X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=blender_export.py;h=50f46c3d7184917431fad6d799748b6ea56ea24b;hb=99376ce8eaf30125fb08dd5dc8b534800580fe47;hp=f9b8f6925120eb57da1fd0760681f93d44153e7a;hpb=eeb975ff643ea701c6567c965620437f097e9636;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/blender_export.py b/blender_export.py index f9b8f69..50f46c3 100644 --- a/blender_export.py +++ b/blender_export.py @@ -37,14 +37,14 @@ sr_entity_list = [ ('ent_menuitem', 'Menu Item', '', 15 ), ('ent_worldinfo', 'World Info', '', 16 ), ('ent_ccmd', 'CCmd', '', 17 ), - ('ent_challenge', 'Challenge', '', 18 ), - ('ent_unlock', 'Unlockable', '', 19 ), + ('ent_objective', 'Objective', '', 18 ), + ('ent_challenge', 'Challenge', '', 19 ), ('ent_relay', 'Relay', '', 20 ) ] MDL_VERSION_NR = 102 -SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_unlock', \ - 'ent_relay', 'ent_skateshop', 'ent_challenge' ] +SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \ + 'ent_relay', 'ent_skateshop', 'ent_objective' ] def get_entity_enum_id( alias ): #{ @@ -54,6 +54,8 @@ def get_entity_enum_id( alias ): #} #} + if alias == 'ent_cubemap': return 21 + return 0 #} @@ -457,25 +459,34 @@ class ent_ccmd(Structure): _fields_ = [("pstr_command",c_uint32)] #} -class ent_challenge(Structure):#{ +class ent_objective(Structure):#{ _fields_ = [("transform",mdl_transform), ("submesh_start",c_uint32), ("submesh_count",c_uint32), + ("flags",c_uint32), ("id_next",c_uint32), - ("filter",c_uint32), + ("filter",c_uint32),("filter2",c_uint32), ("id_win",c_uint32), ("win_event",c_uint32), ("time_limit",c_float)] sr_functions = { 0: 'trigger', - 1: 'start_challenge' } + 2: 'show', + 3: 'hide' } #} -class ent_unlock(Structure):#{ - _fields_ = [("pstr_alias",c_uint32), +class ent_challenge(Structure):#{ + _fields_ = [("transform",mdl_transform), + ("pstr_alias",c_uint32), + ("flags",c_uint32), ("target",c_uint32), ("target_event",c_uint32), - ("status",c_uint32)] - sr_functions = { 0: 'unlock' } + ("reset",c_uint32), + ("reset_event",c_uint32), + ("first",c_uint32), + ("camera",c_uint32), + ("status",c_uint32)] #runtime + sr_functions = { 0: 'unlock', + 1: 'view/reset' } #} class ent_relay(Structure):#{ @@ -484,11 +495,23 @@ class ent_relay(Structure):#{ sr_functions = { 0: 'trigger' } #} +class ent_cubemap(Structure):#{ + _fields_ = [("co",c_float*3), + ("resolution",c_uint32), #placeholder + ("live",c_uint32), #placeholder + ("texture_id",c_uint32), #engine + ("framebuffer_id",c_uint32),#engine + ("renderbuffer_id",c_uint32),#engine + ("placeholder",c_uint32*2)] +#} + def obj_ent_type( obj ): #{ if obj.type == 'ARMATURE': return 'mdl_armature' elif obj.type == 'LIGHT': return 'ent_light' elif obj.type == 'CAMERA': return 'ent_camera' + elif obj.type == 'LIGHT_PROBE' and obj.data.type == 'CUBEMAP': + return 'ent_cubemap' else: return obj.SR_data.ent_type #} @@ -753,8 +776,7 @@ def sr_compile_texture( img ): return texture_index #} -def sr_compile_material( mat ): -#{ +def sr_compile_material( mat ):#{ if mat == None: return 0 if mat.name in sr_compile.material_cache: @@ -778,11 +800,13 @@ def sr_compile_material( mat ): #} if mat.SR_data.shader == 'invisible': flags |= 0x10 if mat.SR_data.shader == 'boundary': flags |= (0x10|0x20) + if mat.SR_data.shader == 'walking': flags |= (0x10|0x80) #} m.flags = flags m.surface_prop = int(mat.SR_data.surface_prop) + inf = material_info( mat ) if mat.SR_data.shader == 'standard': m.shader = 0 if mat.SR_data.shader == 'standard_cutout': m.shader = 1 @@ -829,14 +853,23 @@ def sr_compile_material( mat ): if mat.SR_data.shader == 'fxglow':#{ m.shader = 7 #} - - inf = material_info( mat ) - if mat.SR_data.shader == 'standard' or \ - mat.SR_data.shader == 'standard_cutout' or \ - mat.SR_data.shader == 'terrain_blend' or \ - mat.SR_data.shader == 'vertex_blend' or \ - mat.SR_data.shader == 'fxglow': #{ + if mat.SR_data.shader == 'cubemap':#{ + m.shader = 8 + m.tex_none0 = sr_entity_id( mat.SR_data.cubemap ) + + m.colour[0] = pow( mat.SR_data.tint[0], 1.0/2.2 ) + m.colour[1] = pow( mat.SR_data.tint[1], 1.0/2.2 ) + m.colour[2] = pow( mat.SR_data.tint[2], 1.0/2.2 ) + m.colour[3] = pow( mat.SR_data.tint[3], 1.0/2.2 ) + #} + + if mat.SR_data.shader == 'walking':#{ + m.shader = 9 + #} + + if mat.SR_data.shader in ['standard', 'standard_cutout', 'terrain_blend', \ + 'vertex_blend', 'fxglow', 'cubemap' ]: #{ if 'tex_diffuse' in inf: m.tex_diffuse = sr_compile_texture(inf['tex_diffuse']) #} @@ -1598,7 +1631,7 @@ def sr_compile( collection ): if ent_type == 'ent_font': continue if ent_type == 'ent_font_variant': continue if ent_type == 'ent_menuitem': continue - if ent_type == 'ent_challenge': continue + if ent_type == 'ent_objective': continue #TODO: This is messy. if ent_type == 'ent_gate':#{ @@ -1828,30 +1861,38 @@ def sr_compile( collection ): ccmd.pstr_command = sr_compile_string( obj_data.command ) sr_ent_push( ccmd ) #} + elif ent_type == 'ent_objective':#{ + objective = ent_objective() + obj_data = obj.SR_data.ent_objective[0] + objective.id_next = sr_entity_id( obj_data.proxima ) + objective.id_win = sr_entity_id( obj_data.target ) + objective.win_event = obj_data.target_event + objective.filter = int(obj_data.filtrar) + objective.filter2 = 0 + objective.time_limit = obj_data.time_limit + + compile_obj_transform( obj, objective.transform ) + objective.submesh_start, objective.submesh_count, _ = \ + sr_compile_mesh_internal( obj ) + + sr_ent_push( objective ) + #} elif ent_type == 'ent_challenge':#{ challenge = ent_challenge() obj_data = obj.SR_data.ent_challenge[0] - challenge.id_next = sr_entity_id( obj_data.proxima ) - challenge.id_win = sr_entity_id( obj_data.target ) - challenge.win_event = obj_data.target_event - challenge.filter = 0 - challenge.time_limit = obj_data.time_limit - compile_obj_transform( obj, challenge.transform ) - challenge.submesh_start, challenge.submesh_count, _ = \ - sr_compile_mesh_internal( obj ) - + challenge.pstr_alias = sr_compile_string( obj_data.alias ) + challenge.target = sr_entity_id( obj_data.target ) + challenge.target_event = obj_data.target_event + challenge.reset = sr_entity_id( obj_data.reset ) + challenge.reset_event = obj_data.reset_event + challenge.first = sr_entity_id( obj_data.first ) + challenge.flags = 0x00 + challenge.camera = sr_entity_id( obj_data.camera ) + if obj_data.time_limit: challenge.flags |= 0x01 + challenge.status = 0 sr_ent_push( challenge ) #} - elif ent_type == 'ent_unlock':#{ - unlock = ent_unlock() - obj_data = obj.SR_data.ent_unlock[0] - unlock.pstr_alias = sr_compile_string( obj_data.alias ) - unlock.target = sr_entity_id( obj_data.target ) - unlock.target_event = obj_data.target_event - unlock.status = 0 - sr_ent_push( unlock ) - #} elif ent_type == 'ent_relay':#{ relay = ent_relay() obj_data = obj.SR_data.ent_relay[0] @@ -1865,6 +1906,16 @@ def sr_compile( collection ): relay.targets[3][1] = obj_data.target3_event sr_ent_push( relay ) #} + elif ent_type == 'ent_cubemap':#{ + cubemap = ent_cubemap() + co = obj.matrix_world @ Vector((0,0,0)) + cubemap.co[0] = co[0] + cubemap.co[1] = co[2] + cubemap.co[2] = -co[1] + cubemap.resolution = 0 + cubemap.live = 60 + sr_ent_push( cubemap ) + #} #} #} @@ -2097,7 +2148,7 @@ class SR_SCENE_SETTINGS(bpy.types.PropertyGroup): #{ use_hidden: bpy.props.BoolProperty( name="use hidden", default=False ) export_dir: bpy.props.StringProperty( name="Export Dir", subtype='DIR_PATH' ) - gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=True ) + gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=False ) panel: bpy.props.EnumProperty( name='Panel', @@ -2386,7 +2437,8 @@ class SR_MATERIAL_PANEL(bpy.types.Panel): row = box.row() if (active_mat.SR_data.shader != 'invisible') and \ - (active_mat.SR_data.shader != 'boundary'):#{ + (active_mat.SR_data.shader != 'boundary') and \ + (active_mat.SR_data.shader != 'walking'):#{ row.prop( active_mat.SR_data, "skate_surface" ) row.prop( active_mat.SR_data, "grind_surface" ) row.prop( active_mat.SR_data, "grow_grass" ) @@ -2410,6 +2462,11 @@ class SR_MATERIAL_PANEL(bpy.types.Panel): box.prop( active_mat.SR_data, "shore_colour" ) box.prop( active_mat.SR_data, "ocean_colour" ) #} + elif active_mat.SR_data.shader == "cubemap":#{ + box = _.layout.box() + box.prop( active_mat.SR_data, "cubemap" ) + box.prop( active_mat.SR_data, "tint" ) + #} #} #} @@ -2835,9 +2892,7 @@ class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{ target: bpy.props.PointerProperty( \ type=bpy.types.Object, name="Target", \ - poll=lambda self,obj: sr_filter_ent_type(obj,\ - ['ent_audio','ent_skateshop','ent_ccmd',\ - 'ent_challenge'])) + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) target_event: bpy.props.IntProperty( name="Event/Method" ) @staticmethod @@ -3153,35 +3208,71 @@ class SR_OBJECT_ENT_CCMD(bpy.types.PropertyGroup): command: bpy.props.StringProperty(name="Command Line") #} -class SR_OBJECT_ENT_CHALLENGE(bpy.types.PropertyGroup):#{ +class SR_OBJECT_ENT_OBJECTIVE(bpy.types.PropertyGroup):#{ proxima: bpy.props.PointerProperty( \ type=bpy.types.Object, name="Next", \ - poll=lambda self,obj: sr_filter_ent_type(obj,['ent_challenge'])) + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) target: bpy.props.PointerProperty( \ type=bpy.types.Object, name="Win", \ poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) target_event: bpy.props.IntProperty( name="Event/Method" ) time_limit: bpy.props.FloatProperty( name="Time Limit", default=1.0 ) + filtrar: bpy.props.EnumProperty( name='Filter',\ + items=[('0','none',''), + (str(0x1),'trick_shuvit',''), + (str(0x2),'trick_kickflip',''), + (str(0x4),'trick_treflip',''), + (str(0x1|0x2|0x4),'trick_any',''), + (str(0x8),'flip_back',''), + (str(0x10),'flip_front',''), + (str(0x8|0x10),'flip_any',''), + (str(0x20),'grind_truck_any',''), + (str(0x40),'grind_board_any',''), + (str(0x20|0x40),'grind_any',''), + (str(0x80),'footplant',''), + (str(0x100),'passthrough',''), + ]) @staticmethod def sr_inspector( layout, data ):#{ layout.prop( data[0], 'proxima' ) layout.prop( data[0], 'time_limit' ) + layout.prop( data[0], 'filtrar' ) SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) #} #} -class SR_OBJECT_ENT_UNLOCK(bpy.types.PropertyGroup):#{ +class SR_OBJECT_ENT_CHALLENGE(bpy.types.PropertyGroup):#{ alias: bpy.props.StringProperty( name="Alias" ) + target: bpy.props.PointerProperty( \ - type=bpy.types.Object, name="Target", \ + type=bpy.types.Object, name="On Complete", \ poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) target_event: bpy.props.IntProperty( name="Event/Method" ) + reset: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="On Reset", \ + poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE)) + reset_event: bpy.props.IntProperty( name="Event/Method" ) + + time_limit: bpy.props.BoolProperty( name="Time Limit" ) + + first: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="First Objective", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective'])) + + camera: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="Camera", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera'])) + @staticmethod def sr_inspector( layout, data ):#{ layout.prop( data[0], 'alias' ) + layout.prop( data[0], 'camera' ) + layout.prop( data[0], 'first' ) + layout.prop( data[0], 'time_limit' ) SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' ) + SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'reset' ) #} #} @@ -3230,8 +3321,8 @@ class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup): ent_menuitem: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM) ent_worldinfo: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO) ent_ccmd: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CCMD) + ent_objective: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE) ent_challenge: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE) - ent_unlock: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_UNLOCK) ent_relay: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_RELAY) ent_type: bpy.props.EnumProperty( @@ -3309,6 +3400,8 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): ('invisible','Invisible',''), ('boundary','Boundary',''), ('fxglow','FX Glow',''), + ('cubemap','Cubemap',''), + ('walking','Walking','') ]) surface_prop: bpy.props.EnumProperty( @@ -3374,6 +3467,18 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): default=Vector((0.0,0.006,0.03)),\ description="Water colour in the deep bits"\ ) + tint: bpy.props.FloatVectorProperty( \ + name="Tint",\ + subtype='COLOR',\ + min=0.0,max=1.0,\ + size=4,\ + default=Vector((1.0,1.0,1.0,1.0)),\ + description="Reflection tint"\ + ) + + cubemap: bpy.props.PointerProperty( \ + type=bpy.types.Object, name="cubemap", \ + poll=lambda self,obj: sr_filter_ent_type(obj,['ent_cubemap'])) #} # ---------------------------------------------------------------------------- # @@ -3539,7 +3644,7 @@ def cv_tangent_basis( n, tx, ty ): # Draw coloured arrow # -def cv_draw_arrow( p0, p1, c0, size=0.25 ): +def cv_draw_arrow( p0, p1, c0, size=0.25, outline=True ): #{ global cv_view_verts, cv_view_colours @@ -3550,10 +3655,26 @@ def cv_draw_arrow( p0, p1, c0, size=0.25 ): tx = Vector((1,0,0)) ty = Vector((1,0,0)) cv_tangent_basis( n, tx, ty ) - + tx *= 0.5 + ty *= 0.5 + + if outline:#{ + cv_draw_lines() + gpu.state.line_width_set(1.0) + #} + cv_view_verts += [p0,p1, midpt+(tx-n)*size,midpt, midpt+(-tx-n)*size,midpt ] cv_view_colours += [c0,c0,c0,c0,c0,c0] - #cv_draw_lines() + cv_draw_lines() + + if outline:#{ + gpu.state.line_width_set(3.0) + cv_view_verts += [p0,p1,midpt+(tx-n)*size,midpt,midpt+(-tx-n)*size,midpt] + b0 = (0,0,0) + cv_view_colours += [b0,b0,b0,b0,b0,b0] + cv_draw_lines() + gpu.state.line_width_set(2.0) + #} #} def cv_draw_line_dotted( p0, p1, c0, dots=10 ): @@ -3876,17 +3997,17 @@ def cv_ent_volume( obj ): data = obj.SR_data.ent_volume[0] if data.subtype == '0':#{ - cv_draw_ucube( obj.matrix_world, (0,1,0) ) + cv_draw_ucube( obj.matrix_world, (0,1,0), Vector((0.99,0.99,0.99)) ) if data.target:#{ - cv_draw_arrow( obj.location, data.target.location, (0,1,0) ) + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) #} #} elif data.subtype == '1':#{ cv_draw_ucube( obj.matrix_world, (1,1,0) ) if data.target:#{ - cv_draw_arrow( obj.location, data.target.location, (1,1,0) ) + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) #} #} #} @@ -4105,14 +4226,14 @@ def cv_draw_route( route, dij ): path = solve_graph( dij, gi.name, gj.name ) if path:#{ - cv_draw_arrow(gi.location,dij.points[path[0]],cc,1.5) - cv_draw_arrow(dij.points[path[len(path)-1]],gj.location,cc,1.5) + cv_draw_arrow(gi.location,dij.points[path[0]],cc,1.5,False) + cv_draw_arrow(dij.points[path[len(path)-1]],gj.location,cc,1.5,False) for j in range(len(path)-1):#{ i0 = path[j] i1 = path[j+1] o0 = dij.points[ i0 ] o1 = dij.points[ i1 ] - cv_draw_arrow(o0,o1,cc,1.5) + cv_draw_arrow(o0,o1,cc,1.5,False) #} #} else:#{ @@ -4132,7 +4253,7 @@ def cv_draw():#{ cv_view_colours = [] cv_view_shader.bind() - gpu.state.depth_mask_set(False) + gpu.state.depth_mask_set(True) gpu.state.line_width_set(2.0) gpu.state.face_culling_set('BACK') gpu.state.depth_test_set('LESS') @@ -4164,29 +4285,50 @@ def cv_draw():#{ elif ent_type == 'ent_volume':#{ cv_ent_volume( obj ) #} - elif ent_type == 'ent_challenge':#{ - data = obj.SR_data.ent_challenge[0] + elif ent_type == 'ent_objective':#{ + data = obj.SR_data.ent_objective[0] if data.proxima:#{ - cv_draw_arrow( obj.location, data.proxima.location, (0,0.2,1.0) ) + cv_draw_arrow( obj.location, data.proxima.location, (1,0.6,0.2) ) #} if data.target: - cv_draw_arrow( obj.location, data.target.location, (0,1.0,0.0) ) + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) #} elif ent_type == 'ent_relay':#{ data = obj.SR_data.ent_relay[0] if data.target0: - cv_draw_arrow( obj.location, data.target0.location, (0,1,0) ) + cv_draw_arrow( obj.location, data.target0.location, (1,1,1) ) if data.target1: - cv_draw_arrow( obj.location, data.target1.location, (0,1,0) ) + cv_draw_arrow( obj.location, data.target1.location, (1,1,1) ) if data.target2: - cv_draw_arrow( obj.location, data.target2.location, (0,1,0) ) + cv_draw_arrow( obj.location, data.target2.location, (1,1,1) ) if data.target3: - cv_draw_arrow( obj.location, data.target3.location, (0,1,0) ) + cv_draw_arrow( obj.location, data.target3.location, (1,1,1) ) #} - elif ent_type == 'ent_unlock':#{ - data = obj.SR_data.ent_unlock[0] + elif ent_type == 'ent_challenge':#{ + data = obj.SR_data.ent_challenge[0] if data.target: - cv_draw_arrow( obj.location, data.target.location, (0,1.0,0.0) ) + cv_draw_arrow( obj.location, data.target.location, (1,1,1) ) + if data.reset: + cv_draw_arrow( obj.location, data.reset.location, (0.9,0,0) ) + if data.first: + cv_draw_arrow( obj.location, data.first.location, (1,0.6,0.2) ) + + cc1 = (0.4,0.3,0.2) + info_cu = Vector((1.2,0.01,0.72))*0.5 + info_co = Vector((0.0,0.0,0.72))*0.5 + cv_draw_ucube( obj.matrix_world, cc1, info_cu, info_co) + if data.camera: + cv_draw_line_dotted( obj.location, data.camera.location, (1,1,1)) + + vs = [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\ + Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\ + Vector(( 0.1,0.0,0.30))] + for v in range(len(vs)):#{ + vs[v] = obj.matrix_world @ vs[v] + #} + + cv_view_verts += [vs[0],vs[1],vs[1],vs[2],vs[3],vs[4]] + cv_view_colours += [cc1,cc1,cc1,cc1,cc1,cc1] #} elif ent_type == 'ent_audio':#{ if obj.SR_data.ent_audio[0].flag_3d: @@ -4252,6 +4394,11 @@ def cv_draw():#{ info_cu = Vector((1.2,0.01,0.3))*0.5 info_co = Vector((0.0,0.0,0.0))*0.5 #} + elif data.tipo == '3':#{ + rack = None + display = None + info = None + #} if rack: cv_draw_ucube( rack.matrix_world, cc, rack_cu, rack_co ) @@ -4403,7 +4550,8 @@ classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\ SR_OBJECT_ENT_FONT,SR_OBJECT_ENT_TRAFFIC,SR_OBJECT_ENT_SKATESHOP,\ SR_OBJECT_ENT_WORKSHOP_PREVIEW,SR_OBJECT_ENT_MENU_ITEM,\ SR_OBJECT_ENT_WORLD_INFO,SR_OBJECT_ENT_CCMD,\ - SR_OBJECT_ENT_CHALLENGE,SR_OBJECT_ENT_UNLOCK,SR_OBJECT_ENT_RELAY,\ + SR_OBJECT_ENT_OBJECTIVE,SR_OBJECT_ENT_CHALLENGE,\ + SR_OBJECT_ENT_RELAY,\ \ SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES, SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \