X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=blender_export.py;h=7c8c69f6ab104cfdcb821d902e9e199e62066dc0;hb=14851c4c820eb07a0db0ec0366a70bdd6518c331;hp=dcab66f51953ffbf08fa2b2d080b4e34328995ab;hpb=8f83be5a31728cd6bf95020e729367cc44308763;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/blender_export.py b/blender_export.py index dcab66f..7c8c69f 100644 --- a/blender_export.py +++ b/blender_export.py @@ -1,8 +1,10 @@ -import bpy, math, gpu, os +import bpy, blf, math, gpu, os import cProfile from ctypes import * from mathutils import * from gpu_extras.batch import batch_for_shader +from bpy_extras import mesh_utils +from bpy_extras import view3d_utils bl_info = { "name":"Skaterift .mdl exporter", @@ -16,15 +18,53 @@ bl_info = { "category":"Import/Export", } -sr_entity_alias = { - 'ent_gate': 1, - 'ent_spawn': 2, - 'ent_route_node': 3, - 'ent_route': 4, - 'ent_water': 5, - 'ent_volume': 6, - 'ent_audio': 7 -} +sr_entity_list = [ + ('none', 'None', '', 0 ), + ('ent_gate', 'Gate', '', 1 ), + ('ent_spawn', 'Spawn Point', '', 2 ), + ('ent_route_node', 'Routing Path', '', 3 ), + ('ent_route', 'Skate Course', '', 4 ), + ('ent_water', 'Water Surface', '', 5 ), + ('ent_volume', 'Volume/Trigger', '', 6 ), + ('ent_audio', 'Audio', '', 7 ), + ('ent_marker', 'Marker', '', 8 ), + ('ent_font', 'Font', '', 9 ), + ('ent_font_variant', 'Font:Variant', '', 10 ), + ('ent_traffic', 'Traffic Model', '', 11 ), + ('ent_skateshop', 'Skate Shop', '', 12 ), + ('ent_camera', 'Camera', '', 13 ), + ('ent_swspreview', 'Workshop Preview', '', 14 ), + ('ent_menuitem', 'Menu Item', '', 15 ), + ('ent_worldinfo', 'World Info', '', 16 ), + ('ent_ccmd', 'CCmd', '', 17 ), + ('ent_objective', 'Objective', '', 18 ), + ('ent_challenge', 'Challenge', '', 19 ), + ('ent_relay', 'Relay', '', 20 ), + ('ent_miniworld', 'Mini World', '', 22 ), + ('ent_prop', 'Prop', '', 23 ), + ('ent_list', 'Entity List', '', 24 ), + ('ent_region', 'Region', '', 25 ), + ('ent_glider', 'Glider', '', 26 ), + ('ent_npc', 'npc', '', 27 ) +] + +MDL_VERSION_NR = 105 +SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \ + 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\ + 'ent_miniworld', 'ent_region', 'ent_glider', 'ent_list' ] + +def get_entity_enum_id( alias ): +#{ + for et in sr_entity_list:#{ + if et[0] == alias:#{ + return et[3] + #} + #} + + if alias == 'ent_cubemap': return 21 + + return 0 +#} class mdl_vert(Structure): # 48 bytes. Quite large. Could compress #{ # the normals and uvs to i16s. Not an @@ -51,7 +91,8 @@ class mdl_submesh(Structure): ("vertex_start",c_uint32), ("vertex_count",c_uint32), ("bbx",(c_float*3)*2), - ("material_id",c_uint32)] # index into the material array + ("material_id",c_uint16), # index into the material array + ("flags",c_uint16)] #} class mdl_material(Structure): @@ -104,7 +145,7 @@ class mdl_mesh(Structure): ("submesh_start",c_uint32), ("submesh_count",c_uint32), ("pstr_name",c_uint32), - ("flags",c_uint32), + ("entity_id",c_uint32), ("armature_id",c_uint32)] #} @@ -118,7 +159,7 @@ class mdl_file(Structure): class mdl_texture(Structure): #{ _fields_ = [("file",mdl_file), - ("type",c_uint32)] + ("glname",c_uint32)] #} class mdl_array(Structure): @@ -161,8 +202,9 @@ class version_refcount_union(Union): class ent_gate(Structure): #{ - _fields_ = [("type",c_uint32), + _fields_ = [("flags",c_uint32), ("target", c_uint32), + ("key",c_uint32), ("dimensions", c_float*3), ("co", (c_float*3)*2), ("q", (c_float*4)*2), @@ -170,7 +212,12 @@ class ent_gate(Structure): ("transport",(c_float*3)*4), ("_anonymous_union",version_refcount_union), ("timing_time",c_double), - ("routes",c_uint16*4)] + ("routes",c_uint16*4), + ("route_count",c_uint8), + ("submesh_start",c_uint32), # v102+ + ("submesh_count",c_uint32), # v102+ (can be 0) + ] + sr_functions = { 0: 'unlock' } #} class ent_route_node(Structure): @@ -199,12 +246,26 @@ class union_file_audio_clip(Union): ("reserved",vg_audio_clip)] #} +# NOTE: not really an entity. no reason for ent_ -- makes more sense as file_, +# but then again, too late to change because compat. class ent_audio_clip(Structure): #{ _fields_ = [("_anon",union_file_audio_clip), ("probability",c_float)] #} +class ent_list(Structure): +#{ + _fields_ = [("entity_ref_start",c_uint32), + ("entity_ref_count",c_uint32)] +#} + +# used in ent_list +class file_entity_ref(Structure): +#{ + _fields_ = [("index",c_uint32)] +#} + class ent_checkpoint(Structure): #{ _fields_ = [("gate_index",c_uint16), @@ -223,7 +284,29 @@ class ent_route(Structure): ("factive",c_float), ("board_transform",(c_float*3)*4), ("sm",mdl_submesh), - ("latest_pass",c_double)] + ("latest_pass",c_double), + ("id_camera",c_uint32), # v103+ + ] + + sr_functions = { 0: 'view' } +#} + +class ent_list(Structure):#{ + _fields_ = [("start",c_uint16),("count",c_uint16)] +#} + +class ent_glider(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("flags",c_uint32), + ("cooldown",c_float)] + sr_functions = { 0: 'unlock', + 1: 'equip' } +#} + +class ent_npc(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("id",c_uint32), + ("context",c_uint32)] #} class ent_water(Structure): @@ -237,7 +320,7 @@ class ent_water(Structure): class volume_trigger(Structure): #{ _fields_ = [("event",c_uint32), - ("blank",c_uint32)] + ("event_leave",c_uint32)] #} class volume_particles(Structure): @@ -252,19 +335,13 @@ class volume_union(Union): ("particles",volume_particles)] #} -class ent_index(Structure): -#{ - _fields_ = [("type",c_uint32), - ("index",c_uint32)] -#} - class ent_volume(Structure): #{ _fields_ = [("transform",mdl_transform), ("to_world",(c_float*3)*4), ("to_local",(c_float*3)*4), ("type",c_uint32), - ("target",ent_index), + ("target",c_uint32), ("_anon",volume_union)] #} @@ -282,10 +359,253 @@ class ent_audio(Structure): ("max_channels",c_uint32)] #} +class ent_marker(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("name",c_uint32)] +#} + +class ent_glyph(Structure): +#{ + _fields_ = [("size",c_float*2), + ("indice_start",c_uint32), + ("indice_count",c_uint32)] +#} + +class ent_font_variant(Structure): +#{ + _fields_ = [("name",c_uint32), + ("material_id",c_uint32)] +#} + +class ent_font(Structure): +#{ + _fields_ = [("alias",c_uint32), + ("variant_start",c_uint32), + ("variant_count",c_uint32), + ("glyph_start",c_uint32), + ("glyph_count",c_uint32), + ("glyph_utf32_base",c_uint32)] +#} + +class ent_traffic(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), + ("submesh_count",c_uint32), + ("start_node",c_uint32), + ("node_count",c_uint32), + ("speed",c_float), + ("t",c_float), + ("index",c_uint32)] +#} + +# Skateshop +# --------------------------------------------------------------- +class ent_skateshop_characters(Structure): +#{ + _fields_ = [("id_display",c_uint32), + ("id_info",c_uint32)] +#} +class ent_skateshop_boards(Structure): +#{ + _fields_ = [("id_display",c_uint32), + ("id_info",c_uint32), + ("id_rack",c_uint32)] +#} +class ent_skateshop_worlds(Structure): +#{ + _fields_ = [("id_display",c_uint32), + ("id_info",c_uint32)] +#} +class ent_skateshop_server(Structure): +#{ + _fields_ = [("id_lever",c_uint32)] +#} +class ent_skateshop_anon_union(Union): +#{ + _fields_ = [("boards",ent_skateshop_boards), + ("character",ent_skateshop_characters), + ("worlds",ent_skateshop_worlds), + ("server",ent_skateshop_server)] +#} +class ent_skateshop(Structure): +#{ + _fields_ = [("transform",mdl_transform), ("type",c_uint32), + ("id_camera",c_uint32), + ("_anonymous_union",ent_skateshop_anon_union)] + + sr_functions = { 0: 'trigger' } +#} + +class ent_swspreview(Structure): +#{ + _fields_ = [("id_camera",c_uint32), + ("id_display",c_uint32), + ("id_display1",c_uint32)] +#} + +# Menu +# ----------------------------------------------------------------- +class ent_menuitem_visual(Structure): +#{ + _fields_ = [("pstr_name",c_uint32)] +#} +class ent_menuitem_slider(Structure): +#{ + _fields_ = [("id_min",c_uint32), + ("id_max",c_uint32), + ("id_handle",c_uint32), + ("pstr_data",c_uint32)] +#} +class ent_menuitem_button(Structure): +#{ + _fields_ = [("pstr",c_uint32), + ("stack_behaviour",c_uint32)] +#} +class ent_menuitem_checkmark(Structure): +#{ + _fields_ = [("id_check",c_uint32), + ("pstr_data",c_uint32), + ("offset",c_float*3)] +#} +class ent_menuitem_page(Structure): +#{ + _fields_ = [("pstr_name",c_uint32), + ("id_entrypoint",c_uint32), + ("id_viewpoint",c_uint32)] +#} +class ent_menuitem_binding(Structure): +#{ + _fields_ = [("pstr_bind",c_uint32), + ("font_variant",c_uint32)] +#} +class ent_menuitem_anon_union(Union): +#{ + _fields_ = [("slider",ent_menuitem_slider), + ("button",ent_menuitem_button), + ("checkmark",ent_menuitem_checkmark), + ("page",ent_menuitem_page), + ("visual",ent_menuitem_visual), + ("binding",ent_menuitem_binding)] +#} +class ent_menuitem(Structure): +#{ + _fields_ = [("type",c_uint32), ("groups",c_uint32), + ("id_links",c_uint32*4), + ("factive",c_float), ("fvisible",c_float), + #-- TODO: Refactor this into a simple mesh structure + ("transform",mdl_transform), + ("submesh_start",c_uint32),("submesh_count",c_uint32), + ("_u64",c_uint64), + #-- end + ("_anonymous_union", ent_menuitem_anon_union)] +#} + +class ent_camera(Structure): +#{ + _fields_ = [("transform",mdl_transform), + ("fov",c_float)] +#} + +class ent_worldinfo(Structure): +#{ + _fields_ = [("pstr_name",c_uint32), + ("pstr_author",c_uint32), # unused + ("pstr_desc",c_uint32), # unused + ("timezone",c_float), + ("pstr_skybox",c_uint32), + ("flags",c_uint32)] +#} + +class ent_ccmd(Structure): +#{ + _fields_ = [("pstr_command",c_uint32)] +#} + +class ent_objective(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), ("submesh_count",c_uint32), + ("flags",c_uint32), + ("id_next",c_uint32), + ("filter",c_uint32),("filter2",c_uint32), + ("id_win",c_uint32), + ("win_event",c_uint32), + ("time_limit",c_float)] + + sr_functions = { 0: 'trigger', + 2: 'show', + 3: 'hide' } +#} + +class ent_challenge(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("pstr_alias",c_uint32), + ("flags",c_uint32), + ("target",c_uint32), + ("target_event",c_uint32), + ("reset",c_uint32), + ("reset_event",c_uint32), + ("first",c_uint32), + ("camera",c_uint32), + ("status",c_uint32)] #runtime + sr_functions = { 0: 'unlock', + 1: 'view/reset' } +#} + +class ent_region(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), ("submesh_count",c_uint32), + ("pstr_title",c_uint32), + ("flags",c_uint32), + ("zone_volume",c_uint32), + #105+ + ("target0",c_uint32*2)] + sr_functions = { 0: 'enter', 1: 'leave' } +#} + +class ent_relay(Structure):#{ + _fields_ = [("targets",(c_uint32*2)*4), + ("targets_events",c_uint32*4)] + sr_functions = { 0: 'trigger' } +#} + +class ent_cubemap(Structure):#{ + _fields_ = [("co",c_float*3), + ("resolution",c_uint32), #placeholder + ("live",c_uint32), #placeholder + ("texture_id",c_uint32), #engine + ("framebuffer_id",c_uint32),#engine + ("renderbuffer_id",c_uint32),#engine + ("placeholder",c_uint32*2)] +#} + +print( sizeof(ent_cubemap) ) + +class ent_miniworld(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("pstr_world",c_uint32), + ("camera",c_uint32), + ("proxy",c_uint32)] + + sr_functions = { 0: 'zone', 1: 'leave' } +#} + +class ent_prop(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("submesh_start",c_uint32), + ("submesh_count",c_uint32), + ("flags",c_uint32), + ("pstr_alias",c_uint32)] +#} + def obj_ent_type( obj ): #{ if obj.type == 'ARMATURE': return 'mdl_armature' elif obj.type == 'LIGHT': return 'ent_light' + elif obj.type == 'CAMERA': return 'ent_camera' + elif obj.type == 'LIGHT_PROBE' and obj.data.type == 'CUBEMAP': + return 'ent_cubemap' else: return obj.SR_data.ent_type #} @@ -304,11 +624,39 @@ def sr_filter_ent_type( obj, ent_types ): return False #} +def v4_dot( a, b ):#{ + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3] +#} + +def q_identity( q ):#{ + q[0] = 0.0 + q[1] = 0.0 + q[2] = 0.0 + q[3] = 1.0 +#} + +def q_normalize( q ):#{ + l2 = v4_dot(q,q) + if( l2 < 0.00001 ):#{ + q_identity( q ) + #} + else:#{ + s = 1.0/math.sqrt(l2) + q[0] *= s + q[1] *= s + q[2] *= s + q[3] *= s + #} +#} + def compile_obj_transform( obj, transform ): #{ co = obj.matrix_world @ Vector((0,0,0)) - q = obj.matrix_local.to_quaternion() + + # This was changed from matrix_local on 09.05.23 + q = obj.matrix_world.to_quaternion() s = obj.scale + q_normalize( q ) # Setup transform # @@ -354,6 +702,7 @@ def sr_compile_string( s ): index = len( sr_compile.string_data ) sr_compile.string_cache[s] = index + sr_compile.string_data.extend( c_uint32(hash_djb2(s)) ) sr_compile.string_data.extend( s.encode('utf-8') ) sr_compile.string_data.extend( b'\0' ) @@ -395,6 +744,10 @@ cxr_graph_mapping = \ "Color": material_tex_image("tex_normal") } } + }, + "Emission": + { + "Color": material_tex_image("tex_diffuse") } } @@ -416,14 +769,17 @@ def material_info(mat): if node == None:#{ _graph_read.extracted = [] + done = False for node_idname in node_def:#{ for n in mat.node_tree.nodes:#{ if n.name == node_idname:#{ node_def = node_def[node_idname] node = n + done = True break #} #} + if done: break #} #} @@ -505,7 +861,7 @@ def sr_compile_texture( img ): texture_index = (len(sr_compile.texture_data)//sizeof(mdl_texture)) +1 tex = mdl_texture() - tex.type = 0 + tex.glname = 0 if sr_compile.pack_textures:#{ filedata = qoi_encode( img ) @@ -517,8 +873,7 @@ def sr_compile_texture( img ): return texture_index #} -def sr_compile_material( mat ): -#{ +def sr_compile_material( mat ):#{ if mat == None: return 0 if mat.name in sr_compile.material_cache: @@ -532,18 +887,27 @@ def sr_compile_material( mat ): flags = 0x00 if mat.SR_data.collision:#{ - flags |= 0x2 - if mat.SR_data.skate_surface: flags |= 0x1 - if mat.SR_data.grind_surface: flags |= (0x8|0x1) + flags |= 0x2 # collision flag + if (mat.SR_data.shader != 'invisible') and \ + (mat.SR_data.shader != 'boundary'):#{ + if mat.SR_data.skate_surface: flags |= 0x1 + if mat.SR_data.grow_grass: flags |= 0x4 + if mat.SR_data.grind_surface: flags |= 0x8 + if mat.SR_data.preview_visibile: flags |= 0x40 + #} + if mat.SR_data.shader == 'invisible': flags |= 0x10 + if mat.SR_data.shader == 'boundary': flags |= (0x10|0x20) + if mat.SR_data.shader == 'walking': flags |= (0x10|0x80) #} - if mat.SR_data.grow_grass: flags |= 0x4 m.flags = flags m.surface_prop = int(mat.SR_data.surface_prop) + inf = material_info( mat ) if mat.SR_data.shader == 'standard': m.shader = 0 if mat.SR_data.shader == 'standard_cutout': m.shader = 1 + if mat.SR_data.shader == 'foliage': m.shader = 10 if mat.SR_data.shader == 'terrain_blend':#{ m.shader = 2 @@ -575,18 +939,44 @@ def sr_compile_material( mat ): m.colour1[2] = pow( mat.SR_data.ocean_colour[2], 1.0/2.2 ) m.colour1[3] = 1.0 #} - - inf = material_info( mat ) - if mat.SR_data.shader == 'standard' or \ - mat.SR_data.shader == 'standard_cutout' or \ - mat.SR_data.shader == 'terrain_blend' or \ - mat.SR_data.shader == 'vertex_blend': - #{ + if mat.SR_data.shader == 'invisible':#{ + m.shader = 5 + #} + + if mat.SR_data.shader == 'boundary':#{ + m.shader = 6 + #} + + if mat.SR_data.shader == 'fxglow':#{ + m.shader = 7 + #} + + if mat.SR_data.shader == 'cubemap':#{ + m.shader = 8 + m.tex_none0 = sr_entity_id( mat.SR_data.cubemap ) + + m.colour[0] = pow( mat.SR_data.tint[0], 1.0/2.2 ) + m.colour[1] = pow( mat.SR_data.tint[1], 1.0/2.2 ) + m.colour[2] = pow( mat.SR_data.tint[2], 1.0/2.2 ) + m.colour[3] = pow( mat.SR_data.tint[3], 1.0/2.2 ) + #} + + if mat.SR_data.shader == 'walking':#{ + m.shader = 9 + #} + + if mat.SR_data.shader in ['standard', 'standard_cutout', 'terrain_blend', \ + 'vertex_blend', 'fxglow', 'cubemap', \ + 'foliage' ]: #{ if 'tex_diffuse' in inf: m.tex_diffuse = sr_compile_texture(inf['tex_diffuse']) #} + if mat.SR_data.tex_diffuse_rt >= 0:#{ + m.tex_diffuse = 0x80000000 | mat.SR_data.tex_diffuse_rt + #} + sr_compile.material_data.extend( bytearray(m) ) return index #} @@ -604,16 +994,25 @@ def sr_armature_bones( armature ): yield from _recurse_bone( b ) #} -def sr_compile_mesh( obj ): -#{ - node=mdl_mesh() - compile_obj_transform(obj, node.transform) - node.pstr_name = sr_compile_string(obj.name) - node.flags = 0 +def sr_entity_id( obj ):#{ + if not obj: return 0 + + tipo = get_entity_enum_id( obj_ent_type(obj) ) + index = sr_compile.entity_ids[ obj.name ] + return (tipo&0xffff)<<16 | (index&0xffff) +#} + +# Returns submesh_start,count and armature_id +def sr_compile_mesh_internal( obj ): +#{ can_use_cache = True armature = None + submesh_start = 0 + submesh_count = 0 + armature_id = 0 + for mod in obj.modifiers:#{ if mod.type == 'DATA_TRANSFER' or mod.type == 'SHRINKWRAP' or \ mod.type == 'BOOLEAN' or mod.type == 'CURVE' or \ @@ -623,11 +1022,10 @@ def sr_compile_mesh( obj ): #} if mod.type == 'ARMATURE': #{ - node.flags = 1 armature = mod.object rig_weight_groups = \ ['0 [ROOT]']+[_.name for _ in sr_armature_bones(mod.object)] - node.armature_id = sr_compile.entity_ids[armature.name] + armature_id = sr_compile.entity_ids[armature.name] POSE_OR_REST_CACHE = armature.data.pose_position armature.data.pose_position = 'REST' @@ -638,16 +1036,15 @@ def sr_compile_mesh( obj ): # if can_use_cache and (obj.data.name in sr_compile.mesh_cache):#{ ref = sr_compile.mesh_cache[obj.data.name] - node.submesh_start = ref[0] - node.submesh_count = ref[1] - sr_compile.mesh_data.extend(bytearray(node)) - return + submesh_start = ref[0] + submesh_count = ref[1] + return (submesh_start,submesh_count,armature_id) #} # Compile a whole new mesh # - node.submesh_start = len(sr_compile.submesh_data)//sizeof(mdl_submesh) - node.submesh_count = 0 + submesh_start = len(sr_compile.submesh_data)//sizeof(mdl_submesh) + submesh_count = 0 dgraph = bpy.context.evaluated_depsgraph_get() data = obj.evaluated_get(dgraph).data @@ -681,8 +1078,7 @@ def sr_compile_mesh( obj ): # Write the vertex / indice data # for tri_index, tri in enumerate(data.loop_triangles):#{ - if tri.material_index != material_id: - continue + if tri.material_index != material_id: continue for j in range(3):#{ vert = data.vertices[tri.vertices[j]] @@ -832,19 +1228,249 @@ def sr_compile_mesh( obj ): # Add submesh to encoder # sr_compile.submesh_data.extend( bytearray(sm) ) - node.submesh_count += 1 + submesh_count += 1 #} if armature:#{ armature.data.pose_position = POSE_OR_REST_CACHE #} - # Save a reference to this node since we want to reuse the submesh indices + # Save a reference to this mesh since we want to reuse the submesh indices # later. - sr_compile.mesh_cache[obj.data.name]=(node.submesh_start,node.submesh_count) + sr_compile.mesh_cache[obj.data.name]=(submesh_start,submesh_count) + return (submesh_start,submesh_count,armature_id) +#} + +def sr_compile_mesh( obj ): +#{ + node=mdl_mesh() + compile_obj_transform(obj, node.transform) + node.pstr_name = sr_compile_string(obj.name) + ent_type = obj_ent_type( obj ) + + node.entity_id = 0 + + if ent_type != 'none':#{ + ent_id_lwr = sr_compile.entity_ids[obj.name] + ent_id_upr = get_entity_enum_id( obj_ent_type(obj) ) + node.entity_id = (ent_id_upr << 16) | ent_id_lwr + #} + + node.submesh_start, node.submesh_count, node.armature_id = \ + sr_compile_mesh_internal( obj ) + sr_compile.mesh_data.extend(bytearray(node)) #} +def sr_compile_fonts( collection ): +#{ + print( F"[SR] Compiling fonts" ) + + glyph_count = 0 + variant_count = 0 + + for obj in collection.all_objects:#{ + if obj_ent_type(obj) != 'ent_font': continue + + data = obj.SR_data.ent_font[0] + + font=ent_font() + font.alias = sr_compile_string( data.alias ) + font.variant_start = variant_count + font.variant_count = 0 + font.glyph_start = glyph_count + + glyph_base = data.glyphs[0].utf32 + glyph_range = data.glyphs[-1].utf32+1 - glyph_base + + font.glyph_utf32_base = glyph_base + font.glyph_count = glyph_range + + for i in range(len(data.variants)):#{ + data_var = data.variants[i] + if not data_var.mesh: continue + + mesh = data_var.mesh.data + + variant = ent_font_variant() + variant.name = sr_compile_string( data_var.tipo ) + + # fonts (variants) only support one material each + mat = None + if len(mesh.materials) != 0: + mat = mesh.materials[0] + variant.material_id = sr_compile_material( mat ) + + font.variant_count += 1 + + islands = mesh_utils.mesh_linked_triangles(mesh) + centroids = [Vector((0,0)) for _ in range(len(islands))] + + for j in range(len(islands)):#{ + for tri in islands[j]:#{ + centroids[j].x += tri.center[0] + centroids[j].y += tri.center[2] + #} + + centroids[j] /= len(islands[j]) + #} + + for j in range(glyph_range):#{ + data_glyph = data.glyphs[j] + glyph = ent_glyph() + glyph.indice_start = len(sr_compile.indice_data)//sizeof(c_uint32) + glyph.indice_count = 0 + glyph.size[0] = data_glyph.bounds[2] + glyph.size[1] = data_glyph.bounds[3] + + vertex_reference = {} + + for k in range(len(islands)):#{ + if centroids[k].x < data_glyph.bounds[0] or \ + centroids[k].x > data_glyph.bounds[0]+data_glyph.bounds[2] or\ + centroids[k].y < data_glyph.bounds[1] or \ + centroids[k].y > data_glyph.bounds[1]+data_glyph.bounds[3]: + #{ + continue + #} + + for l in range(len(islands[k])):#{ + tri = islands[k][l] + for m in range(3):#{ + vert = mesh.vertices[tri.vertices[m]] + li = tri.loops[m] + vi = mesh.loops[li].vertex_index + + # Gather vertex information + # + co = [vert.co[_] for _ in range(3)] + co[0] -= data_glyph.bounds[0] + co[2] -= data_glyph.bounds[1] + norm = mesh.loops[li].normal + uv = (0,0) + if mesh.uv_layers: uv = mesh.uv_layers.active.data[li].uv + + TOLERENCE = float(10**4) + key = (int(co[0]*TOLERENCE+0.5), + int(co[1]*TOLERENCE+0.5), + int(co[2]*TOLERENCE+0.5), + int(norm[0]*TOLERENCE+0.5), + int(norm[1]*TOLERENCE+0.5), + int(norm[2]*TOLERENCE+0.5), + int(uv[0]*TOLERENCE+0.5), + int(uv[1]*TOLERENCE+0.5)) + + if key in vertex_reference: + index = vertex_reference[key] + else:#{ + vindex = len(sr_compile.vertex_data)//sizeof(mdl_vert) + index = bytearray(c_uint32(vindex)) + vertex_reference[key] = index + v = mdl_vert() + v.co[0] = co[0] + v.co[1] = co[2] + v.co[2] = -co[1] + v.norm[0] = norm[0] + v.norm[1] = norm[2] + v.norm[2] = -norm[1] + v.uv[0] = uv[0] + v.uv[1] = uv[1] + + sr_compile.vertex_data.extend(bytearray(v)) + #} + + glyph.indice_count += 1 + sr_compile.indice_data.extend( index ) + #} + #} + #} + sr_ent_push( glyph ) + #} + sr_ent_push( variant ) + #} + sr_ent_push( font ) + #} +#} + +def sr_compile_menus( collection ): +#{ + print( "[SR1] Compiling menus" ) + groups = [] + + for obj in collection.all_objects:#{ + if obj_ent_type(obj) != 'ent_menuitem': continue + obj_data = obj.SR_data.ent_menuitem[0] + + bitmask = 0x00000000 + + for col in obj.users_collection:#{ + name = col.name + if name not in groups: groups.append( name ) + bitmask |= (0x1 << groups.index(name)) + #} + + item = ent_menuitem() + item.type = int( obj_data.tipo ) + item.groups = bitmask + + compile_obj_transform( obj, item.transform ) + if obj.type == 'MESH':#{ + item.submesh_start, item.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + #} + + if item.type == 1 or item.type == 2 or item.type == 7:#{ + item_button = item._anonymous_union.button + item_button.pstr = sr_compile_string( obj_data.string ) + item_button.stack_behaviour = int( obj_data.stack_behaviour ) + #} + elif item.type == 0:#{ + item_visual = item._anonymous_union.visual + item_visual.pstr_name = sr_compile_string( obj_data.string ) + #} + elif item.type == 3:#{ + item_checkmark = item._anonymous_union.checkmark + item_checkmark.pstr_data = sr_compile_string( obj_data.string ) + item_checkmark.id_check = sr_entity_id( obj_data.checkmark ) + delta = obj_data.checkmark.location - obj.location + item_checkmark.offset[0] = delta[0] + item_checkmark.offset[1] = delta[2] + item_checkmark.offset[2] = -delta[1] + #} + elif item.type == 4:#{ + item_slider = item._anonymous_union.slider + item_slider.id_min = sr_entity_id( obj_data.slider_minloc ) + item_slider.id_max = sr_entity_id( obj_data.slider_maxloc ) + item_slider.id_handle = sr_entity_id( obj_data.slider_handle ) + item_slider.pstr_data = sr_compile_string( obj_data.string ) + #} + elif item.type == 5:#{ + item_page = item._anonymous_union.page + item_page.pstr_name = sr_compile_string( obj_data.string ) + item_page.id_entrypoint = sr_entity_id( obj_data.newloc ) + item_page.id_viewpoint = sr_entity_id( obj_data.camera ) + #} + elif item.type == 6:#{ + item_binding = item._anonymous_union.binding + item_binding.pstr_bind = sr_compile_string( obj_data.string ) + item_binding.font_variant = obj_data.font_variant + #} + + if obj_data.link0: + item.id_links[0] = sr_entity_id( obj_data.link0 ) + if obj_data.link1: + item.id_links[1] = sr_entity_id( obj_data.link1 ) + if item.type != 4:#{ + if obj_data.link2: + item.id_links[2] = sr_entity_id( obj_data.link2 ) + if obj_data.link3: + item.id_links[3] = sr_entity_id( obj_data.link3 ) + #} + + sr_ent_push( item ) + #} +#} + def sr_compile_armature( obj ): #{ node = mdl_armature() @@ -974,6 +1600,7 @@ def sr_compile_armature( obj ): lc_m = smtx.inverted() @ lc_m #} rq = lc_m.to_quaternion() + q_normalize( rq ) kf = mdl_transform() kf.co[0] = loc[0] @@ -1037,6 +1664,15 @@ def sr_array_title( arr, name, count, size, offset ): arr.item_size = size #} +def hash_djb2(s): +#{ + picadillo = 5381 + for x in s:#{ + picadillo = (((picadillo << 5) + picadillo) + ord(x)) & 0xFFFFFFFF + #} + return picadillo +#} + def sr_compile( collection ): #{ print( F"[SR] compiler begin ({collection.name}.mdl)" ) @@ -1075,9 +1711,16 @@ def sr_compile( collection ): sr_compile.entities = {} sr_compile.entity_ids = {} + # begin + # ------------------------------------------------------- + + sr_compile_string( "null" ) + mesh_count = 0 for obj in collection.all_objects: #{ - if obj.type == 'MESH': mesh_count += 1 + if obj.type == 'MESH':#{ + mesh_count += 1 + #} ent_type = obj_ent_type( obj ) if ent_type == 'none': continue @@ -1092,14 +1735,33 @@ def sr_compile( collection ): for obj in collection.all_objects:#{ if obj.type == 'MESH':#{ i+=1 - print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end='\r' ) + + ent_type = obj_ent_type( obj ) + + # entity ignore mesh list + # + if ent_type == 'ent_traffic': continue + if ent_type == 'ent_prop': continue + if ent_type == 'ent_font': continue + if ent_type == 'ent_font_variant': continue + if ent_type == 'ent_menuitem': continue + if ent_type == 'ent_objective': continue + if ent_type == 'ent_region': continue + + #TODO: This is messy. + if ent_type == 'ent_gate':#{ + obj_data = obj.SR_data.ent_gate[0] + if obj_data.custom: continue + #} + #-------------------------- + + print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}' ) sr_compile_mesh( obj ) #} #} - checkpoint_count = 0 - pathindice_count = 0 audio_clip_count = 0 + entity_file_ref_count = 0 for ent_type, arr in sr_compile.entities.items():#{ print(F"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}") @@ -1128,15 +1790,40 @@ def sr_compile( collection ): light.colour[3] = obj.data.energy sr_ent_push( light ) #} + elif ent_type == 'ent_camera': #{ + cam = ent_camera() + compile_obj_transform( obj, cam.transform ) + cam.fov = obj.data.angle * 45.0 + sr_ent_push(cam) + #} elif ent_type == 'ent_gate': #{ gate = ent_gate() - gate.type = 0 obj_data = obj.SR_data.ent_gate[0] mesh_data = obj.data.SR_data.ent_gate[0] - if obj_data.target:#{ - gate.target = sr_compile.entity_ids[obj_data.target.name] - gate.type = 1 + + flags = 0x0000 + + if obj_data.tipo == 'default':#{ + if obj_data.target:#{ + gate.target = sr_compile.entity_ids[obj_data.target.name] + flags |= 0x0001 + #} #} + elif obj_data.tipo == 'nonlocal':#{ + gate.target = 0 + gate.key = sr_compile_string(obj_data.key) + flags |= 0x0002 + #} + + if obj_data.flip: flags |= 0x0004 + if obj_data.custom:#{ + flags |= 0x0008 + gate.submesh_start, gate.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + #} + if obj_data.locked: flags |= 0x0010 + gate.flags = flags + gate.dimensions[0] = mesh_data.dimensions[0] gate.dimensions[1] = mesh_data.dimensions[1] gate.dimensions[2] = mesh_data.dimensions[2] @@ -1167,76 +1854,9 @@ def sr_compile( collection ): spawn = ent_spawn() compile_obj_transform( obj, spawn.transform ) obj_data = obj.SR_data.ent_spawn[0] - spawn.pstr_name = sr_compile_string( obj_data.name ) + spawn.pstr_name = sr_compile_string( obj_data.alias ) sr_ent_push( spawn ) #} - elif ent_type == 'ent_route': #{ - obj_data = obj.SR_data.ent_route[0] - route = ent_route() - route.pstr_name = sr_compile_string( obj_data.alias ) - route.checkpoints_start = checkpoint_count - route.checkpoints_count = 0 - - for ci in range(3): - route.colour[ci] = obj_data.colour[ci] - route.colour[3] = 1.0 - - compile_obj_transform( obj, route.transform ) - - checkpoints = obj_data.gates - route_nodes = [] - - for uc in obj.users_collection[0].objects:#{ - uc_type = obj_ent_type( uc ) - if uc_type == 'ent_gate' or uc_type == 'ent_route_node': - route_nodes += [uc] - #} - graph = node_graph( route_nodes ) - - for i in range(len(checkpoints)):#{ - gi = checkpoints[i].target - gj = checkpoints[(i+1)%len(checkpoints)].target - gate = gi - - if gi:#{ - dest = gi.SR_data.ent_gate[0].target - gi = dest - #} - - if gi==gj: continue # error? - if not gi or not gj: continue - - checkpoint = ent_checkpoint() - checkpoint.gate_index = sr_compile.entity_ids[gate.name] - checkpoint.path_start = pathindice_count - checkpoint.path_count = 0 - - path = dijkstra( graph, gj.name, gi.name ) - if path:#{ - for pi in range(1,len(path)-1):#{ - pathindice = ent_path_index() - pathindice.index = sr_compile.entity_ids[path[pi]] - sr_ent_push( pathindice ) - - checkpoint.path_count += 1 - pathindice_count += 1 - #} - #} - - sr_ent_push( checkpoint ) - route.checkpoints_count += 1 - checkpoint_count += 1 - #} - - sr_ent_push( route ) - #} - elif ent_type == 'ent_route_node':#{ - rn = ent_route_node() - rn.co[0] = obj.location[0] - rn.co[1] = obj.location[2] - rn.co[2] = -obj.location[1] - sr_ent_push( rn ) - #} elif ent_type == 'ent_water':#{ water = ent_water() compile_obj_transform( obj, water.transform ) @@ -1298,16 +1918,356 @@ def sr_compile( collection ): compile_obj_transform( obj, volume.transform ) if obj_data.target:#{ - target = obj_data.target - volume.target.type = sr_entity_alias[obj_ent_type(target)] - volume.target.index = sr_compile.entity_ids[ target.name ] + volume.target = sr_entity_id( obj_data.target ) + volume._anon.trigger.event = obj_data.target_event + + ev = 0xffffffff if obj_data.target_event_leave < 0 else \ + obj_data.target_event_leave + volume._anon.trigger.event_leave = ev #} sr_ent_push(volume) #} + elif ent_type == 'ent_marker':#{ + marker = ent_marker() + marker.name = sr_compile_string( obj.SR_data.ent_marker[0].alias ) + compile_obj_transform( obj, marker.transform ) + sr_ent_push(marker) + #} + elif ent_type == 'ent_skateshop':#{ + skateshop = ent_skateshop() + obj_data = obj.SR_data.ent_skateshop[0] + skateshop.type = int(obj_data.tipo) + if skateshop.type == 0:#{ + boardshop = skateshop._anonymous_union.boards + boardshop.id_display = sr_entity_id( obj_data.mark_display ) + boardshop.id_info = sr_entity_id( obj_data.mark_info ) + boardshop.id_rack = sr_entity_id( obj_data.mark_rack ) + #} + elif skateshop.type == 1:#{ + charshop = skateshop._anonymous_union.character + charshop.id_display = sr_entity_id( obj_data.mark_display ) + charshop.id_info = sr_entity_id( obj_data.mark_info ) + #} + elif skateshop.type == 2:#{ + worldshop = skateshop._anonymous_union.worlds + worldshop.id_display = sr_entity_id( obj_data.mark_display ) + worldshop.id_info = sr_entity_id( obj_data.mark_info ) + #} + elif skateshop.type == 3:#{ + server = skateshop._anonymous_union.server + server.id_lever = sr_entity_id( obj_data.mark_display ) + #} + skateshop.id_camera = sr_entity_id( obj_data.cam ) + compile_obj_transform( obj, skateshop.transform ) + sr_ent_push(skateshop) + #} + elif ent_type == 'ent_swspreview':#{ + workshop_preview = ent_swspreview() + obj_data = obj.SR_data.ent_swspreview[0] + workshop_preview.id_display = sr_entity_id( obj_data.mark_display ) + workshop_preview.id_display1 = sr_entity_id( obj_data.mark_display1) + workshop_preview.id_camera = sr_entity_id( obj_data.cam ) + sr_ent_push( workshop_preview ) + #} + elif ent_type == 'ent_worldinfo':#{ + worldinfo = ent_worldinfo() + obj_data = obj.SR_data.ent_worldinfo[0] + worldinfo.pstr_name = sr_compile_string( obj_data.name ) + worldinfo.pstr_author = sr_compile_string( obj_data.author ) + worldinfo.pstr_desc = sr_compile_string( obj_data.desc ) + + flags = 0x00 + + if obj_data.fix_time:#{ + worldinfo.timezone = obj_data.fixed_time + flags |= 0x1 + #} + else: + worldinfo.timezone = obj_data.timezone + + worldinfo.flags = flags + worldinfo.pstr_skybox = sr_compile_string( obj_data.skybox ) + sr_ent_push( worldinfo ) + #} + elif ent_type == 'ent_ccmd':#{ + ccmd = ent_ccmd() + obj_data = obj.SR_data.ent_ccmd[0] + ccmd.pstr_command = sr_compile_string( obj_data.command ) + sr_ent_push( ccmd ) + #} + elif ent_type == 'ent_objective':#{ + objective = ent_objective() + obj_data = obj.SR_data.ent_objective[0] + objective.id_next = sr_entity_id( obj_data.proxima ) + objective.id_win = sr_entity_id( obj_data.target ) + objective.win_event = obj_data.target_event + objective.filter = int(obj_data.filtrar) + objective.filter2 = 0 + objective.time_limit = obj_data.time_limit + + compile_obj_transform( obj, objective.transform ) + objective.submesh_start, objective.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + + sr_ent_push( objective ) + #} + elif ent_type == 'ent_challenge':#{ + challenge = ent_challenge() + obj_data = obj.SR_data.ent_challenge[0] + compile_obj_transform( obj, challenge.transform ) + challenge.pstr_alias = sr_compile_string( obj_data.alias ) + challenge.target = sr_entity_id( obj_data.target ) + challenge.target_event = obj_data.target_event + challenge.reset = sr_entity_id( obj_data.reset ) + challenge.reset_event = obj_data.reset_event + challenge.first = sr_entity_id( obj_data.first ) + challenge.flags = 0x00 + challenge.camera = sr_entity_id( obj_data.camera ) + if obj_data.time_limit: challenge.flags |= 0x01 + challenge.status = 0 + sr_ent_push( challenge ) + #} + elif ent_type == 'ent_region':#{ + region = ent_region() + obj_data = obj.SR_data.ent_region[0] + compile_obj_transform( obj, region.transform ) + region.submesh_start, region.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + region.pstr_title = sr_compile_string( obj_data.title ) + region.zone_volume = sr_entity_id( obj_data.zone_volume ) + region.target0[0] = sr_entity_id( obj_data.target0 ) + region.target0[1] = obj_data.target0_event + sr_ent_push( region ) + #} + elif ent_type == 'ent_relay':#{ + relay = ent_relay() + obj_data = obj.SR_data.ent_relay[0] + relay.targets[0][0] = sr_entity_id( obj_data.target0 ) + relay.targets[1][0] = sr_entity_id( obj_data.target1 ) + relay.targets[2][0] = sr_entity_id( obj_data.target2 ) + relay.targets[3][0] = sr_entity_id( obj_data.target3 ) + relay.targets[0][1] = obj_data.target0_event + relay.targets[1][1] = obj_data.target1_event + relay.targets[2][1] = obj_data.target2_event + relay.targets[3][1] = obj_data.target3_event + sr_ent_push( relay ) + #} + # elif ent_type == 'ent_list':#{ + # lista = ent_list() + # obj_data = obj.SR_data.ent_list[0] + + # lista.entity_ref_start = entity_file_ref_count + # lista.entity_ref_count = len( obj_data.entities ) + # entity_file_ref_count += lista.entity_ref_count + + # for child in obj_data.entities:#{ + # reference_struct = file_entity_ref() + # reference_struct.index = sr_entity_id( child.target ) + # sr_ent_push( reference_struct ) + # #} + + # sr_ent_push( lista ) + # #} + elif ent_type == 'ent_glider':#{ + glider = ent_glider() + compile_obj_transform( obj, glider.transform ) + sr_ent_push( glider ) + #} + elif ent_type == 'ent_npc':#{ + obj_data = obj.SR_data.ent_npc[0] + npc = ent_npc() + compile_obj_transform( obj, npc.transform ) + npc.id = obj_data.au + npc.context = obj_data.context + sr_ent_push( npc ) + #} + elif ent_type == 'ent_cubemap':#{ + cubemap = ent_cubemap() + co = obj.matrix_world @ Vector((0,0,0)) + cubemap.co[0] = co[0] + cubemap.co[1] = co[2] + cubemap.co[2] = -co[1] + cubemap.resolution = 0 + cubemap.live = 60 + sr_ent_push( cubemap ) + #} + elif ent_type == 'ent_miniworld':#{ + miniworld = ent_miniworld() + obj_data = obj.SR_data.ent_miniworld[0] + + compile_obj_transform( obj, miniworld.transform ) + miniworld.pstr_world = sr_compile_string( obj_data.world ) + miniworld.proxy = sr_entity_id( obj_data.proxy ) + miniworld.camera = sr_entity_id( obj_data.camera ) + sr_ent_push( miniworld ) + #} + elif ent_type == 'ent_prop':#{ + prop = ent_prop() + obj_data = obj.SR_data.ent_prop[0] + compile_obj_transform( obj, prop.transform ) + prop.submesh_start, prop.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + prop.flags = obj_data.flags + prop.pstr_alias = sr_compile_string( obj_data.alias ) + sr_ent_push( prop ) + #} #} #} - + + sr_compile_menus( collection ) + sr_compile_fonts( collection ) + + def _children( col ):#{ + yield col + for c in col.children:#{ + yield from _children(c) + #} + #} + + checkpoint_count = 0 + pathindice_count = 0 + routenode_count = 0 + + for col in _children(collection):#{ + print( F"Adding routes for subcollection: {col.name}" ) + route_gates = [] + route_curves = [] + routes = [] + traffics = [] + + for obj in col.objects:#{ + if obj.type == 'ARMATURE': pass + else:#{ + ent_type = obj_ent_type( obj ) + + if ent_type == 'ent_gate': + route_gates += [obj] + elif ent_type == 'ent_route_node':#{ + if obj.type == 'CURVE':#{ + route_curves += [obj] + #} + #} + elif ent_type == 'ent_route': + routes += [obj] + elif ent_type == 'ent_traffic': + traffics += [obj] + #} + #} + + dij = create_node_graph( route_curves, route_gates ) + + for obj in routes:#{ + obj_data = obj.SR_data.ent_route[0] + route = ent_route() + route.pstr_name = sr_compile_string( obj_data.alias ) + route.checkpoints_start = checkpoint_count + route.checkpoints_count = 0 + route.id_camera = sr_entity_id( obj_data.cam ) + + for ci in range(3): + route.colour[ci] = obj_data.colour[ci] + route.colour[3] = 1.0 + + compile_obj_transform( obj, route.transform ) + checkpoints = obj_data.gates + + for i in range(len(checkpoints)):#{ + gi = checkpoints[i].target + gj = checkpoints[(i+1)%len(checkpoints)].target + gate = gi + + if gi:#{ + dest = gi.SR_data.ent_gate[0].target + gi = dest + #} + + if gi==gj: continue # error? + if not gi or not gj: continue + + checkpoint = ent_checkpoint() + checkpoint.gate_index = sr_compile.entity_ids[gate.name] + checkpoint.path_start = pathindice_count + checkpoint.path_count = 0 + + path = solve_graph( dij, gi.name, gj.name ) + + if path:#{ + for pi in range(len(path)):#{ + pathindice = ent_path_index() + pathindice.index = routenode_count + path[pi] + sr_ent_push( pathindice ) + + checkpoint.path_count += 1 + pathindice_count += 1 + #} + #} + + sr_ent_push( checkpoint ) + route.checkpoints_count += 1 + checkpoint_count += 1 + #} + + sr_ent_push( route ) + #} + + for obj in traffics:#{ + traffic = ent_traffic() + compile_obj_transform( obj, traffic.transform ) + traffic.submesh_start, traffic.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + + # find best subsection + + graph_keys = list(dij.graph) + min_dist = 100.0 + best_point = 0 + + for j in range(len(dij.points)):#{ + point = dij.points[j] + dist = (point-obj.location).magnitude + + if dist < min_dist:#{ + min_dist = dist + best_point = j + #} + #} + + # scan to each edge + best_begin = best_point + best_end = best_point + + while True:#{ + map0 = dij.subsections[best_begin] + if map0[1] == -1: break + best_begin = map0[1] + #} + while True:#{ + map1 = dij.subsections[best_end] + if map1[2] == -1: break + best_end = map1[2] + #} + + traffic.start_node = routenode_count + best_begin + traffic.node_count = best_end - best_begin + traffic.index = best_point - best_begin + traffic.speed = obj.SR_data.ent_traffic[0].speed + traffic.t = 0.0 + + sr_ent_push(traffic) + #} + + for point in dij.points:#{ + rn = ent_route_node() + rn.co[0] = point[0] + rn.co[1] = point[2] + rn.co[2] = -point[1] + sr_ent_push( rn ) + #} + + routenode_count += len(dij.points) + #} + print( F"[SR] Writing file" ) file_array_instructions = {} @@ -1348,9 +2308,10 @@ def sr_compile( collection ): path = F"{folder}{collection.name}.mdl" print( path ) + os.makedirs(os.path.dirname(path),exist_ok=True) fp = open( path, "wb" ) header = mdl_header() - header.version = 40 + header.version = MDL_VERSION_NR sr_array_title( header.arrays, \ 'index', len(file_array_instructions), \ sizeof(mdl_array), header_size ) @@ -1384,7 +2345,7 @@ class SR_SCENE_SETTINGS(bpy.types.PropertyGroup): #{ use_hidden: bpy.props.BoolProperty( name="use hidden", default=False ) export_dir: bpy.props.StringProperty( name="Export Dir", subtype='DIR_PATH' ) - gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=True ) + gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=False ) panel: bpy.props.EnumProperty( name='Panel', @@ -1564,19 +2525,26 @@ class SR_INTERFACE(bpy.types.Panel): active_object = context.active_object if not active_object: return + amount = max( 0, len(context.selected_objects)-1 ) + + row = _.layout.row() + row.operator( 'skaterift.copy_entity_data', \ + text=F'Copy entity data to {amount} other objects' ) + if amount == 0: row.enabled=False + box = _.layout.box() row = box.row() row.alignment = 'CENTER' row.label( text=active_object.name ) row.scale_y = 1.5 - def _draw_prop_collection( data ): #{ + def _draw_prop_collection( source, data ): #{ nonlocal box row = box.row() row.alignment = 'CENTER' row.enabled = False row.scale_y = 1.5 - row.label( text=F'{data[0]}' ) + row.label( text=F'{source}' ) if hasattr(type(data[0]),'sr_inspector'):#{ type(data[0]).sr_inspector( box, data ) @@ -1596,7 +2564,9 @@ class SR_INTERFACE(bpy.types.Panel): text=F'Mirror attributes to {mb.name}' ) #} - _draw_prop_collection( [bones.active.SR_data ] ) + _draw_prop_collection( \ + F'bpy.types.Bone["{bones.active.name}"].SR_data',\ + [bones.active.SR_data ] ) #} else: #{ row = box.row() @@ -1607,18 +2577,26 @@ class SR_INTERFACE(bpy.types.Panel): #} #} elif active_object.type == 'LIGHT': #{ - _draw_prop_collection( [active_object.data.SR_data] ) + _draw_prop_collection( \ + F'bpy.types.Light["{active_object.data.name}"].SR_data', \ + [active_object.data.SR_data] ) #} - elif active_object.type == 'EMPTY' or active_object.type == 'MESH': #{ + elif active_object.type in ['EMPTY','CURVE','MESH']:#{ box.prop( active_object.SR_data, "ent_type" ) ent_type = active_object.SR_data.ent_type col = getattr( active_object.SR_data, ent_type, None ) - if col != None and len(col)!=0: _draw_prop_collection( col ) + if col != None and len(col)!=0: + _draw_prop_collection( \ + F'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \ + col ) if active_object.type == 'MESH':#{ col = getattr( active_object.data.SR_data, ent_type, None ) - if col != None and len(col)!=0: _draw_prop_collection( col ) + if col != None and len(col)!=0: + _draw_prop_collection( \ + F'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \ + col ) #} #} #} @@ -1652,9 +2630,17 @@ class SR_MATERIAL_PANEL(bpy.types.Panel): _.layout.prop( active_mat.SR_data, "collision" ) if active_mat.SR_data.collision:#{ - _.layout.prop( active_mat.SR_data, "skate_surface" ) - _.layout.prop( active_mat.SR_data, "grind_surface" ) - _.layout.prop( active_mat.SR_data, "grow_grass" ) + box = _.layout.box() + row = box.row() + + if (active_mat.SR_data.shader != 'invisible') and \ + (active_mat.SR_data.shader != 'boundary') and \ + (active_mat.SR_data.shader != 'walking'):#{ + row.prop( active_mat.SR_data, "skate_surface" ) + row.prop( active_mat.SR_data, "grind_surface" ) + row.prop( active_mat.SR_data, "grow_grass" ) + row.prop( active_mat.SR_data, "preview_visibile" ) + #} #} if active_mat.SR_data.shader == "terrain_blend":#{ @@ -1673,6 +2659,15 @@ class SR_MATERIAL_PANEL(bpy.types.Panel): box.prop( active_mat.SR_data, "shore_colour" ) box.prop( active_mat.SR_data, "ocean_colour" ) #} + elif active_mat.SR_data.shader == "cubemap":#{ + box = _.layout.box() + box.prop( active_mat.SR_data, "cubemap" ) + box.prop( active_mat.SR_data, "tint" ) + #} + + _.layout.label( text="" ) + _.layout.label( text="advanced (you probably don't want to edit these)" ) + _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" ) #} #} @@ -1720,6 +2715,29 @@ class SR_OBJECT_ENT_GATE(bpy.types.PropertyGroup): target: bpy.props.PointerProperty( \ type=bpy.types.Object, name="destination", \ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate'])) + + key: bpy.props.StringProperty() + tipo: bpy.props.EnumProperty(items=(('default', 'Default', ""), + ('nonlocal', 'Non-Local', ""))) + + flip: bpy.props.BoolProperty( name="Flip exit", default=False ) + custom: bpy.props.BoolProperty( name="Mesh is surface", default=False ) + locked: bpy.props.BoolProperty( name="Start Locked", default=False ) + + @staticmethod + def sr_inspector( layout, data ): + #{ + box = layout.box() + box.prop( data[0], 'tipo', text="subtype" ) + + if data[0].tipo == 'default': box.prop( data[0], 'target' ) + elif data[0].tipo == 'nonlocal': box.prop( data[0], 'key' ) + + flags = box.box() + flags.prop( data[0], 'flip' ) + flags.prop( data[0], 'custom' ) + flags.prop( data[0], 'locked' ) + #} #} class SR_MESH_ENT_GATE(bpy.types.PropertyGroup): @@ -1734,6 +2752,17 @@ class SR_OBJECT_ENT_ROUTE_ENTRY(bpy.types.PropertyGroup): poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate'])) #} +class SR_OBJECT_ENT_MINIWORLD(bpy.types.PropertyGroup): +#{ + world: bpy.props.StringProperty( name='world UID' ) + proxy: bpy.props.PointerProperty( \ + type=bpy.types.Object, name='proxy', \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_prop'])) + camera: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Camera", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) +#} + class SR_UL_ROUTE_NODE_LIST(bpy.types.UIList): #{ bl_idname = 'SR_UL_ROUTE_NODE_LIST' @@ -1744,15 +2773,86 @@ class SR_UL_ROUTE_NODE_LIST(bpy.types.UIList): #} #} +def internal_listdel_execute(self,context,ent_name,collection_name): +#{ + active_object = context.active_object + data = getattr(active_object.SR_data,ent_name)[0] + lista = getattr(data,collection_name) + index = getattr(data,F'{collection_name}_index') + + lista.remove(index) + + setattr(data,F'{collection_name}_index', min(max(0,index-1), len(lista)-1)) + return{'FINISHED'} +#} + +def internal_listadd_execute(self,context,ent_name,collection_name): +#{ + active_object = context.active_object + getattr(getattr(active_object.SR_data,ent_name)[0],collection_name).add() + return{'FINISHED'} +#} + +def copy_propgroup( de, to ): +#{ + for a in de.__annotations__:#{ + if isinstance(getattr(de,a), bpy.types.bpy_prop_collection):#{ + ca = getattr(de,a) + cb = getattr(to,a) + + while len(cb) != len(ca):#{ + if len(cb) < len(ca): cb.add() + else: cb.remove(0) + #} + for i in range(len(ca)):#{ + copy_propgroup(ca[i],cb[i]) + #} + #} + else:#{ + setattr(to,a,getattr(de,a)) + #} + #} +#} + +class SR_OT_COPY_ENTITY_DATA(bpy.types.Operator): +#{ + bl_idname = "skaterift.copy_entity_data" + bl_label = "Copy entity data" + + def execute(self, context):#{ + data = context.active_object.SR_data + new_type = data.ent_type + print( F"Copy entity data from: {context.active_object.name}" ) + + for obj in context.selected_objects:#{ + if obj != context.active_object:#{ + print( F" To: {obj.name}" ) + + obj.SR_data.ent_type = new_type + + if active_object.type == 'MESH':#{ + col = getattr( obj.data.SR_data, new_type, None ) + if col != None and len(col)==0: col.add() + mdata = context.active_object.data.SR_data + copy_propgroup( getattr(mdata,new_type)[0], col[0] ) + #} + + col = getattr( obj.SR_data, new_type, None ) + if col != None and len(col)==0: col.add() + copy_propgroup( getattr(data,new_type)[0], col[0] ) + #} + #} + return{'FINISHED'} + #} +#} + class SR_OT_ROUTE_LIST_NEW_ITEM(bpy.types.Operator): #{ bl_idname = "skaterift.new_entry" bl_label = "Add gate" def execute(self, context):#{ - active_object = context.active_object - active_object.SR_data.ent_route[0].gates.add() - return{'FINISHED'} + return internal_listadd_execute(self,context,'ent_route','gates') #} #} @@ -1764,20 +2864,14 @@ class SR_OT_ROUTE_LIST_DEL_ITEM(bpy.types.Operator): @classmethod def poll(cls, context):#{ active_object = context.active_object - if obj_ent_type(active_object) == 'ent_gate':#{ + if obj_ent_type(active_object) == 'ent_route':#{ return active_object.SR_data.ent_route[0].gates #} else: return False #} def execute(self, context):#{ - active_object = context.active_object - lista = active_object.SR_data.ent_route[0].gates - index = active_object.SR_data.ent_route[0].gates_index - lista.remove(index) - active_object.SR_data.ent_route[0].gates_index = \ - min(max(0, index-1), len(lista) - 1) - return{'FINISHED'} + return internal_listdel_execute(self,context,'ent_route','gates') #} #} @@ -1787,9 +2881,7 @@ class SR_OT_AUDIO_LIST_NEW_ITEM(bpy.types.Operator): bl_label = "Add file" def execute(self, context):#{ - active_object = context.active_object - active_object.SR_data.ent_audio[0].files.add() - return{'FINISHED'} + return internal_listadd_execute(self,context,'ent_audio','files') #} #} @@ -1808,16 +2900,115 @@ class SR_OT_AUDIO_LIST_DEL_ITEM(bpy.types.Operator): #} def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_audio','files') + return{'FINISHED'} + #} +#} + +class SR_OT_GLYPH_LIST_NEW_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.gl_new_entry" + bl_label = "Add glyph" + + def execute(self, context):#{ + active_object = context.active_object + + font = active_object.SR_data.ent_font[0] + font.glyphs.add() + + if len(font.glyphs) > 1:#{ + prev = font.glyphs[-2] + cur = font.glyphs[-1] + + cur.bounds = prev.bounds + cur.utf32 = prev.utf32+1 + #} + + return{'FINISHED'} + #} +#} + +class SR_OT_GLYPH_LIST_DEL_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.gl_del_entry" + bl_label = "Remove Glyph" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_font':#{ + return active_object.SR_data.ent_font[0].glyphs + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_font','glyphs') + #} +#} + +class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.gl_move_item" + bl_label = "aa" + direction: bpy.props.EnumProperty(items=(('UP', 'Up', ""), + ('DOWN', 'Down', ""),)) + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_font':#{ + return active_object.SR_data.ent_font[0].glyphs + #} + else: return False + #} + + def execute(_, context):#{ active_object = context.active_object - lista = active_object.SR_data.ent_audio[0].files - index = active_object.SR_data.ent_audio[0].file_index - lista.remove(index) - active_object.SR_data.ent_audio[0].file_index = \ - min(max(0, index-1), len(lista) - 1) + data = active_object.SR_data.ent_font[0] + + index = data.glyphs_index + neighbor = index + (-1 if _.direction == 'UP' else 1) + data.glyphs.move( neighbor, index ) + + list_length = len(data.glyphs) - 1 + new_index = index + (-1 if _.direction == 'UP' else 1) + + data.glyphs_index = max(0, min(new_index, list_length)) + return{'FINISHED'} #} #} +class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.fv_new_entry" + bl_label = "Add variant" + + def execute(self, context):#{ + return internal_listadd_execute(self,context,'ent_font','variants') + #} +#} + +class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy.types.Operator): +#{ + bl_idname = "skaterift.fv_del_entry" + bl_label = "Remove variant" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_font':#{ + return active_object.SR_data.ent_font[0].variants + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_font','variants') + #} +#} + class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy.types.PropertyGroup): #{ path: bpy.props.StringProperty( name="Path" ) @@ -1838,6 +3029,38 @@ class SR_UL_AUDIO_LIST(bpy.types.UIList): #} #} +class SR_UL_FONT_VARIANT_LIST(bpy.types.UIList): +#{ + bl_idname = 'SR_UL_FONT_VARIANT_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname): + #{ + layout.prop( item, 'mesh', emboss=False ) + layout.prop( item, 'tipo' ) + #} +#} + +class SR_UL_FONT_GLYPH_LIST(bpy.types.UIList): +#{ + bl_idname = 'SR_UL_FONT_GLYPH_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname): + #{ + s0 = layout.split(factor=0.3) + c = s0.column() + s1 = c.split(factor=0.3) + c = s1.column() + row = c.row() + lbl = chr(item.utf32) if item.utf32 >= 32 and item.utf32 <= 126 else \ + f'x{item.utf32:x}' + row.label(text=lbl) + c = s1.column() + c.prop( item, 'utf32', text='', emboss=True ) + c = s0.column() + row = c.row() + row.prop( item, 'bounds', text='', emboss=False ) + #} +#} class SR_OBJECT_ENT_ROUTE(bpy.types.PropertyGroup): #{ @@ -1856,11 +3079,16 @@ class SR_OBJECT_ENT_ROUTE(bpy.types.PropertyGroup): name="Alias",\ default="Untitled Course") + cam: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Viewpoint", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) + @staticmethod def sr_inspector( layout, data ): #{ layout.prop( data[0], 'alias' ) layout.prop( data[0], 'colour' ) + layout.prop( data[0], 'cam' ) layout.label( text='Checkpoints' ) layout.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \ @@ -1872,8 +3100,75 @@ class SR_OBJECT_ENT_ROUTE(bpy.types.PropertyGroup): #} #} -class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup): + +class SR_OT_ENT_LIST_NEW_ITEM(bpy.types.Operator):#{ + bl_idname = "skaterift.ent_list_new_entry" + bl_label = "Add entity" + + def execute(self, context):#{ + return internal_listadd_execute(self,context,'ent_list','entities') + #} +#} + +class SR_OT_ENT_LIST_DEL_ITEM(bpy.types.Operator):#{ + bl_idname = "skaterift.ent_list_del_entry" + bl_label = "Remove entity" + + @classmethod + def poll(cls, context):#{ + active_object = context.active_object + if obj_ent_type(active_object) == 'ent_list':#{ + return active_object.SR_data.ent_list[0].entities + #} + else: return False + #} + + def execute(self, context):#{ + return internal_listdel_execute(self,context,'ent_list','entities') + #} +#} + +class SR_OBJECT_ENT_LIST_ENTRY(bpy.types.PropertyGroup): #{ + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name='target' ) +#} + +class SR_UL_ENT_LIST(bpy.types.UIList):#{ + bl_idname = 'SR_UL_ENT_LIST' + + def draw_item(_,context,layout,data,item,icon,active_data,active_propname):#{ + layout.prop( item, 'target', text='', emboss=False ) + #} +#} + +class SR_OBJECT_ENT_LIST(bpy.types.PropertyGroup):#{ + entities: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST_ENTRY) + entities_index: bpy.props.IntProperty() + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.label( text='Entities' ) + layout.template_list('SR_UL_ENT_LIST', 'Entities', \ + data[0], 'entities', data[0], \ + 'entities_index', rows=5) + + row = layout.row() + row.operator( 'skaterift.ent_list_new_entry', text='Add' ) + row.operator( 'skaterift.ent_list_del_entry', text='Remove' ) + #} +#} + +class SR_OBJECT_ENT_GLIDER(bpy.types.PropertyGroup):#{ + nothing: bpy.props.StringProperty() +#} + +class SR_OBJECT_ENT_NPC(bpy.types.PropertyGroup):#{ + au: bpy.props.IntProperty() + context: bpy.props.IntProperty() +#} + +class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{ subtype: bpy.props.EnumProperty( name="Subtype", items=[('0','Trigger',''), @@ -1882,21 +3177,52 @@ class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup): target: bpy.props.PointerProperty( \ type=bpy.types.Object, name="Target", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_audio'])) + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target_event: bpy.props.IntProperty( name="Enter Ev" ) + target_event_leave: bpy.props.IntProperty( name="Leave Ev", default=-1 ) @staticmethod - def sr_inspector( layout, data ): - #{ - data = data[0] - layout.prop( data, 'subtype' ) - layout.prop( data, 'target' ) + def inspect_target( layout, data, propname, evs = ['_event'] ):#{ + box = layout.box() + box.prop( data[0], propname ) + + for evname in evs:#{ + row = box.row() + row.prop( data[0], propname + evname ) + + target = getattr( data[0], propname ) + if target:#{ + tipo = target.SR_data.ent_type + cls = globals()[ tipo ] + + table = getattr( cls, 'sr_functions', None ) + if table:#{ + index = getattr( data[0], propname + evname ) + if index in table: + row.label( text=table[index] ) + else: + row.label( text="undefined function" ) + #} + #} + else:#{ + row.label( text="..." ) + row.enabled=False + #} + #} + #} + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'subtype' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target', \ + ['_event','_event_leave'] ) #} #} class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup): #{ files: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY) - file_index: bpy.props.IntProperty() + files_index: bpy.props.IntProperty() flag_3d: bpy.props.BoolProperty( name="3D audio",default=True ) flag_loop: bpy.props.BoolProperty( name="Loop",default=False ) @@ -1953,16 +3279,15 @@ class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup): box.prop( data[0], 'flag_loop' ) box.prop( data[0], 'flag_auto' ) + layout.prop( data[0], 'probability_curve' ) + split = layout.split(factor=0.7) c = split.column() c.label( text='Filepath' ) c = split.column() - c.label( text='Chance (0.1s)' ) - - layout.prop( data[0], 'probability_curve' ) - + c.label( text='Chance' ) layout.template_list('SR_UL_AUDIO_LIST', 'Files', \ - data[0], 'files', data[0], 'file_index', rows=5) + data[0], 'files', data[0], 'files_index', rows=5) row = layout.row() row.operator( 'skaterift.al_new_entry', text='Add' ) @@ -1970,6 +3295,357 @@ class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup): #} #} +class SR_OBJECT_ENT_MARKER(bpy.types.PropertyGroup): +#{ + alias: bpy.props.StringProperty() + flags: bpy.props.IntProperty() +#} + +class SR_OBJECT_ENT_GLYPH(bpy.types.PropertyGroup): +#{ + mini: bpy.props.FloatVectorProperty(size=2) + maxi: bpy.props.FloatVectorProperty(size=2) + utf32: bpy.props.IntProperty() +#} + +class SR_OBJECT_ENT_GLYPH_ENTRY(bpy.types.PropertyGroup): +#{ + bounds: bpy.props.FloatVectorProperty(size=4,subtype='NONE') + utf32: bpy.props.IntProperty() +#} + +class SR_OBJECT_ENT_FONT_VARIANT(bpy.types.PropertyGroup): +#{ + mesh: bpy.props.PointerProperty(type=bpy.types.Object) + tipo: bpy.props.StringProperty() +#} + +class SR_OBJECT_ENT_FONT(bpy.types.PropertyGroup): +#{ + variants: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT) + glyphs: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY) + alias: bpy.props.StringProperty() + + glyphs_index: bpy.props.IntProperty() + variants_index: bpy.props.IntProperty() + + @staticmethod + def sr_inspector( layout, data ): + #{ + layout.prop( data[0], 'alias' ) + + layout.label( text='Variants' ) + layout.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \ + data[0], 'variants', data[0], 'variants_index',\ + rows=5 ) + row = layout.row() + row.operator( 'skaterift.fv_new_entry', text='Add' ) + row.operator( 'skaterift.fv_del_entry', text='Remove' ) + + layout.label( text='ASCII Glyphs' ) + layout.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \ + data[0], 'glyphs', data[0], 'glyphs_index', rows=5) + + row = layout.row() + row.operator( 'skaterift.gl_new_entry', text='Add' ) + row.operator( 'skaterift.gl_del_entry', text='Remove' ) + row.operator( 'skaterift.gl_move_item', text='^' ).direction='UP' + row.operator( 'skaterift.gl_move_item', text='v' ).direction='DOWN' + #} +#} + +class SR_OBJECT_ENT_TRAFFIC(bpy.types.PropertyGroup): +#{ + speed: bpy.props.FloatProperty(default=1.0) +#} + +class SR_OBJECT_ENT_SKATESHOP(bpy.types.PropertyGroup): +#{ + tipo: bpy.props.EnumProperty( name='Type', + items=[('0','boards',''), + ('1','character',''), + ('2','world',''), + ('4','server','')] ) + mark_rack: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Board Rack", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + mark_display: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Selected Board Display", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + mark_info: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Selected Board Info", \ + poll=lambda self,obj: sr_filter_ent_type(obj,\ + ['ent_marker','ent_prop'])) + cam: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Viewpoint", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) +#} + +class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy.types.PropertyGroup): +#{ + mark_display: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Board Display", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + mark_display1: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Board Display (other side)", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + cam: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Viewpoint", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) +#} + +class SR_OBJECT_ENT_MENU_ITEM(bpy.types.PropertyGroup): +#{ + link0: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 0", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + link1: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 1", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + link2: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 2", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + link3: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Link 3", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + + newloc: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="New location", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + stack_behaviour: bpy.props.EnumProperty( name='Stack Behaviour', + items=[('0','append',''), + ('1','replace','')]) + + camera: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Camera", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) + + slider_minloc: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Slider min", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + slider_maxloc: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Slider max", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker'])) + slider_handle: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Slider handle", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + + checkmark: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Checked", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem'])) + + font_variant: bpy.props.IntProperty( name="Font Variant" ) + + string: bpy.props.StringProperty( name="String" ) + tipo: bpy.props.EnumProperty( name='Type', + items=[('0','visual',''), + ('1','event button',''), + ('2','page button',''), + ('3','toggle', ''), + ('4','slider',''), + ('5','page',''), + ('6','binding',''), + ('7','visual(no colourize)','')]) + + @staticmethod + def sr_inspector( layout, data ): + #{ + data = data[0] + box = layout.box() + box.prop( data, 'tipo' ) + + if data.tipo == '0' or data.tipo == '7':#{ + box.prop( data, 'string', text='Name' ) + return + #} + elif data.tipo == '1':#{ + box.prop( data, 'string', text='Event' ) + #} + elif data.tipo == '2':#{ + box.prop( data, 'string', text='Page' ) + box.prop( data, 'stack_behaviour' ) + #} + elif data.tipo == '3':#{ + box.prop( data, 'string', text='Data (i32)' ) + box.prop( data, 'checkmark' ) + #} + elif data.tipo == '4':#{ + box.prop( data, 'string', text='Data (f32)' ) + box.prop( data, 'slider_minloc' ) + box.prop( data, 'slider_maxloc' ) + box.prop( data, 'slider_handle' ) + box = box.box() + box.label( text="Links" ) + box.prop( data, 'link0', text='v0' ) + box.prop( data, 'link1', text='v1' ) + return + #} + elif data.tipo == '5':#{ + box.prop( data, 'string', text='Page Name' ) + box.prop( data, 'newloc', text='Entry Point' ) + box.prop( data, 'camera', text='Viewpoint' ) + return + #} + elif data.tipo == '6':#{ + box.prop( data, 'string', text='ID' ) + box.prop( data, 'font_variant' ) + return + #} + + box = box.box() + box.label( text="Links" ) + box.prop( data, 'link0' ) + box.prop( data, 'link1' ) + box.prop( data, 'link2' ) + box.prop( data, 'link3' ) + #} +#} + +class SR_OBJECT_ENT_WORLD_INFO(bpy.types.PropertyGroup): +#{ + name: bpy.props.StringProperty(name="Name") + desc: bpy.props.StringProperty(name="Description") + author: bpy.props.StringProperty(name="Author") + skybox: bpy.props.StringProperty(name="Skybox") + + fix_time: bpy.props.BoolProperty(name="Fix Time") + timezone: bpy.props.FloatProperty(name="Timezone(hrs) (UTC0 +hrs)") + fixed_time: bpy.props.FloatProperty(name="Fixed Time (0-1)") + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'name' ) + layout.prop( data[0], 'desc' ) + layout.prop( data[0], 'author' ) + + layout.prop( data[0], 'fix_time' ) + if data[0].fix_time: + layout.prop( data[0], 'fixed_time' ) + else: + layout.prop( data[0], 'timezone' ) + #} +#} + +class SR_OBJECT_ENT_CCMD(bpy.types.PropertyGroup): +#{ + command: bpy.props.StringProperty(name="Command Line") +#} + +class SR_OBJECT_ENT_OBJECTIVE(bpy.types.PropertyGroup):#{ + proxima: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Next", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Win", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target_event: bpy.props.IntProperty( name="Event/Method" ) + time_limit: bpy.props.FloatProperty( name="Time Limit", default=1.0 ) + filtrar: bpy.props.EnumProperty( name='Filter',\ + items=[('0','none',''), + (str(0x1),'trick_shuvit',''), + (str(0x2),'trick_kickflip',''), + (str(0x4),'trick_treflip',''), + (str(0x1|0x2|0x4),'trick_any',''), + (str(0x8),'flip_back',''), + (str(0x10),'flip_front',''), + (str(0x8|0x10),'flip_any',''), + (str(0x20),'grind_truck_any',''), + (str(0x40),'grind_board_any',''), + (str(0x20|0x40),'grind_any',''), + (str(0x80),'footplant',''), + (str(0x100),'passthrough',''), + ]) + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'proxima' ) + layout.prop( data[0], 'time_limit' ) + layout.prop( data[0], 'filtrar' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) + #} +#} + +class SR_OBJECT_ENT_CHALLENGE(bpy.types.PropertyGroup):#{ + alias: bpy.props.StringProperty( name="Alias" ) + + target: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="On Complete", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target_event: bpy.props.IntProperty( name="Event/Method" ) + reset: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="On Reset", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + reset_event: bpy.props.IntProperty( name="Event/Method" ) + + time_limit: bpy.props.BoolProperty( name="Time Limit" ) + + first: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="First Objective", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) + + camera: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Camera", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) + + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'alias' ) + layout.prop( data[0], 'camera' ) + layout.prop( data[0], 'first' ) + layout.prop( data[0], 'time_limit' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'reset' ) + #} +#} + +class SR_OBJECT_ENT_REGION(bpy.types.PropertyGroup):#{ + title: bpy.props.StringProperty( name="Title" ) + zone_volume: bpy.props.PointerProperty( + type=bpy.types.Object, name="Zone Volume", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_volume'])) + + target0: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Triger on unlock", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target0_event: bpy.props.IntProperty( name="Event/Method" ) + + @staticmethod + def sr_inspector( layout, data ):#{ + layout.prop( data[0], 'title' ) + layout.prop( data[0], 'zone_volume' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' ) + #} +#} + +class SR_OBJECT_ENT_RELAY(bpy.types.PropertyGroup):#{ + target0: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 0", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target1: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 1", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target2: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 2", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + target3: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Target 3", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + + target0_event: bpy.props.IntProperty( name="Event" ) + target1_event: bpy.props.IntProperty( name="Event" ) + target2_event: bpy.props.IntProperty( name="Event" ) + target3_event: bpy.props.IntProperty( name="Event" ) + + @staticmethod + def sr_inspector( layout, data ):#{ + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target1' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target2' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target3' ) + #} +#} + class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup): #{ ent_gate: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GATE) @@ -1977,17 +3653,29 @@ class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup): ent_route: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE) ent_volume: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_VOLUME) ent_audio: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO) + ent_marker: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER) + ent_prop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER) + ent_glyph: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH) + ent_font: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT) + ent_traffic: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC) + ent_skateshop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP) + ent_swspreview: \ + bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW) + ent_menuitem: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM) + ent_worldinfo: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO) + ent_ccmd: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CCMD) + ent_objective: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE) + ent_challenge: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE) + ent_region: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_REGION) + ent_relay: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_RELAY) + ent_miniworld: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD) + ent_list: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST) + ent_glider: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLIDER) + ent_npc: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_NPC) ent_type: bpy.props.EnumProperty( name="Type", - items=[('none', 'None', '', 0), - ('ent_gate','Gate','', 1), - ('ent_spawn','Spawn','', 2), - ('ent_route_node', 'Route Node', '', 3 ), - ('ent_route', 'Route', '', 4), - ('ent_water', 'Water Surface', '', 5), - ('ent_volume', 'Volume', '', 6 ), - ('ent_audio', 'Audio Files', '', 7)], + items=sr_entity_list, update=sr_on_type_change ) #} @@ -2056,7 +3744,13 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): ('standard_cutout', "standard_cutout", ''), ('terrain_blend', "terrain_blend", ''), ('vertex_blend', "vertex_blend", ''), - ('water',"water",'') + ('water',"water",''), + ('invisible','Invisible',''), + ('boundary','Boundary',''), + ('fxglow','FX Glow',''), + ('cubemap','Cubemap',''), + ('walking','Walking',''), + ('foliage','Foliage','') ]) surface_prop: bpy.props.EnumProperty( @@ -2066,29 +3760,36 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): ('1','wood',''), ('2','grass',''), ('3','tiles',''), - ('4','metal','') + ('4','metal',''), + ('5','snow (low friction)',''), + ('6','sand (medium friction)','') ]) collision: bpy.props.BoolProperty( \ name="Collisions Enabled",\ default=True,\ - description = "Can the player collide with this material"\ + description = "Can the player collide with this material?"\ ) skate_surface: bpy.props.BoolProperty( \ - name="Skate Surface", \ + name="Skate Target", \ default=True,\ description = "Should the game try to target this surface?" \ ) grind_surface: bpy.props.BoolProperty( \ - name="Grind Surface", \ - default=False,\ - description = "Grind face?" \ + name="Grindable", \ + default=True,\ + description = "Can you grind on this surface?" \ ) grow_grass: bpy.props.BoolProperty( \ name="Grow Grass", \ default=False,\ description = "Spawn grass sprites on this surface?" \ ) + preview_visibile: bpy.props.BoolProperty( \ + name="Preview visibile", \ + default=True,\ + description = "Show this material in preview models?" \ + ) blend_offset: bpy.props.FloatVectorProperty( \ name="Blend Offset", \ size=2, \ @@ -2117,6 +3818,20 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): default=Vector((0.0,0.006,0.03)),\ description="Water colour in the deep bits"\ ) + tint: bpy.props.FloatVectorProperty( \ + name="Tint",\ + subtype='COLOR',\ + min=0.0,max=1.0,\ + size=4,\ + default=Vector((1.0,1.0,1.0,1.0)),\ + description="Reflection tint"\ + ) + + cubemap: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="cubemap", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_cubemap'])) + + tex_diffuse_rt: bpy.props.IntProperty( name="diffuse: RT index", default=-1 ) #} # ---------------------------------------------------------------------------- # @@ -2126,6 +3841,7 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): # ---------------------------------------------------------------------------- # cv_view_draw_handler = None +cv_view_pixel_handler = None cv_view_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR') cv_view_verts = [] cv_view_colours = [] @@ -2143,8 +3859,7 @@ def cv_draw_sphere( pos, radius, colour ): pi = 3.14159265358979323846264 - for i in range(16): - #{ + for i in range(16):#{ t = ((i+1.0) * 1.0/16.0) * pi * 2.0 s = math.sin(t) c = math.cos(t) @@ -2178,8 +3893,7 @@ def cv_draw_halfsphere( pos, tx, ty, tz, radius, colour ): pi = 3.14159265358979323846264 - for i in range(16): - #{ + for i in range(16):#{ t = ((i+1.0) * 1.0/16.0) * pi s = math.sin(t) c = math.cos(t) @@ -2226,8 +3940,7 @@ def cv_draw_ucube( transform, colour, s=Vector((1,1,1)), o=Vector((0,0,0)) ): indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ (0,4),(1,5),(2,6),(3,7)] - for l in indices: - #{ + for l in indices:#{ v0 = vs[l[0]] v1 = vs[l[1]] cv_view_verts += [(v0[0],v0[1],v0[2])] @@ -2263,14 +3976,12 @@ def cv_draw_line2( p0, p1, c0, c1 ): # def cv_tangent_basis( n, tx, ty ): #{ - if abs( n[0] ) >= 0.57735027: - #{ + if abs( n[0] ) >= 0.57735027:#{ tx[0] = n[1] tx[1] = -n[0] tx[2] = 0.0 #} - else: - #{ + else:#{ tx[0] = 0.0 tx[1] = n[2] tx[2] = -n[1] @@ -2286,7 +3997,7 @@ def cv_tangent_basis( n, tx, ty ): # Draw coloured arrow # -def cv_draw_arrow( p0, p1, c0, size=0.15 ): +def cv_draw_arrow( p0, p1, c0, size=0.25, outline=True ): #{ global cv_view_verts, cv_view_colours @@ -2297,10 +4008,26 @@ def cv_draw_arrow( p0, p1, c0, size=0.15 ): tx = Vector((1,0,0)) ty = Vector((1,0,0)) cv_tangent_basis( n, tx, ty ) - + tx *= 0.5 + ty *= 0.5 + + if outline:#{ + cv_draw_lines() + gpu.state.line_width_set(1.0) + #} + cv_view_verts += [p0,p1, midpt+(tx-n)*size,midpt, midpt+(-tx-n)*size,midpt ] cv_view_colours += [c0,c0,c0,c0,c0,c0] cv_draw_lines() + + if outline:#{ + gpu.state.line_width_set(3.0) + cv_view_verts += [p0,p1,midpt+(tx-n)*size,midpt,midpt+(-tx-n)*size,midpt] + b0 = (0,0,0) + cv_view_colours += [b0,b0,b0,b0,b0,b0] + cv_draw_lines() + gpu.state.line_width_set(2.0) + #} #} def cv_draw_line_dotted( p0, p1, c0, dots=10 ): @@ -2317,7 +4044,7 @@ def cv_draw_line_dotted( p0, p1, c0, dots=10 ): cv_view_verts += [p2,p3] cv_view_colours += [c0,c0] #} - cv_draw_lines() + #cv_draw_lines() #} # Drawhandles of a bezier control point @@ -2342,8 +4069,7 @@ def cv_draw_bezier( p0,h0,p1,h1,c0,c1 ): global cv_view_verts, cv_view_colours last = p0 - for i in range(10): - #{ + for i in range(10):#{ t = (i+1)/10 a0 = 1-t @@ -2391,7 +4117,8 @@ def cv_draw_lines(): cv_view_shader, 'LINES', \ { "pos":cv_view_verts, "color":cv_view_colours }) - lines.draw( cv_view_shader ) + if bpy.context.scene.SR_data.gizmos: + lines.draw( cv_view_shader ) cv_view_verts = [] cv_view_colours = [] @@ -2454,7 +4181,7 @@ def draw_cone_twist( center, vx, vy, va ): size = 0.12 cv_view_verts += [center, center+va*size] - cv_view_colours += [ (1,1,1,1), (1,1,1,1) ] + cv_view_colours += [ (1,1,1), (1,1,1) ] for x in range(32):#{ t0 = (x/32) * math.tau @@ -2468,11 +4195,11 @@ def draw_cone_twist( center, vx, vy, va ): p0 = center + (axis + vx*c0 + vy*s0).normalized() * size p1 = center + (axis + vx*c1 + vy*s1).normalized() * size - col0 = ( abs(c0), abs(s0), 0.0, 1.0 ) - col1 = ( abs(c1), abs(s1), 0.0, 1.0 ) + col0 = ( abs(c0), abs(s0), 0.0 ) + col1 = ( abs(c1), abs(s1), 0.0 ) cv_view_verts += [center, p0, p0, p1] - cv_view_colours += [ (0,0,0,0), col0, col0, col1 ] + cv_view_colours += [ (0,0,0), col0, col0, col1 ] #} cv_draw_lines() @@ -2517,7 +4244,7 @@ def draw_skeleton_helpers( obj ): cv_view_verts += [(v0[0],v0[1],v0[2])] cv_view_verts += [(v1[0],v1[1],v1[2])] - cv_view_colours += [(0.5,0.5,0.5,0.5),(0.5,0.5,0.5,0.5)] + cv_view_colours += [(0.5,0.5,0.5),(0.5,0.5,0.5)] #} #} elif bone.SR_data.collider == '2':#{ @@ -2545,7 +4272,7 @@ def draw_skeleton_helpers( obj ): p0 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l*-0.5 ) p1 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l* 0.5 ) - colour = [0.2,0.2,0.2,1.0] + colour = [0.2,0.2,0.2] colour[major_axis] = 0.5 cv_draw_halfsphere( p0, -v1, ty, tx, r, colour ) @@ -2569,6 +4296,14 @@ def draw_skeleton_helpers( obj ): #} #} +def cv_draw_wireframe( mdl, points, colour ):#{ + for i in range(len(points)//2):#{ + p0 = mdl@points[i*2+0] + p1 = mdl@points[i*2+1] + cv_draw_line( p0, p1, colour ) + #} +#} + def cv_ent_gate( obj ): #{ global cv_view_verts, cv_view_colours @@ -2594,15 +4329,24 @@ def cv_ent_gate( obj ): indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)] + r3d = bpy.context.area.spaces.active.region_3d + + p0 = r3d.view_matrix.inverted().translation + v0 = (obj.matrix_world@Vector((0,0,0))) - p0 + v1 = obj.matrix_world.to_3x3() @ Vector((0,1,0)) + + if v0.dot(v1) > 0.0: cc = (0,1,0) + else: cc = (1,0,0) + for l in indices:#{ v0 = vs[l[0]] v1 = vs[l[1]] cv_view_verts += [(v0[0],v0[1],v0[2])] cv_view_verts += [(v1[0],v1[1],v1[2])] - cv_view_colours += [(1,1,0,1),(1,1,0,1)] + cv_view_colours += [cc,cc] #} - sw = (0.4,0.4,0.4,0.2) + sw = (0.4,0.4,0.4) if data.target != None: cv_draw_arrow( obj.location, data.target.location, sw ) #} @@ -2614,17 +4358,17 @@ def cv_ent_volume( obj ): data = obj.SR_data.ent_volume[0] if data.subtype == '0':#{ - cv_draw_ucube( obj.matrix_world, (0,1,0) ) + cv_draw_ucube( obj.matrix_world, (0,1,0), Vector((0.99,0.99,0.99)) ) if data.target:#{ - cv_draw_line( obj.location, data.target.location, (0,1,0) ) + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) #} #} elif data.subtype == '1':#{ cv_draw_ucube( obj.matrix_world, (1,1,0) ) if data.target:#{ - cv_draw_line( obj.location, data.target.location, (1,1,0) ) + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) #} #} #} @@ -2674,53 +4418,148 @@ def dijkstra( graph, start_node, target_node ): return path #} -def node_graph( route_nodes ): +class dij_graph(): #{ + def __init__(_,points,graph,subsections):#{ + _.points = points + _.graph = graph + _.subsections = subsections + #} +#} + +def create_node_graph( curves, gates ): +#{ + # add endpoints of curves graph = {} - for n in route_nodes: - graph[n.name] = {} + route_points = [] + subsections = [] + point_count = 0 + spline_count = 0 + + for c in range(len(curves)):#{ + for s in range(len(curves[c].data.splines)):#{ + spline = curves[c].data.splines[s] + l = len(spline.points) + if l < 2: continue - for i in range(len(route_nodes)-1):#{ - for j in range(i+1, len(route_nodes)):#{ - ni = route_nodes[i] - nj = route_nodes[j] + dist = round(spline.calc_length(),2) - v0 = ni.location - nj.location + ia = point_count + ib = point_count+l-1 + + graph[ia] = { ib: dist } + graph[ib] = { ia: dist } + + for i in range(len(spline.points)):#{ + wco = curves[c].matrix_world @ spline.points[i].co + route_points.append(Vector((wco[0],wco[1],wco[2]+0.5))) - gate = None + previous = ia+i-1 + proxima = ia+i+1 - if ni.SR_data.ent_type == 'ent_gate': - gate = ni + if i == 0: previous = -1 + if i == len(spline.points)-1: proxima = -1 - if nj.SR_data.ent_type == 'ent_gate':#{ - if gate: continue - gate = nj + subsections.append((spline_count,previous,proxima)) + point_count += 1 #} - if gate:#{ - v1 = gate.matrix_world.to_3x3() @ Vector((0,-1,0)) - if gate.SR_data.ent_gate[0].target: - if v1.dot(v0) > 0.0: continue - else: - if v1.dot(v0) < 0.0: continue + spline_count += 1 + #} + #} + + # link endpoints + graph_keys = list(graph) + for i in range(len(graph_keys)-1):#{ + for j in range(i+1, len(graph_keys)):#{ + if i%2==0 and i+1==j: continue + + ni = graph_keys[i] + nj = graph_keys[j] + pi = route_points[ni] + pj = route_points[nj] + + dist = round((pj-pi).magnitude,2) + + if dist < 10.0:#{ + graph[ni][nj] = dist + graph[nj][ni] = dist #} + #} + #} + + # add and link gates( by name ) + for gate in gates:#{ + v1 = gate.matrix_world.to_3x3() @ Vector((0,1,0)) + if gate.SR_data.ent_gate[0].target: + v1 = v1 * -1.0 + + graph[ gate.name ] = {} - dist = v0.magnitude + for i in range(len(graph_keys)):#{ + ni = graph_keys[i] + pi = route_points[ni] - if dist > 25.0: continue - graph[route_nodes[i].name][route_nodes[j].name] = dist - graph[route_nodes[j].name][route_nodes[i].name] = dist + v0 = pi-gate.location + if v0.dot(v1) < 0.0: continue + + dist = round(v0.magnitude,2) + + if dist < 10.0:#{ + graph[ gate.name ][ ni ] = dist + graph[ ni ][ gate.name ] = dist + #} #} #} - return graph + return dij_graph(route_points,graph,subsections) +#} + +def solve_graph( dij, start, end ): +#{ + path = dijkstra( dij.graph, end, start ) + full = [] + + if path:#{ + for sj in range(1,len(path)-2):#{ + i0 = path[sj] + i1 = path[sj+1] + map0 = dij.subsections[i0] + map1 = dij.subsections[i1] + + if map0[0] == map1[0]:#{ + if map0[1] == -1: direction = 2 + else: direction = 1 + sent = 0 + + while True:#{ + map0 = dij.subsections[i0] + i1 = map0[direction] + if i1 == -1: break + + full.append( i0 ) + sent += 1 + i0 = i1 + if sent > 50: break + #} + #} + else:#{ + full.append( i0 ) + #} + #} + + full.append( path[-2] ) + #} + return full #} -def cv_draw_route( route, route_nodes ): +def cv_draw_route( route, dij ): #{ pole = Vector((0.2,0.2,10)) hat = Vector((1,8,0.2)) - cc = route.SR_data.ent_route[0].colour + cc = (route.SR_data.ent_route[0].colour[0], + route.SR_data.ent_route[0].colour[1], + route.SR_data.ent_route[0].colour[2]) cv_draw_ucube(route.matrix_world,cc,Vector((0.5,-7.5,6)),\ Vector((0,-6.5,5.5))) @@ -2730,7 +4569,6 @@ def cv_draw_route( route, route_nodes ): cv_draw_ucube(route.matrix_world,cc,hat, Vector((-0.5,-6.5,-1)) ) checkpoints = route.SR_data.ent_route[0].gates - graph = node_graph( route_nodes ) for i in range(len(checkpoints)):#{ gi = checkpoints[i].target @@ -2746,13 +4584,17 @@ def cv_draw_route( route, route_nodes ): if gi==gj: continue # error? if not gi or not gj: continue - path = dijkstra( graph, gj.name, gi.name ) + path = solve_graph( dij, gi.name, gj.name ) if path:#{ - for sj in range(len(path)-1):#{ - o0 = bpy.data.objects[ path[sj] ] - o1 = bpy.data.objects[ path[sj+1] ] - cv_draw_arrow(o0.location,o1.location,cc,1.5) + cv_draw_arrow(gi.location,dij.points[path[0]],cc,1.5,False) + cv_draw_arrow(dij.points[path[len(path)-1]],gj.location,cc,1.5,False) + for j in range(len(path)-1):#{ + i0 = path[j] + i1 = path[j+1] + o0 = dij.points[ i0 ] + o1 = dij.points[ i1 ] + cv_draw_arrow(o0,o1,cc,1.5,False) #} #} else:#{ @@ -2761,8 +4603,7 @@ def cv_draw_route( route, route_nodes ): #} #} -def cv_draw(): -#{ +def cv_draw():#{ global cv_view_shader global cv_view_verts global cv_view_colours @@ -2773,13 +4614,14 @@ def cv_draw(): cv_view_colours = [] cv_view_shader.bind() - gpu.state.depth_mask_set(False) + gpu.state.depth_mask_set(True) gpu.state.line_width_set(2.0) gpu.state.face_culling_set('BACK') gpu.state.depth_test_set('LESS') gpu.state.blend_set('NONE') - route_nodes = [] + route_gates = [] + route_curves = [] routes = [] for obj in bpy.context.collection.objects:#{ @@ -2792,29 +4634,294 @@ def cv_draw(): if ent_type == 'ent_gate':#{ cv_ent_gate( obj ) - route_nodes += [obj] + route_gates += [obj] + #} + elif ent_type == 'ent_route_node':#{ + if obj.type == 'CURVE':#{ + route_curves += [obj] + #} #} - elif ent_type == 'ent_route_node': - route_nodes += [obj] elif ent_type == 'ent_route': routes += [obj] elif ent_type == 'ent_volume':#{ cv_ent_volume( obj ) #} + elif ent_type == 'ent_objective':#{ + data = obj.SR_data.ent_objective[0] + if data.proxima:#{ + cv_draw_arrow( obj.location, data.proxima.location, (1,0.6,0.2) ) + #} + if data.target: + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) + #} + elif ent_type == 'ent_relay':#{ + data = obj.SR_data.ent_relay[0] + if data.target0: + cv_draw_arrow( obj.location, data.target0.location, (1,1,1) ) + if data.target1: + cv_draw_arrow( obj.location, data.target1.location, (1,1,1) ) + if data.target2: + cv_draw_arrow( obj.location, data.target2.location, (1,1,1) ) + if data.target3: + cv_draw_arrow( obj.location, data.target3.location, (1,1,1) ) + #} + elif ent_type == 'ent_challenge':#{ + data = obj.SR_data.ent_challenge[0] + if data.target: + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) + if data.reset: + cv_draw_arrow( obj.location, data.reset.location, (0.9,0,0) ) + if data.first: + cv_draw_arrow( obj.location, data.first.location, (1,0.6,0.2) ) + + cc1 = (0.4,0.3,0.2) + info_cu = Vector((1.2,0.01,0.72))*0.5 + info_co = Vector((0.0,0.0,0.72))*0.5 + cv_draw_ucube( obj.matrix_world, cc1, info_cu, info_co) + if data.camera: + cv_draw_line_dotted( obj.location, data.camera.location, (1,1,1)) + + vs = [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\ + Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\ + Vector(( 0.1,0.0,0.30))] + for v in range(len(vs)):#{ + vs[v] = obj.matrix_world @ vs[v] + #} + + cv_view_verts += [vs[0],vs[1],vs[1],vs[2],vs[3],vs[4]] + cv_view_colours += [cc1,cc1,cc1,cc1,cc1,cc1] + #} elif ent_type == 'ent_audio':#{ if obj.SR_data.ent_audio[0].flag_3d: cv_draw_sphere( obj.location, obj.scale[0], (1,1,0) ) #} + elif ent_type == 'ent_font':#{ + data = obj.SR_data.ent_font[0] + + for i in range(len(data.variants)):#{ + sub = data.variants[i].mesh + if not sub: continue + + for ch in data.glyphs:#{ + mini = (ch.bounds[0],ch.bounds[1]) + maxi = (ch.bounds[2]+mini[0],ch.bounds[3]+mini[1]) + p0 = sub.matrix_world @ Vector((mini[0],0.0,mini[1])) + p1 = sub.matrix_world @ Vector((maxi[0],0.0,mini[1])) + p2 = sub.matrix_world @ Vector((maxi[0],0.0,maxi[1])) + p3 = sub.matrix_world @ Vector((mini[0],0.0,maxi[1])) + + if i == data.variants_index: cc = (0.5,0.5,0.5) + else: cc = (0,0,0) + + cv_view_verts += [p0,p1,p1,p2,p2,p3,p3,p0] + cv_view_colours += [cc,cc,cc,cc,cc,cc,cc,cc] + #} + #} + #} + elif ent_type == 'ent_glider':#{ + mesh = [Vector((-1.13982, 0.137084, -0.026358)), \ + Vector(( 1.13982, 0.137084, -0.026358)), \ + Vector(( 0.0, 1.6, 1.0)), \ + Vector(( 0.0, -3.0, 1.0)), \ + Vector(( -3.45, -1.78, 0.9)), \ + Vector(( 0.0, 1.6, 1.0)), \ + Vector(( 3.45, -1.78, 0.9)), \ + Vector(( 0.0, 1.6, 1.0)), \ + Vector(( 3.45, -1.78, 0.9)), \ + Vector(( -3.45, -1.78, 0.9))] + + cv_draw_wireframe( obj.matrix_world, mesh, (1,1,1) ) + #} + elif ent_type == 'ent_skateshop':#{ + data = obj.SR_data.ent_skateshop[0] + display = data.mark_display + info = data.mark_info + + if data.tipo == '0':#{ + cc = (0.0,0.9,0.6) + cc1 = (0.4,0.9,0.2) + cc2 = (0.9,0.6,0.1) + + rack = data.mark_rack + + rack_cu = Vector((3.15,2.0,0.1))*0.5 + rack_co = Vector((0.0,0.0,0.0)) + display_cu = Vector((0.3,1.2,0.1))*0.5 + display_co = Vector((0.0,0.0,0.1))*0.5 + info_cu = Vector((1.2,0.01,0.3))*0.5 + info_co = Vector((0.0,0.0,0.0))*0.5 + #} + elif data.tipo == '1':#{ + rack = None + cc1 = (1.0,0.0,0.0) + cc2 = (1.0,0.5,0.0) + display_cu = Vector((0.4,0.4,2.0))*0.5 + display_co = Vector((0.0,0.0,1.0))*0.5 + info_cu = Vector((1.2,0.01,0.3))*0.5 + info_co = Vector((0.0,0.0,0.0))*0.5 + #} + elif data.tipo == '2':#{ + rack = None + cc1 = (1.0,0.0,0.0) + cc2 = (1.0,0.5,0.0) + display_cu = Vector((1.0,1.0,0.5))*0.5 + display_co = Vector((0.0,0.0,0.5))*0.5 + info_cu = Vector((1.2,0.01,0.3))*0.5 + info_co = Vector((0.0,0.0,0.0))*0.5 + #} + elif data.tipo == '3':#{ + rack = None + display = None + info = None + #} + elif data.tipo == '4':#{ + rack = None + display = None + info = None + #} + + if rack: + cv_draw_ucube( rack.matrix_world, cc, rack_cu, rack_co ) + if display: + cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co) + if info: + cv_draw_ucube( info.matrix_world, cc2, info_cu, info_co ) + #} + elif ent_type == 'ent_swspreview':#{ + cc1 = (0.4,0.9,0.2) + data = obj.SR_data.ent_swspreview[0] + display = data.mark_display + display1 = data.mark_display1 + display_cu = Vector((0.3,1.2,0.1))*0.5 + display_co = Vector((0.0,0.0,0.1))*0.5 + if display: + cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co) + if display1: + cv_draw_ucube(display1.matrix_world, cc1, display_cu, display_co) + #} + # elif ent_type == 'ent_list':#{ + # data = obj.SR_data.ent_list[0] + # for child in data.entities:#{ + # if child.target:#{ + # cv_draw_arrow( obj.location, child.target.location, \ + # (.5,.5,.5), 0.1 ) + # #} + # #} + # #} + elif ent_type == 'ent_region':#{ + data = obj.SR_data.ent_region[0] + if data.target0:#{ + cv_draw_arrow( obj.location, data.target0.location, \ + (.5,.5,.5), 0.1 ) + #} + #} + elif ent_type == 'ent_menuitem':#{ + for i,col in enumerate(obj.users_collection):#{ + colour32 = hash_djb2( col.name ) + r = pow(((colour32 ) & 0xff) / 255.0, 2.2 ) + g = pow(((colour32>>8 ) & 0xff) / 255.0, 2.2 ) + b = pow(((colour32>>16) & 0xff) / 255.0, 2.2 ) + cc = (r,g,b) + vs = [None for _ in range(8)] + scale = i*0.02 + for j in range(8):#{ + v0 = Vector([(obj.bound_box[j][z]+\ + ((-1.0 if obj.bound_box[j][z]<0.0 else 1.0)*scale)) \ + for z in range(3)]) + vs[j] = obj.matrix_world @ v0 + #} + indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\ + (0,4),(1,5),(2,6),(3,7)] + for l in indices:#{ + v0 = vs[l[0]] + v1 = vs[l[1]] + cv_view_verts += [(v0[0],v0[1],v0[2])] + cv_view_verts += [(v1[0],v1[1],v1[2])] + cv_view_colours += [cc,cc] + #} + #} + cv_draw_lines() + cc = (1.0,1.0,1.0) + data = obj.SR_data.ent_menuitem[0] + if data.tipo == '4':#{ + if data.slider_minloc and data.slider_maxloc:#{ + v0 = data.slider_minloc.location + v1 = data.slider_maxloc.location + cv_draw_line( v0, v1, cc ) + #} + #} + + colour32 = hash_djb2(obj.name) + r = ((colour32 ) & 0xff) / 255.0 + g = ((colour32>>8 ) & 0xff) / 255.0 + b = ((colour32>>16) & 0xff) / 255.0 + cc = (r,g,b) + origin = obj.location + (Vector((r,g,b))*2.0-Vector((1.0,1.0,1.0)))\ + * 0.04 + + size = 0.01 + + if data.tipo != '0':#{ + if data.tipo == '4':#{ + if data.link0:#{ + cv_draw_arrow( origin, data.link0.location, cc, size ) + #} + if data.link1:#{ + cv_draw_arrow( origin, data.link1.location, cc, size ) + #} + #} + else:#{ + if data.link0:#{ + cv_draw_arrow( origin, data.link0.location, cc, size ) + #} + if data.link1:#{ + cv_draw_arrow( origin, data.link1.location, cc, size ) + #} + if data.link2:#{ + cv_draw_arrow( origin, data.link2.location, cc, size ) + #} + if data.link3:#{ + cv_draw_arrow( origin, data.link3.location, cc, size ) + #} + #} + #} + #} #} #} + + dij = create_node_graph( route_curves, route_gates ) #cv_draw_route_map( route_nodes ) for route in routes:#{ - cv_draw_route( route, route_nodes ) + cv_draw_route( route, dij ) #} cv_draw_lines() - return +#} + +def pos3d_to_2d( pos ):#{ + return view3d_utils.location_3d_to_region_2d( \ + bpy.context.region, \ + bpy.context.space_data.region_3d, pos ) +#} + +def cv_draw_pixel():#{ + if not bpy.context.scene.SR_data.gizmos: return + blf.size(0,10) + blf.color(0, 1.0,1.0,1.0,0.9) + blf.enable(0,blf.SHADOW) + blf.shadow(0,3,0.0,0.0,0.0,1.0) + for obj in bpy.context.collection.objects:#{ + ent_type = obj_ent_type( obj ) + + if ent_type != 'none':#{ + co = pos3d_to_2d( obj.location ) + + if not co: continue + blf.position(0,co[0],co[1],0) + blf.draw(0,ent_type) + #} + #} #} classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\ @@ -2824,11 +4931,27 @@ classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\ SR_OBJECT_ENT_GATE, SR_MESH_ENT_GATE, SR_OBJECT_ENT_SPAWN, \ SR_OBJECT_ENT_ROUTE_ENTRY, SR_UL_ROUTE_NODE_LIST, \ SR_OBJECT_ENT_ROUTE, SR_OT_ROUTE_LIST_NEW_ITEM,\ + SR_OT_GLYPH_LIST_NEW_ITEM, SR_OT_GLYPH_LIST_DEL_ITEM,\ + SR_OT_GLYPH_LIST_MOVE_ITEM,\ SR_OT_AUDIO_LIST_NEW_ITEM,SR_OT_AUDIO_LIST_DEL_ITEM,\ - SR_OBJECT_ENT_VOLUME, + SR_OT_FONT_VARIANT_LIST_NEW_ITEM,SR_OT_FONT_VARIANT_LIST_DEL_ITEM,\ + SR_OT_COPY_ENTITY_DATA, \ + SR_OBJECT_ENT_VOLUME, \ SR_UL_AUDIO_LIST, SR_OBJECT_ENT_AUDIO_FILE_ENTRY,\ SR_OT_ROUTE_LIST_DEL_ITEM,\ - SR_OBJECT_ENT_AUDIO,\ + SR_OBJECT_ENT_AUDIO,SR_OBJECT_ENT_MARKER,SR_OBJECT_ENT_GLYPH,\ + SR_OBJECT_ENT_FONT_VARIANT, + SR_OBJECT_ENT_GLYPH_ENTRY,\ + SR_UL_FONT_VARIANT_LIST,SR_UL_FONT_GLYPH_LIST,\ + SR_OBJECT_ENT_FONT,SR_OBJECT_ENT_TRAFFIC,SR_OBJECT_ENT_SKATESHOP,\ + SR_OBJECT_ENT_WORKSHOP_PREVIEW,SR_OBJECT_ENT_MENU_ITEM,\ + SR_OBJECT_ENT_WORLD_INFO,SR_OBJECT_ENT_CCMD,\ + SR_OBJECT_ENT_OBJECTIVE,SR_OBJECT_ENT_CHALLENGE,\ + SR_OBJECT_ENT_REGION,\ + SR_OBJECT_ENT_RELAY,SR_OBJECT_ENT_MINIWORLD,\ + SR_OBJECT_ENT_LIST_ENTRY, SR_UL_ENT_LIST, SR_OBJECT_ENT_LIST, \ + SR_OT_ENT_LIST_NEW_ITEM, SR_OT_ENT_LIST_DEL_ITEM,\ + SR_OBJECT_ENT_GLIDER, SR_OBJECT_ENT_NPC, \ \ SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES, SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \ @@ -2855,9 +4978,11 @@ def register(): bpy.types.Material.SR_data = \ bpy.props.PointerProperty(type=SR_MATERIAL_PROPERTIES) - global cv_view_draw_handler + global cv_view_draw_handler, cv_view_pixel_handler cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\ cv_draw,(),'WINDOW','POST_VIEW') + cv_view_pixel_handler = bpy.types.SpaceView3D.draw_handler_add(\ + cv_draw_pixel,(),'WINDOW','POST_PIXEL') #} def unregister(): @@ -2865,8 +4990,9 @@ def unregister(): for c in classes: bpy.utils.unregister_class(c) - global cv_view_draw_handler + global cv_view_draw_handler, cv_view_pixel_handler bpy.types.SpaceView3D.draw_handler_remove(cv_view_draw_handler,'WINDOW') + bpy.types.SpaceView3D.draw_handler_remove(cv_view_pixel_handler,'WINDOW') #} # ---------------------------------------------------------------------------- #