X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=95894f1cedbdb380637da05fbe888ae583a1e82f;hb=HEAD;hp=43adf052e289077ef860e1ef8ba82f1452b3d1b8;hpb=ec0918b2ef17a71418a57417689fd3042915aeeb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 43adf05..95894f1 100644 --- a/audio.h +++ b/audio.h @@ -2,301 +2,52 @@ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved */ -#include "common.h" - -#ifndef AUDIO_H -#define AUDIO_H +#pragma once +#include "vg/vg_engine.h" +#include "vg/vg_audio.h" +#include "vg/vg_audio_dsp.h" #include "world.h" -VG_STATIC float audio_occlusion_current = 0.0f, - k_audio_occlusion_rate = 1.0f; - -VG_STATIC int k_audio_debug_soundscape = 0; - -audio_clip audio_board[] = -{ - { .path="sound/skate.ogg" }, - { .path="sound/wheel.ogg" }, - { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" } -}; - -audio_clip audio_splash = -{ .path = "sound/splash.ogg" }; - -audio_clip audio_jumps[] = { - { .path = "sound/jump0.ogg" }, - { .path = "sound/jump1.ogg" }, -}; - -audio_clip audio_footsteps[] = { - {.path = "sound/step_concrete0.ogg" }, - {.path = "sound/step_concrete1.ogg" }, - {.path = "sound/step_concrete2.ogg" }, - {.path = "sound/step_concrete3.ogg" } -}; - -audio_clip audio_footsteps_grass[] = { - {.path = "sound/step_bush0.ogg" }, - {.path = "sound/step_bush1.ogg" }, - {.path = "sound/step_bush2.ogg" }, - {.path = "sound/step_bush3.ogg" }, - {.path = "sound/step_bush4.ogg" }, - {.path = "sound/step_bush5.ogg" } -}; - -audio_clip audio_footsteps_wood[] = { - {.path = "sound/step_wood0.ogg" }, - {.path = "sound/step_wood1.ogg" }, - {.path = "sound/step_wood2.ogg" }, - {.path = "sound/step_wood3.ogg" }, - {.path = "sound/step_wood4.ogg" }, - {.path = "sound/step_wood5.ogg" } -}; - -audio_clip audio_lands[] = { - { .path = "sound/land0.ogg" }, - { .path = "sound/land1.ogg" }, - { .path = "sound/land2.ogg" }, - { .path = "sound/landsk0.ogg" }, - { .path = "sound/landsk1.ogg" }, - { .path = "sound/onto.ogg" }, - { .path = "sound/outo.ogg" }, -}; - -audio_clip audio_water[] = { - { .path = "sound/wave0.ogg" }, - { .path = "sound/wave1.ogg" }, - { .path = "sound/wave2.ogg" }, - { .path = "sound/wave3.ogg" }, - { .path = "sound/wave4.ogg" }, - { .path = "sound/wave5.ogg" } -}; - -audio_clip audio_grass[] = { - { .path = "sound/grass0.ogg" }, - { .path = "sound/grass1.ogg" }, - { .path = "sound/grass2.ogg" }, - { .path = "sound/grass3.ogg" }, -}; - -audio_clip audio_ambience[] = -{ - { .path="sound/town_generic.ogg" } -}; - -audio_clip audio_gate_pass = { - .path = "sound/gate_pass.ogg" -}; - -audio_clip audio_gate_lap = { - .path = "sound/gate_lap.ogg" -}; - -audio_clip audio_gate_ambient = { -.path = "sound/gate_ambient.ogg" -}; - -audio_player ambient_player = -{ - .name = "Ambience" -}; +struct air_synth_data { + f32 speed; -audio_player audio_rewind_player = -{ - .name = "Rewind" -}; - -audio_clip audio_rewind[] = { -{ .path = "sound/rewind_start.ogg" }, -{ .path = "sound/rewind_end_1.5.ogg" }, -{ .path = "sound/rewind_end_2.5.ogg" }, -{ .path = "sound/rewind_end_6.5.ogg" }, -{ .path = "sound/rewind_clack.ogg" }, -}; - -audio_clip audio_ui[] = { - { .path = "sound/ui_click.ogg" }, - { .path = "sound/ui_ding.ogg" }, -}; - -audio_player ambient_sprites[4] = -{ - { .name = "Ambient Sprites 0" }, - { .name = "Ambient Sprites 1" }, - { .name = "Ambient Sprites 2" }, - { .name = "Ambient Sprites 3" }, -}; - -audio_player audio_player0 = -{ - .name = "Player0", -}; - -audio_player audio_player1 = -{ - .name = "Player1", -}; - -audio_player audio_player2 = -{ - .name = "Player2", -}; + /* internal */ + f32 t; + struct dsp_biquad lpf; + SDL_SpinLock sl; -audio_player audio_player3 = -{ - .name = "Player3", -}; - -audio_player audio_player_extra = -{ - .name = "PlayerInst" -}; - -audio_player audio_player_gate = -{ - .name = "Gate" -}; - -VG_STATIC void audio_init(void) -{ - audio_player_init( &audio_player0 ); - audio_player_init( &audio_player1 ); - audio_player_init( &audio_player2 ); - audio_player_init( &audio_player3 ); - audio_player_init( &audio_player_gate ); - audio_player_init( &ambient_player ); - audio_player_init( &ambient_sprites[0] ); - audio_player_init( &ambient_sprites[1] ); - audio_player_init( &ambient_sprites[2] ); - audio_player_init( &ambient_sprites[3] ); - audio_player_init( &audio_player_extra ); - audio_player_init( &audio_rewind_player ); - - audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); - audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); - audio_clip_loadn( &audio_splash, 1, NULL ); - audio_clip_loadn( &audio_gate_pass, 1, NULL ); - audio_clip_loadn( &audio_gate_lap, 1, NULL ); - audio_clip_loadn( &audio_gate_ambient, 1, NULL ); - audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); - audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); - audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); - audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL ); - audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL ); - audio_clip_loadn( audio_footsteps_grass, - vg_list_size(audio_footsteps_grass), NULL ); - audio_clip_loadn( audio_footsteps_wood, - vg_list_size(audio_footsteps_wood), NULL ); - audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); - audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); - - audio_lock(); - u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; - - audio_player_set_flags( &audio_player0, flags ); - audio_player_set_flags( &audio_player1, flags ); - audio_player_set_flags( &audio_player2, flags ); - audio_player_set_flags( &audio_player_gate, flags ); - audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_vol( &ambient_player, 1.0f ); - audio_player_set_vol( &audio_player_gate, 0.0f ); - audio_player_set_vol( &audio_player_extra, 1.0f ); - audio_player_set_vol( &audio_rewind_player, 0.2f ); - audio_player_set_flags( &audio_rewind_player, 0x00 ); - - audio_player_playclip( &audio_player0, &audio_board[0] ); - audio_player_playclip( &audio_player1, &audio_board[1] ); - audio_player_playclip( &audio_player2, &audio_board[2] ); - audio_player_playclip( &audio_player3, &audio_board[3] ); - audio_player_playclip( &ambient_player, &audio_ambience[0] ); - audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); - - audio_unlock(); - - vg_convar_push( (struct vg_convar){ - .name = "aud_debug_soundscape", - .data = &k_audio_debug_soundscape, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=0 }, - .persistent = 1 - }); - - vg_convar_push( (struct vg_convar){ - .name = "aud_occlusion_rate", - .data = &k_audio_occlusion_rate, - .data_type = k_convar_dtype_f32, - .opt_f32 = { .clamp = 0 }, - .persistent = 1 - }); -} - -VG_STATIC void audio_free(void*_) -{ - /* TODO! */ - vg_warn( "UNIMPLEMENTED: audio_free()\n" ); + /* not used in locking */ + audio_channel *channel; } +extern air_audio_data; -VG_STATIC void audio_sample_occlusion( v3f origin ) -{ - float d = 0.0f, - sample_dist = 880.0f; - - int sample_count = 8; - - int lv = 0; - v3f last; - v3_zero(last); - - for( int i=0; iinfo.surface_prop == k_surface_prop_grass) - { - v3_copy( contact.pos, output ); - return k_audio_sprite_type_grass; - } - else - { -#if 0 - vg_line( pos, contact.pos, 0xff0000ff ); - vg_line_pt3( contact.pos, 0.3f, 0xff0000ff ); -#endif - return k_audio_sprite_type_none; - } - } - - output[0] = pos[0]; - output[1] = 0.0f; - output[2] = pos[2]; - - if( world.water.enabled ) - return k_audio_sprite_type_water; - else - return k_audio_sprite_type_none; -} - -VG_STATIC void audio_debug_soundscapes(void) -{ - if( !k_audio_debug_soundscape ) return; - - char buf[64]; - snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current ); - - vg_uictx.cursor[0] = 450; - vg_uictx.cursor[1] = 10; - vg_uictx.cursor[2] = audio_occlusion_current * 200.0f; - vg_uictx.cursor[3] = 20; - - ui_fill_rect( vg_uictx.cursor, 0x55cccccc ); - ui_text( vg_uictx.cursor, buf, 1, 0 ); -} - -#endif /* AUDIO_H */