X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=5e29a96c08fc6503981dc104f07b4e433e1933db;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=097093350608dd972b38e31e7178cd814b4a9f83;hpb=cca3ca3a92572c77f34a99ffa2f3d9a69d029000;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 0970933..5e29a96 100644 --- a/audio.h +++ b/audio.h @@ -9,11 +9,6 @@ #include "world.h" -VG_STATIC float audio_occlusion_current = 0.0f, - k_audio_occlusion_rate = 1.0f; - -VG_STATIC int k_audio_debug_soundscape = 0; - audio_clip audio_board[] = { { .path="sound/skate_hpf.ogg" }, @@ -131,9 +126,20 @@ audio_clip audio_rewind[] = { audio_clip audio_ui[] = { { .path = "sound/ui_click.ogg" }, { .path = "sound/ui_ding.ogg" }, + { .path = "sound/teleport.ogg" } +}; + +audio_clip audio_challenge[] = { + { .path = "sound/objective0.ogg" }, + { .path = "sound/objective1.ogg" }, + { .path = "sound/objective_win.ogg" }, + { .path = "sound/ui_good.ogg" }, + { .path = "sound/ui_inf.ogg" }, + { .path = "sound/ui_ok.ogg" }, + { .path = "sound/objective_fail.ogg" } }; -VG_STATIC void audio_init(void) +static void audio_init(void) { audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); @@ -155,22 +161,7 @@ VG_STATIC void audio_init(void) vg_list_size(audio_footsteps_wood), NULL ); audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); - - vg_var_push( (struct vg_var){ - .name = "aud_debug_soundscape", - .data = &k_audio_debug_soundscape, - .data_type = k_var_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=0 }, - .persistent = 1 - }); - - vg_var_push( (struct vg_var){ - .name = "aud_occlusion_rate", - .data = &k_audio_occlusion_rate, - .data_type = k_var_dtype_f32, - .opt_f32 = { .clamp = 0 }, - .persistent = 1 - }); + audio_clip_loadn( audio_challenge, vg_list_size(audio_challenge), NULL ); audio_lock(); audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); @@ -178,7 +169,7 @@ VG_STATIC void audio_init(void) audio_unlock(); } -VG_STATIC void audio_free(void) +static void audio_free(void) { /* TODO! */ vg_warn( "UNIMPLEMENTED: audio_free()\n" ); @@ -191,61 +182,15 @@ enum audio_sprite_type k_audio_sprite_type_water }; -/* - * Trace out a random point, near the player to try and determine water areas - */ -VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin, - v3f output ) -{ - v3f chance = { (vg_randf()-0.5f) * 30.0f, - 8.0f, - (vg_randf()-0.5f) * 30.0f }; - - v3f pos; - v3_add( chance, origin, pos ); - - ray_hit contact; - contact.dist = vg_minf( 16.0f, pos[1] ); - - world_instance *world = get_active_world(); - - if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){ - struct world_surface *mat = ray_hit_surface( world, &contact ); - - if( mat->info.surface_prop == k_surface_prop_grass){ - v3_copy( contact.pos, output ); - return k_audio_sprite_type_grass; - } - else{ -#if 0 - vg_line( pos, contact.pos, 0xff0000ff ); - vg_line_pt3( contact.pos, 0.3f, 0xff0000ff ); -#endif - return k_audio_sprite_type_none; - } - } - - output[0] = pos[0]; - output[1] = 0.0f; - output[2] = pos[2]; - - float dist = fabsf(output[1] - origin[1]); - - if( world->water.enabled && dist<=40.0f ) - return k_audio_sprite_type_water; - else - return k_audio_sprite_type_none; -} - -VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip ) +static void audio_ambient_sprite_play( v3f co, audio_clip *clip ) { audio_lock(); - u32 channel_id = 31342352; - audio_channel *ch = audio_get_group_idle_channel( channel_id, 4 ); + u16 group_id = 0xfff0; + audio_channel *ch = audio_get_group_idle_channel( group_id, 4 ); if( ch ){ audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D ); - audio_channel_group( ch, channel_id ); + audio_channel_group( ch, group_id ); audio_channel_set_spacial( ch, co, 80.0f ); audio_channel_edit_volume( ch, 1.0f, 1 ); ch = audio_relinquish_channel( ch ); @@ -253,10 +198,12 @@ VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip ) audio_unlock(); } -VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co ) +static +enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output); +static void audio_ambient_sprites_update( world_instance *world, v3f co ) { static float accum = 0.0f; - accum += vg.frame_delta; + accum += vg.time_delta; if( accum > 0.1f ) accum -= 0.1f; @@ -264,15 +211,17 @@ VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co ) v3f sprite_pos; enum audio_sprite_type sprite_type = - audio_sample_sprite_random( co, sprite_pos ); + world_audio_sample_sprite_random( co, sprite_pos ); if( sprite_type != k_audio_sprite_type_none ){ if( sprite_type == k_audio_sprite_type_grass ){ - audio_ambient_sprite_play( sprite_pos, &audio_grass[rand()%4] ); + audio_ambient_sprite_play( sprite_pos, &audio_grass[vg_randu32()%4] ); } else if( sprite_type == k_audio_sprite_type_water ){ - if( world->water.enabled ) - audio_ambient_sprite_play( sprite_pos, &audio_water[rand()%6] ); + if( world->water.enabled ){ + audio_ambient_sprite_play( sprite_pos, + &audio_water[vg_randu32()%6] ); + } } } }