X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=blender_export.py;h=2b059d9730b125ccba52973a9c1cb8145ce80bec;hb=9eb3de757a997becb8406417a4bf613f4cb04900;hp=ca29004d8c743edf498af4c6446d0695b080b556;hpb=4c95c9c3e6033cd1360adacef3c80fc4da933715;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/blender_export.py b/blender_export.py index ca29004..2b059d9 100644 --- a/blender_export.py +++ b/blender_export.py @@ -760,14 +760,18 @@ def sr_compile_material( mat ): if mat.SR_data.shader == 'boundary':#{ m.shader = 6 #} + + if mat.SR_data.shader == 'fxglow':#{ + m.shader = 7 + #} inf = material_info( mat ) if mat.SR_data.shader == 'standard' or \ mat.SR_data.shader == 'standard_cutout' or \ mat.SR_data.shader == 'terrain_blend' or \ - mat.SR_data.shader == 'vertex_blend': - #{ + mat.SR_data.shader == 'vertex_blend' or \ + mat.SR_data.shader == 'fxglow': #{ if 'tex_diffuse' in inf: m.tex_diffuse = sr_compile_texture(inf['tex_diffuse']) #} @@ -2760,16 +2764,15 @@ class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup): box.prop( data[0], 'flag_loop' ) box.prop( data[0], 'flag_auto' ) + layout.prop( data[0], 'probability_curve' ) + split = layout.split(factor=0.7) c = split.column() c.label( text='Filepath' ) c = split.column() - c.label( text='Chance (0.1s)' ) - - layout.prop( data[0], 'probability_curve' ) - + c.label( text='Chance' ) layout.template_list('SR_UL_AUDIO_LIST', 'Files', \ - data[0], 'files', data[0], 'file_index', rows=5) + data[0], 'files', data[0], 'files_index', rows=5) row = layout.row() row.operator( 'skaterift.al_new_entry', text='Add' ) @@ -3070,7 +3073,8 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup): ('vertex_blend', "vertex_blend", ''), ('water',"water",''), ('invisible','Invisible',''), - ('boundary','Boundary','') + ('boundary','Boundary',''), + ('fxglow','FX Glow',''), ]) surface_prop: bpy.props.EnumProperty( @@ -3404,7 +3408,8 @@ def cv_draw_lines(): cv_view_shader, 'LINES', \ { "pos":cv_view_verts, "color":cv_view_colours }) - lines.draw( cv_view_shader ) + if bpy.context.scene.SR_data.gizmos: + lines.draw( cv_view_shader ) cv_view_verts = [] cv_view_colours = [] @@ -3481,8 +3486,8 @@ def draw_cone_twist( center, vx, vy, va ): p0 = center + (axis + vx*c0 + vy*s0).normalized() * size p1 = center + (axis + vx*c1 + vy*s1).normalized() * size - col0 = ( abs(c0), abs(s0), 0.0, 1.0 ) - col1 = ( abs(c1), abs(s1), 0.0, 1.0 ) + col0 = ( abs(c0), abs(s0), 0.0 ) + col1 = ( abs(c1), abs(s1), 0.0 ) cv_view_verts += [center, p0, p0, p1] cv_view_colours += [ (0,0,0), col0, col0, col1 ]