X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=dbd6fc7b4a3cb00e23d24353bb8cf1567f54791d;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=34ebb3a4ad3a7866468654fcc932a898d4337d76;hpb=bdac014448b6ec968fe645f1581f321144f07dba;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 34ebb3a..dbd6fc7 100644 --- a/audio.h +++ b/audio.h @@ -9,17 +9,34 @@ #include "world.h" -static float audio_occlusion_current = 0.0f, - k_audio_occlusion_rate = 1.0f; - -static int k_audio_debug_soundscape = 0; - audio_clip audio_board[] = { - { .path="sound/skate.ogg" }, + { .path="sound/skate_hpf.ogg" }, { .path="sound/wheel.ogg" }, { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" } + { .path="sound/grind_enter.ogg" }, + { .path="sound/grind_exit.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/woodslide.ogg" }, + { .path="sound/metalscrape.ogg" }, + { .path="sound/slidetap.ogg" } +}; + +audio_clip audio_taps[] = +{ + { .path="sound/tap0.ogg" }, + { .path="sound/tap1.ogg" }, + { .path="sound/tap2.ogg" }, + { .path="sound/tap3.ogg" } +}; + +audio_clip audio_hits[] = +{ + { .path="sound/hit0.ogg" }, + { .path="sound/hit1.ogg" }, + { .path="sound/hit2.ogg" }, + { .path="sound/hit3.ogg" }, + { .path="sound/hit4.ogg" } }; audio_clip audio_splash = @@ -37,6 +54,24 @@ audio_clip audio_footsteps[] = { {.path = "sound/step_concrete3.ogg" } }; +audio_clip audio_footsteps_grass[] = { + {.path = "sound/step_bush0.ogg" }, + {.path = "sound/step_bush1.ogg" }, + {.path = "sound/step_bush2.ogg" }, + {.path = "sound/step_bush3.ogg" }, + {.path = "sound/step_bush4.ogg" }, + {.path = "sound/step_bush5.ogg" } +}; + +audio_clip audio_footsteps_wood[] = { + {.path = "sound/step_wood0.ogg" }, + {.path = "sound/step_wood1.ogg" }, + {.path = "sound/step_wood2.ogg" }, + {.path = "sound/step_wood3.ogg" }, + {.path = "sound/step_wood4.ogg" }, + {.path = "sound/step_wood5.ogg" } +}; + audio_clip audio_lands[] = { { .path = "sound/land0.ogg" }, { .path = "sound/land1.ogg" }, @@ -80,16 +115,6 @@ audio_clip audio_gate_ambient = { .path = "sound/gate_ambient.ogg" }; -audio_player ambient_player = -{ - .name = "Ambience" -}; - -audio_player audio_rewind_player = -{ - .name = "Rewind" -}; - audio_clip audio_rewind[] = { { .path = "sound/rewind_start.ogg" }, { .path = "sound/rewind_end_1.5.ogg" }, @@ -103,173 +128,52 @@ audio_clip audio_ui[] = { { .path = "sound/ui_ding.ogg" }, }; -audio_player ambient_sprites[4] = -{ - { .name = "Ambient Sprites 0" }, - { .name = "Ambient Sprites 1" }, - { .name = "Ambient Sprites 2" }, - { .name = "Ambient Sprites 3" }, -}; - -audio_player audio_player0 = -{ - .name = "Player0", -}; - -audio_player audio_player1 = -{ - .name = "Player1", -}; - -audio_player audio_player2 = -{ - .name = "Player2", -}; - -audio_player audio_player3 = -{ - .name = "Player3", -}; - -audio_player audio_player_extra = -{ - .name = "PlayerInst" -}; - -audio_player audio_player_gate = -{ - .name = "Gate" +audio_clip audio_challenge[] = { + { .path = "sound/objective0.ogg" }, + { .path = "sound/objective1.ogg" }, + { .path = "sound/objective_win.ogg" }, + { .path = "sound/ui_good.ogg" }, + { .path = "sound/ui_inf.ogg" }, + { .path = "sound/ui_ok.ogg" }, + { .path = "sound/objective_fail.ogg" } }; static void audio_init(void) { - audio_player_init( &audio_player0 ); - audio_player_init( &audio_player1 ); - audio_player_init( &audio_player2 ); - audio_player_init( &audio_player3 ); - audio_player_init( &audio_player_gate ); - audio_player_init( &ambient_player ); - audio_player_init( &ambient_sprites[0] ); - audio_player_init( &ambient_sprites[1] ); - audio_player_init( &ambient_sprites[2] ); - audio_player_init( &ambient_sprites[3] ); - audio_player_init( &audio_player_extra ); - audio_player_init( &audio_rewind_player ); - - audio_clip_loadn( audio_board, vg_list_size(audio_board) ); - audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) ); - audio_clip_loadn( &audio_splash, 1 ); - audio_clip_loadn( &audio_gate_pass, 1 ); - audio_clip_loadn( &audio_gate_lap, 1 ); - audio_clip_loadn( &audio_gate_ambient, 1 ); - audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) ); - audio_clip_loadn( audio_lands, vg_list_size(audio_lands) ); - audio_clip_loadn( audio_water, vg_list_size(audio_water) ); - audio_clip_loadn( audio_grass, vg_list_size(audio_grass) ); - audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) ); - audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind) ); - audio_clip_loadn( audio_ui, vg_list_size(audio_ui) ); + audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); + audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL ); + audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); + audio_clip_loadn( &audio_splash, 1, NULL ); + audio_clip_loadn( &audio_gate_pass, 1, NULL ); + audio_clip_loadn( &audio_gate_lap, 1, NULL ); + audio_clip_loadn( &audio_gate_ambient, 1, NULL ); + + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); + audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); + audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL ); + audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL ); + audio_clip_loadn( audio_footsteps_grass, + vg_list_size(audio_footsteps_grass), NULL ); + audio_clip_loadn( audio_footsteps_wood, + vg_list_size(audio_footsteps_wood), NULL ); + audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); + audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); + audio_clip_loadn( audio_challenge, vg_list_size(audio_challenge), NULL ); audio_lock(); - u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; - - audio_player_set_flags( &audio_player0, flags ); - audio_player_set_flags( &audio_player1, flags ); - audio_player_set_flags( &audio_player2, flags ); - audio_player_set_flags( &audio_player_gate, flags ); - audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_vol( &ambient_player, 1.0f ); - audio_player_set_vol( &audio_player_gate, 0.0f ); - audio_player_set_vol( &audio_player_extra, 1.0f ); - audio_player_set_vol( &audio_rewind_player, 0.2f ); - audio_player_set_flags( &audio_rewind_player, 0x00 ); - - audio_player_playclip( &audio_player0, &audio_board[0] ); - audio_player_playclip( &audio_player1, &audio_board[1] ); - audio_player_playclip( &audio_player2, &audio_board[2] ); - audio_player_playclip( &audio_player3, &audio_board[3] ); - audio_player_playclip( &ambient_player, &audio_ambience[0] ); - audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); - + audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); + audio_set_lfo_frequency( 0, 20.0f ); audio_unlock(); - - vg_convar_push( (struct vg_convar){ - .name = "aud_debug_soundscape", - .data = &k_audio_debug_soundscape, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=0 }, - .persistent = 1 - }); - - vg_convar_push( (struct vg_convar){ - .name = "aud_occlusion_rate", - .data = &k_audio_occlusion_rate, - .data_type = k_convar_dtype_f32, - .opt_f32 = { .clamp = 0 }, - .persistent = 1 - }); } -static void audio_free(void*_) +static void audio_free(void) { /* TODO! */ vg_warn( "UNIMPLEMENTED: audio_free()\n" ); } -static void audio_sample_occlusion( v3f origin ) -{ - float d = 0.0f, - sample_dist = 880.0f; - - int sample_count = 8; - - int lv = 0; - v3f last; - v3_zero(last); - - for( int i=0; i 0.1f ) + accum -= 0.1f; + else return; - ui_fill_rect( vg_uictx.cursor, 0x55cccccc ); - ui_text( vg_uictx.cursor, buf, 1, 0 ); + v3f sprite_pos; + enum audio_sprite_type sprite_type = + world_audio_sample_sprite_random( co, sprite_pos ); + + if( sprite_type != k_audio_sprite_type_none ){ + if( sprite_type == k_audio_sprite_type_grass ){ + audio_ambient_sprite_play( sprite_pos, &audio_grass[vg_randu32()%4] ); + } + else if( sprite_type == k_audio_sprite_type_water ){ + if( world->water.enabled ){ + audio_ambient_sprite_play( sprite_pos, + &audio_water[vg_randu32()%6] ); + } + } + } } #endif /* AUDIO_H */