X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=4f735099fb87fddbb8d6f40524c55bc885b5b664;hb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;hp=34ebb3a4ad3a7866468654fcc932a898d4337d76;hpb=bdac014448b6ec968fe645f1581f321144f07dba;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 34ebb3a..4f73509 100644 --- a/audio.h +++ b/audio.h @@ -9,17 +9,20 @@ #include "world.h" -static float audio_occlusion_current = 0.0f, +VG_STATIC float audio_occlusion_current = 0.0f, k_audio_occlusion_rate = 1.0f; -static int k_audio_debug_soundscape = 0; +VG_STATIC int k_audio_debug_soundscape = 0; audio_clip audio_board[] = { - { .path="sound/skate.ogg" }, + { .path="sound/skate_hpf.ogg" }, { .path="sound/wheel.ogg" }, { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" } + { .path="sound/reverb.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/grind_enter.ogg" }, + { .path="sound/grind_exit.ogg" } }; audio_clip audio_splash = @@ -37,6 +40,24 @@ audio_clip audio_footsteps[] = { {.path = "sound/step_concrete3.ogg" } }; +audio_clip audio_footsteps_grass[] = { + {.path = "sound/step_bush0.ogg" }, + {.path = "sound/step_bush1.ogg" }, + {.path = "sound/step_bush2.ogg" }, + {.path = "sound/step_bush3.ogg" }, + {.path = "sound/step_bush4.ogg" }, + {.path = "sound/step_bush5.ogg" } +}; + +audio_clip audio_footsteps_wood[] = { + {.path = "sound/step_wood0.ogg" }, + {.path = "sound/step_wood1.ogg" }, + {.path = "sound/step_wood2.ogg" }, + {.path = "sound/step_wood3.ogg" }, + {.path = "sound/step_wood4.ogg" }, + {.path = "sound/step_wood5.ogg" } +}; + audio_clip audio_lands[] = { { .path = "sound/land0.ogg" }, { .path = "sound/land1.ogg" }, @@ -80,6 +101,7 @@ audio_clip audio_gate_ambient = { .path = "sound/gate_ambient.ogg" }; +#if 0 audio_player ambient_player = { .name = "Ambience" @@ -89,6 +111,7 @@ audio_player audio_rewind_player = { .name = "Rewind" }; +#endif audio_clip audio_rewind[] = { { .path = "sound/rewind_start.ogg" }, @@ -103,6 +126,12 @@ audio_clip audio_ui[] = { { .path = "sound/ui_ding.ogg" }, }; +audio_clip audio_music[] = { + { .path = "sound/song.ogg", .flags = k_audio_format_vorbis }, + { .path = "sound/skate.ogg", .flags = k_audio_format_vorbis }, +}; + +#if 0 audio_player ambient_sprites[4] = { { .name = "Ambient Sprites 0" }, @@ -131,6 +160,11 @@ audio_player audio_player3 = .name = "Player3", }; +audio_player audio_player4 = +{ + .name = "Player4", +}; + audio_player audio_player_extra = { .name = "PlayerInst" @@ -140,13 +174,16 @@ audio_player audio_player_gate = { .name = "Gate" }; +#endif -static void audio_init(void) +VG_STATIC void audio_init(void) { +#if 0 audio_player_init( &audio_player0 ); audio_player_init( &audio_player1 ); audio_player_init( &audio_player2 ); audio_player_init( &audio_player3 ); + audio_player_init( &audio_player4 ); audio_player_init( &audio_player_gate ); audio_player_init( &ambient_player ); audio_player_init( &ambient_sprites[0] ); @@ -155,27 +192,36 @@ static void audio_init(void) audio_player_init( &ambient_sprites[3] ); audio_player_init( &audio_player_extra ); audio_player_init( &audio_rewind_player ); - - audio_clip_loadn( audio_board, vg_list_size(audio_board) ); - audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) ); - audio_clip_loadn( &audio_splash, 1 ); - audio_clip_loadn( &audio_gate_pass, 1 ); - audio_clip_loadn( &audio_gate_lap, 1 ); - audio_clip_loadn( &audio_gate_ambient, 1 ); - audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) ); - audio_clip_loadn( audio_lands, vg_list_size(audio_lands) ); - audio_clip_loadn( audio_water, vg_list_size(audio_water) ); - audio_clip_loadn( audio_grass, vg_list_size(audio_grass) ); - audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) ); - audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind) ); - audio_clip_loadn( audio_ui, vg_list_size(audio_ui) ); - +#endif + + audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); + audio_clip_loadn( &audio_splash, 1, NULL ); + audio_clip_loadn( &audio_gate_pass, 1, NULL ); + audio_clip_loadn( &audio_gate_lap, 1, NULL ); + audio_clip_loadn( &audio_gate_ambient, 1, NULL ); + audio_clip_loadn( audio_music, vg_list_size(audio_music), NULL ); + + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); + audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); + audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL ); + audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL ); + audio_clip_loadn( audio_footsteps_grass, + vg_list_size(audio_footsteps_grass), NULL ); + audio_clip_loadn( audio_footsteps_wood, + vg_list_size(audio_footsteps_wood), NULL ); + audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); + audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); + +#if 0 audio_lock(); u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; audio_player_set_flags( &audio_player0, flags ); audio_player_set_flags( &audio_player1, flags ); audio_player_set_flags( &audio_player2, flags ); + audio_player_set_flags( &audio_player4, flags ); audio_player_set_flags( &audio_player_gate, flags ); audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); @@ -183,6 +229,7 @@ static void audio_init(void) audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_vol( &ambient_player, 1.0f ); audio_player_set_vol( &audio_player_gate, 0.0f ); audio_player_set_vol( &audio_player_extra, 1.0f ); @@ -193,35 +240,69 @@ static void audio_init(void) audio_player_playclip( &audio_player1, &audio_board[1] ); audio_player_playclip( &audio_player2, &audio_board[2] ); audio_player_playclip( &audio_player3, &audio_board[3] ); + audio_player_playclip( &audio_player4, &audio_board[4] ); audio_player_playclip( &ambient_player, &audio_ambience[0] ); audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); audio_unlock(); +#endif - vg_convar_push( (struct vg_convar){ + vg_var_push( (struct vg_var){ .name = "aud_debug_soundscape", .data = &k_audio_debug_soundscape, - .data_type = k_convar_dtype_i32, + .data_type = k_var_dtype_i32, .opt_i32 = { .min=0, .max=1, .clamp=0 }, .persistent = 1 }); - vg_convar_push( (struct vg_convar){ + vg_var_push( (struct vg_var){ .name = "aud_occlusion_rate", .data = &k_audio_occlusion_rate, - .data_type = k_convar_dtype_f32, + .data_type = k_var_dtype_f32, .opt_f32 = { .clamp = 0 }, .persistent = 1 }); + + audio_lock(); + audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); + audio_set_lfo_frequency( 0, 20.0f ); + audio_unlock(); +} + +VG_STATIC void audio_update(void) +{ +#if 0 + static u32 flapflop = 0x00; + static audio_channel *channel = NULL; + + u32 next = floorf( vg.time / 0.1f ); + + if( flapflop != next ) + { + flapflop = next; + + audio_lock(); + channel = audio_channel_crossfade( channel, + &audio_music[ next & 0x1 ], 0.05f, + AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D + ); + channel = audio_channel_set_spacial( channel, + (v3f){ -22.3f, 60.1f, -52.7f }, + 50.0f ); + + audio_channel_sidechain_lfo( channel, 0, 1.0f ); + audio_unlock(); + } +#endif } -static void audio_free(void*_) +VG_STATIC void audio_free(void) { /* TODO! */ vg_warn( "UNIMPLEMENTED: audio_free()\n" ); } -static void audio_sample_occlusion( v3f origin ) +VG_STATIC void audio_sample_occlusion( v3f origin ) { float d = 0.0f, sample_dist = 880.0f; @@ -232,6 +313,8 @@ static void audio_sample_occlusion( v3f origin ) v3f last; v3_zero(last); + world_instance *world = get_active_world(); + for( int i=0; iinfo.surface_prop == k_surface_prop_grass){ + v3_copy( contact.pos, output ); + return k_audio_sprite_type_grass; + } + else{ +#if 0 vg_line( pos, contact.pos, 0xff0000ff ); vg_line_pt3( contact.pos, 0.3f, 0xff0000ff ); +#endif return k_audio_sprite_type_none; } - - v3_copy( contact.pos, output ); - return k_audio_sprite_type_grass; } output[0] = pos[0]; output[1] = 0.0f; output[2] = pos[2]; - - return k_audio_sprite_type_water; + + if( world->water.enabled ) + return k_audio_sprite_type_water; + else + return k_audio_sprite_type_none; } -static void audio_debug_soundscapes(void) +VG_STATIC void audio_debug_soundscapes(void) { if( !k_audio_debug_soundscape ) return;