty(name="maxs",size=3) + +class CV_BONE_PANEL(bpy.types.Panel): + bl_label="Bone Config" + bl_idname="SCENE_PT_cv_bone" + bl_space_type='PROPERTIES' + bl_region_type='WINDOW' + bl_context='bone' + + def draw(_,context): + active_object = context.active_object + if active_object == None: return + + bone = active_object.data.bones.active + if bone == None: return + + _.layout.prop( bone.cv_data, "collider" ) + _.layout.prop( bone.cv_data, "v0" ) + _.layout.prop( bone.cv_data, "v1" ) + + _.layout.label( text="Angle Limits" ) + _.layout.prop( bone.cv_data, "con0" ) + _.layout.prop( bone.cv_data, "mins" ) + _.layout.prop( bone.cv_data, "maxs" ) + +class CV_SCENE_SETTINGS(bpy.types.PropertyGroup): + use_hidden: bpy.props.BoolProperty( name="use hidden", default=False ) + class CV_OBJ_PANEL(bpy.types.Panel): bl_label="Entity Config" bl_idname="SCENE_PT_cv_entity" @@ -883,11 +1438,14 @@ class CV_INTERFACE(bpy.types.Panel): def draw(_, context): layout = _.layout + layout.prop( context.scene.cv_data, "use_hidden") layout.operator( "carve.compile_all" ) def test_compile(): - for col in bpy.data.collections["export"].children: - write_model( col.name ) + view_layer = bpy.context.view_layer + for col in view_layer.layer_collection.children["export"].children: + if not col.hide_viewport or bpy.context.scene.cv_data.use_hidden: + write_model( col.name ) class CV_COMPILE(bpy.types.Operator): bl_idname="carve.compile_all" @@ -902,7 +1460,8 @@ class CV_COMPILE(bpy.types.Operator): return {'FINISHED'} classes = [CV_OBJ_SETTINGS,CV_OBJ_PANEL,CV_COMPILE,CV_INTERFACE,\ - CV_MESH_SETTINGS] + CV_MESH_SETTINGS, CV_SCENE_SETTINGS, CV_BONE_SETTINGS,\ + CV_BONE_PANEL] def register(): global cv_view_draw_handler @@ -912,6 +1471,8 @@ def register(): bpy.types.Object.cv_data = bpy.props.PointerProperty(type=CV_OBJ_SETTINGS) bpy.types.Mesh.cv_data = bpy.props.PointerProperty(type=CV_MESH_SETTINGS) + bpy.types.Scene.cv_data = bpy.props.PointerProperty(type=CV_SCENE_SETTINGS) + bpy.types.Bone.cv_data = bpy.props.PointerProperty(type=CV_BONE_SETTINGS) cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\ cv_draw,(),'WINDOW','POST_VIEW')