X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=d52f410defd3cebef94613ba19c348e3612d85b6;hb=16f58e6b8d79762919000b9ae8266ad55a01a870;hp=eb58b267412cd67e9bc0b6cf5614f97df51310fe;hpb=26bde92c7084971f13352b37fd4d1ea528b45dcf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index eb58b26..d52f410 100644 --- a/audio.h +++ b/audio.h @@ -12,17 +12,36 @@ VG_STATIC float audio_occlusion_current = 0.0f, k_audio_occlusion_rate = 1.0f; -VG_STATIC int k_audio_debug_soundscape = 0; +VG_STATIC int k_audio_debug_soundscape = 0; audio_clip audio_board[] = { { .path="sound/skate_hpf.ogg" }, { .path="sound/wheel.ogg" }, { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" }, - { .path="sound/grind_loop.ogg" }, { .path="sound/grind_enter.ogg" }, - { .path="sound/grind_exit.ogg" } + { .path="sound/grind_exit.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/woodslide.ogg" }, + { .path="sound/metalscrape.ogg" }, + { .path="sound/slidetap.ogg" } +}; + +audio_clip audio_taps[] = +{ + { .path="sound/tap0.ogg" }, + { .path="sound/tap1.ogg" }, + { .path="sound/tap2.ogg" }, + { .path="sound/tap3.ogg" } +}; + +audio_clip audio_hits[] = +{ + { .path="sound/hit0.ogg" }, + { .path="sound/hit1.ogg" }, + { .path="sound/hit2.ogg" }, + { .path="sound/hit3.ogg" }, + { .path="sound/hit4.ogg" } }; audio_clip audio_splash = @@ -126,11 +145,6 @@ audio_clip audio_ui[] = { { .path = "sound/ui_ding.ogg" }, }; -audio_clip audio_music[] = { - { .path = "sound/song.ogg", .flags = k_audio_format_vorbis }, - { .path = "sound/skate.ogg", .flags = k_audio_format_vorbis }, -}; - #if 0 audio_player ambient_sprites[4] = { @@ -195,12 +209,13 @@ VG_STATIC void audio_init(void) #endif audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); + audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL ); audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); audio_clip_loadn( &audio_splash, 1, NULL ); audio_clip_loadn( &audio_gate_pass, 1, NULL ); audio_clip_loadn( &audio_gate_lap, 1, NULL ); audio_clip_loadn( &audio_gate_ambient, 1, NULL ); - audio_clip_loadn( audio_music, vg_list_size(audio_music), NULL ); audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); @@ -384,17 +399,14 @@ VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin, world_instance *world = get_active_world(); - if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ) - { - struct world_material *mat = ray_hit_material( world, &contact ); + if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){ + struct world_surface *mat = ray_hit_surface( world, &contact ); - if( mat->info.surface_prop == k_surface_prop_grass) - { + if( mat->info.surface_prop == k_surface_prop_grass){ v3_copy( contact.pos, output ); return k_audio_sprite_type_grass; } - else - { + else{ #if 0 vg_line( pos, contact.pos, 0xff0000ff ); vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );