X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=fd212868153367ca2c19c7aad147ffb1adc684e5;hb=bceb3a28f8127fa27a17f480bd21fa20a340e848;hp=212ed9f19d8231a13e004122d5c5b7a39d8ae994;hpb=5f4eb3866525724188461589485ac1aa50d08870;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 212ed9f..fd21286 100644 --- a/audio.h +++ b/audio.h @@ -1,6 +1,8 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #include "common.h" -static void audio_spacialize( sfx_system *sys, - v3f pos, v3f camera, v3f ears, float vol ); #ifndef AUDIO_H #define AUDIO_H @@ -12,57 +14,190 @@ static float audio_occlusion_current = 0.0f, static int k_audio_debug_soundscape = 0; -sfx_set audio_board = +audio_clip audio_board[] = +{ + {.path="sound/skate.ogg", .source_mode=k_audio_source_compressed }, + {.path="sound/wheel.ogg", .source_mode=k_audio_source_compressed }, + {.path="sound/slide.ogg", .source_mode=k_audio_source_compressed }, + {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed } +}; + +audio_clip audio_splash = +{ .path = "sound/splash.ogg", .source_mode=k_audio_source_compressed }; + +audio_clip audio_jumps[] = { + { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, }, + { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, }, +}; + +audio_clip audio_footsteps[] = { + {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,}, + {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,}, + {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,}, + {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,} +}; + +audio_clip audio_lands[] = { + { .path = "sound/land0.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/land1.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/land2.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/landsk0.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/landsk1.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/onto.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/outo.ogg", .source_mode=k_audio_source_compressed }, +}; + +audio_clip audio_water[] = { + { .path = "sound/wave0.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave1.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave2.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave3.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave4.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave5.ogg", .source_mode=k_audio_source_compressed } +}; + +audio_clip audio_grass[] = { + { .path = "sound/grass0.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/grass1.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/grass2.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/grass3.ogg", .source_mode=k_audio_source_compressed }, +}; + +audio_clip audio_ambience[] = +{ + {.path="sound/town_generic.ogg", + .source_mode=k_audio_source_compressed } +}; + +audio_clip audio_gate_pass = { + .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed +}; + +audio_clip audio_gate_lap = { + .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed +}; + +audio_clip audio_gate_ambient = { +.path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed +}; + +audio_player ambient_player = +{ + .name = "Ambience" +}; + +audio_player audio_rewind_player = { - .sources = "sound/skate.ogg\0" - "sound/wheel.ogg\0" - "sound/slide.ogg\0" - "sound/reverb.ogg\0" + .name = "Rewind" }; -sfx_system audio_player0 = +audio_clip audio_rewind[] = { +{ .path = "sound/rewind_start.ogg", .source_mode=k_audio_source_compressed }, +{ .path = "sound/rewind_end_1.5.ogg", .source_mode=k_audio_source_compressed}, +{ .path = "sound/rewind_end_2.5.ogg", .source_mode=k_audio_source_compressed }, +{ .path = "sound/rewind_end_6.5.ogg", .source_mode=k_audio_source_compressed }, +{ .path = "sound/rewind_clack.ogg", .source_mode=k_audio_source_compressed }, +}; + +audio_clip audio_ui[] = { + { .path = "sound/ui_click.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/ui_ding.ogg", .source_mode=k_audio_source_compressed }, +}; + +audio_player ambient_sprites[4] = +{ + { .name = "Ambient Sprites 0" }, + { .name = "Ambient Sprites 1" }, + { .name = "Ambient Sprites 2" }, + { .name = "Ambient Sprites 3" }, +}; + +audio_player audio_player0 = { - .vol = 0.0f, - .ch = 1, - .vol_src = &audio_vol_all, .name = "Player0", - .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT }; -sfx_system audio_player1 = +audio_player audio_player1 = { - .vol = 0.0f, - .ch = 1, - .vol_src = &audio_vol_all, .name = "Player1", - .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT }; -sfx_system audio_player2 = +audio_player audio_player2 = { - .vol = 0.0f, - .ch = 1, - .vol_src = &audio_vol_all, .name = "Player2", - .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT }; -sfx_system audio_player3 = +audio_player audio_player3 = { - .vol = 0.0f, - .ch = 1, - .vol_src = &audio_vol_all, .name = "Player3", - .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT +}; + +audio_player audio_player_extra = +{ + .name = "PlayerInst" +}; + +audio_player audio_player_gate = +{ + .name = "Gate" }; static void audio_init(void) { - sfx_set_init( &audio_board, NULL ); - sfx_set_play( &audio_board, &audio_player0, 0 ); - sfx_set_play( &audio_board, &audio_player1, 1 ); - sfx_set_play( &audio_board, &audio_player2, 2 ); - sfx_set_play( &audio_board, &audio_player3, 3 ); + audio_player_init( &audio_player0 ); + audio_player_init( &audio_player1 ); + audio_player_init( &audio_player2 ); + audio_player_init( &audio_player3 ); + audio_player_init( &audio_player_gate ); + audio_player_init( &ambient_player ); + audio_player_init( &ambient_sprites[0] ); + audio_player_init( &ambient_sprites[1] ); + audio_player_init( &ambient_sprites[2] ); + audio_player_init( &ambient_sprites[3] ); + audio_player_init( &audio_player_extra ); + audio_player_init( &audio_rewind_player ); + + audio_clip_loadn( audio_board, vg_list_size(audio_board) ); + audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) ); + audio_clip_loadn( &audio_splash, 1 ); + audio_clip_loadn( &audio_gate_pass, 1 ); + audio_clip_loadn( &audio_gate_lap, 1 ); + audio_clip_loadn( &audio_gate_ambient, 1 ); + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) ); + audio_clip_loadn( audio_lands, vg_list_size(audio_lands) ); + audio_clip_loadn( audio_water, vg_list_size(audio_water) ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass) ); + audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) ); + audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind) ); + audio_clip_loadn( audio_ui, vg_list_size(audio_ui) ); + + audio_lock(); + u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; + + audio_player_set_flags( &audio_player0, flags ); + audio_player_set_flags( &audio_player1, flags ); + audio_player_set_flags( &audio_player2, flags ); + audio_player_set_flags( &audio_player_gate, flags ); + audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); + audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); + audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_vol( &ambient_player, 1.0f ); + audio_player_set_vol( &audio_player_gate, 0.0f ); + audio_player_set_vol( &audio_player_extra, 1.0f ); + audio_player_set_vol( &audio_rewind_player, 0.2f ); + audio_player_set_flags( &audio_rewind_player, 0x00 ); + + audio_player_playclip( &audio_player0, &audio_board[0] ); + audio_player_playclip( &audio_player1, &audio_board[1] ); + audio_player_playclip( &audio_player2, &audio_board[2] ); + audio_player_playclip( &audio_player3, &audio_board[3] ); + audio_player_playclip( &ambient_player, &audio_ambience[0] ); + audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); + + audio_unlock(); vg_convar_push( (struct vg_convar){ .name = "aud_debug_soundscape", @@ -81,24 +216,10 @@ static void audio_init(void) }); } -static void audio_free(void) +static void audio_free(void*_) { - sfx_set_free( &audio_board ); -} - -static void audio_spacialize( sfx_system *sys, - v3f pos, v3f camera, v3f ears, float vol ) -{ - float attn = (v3_dist( pos, camera ) / vol) +1.0f; - - v3f delta; - v3_sub( pos, camera, delta ); - v3_normalize( delta ); - - float pan = v3_dot( ears, delta ); - - sys->vol = 1.0f/(attn*attn); - sys->pan = pan; + /* TODO! */ + vg_warn( "UNIMPLEMENTED: audio_free()\n" ); } static void audio_sample_occlusion( v3f origin ) @@ -108,6 +229,10 @@ static void audio_sample_occlusion( v3f origin ) int sample_count = 8; + int lv = 0; + v3f last; + v3_zero(last); + for( int i=0; i