X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=dbd6fc7b4a3cb00e23d24353bb8cf1567f54791d;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=c07f0d15912ace5cb90eca6bcb1a6f09c8e767b3;hpb=a8ba9cc44e1ae9aeca62fb579a3105c625e59133;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index c07f0d1..dbd6fc7 100644 --- a/audio.h +++ b/audio.h @@ -128,7 +128,17 @@ audio_clip audio_ui[] = { { .path = "sound/ui_ding.ogg" }, }; -VG_STATIC void audio_init(void) +audio_clip audio_challenge[] = { + { .path = "sound/objective0.ogg" }, + { .path = "sound/objective1.ogg" }, + { .path = "sound/objective_win.ogg" }, + { .path = "sound/ui_good.ogg" }, + { .path = "sound/ui_inf.ogg" }, + { .path = "sound/ui_ok.ogg" }, + { .path = "sound/objective_fail.ogg" } +}; + +static void audio_init(void) { audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); @@ -150,6 +160,7 @@ VG_STATIC void audio_init(void) vg_list_size(audio_footsteps_wood), NULL ); audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); + audio_clip_loadn( audio_challenge, vg_list_size(audio_challenge), NULL ); audio_lock(); audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); @@ -157,7 +168,7 @@ VG_STATIC void audio_init(void) audio_unlock(); } -VG_STATIC void audio_free(void) +static void audio_free(void) { /* TODO! */ vg_warn( "UNIMPLEMENTED: audio_free()\n" ); @@ -170,7 +181,7 @@ enum audio_sprite_type k_audio_sprite_type_water }; -VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip ) +static void audio_ambient_sprite_play( v3f co, audio_clip *clip ) { audio_lock(); u16 group_id = 0xfff0; @@ -186,9 +197,9 @@ VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip ) audio_unlock(); } -VG_STATIC +static enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output); -VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co ) +static void audio_ambient_sprites_update( world_instance *world, v3f co ) { static float accum = 0.0f; accum += vg.time_delta;